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Objekt 268

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Objekt 268

AnnoR88_Object268.png
UdSSR | Jagdpanzer | Stufe X
Gefechtsstufen |
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Well, the ones further down, of course.
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6.100.000  Credits Kosten
1950390 HP Struktur
50.97/53.918.07/53.9 t Höchstgewicht
Besatzung
  1. Kommandant (Funker)
  2. Richtschütze
  3. Fahrer
  4. Ladeschütze
  5. Ladeschütze
Mobilität
800800 hp Motorleistung
48/15 km/h Höchstgeschwindigkeit
2828 deg/s Wendegeschwindigkeit
15.744.27 hp/t Leistungsgewicht
YesYes Pivot
Panzerung
// mm Wannenpanzerung
Bewaffnung







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Granaten
750/750/1100750/750/1100 HP Schaden
303/395/90303/395/90 mm Durchschlag



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3.64 r/m 

Standard Gun

Reload Times
Nominal: 16.5 s
50% Crew: 20.44 s
75% Crew: 17.85 s
100% Crew: 15.82 s
Rammer: 14.24 s
Vents: 15.47 s
Both: 13.92 s
Both and BiA: 13.62 s
Both and Max Crew %: 13.06 s

See Crew, Consumables, or Equipment for more information.



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3.64 r/m 

Standard Gun

Reload Times
Nominal: 16.5 s
50% Crew: 20.44 s
75% Crew: 17.85 s
100% Crew: 15.82 s
Rammer: 14.24 s
Vents: 15.47 s
Both: 13.92 s
Both and BiA: 13.62 s
Both and Max Crew %: 13.06 s

See Crew, Consumables, or Equipment for more information.
Feuerrate






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2730

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 4004
50% Crew: 3234
75% Crew: 3707
100% Crew: 4180
100% Crew
Vents: 4279
Rammer: 4642
Both: 4752
Both and BiA: 4851
Both and Max Crew %: 5060

Advantageous Damage Per Minute
First-shot DPM: 5104
50% Crew: 4334
75% Crew: 4807
100% Crew: 5280
100% Crew
Rammer: 5742
Vents: 5379
Both: 5852
Both and BiA: 5951
Both and Max Crew %: 6160

See here, here, or here for more information.






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2730

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 4004
50% Crew: 3234
75% Crew: 3707
100% Crew: 4180
100% Crew
Vents: 4279
Rammer: 4642
Both: 4752
Both and BiA: 4851
Both and Max Crew %: 5060

Advantageous Damage Per Minute
First-shot DPM: 5104
50% Crew: 4334
75% Crew: 4807
100% Crew: 5280
100% Crew
Rammer: 5742
Vents: 5379
Both: 5852
Both and BiA: 5951
Both and Max Crew %: 6160

See here, here, or here for more information.
Schaden pro Minute


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew
Genauigkeit


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Einzielzeit
2626 deg/s Gun Wendegeschwindigkeit
22° Waffenwinkel
-5°/+15°-5°/+15° Richtwinkel
3535 rounds Munitionskapazität
Allgemein
1212 % Brandwahrscheinlichkeit






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
Sichtweite


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730 m 

With 50% Crew: 589.3 m
With 75% Crew: 674.9 m
With 100% Crew: 761.3 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1095.9 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 589.3 m
With 75% Crew: 674.9 m
With 100% Crew: 761.3 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1095.9 m

For more details, see Skills or Equipment
Funkreichweite
Werte sind Stock - klick für Top
Objekt 268

Additional Statistics
(Top Configuration)

X

annoObject268.png

6100000

Der Objekt 268 ist ein sowjetischer Jagdpanzer der Stufe 10.

Die Entwicklung des Objekts 268 wurde im Sommer 1952 im Leningrader Kirow-Werk unter Leitung von Joseph Kotin begonnen. Das Fahrzeug entstand auf Basis des schweren Panzers T-10. Ein Prototyp wurde 1956 gefertigt. Trotz erfolgreicher Erprobung wurde das Fahrzeug nicht in Serie produziert.

The final advancement of its tank destroyer line, the Object 268 features good mobility, effective camouflage, and very well-sloped frontal armor which makes it tricky to attack from the front. Its most notable feature, however, is its upgraded 152mm cannon, which boasts extreme penetration, high alpha damage, a decent rate of rate, and, unlike the BL-10 before it, is very accurate, but as trade-off it has significantly worse shell velocity. The Object 268 also has worse gun depression and gun arc than its predecessor. Due to this, Object 268 is hard to use effectively and will feel somewhat akward to play for many players when coming from earlier TDs that were easier to play. However, when mastered, the Object 268 can be very potent tier 10 TD.

Der Objekt 268 markiert das Ende seiner Linie sowjetischer Jagdpanzer.

Module / Verfügbare Zubehörteile und Verbrauchsgegenstände

Module

Ico_gun_alpha.png

Geschütze

Stufe Geschütz Durchschlag
(mm)
Schaden
(HP)
Feuerrate
(Schuss/min)
Genauigkeit
(m/100m)
Einzielzeit
(s)
Gewicht
(kg)
Kosten
(Credits)

X 152 mm M-64 303/395/90 750/750/1100 3.64 0.33 2.7 6500 300000

Ico_engine_alpha.png

Motoren

Stufe Motor Leistung
(hp)
Brandwahrscheinlichkeit
(%)
Gewicht
(kg)
Kosten
(Credits)

X V-16FN 800 12 1024 84200

Ico_suspension_alpha.png

Fahrwerk

Stufe Ketten Höchstgewicht
(t)
Wendegeschwindigkeit
(Grad/s)
Rmin Gewicht
(kg)
Kosten
(Credits)

X Objekt 268 53.9 28 0 10000 82500

Ico_radio_alpha.png

Funkgeräte

Stufe Funkgerät Funkreichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

X R-113 730 80 52200


Verfügbare Zubehörteile

Geräuscharmes Abgassystem, Klasse 1 Schwere Splitterschutzbeschichtung Tarnnetz, Klasse 2 Entspiegelte Optik, Klasse 1 Experimentelle Optik Verschleißfester Richtantrieb Verbesserte Konfiguration Lüftungssystem Innovatives Ladesystem Verbesserter Waffenrichtantrieb, Klasse 1 Verbesserte Härtung, Klasse 1 Zusätzliche Laufpolster, Klasse 1 Veränderte Konfiguration, Klasse 1 Verbesserter Drehmechanismus, Klasse 1 Verbesserte Zielführung, Klasse 1 Verbesserte Lüftung, Klasse 1 Scherenfernrohr, Klasse 1 Ansetzer, Klasse 1 Turbolader, Klasse 1 

Verfügbare Verbrauchsgegenstände

Automatisches Feuerlöschsystem Natürliche Deckung Kalibrierte Optik Visierfeinabgleich Erfahrene Brandbekämpfer Handfeuerlöscher Penible Wartung Lüftungsreinigung Großer Erste-Hilfe-Kasten Große Ersatzteilkiste Die Pflicht zuerst Leih-und-Pachtgesetz-Öl Granatensortierer Ordentliches Munitionslager Aufs Ziel fokussiert Zusatzrationen Entfernter Drehzahlbegrenzer Volle Konzentration Kleiner Erste-Hilfe-Kasten Kleine Ersatzteilkiste Kunstvolles Schalten Schnappschuss Kampflinie 

Player Opinion

Pros and Cons

Pros:


  • Gun has very high penetration and offers nice balance between good alpha, DPM and accuracy
  • Good mobility; can keep up with mediums and can relocate quickly
  • High camouflage rating
  • Oddly shaped frontal armor which can frequently bounce shots
  • Very powerful HE that can oneshot tier 8 lights and do 400 - 500 damage even without penetration


Cons:


  • Very narrow gun arc; long aim time and horrible dispersion on move/traverse
  • Terrible shell velocity makes sniping further more difficult
  • Constant crew and module damage; driver dies easily from frontal shots, side shots damage ammo rack and fuel tanks
  • Poor gun depression
  • Has multiple weakspots that are vulnerable at close range, such as flat area next to gun that is only ~180mm effective


Performance

The Object 268 is the tier X Soviet Tank Destroyer. This beast has an astounding 303mm of standard AP penetration making it one of the highest penetrating gun, excluding end tier artillery vehicles and the FV215b (183) or FV4005 Stage II, it also has quite a high rate of fire for the damage it can do, giving it the second highest DPM for all tier X tank destroyers, just below Object 263. Another noticeable feat of this tank is the extreme accuracy of the gun. While 268's firepower is devastating, this TD is not without its flaws. First off, while its accurate, it keeps long aim time from earlier TDs, aswell as having both worse gun arc and depression than Object 704. Combine this with 268's very low shell velocity (not much better than some howitzers!), and using that 0.33 accuracy effectively is not easy. Object 268 is most effective at sniping stationary targets, since leading shots can be tricky due to flaws mentioned before. Map knowledge is very important with this tank. Thankfully 268 is very mobile, so it can get into positions early and get some early shots.

Due to narrow gun arc, 268 needs to turn very often, so using Camo net isnt as efficient as it would seem to be. 268 also often wants to relocate after few shots, anyway. 268 Instead, it is recommend to use Vents and GLD to make gun handling and gun stats as good as possible. Optics is also usable option to achieve high view range. If your crew is not as skilled, though, then Binoculars are okay choice as well, although like with camo-net, they are quite questionable for a tank with such poor gun arc that needs to turn and move often.


Suggested Equipment


Tank Gun Rammer Improved Ventilation Class 3Enhanced Gun Laying Drive Binocular Telescope Coated Optics 


Galerie

Historical Info

Development of the Object 268 was started in the summer of 1952 at the Kirov Plant, Leningrad, under the supervision of Joseph Kotin. The vehicle was developed on the basis of the T-10 heavy tank. A prototype was manufactured in 1956. The vehicle passed trials, but never saw mass production.


Historische Galerie


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 Artillerie IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILP-432 IXT-54 lt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E mit F-30 IVT-34 mit L-11 IVT-28 VMatilda IV VT-34 geschützt VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILozas M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObjekt 416 VIIIT-54 Erster Prototyp VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Garde VIIIObjekt 274a VIIIT-44 IXObjekt 430 Version II IXObjekt 430 IXT-54 XObjekt 140 XObjekt 907 XT-22 medium XK-91 XObjekt 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta-Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObjekt 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 geschützt VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Objekt 730) VIIIIS-3A VIIIIS-3A Wanderfalke VIIIKirovets-1 VIIIKV-4 von Kreslawski VIIIObjekt 252U Defender VIIIObject 252U VIIIIS-M VIIIObjekt 703 Version II VIIIIS-2-II IXT-10 IXObjekt 777 Version II IXObjekt 257 IXObjekt 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObjekt 260 XObjekt 705A XObjekt 277 XObjekt 279 früh XST-II XObjekt 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObjekt 704 IXObjekt 263 XObjekt 268 XObjekt 268 Version V XObjekt 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObjekt 261
Jagdpanzer
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObjekt 704 IXObjekt 263 XObjekt 268 XObjekt 268 Version V XObjekt 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
ko:Tank:R88 Object268