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FV4005 Stage II

FV4005 Stage II

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FV4005 Stage II

FV4005_Stage_II_render_1.jpg
GB | Turm-JP | Stufe X
Gefechtsstufen |
1234567891011
Übersicht
Mouse over "
Well, the ones further down, of course.
" for more information
6.100.000  Credits Kosten
18501850 HP Struktur
51.01/5451.01/54 t Höchstgewicht
Besatzung
  1. Kommandant (Funker)
  2. Richtschütze
  3. Fahrer
  4. Ladeschütze
  5. Ladeschütze
Mobilität
950950 hp Motorleistung
35/12 km/h Höchstgeschwindigkeit
3030 deg/s Wendegeschwindigkeit
18.6218.62 hp/t Leistungsgewicht
YesYes Pivot
Panzerung
76.2/50.8/38.1 mm Wannenpanzerung
14/14/1414/14/14 mm Turmpanzerung
Bewaffnung







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HE/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HE/HE
Granaten
1150/1750/17501150/1750/1750 HP Schaden
310/230/92310/230/92 mm Durchschlag



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2 r/m 

Standard Gun

Reload Times
Nominal: 30 s
50% Crew: 37.16 s
75% Crew: 32.45 s
100% Crew: 28.77 s
Rammer: 25.89 s
Vents: 28.14 s
Both: 25.32 s
Both and BiA: 24.77 s
Both and Max Crew %: 23.74 s

See Crew, Consumables, or Equipment for more information.



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2 r/m 

Standard Gun

Reload Times
Nominal: 30 s
50% Crew: 37.16 s
75% Crew: 32.45 s
100% Crew: 28.77 s
Rammer: 25.89 s
Vents: 28.14 s
Both: 25.32 s
Both and BiA: 24.77 s
Both and Max Crew %: 23.74 s

See Crew, Consumables, or Equipment for more information.
Feuerrate






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2300

Standard Gun

Using Shell Type 1 (1150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2300
50% Crew: 1851.5
75% Crew: 2127.5
100% Crew: 2403.5
100% Crew
Vents: 2461
Rammer: 2668
Both: 2725.5
Both and BiA: 2794.5
Both and Max Crew %: 2909.5

Advantageous Damage Per Minute
First-shot DPM: 3450
50% Crew: 3001.5
75% Crew: 3277.5
100% Crew: 3553.5
100% Crew
Rammer: 3818
Vents: 3611
Both: 3875.5
Both and BiA: 3944.5
Both and Max Crew %: 4059.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2817.5
75% Crew: 3237.5
100% Crew: 3657.5
100% Crew
Vents: 3745
Rammer: 4060
Both: 4147.5
Both and BiA: 4252.5
Both and Max Crew %: 4427.5

Advantageous Damage Per Minute
First-shot DPM: 5250
50% Crew: 4567.5
75% Crew: 4987.5
100% Crew: 5407.5
100% Crew
Rammer: 5810
Vents: 5495
Both: 5897.5
Both and BiA: 6002.5
Both and Max Crew %: 6177.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2817.5
75% Crew: 3237.5
100% Crew: 3657.5
100% Crew
Vents: 3745
Rammer: 4060
Both: 4147.5
Both and BiA: 4252.5
Both and Max Crew %: 4427.5

Advantageous Damage Per Minute
First-shot DPM: 5250
50% Crew: 4567.5
75% Crew: 4987.5
100% Crew: 5407.5
100% Crew
Rammer: 5810
Vents: 5495
Both: 5897.5
Both and BiA: 6002.5
Both and Max Crew %: 6177.5

See here, here, or here for more information.






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2300

Standard Gun

Using Shell Type 1 (1150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2300
50% Crew: 1851.5
75% Crew: 2127.5
100% Crew: 2403.5
100% Crew
Vents: 2461
Rammer: 2668
Both: 2725.5
Both and BiA: 2794.5
Both and Max Crew %: 2909.5

Advantageous Damage Per Minute
First-shot DPM: 3450
50% Crew: 3001.5
75% Crew: 3277.5
100% Crew: 3553.5
100% Crew
Rammer: 3818
Vents: 3611
Both: 3875.5
Both and BiA: 3944.5
Both and Max Crew %: 4059.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2817.5
75% Crew: 3237.5
100% Crew: 3657.5
100% Crew
Vents: 3745
Rammer: 4060
Both: 4147.5
Both and BiA: 4252.5
Both and Max Crew %: 4427.5

Advantageous Damage Per Minute
First-shot DPM: 5250
50% Crew: 4567.5
75% Crew: 4987.5
100% Crew: 5407.5
100% Crew
Rammer: 5810
Vents: 5495
Both: 5897.5
Both and BiA: 6002.5
Both and Max Crew %: 6177.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2817.5
75% Crew: 3237.5
100% Crew: 3657.5
100% Crew
Vents: 3745
Rammer: 4060
Both: 4147.5
Both and BiA: 4252.5
Both and Max Crew %: 4427.5

Advantageous Damage Per Minute
First-shot DPM: 5250
50% Crew: 4567.5
75% Crew: 4987.5
100% Crew: 5407.5
100% Crew
Rammer: 5810
Vents: 5495
Both: 5897.5
Both and BiA: 6002.5
Both and Max Crew %: 6177.5

See here, here, or here for more information.
Schaden pro Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Genauigkeit


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3 s 

With 50% Crew: 3.716 s
With 75% Crew: 3.245 s
With 100% Crew: 2.877 s
With GLD: 2.615 s
With BiA: 2.813 s
With BiA and Vents: 2.752 s
With both and GLD: 2.502 s
Maximum possible: 2.398 s

For more details, see Crew or Equipment


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3 s 

With 50% Crew: 3.716 s
With 75% Crew: 3.245 s
With 100% Crew: 2.877 s
With GLD: 2.615 s
With BiA: 2.813 s
With BiA and Vents: 2.752 s
With both and GLD: 2.502 s
Maximum possible: 2.398 s

For more details, see Crew or Equipment
Einzielzeit
1616 deg/s Turmdrehgeschwindigkeit
180° Waffenwinkel
-10°/+8°-10°/+8° Richtwinkel
2020 rounds Munitionskapazität
Allgemein
2020 % Brandwahrscheinlichkeit






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
Sichtweite


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Funkreichweite
FV4005 Stage II


X

annoGB83_FV4005.png

6100000

Der FV4005 Stage II ist ein britischer betürmter Jagpanzer der Stufe 10.

Dieser Entwurf eines Jagdpanzers wurde auf Basis des Centurion Mk. 3 in den frühen 1950ern entwickelt. Das Fahrzeug wurde zunächst mit einem mechanisierten Munitionslager getestet. Da das Lager nicht in den Turm passte, wurde es weggelassen. Ein Prototyp wurde gebaut und erprobt, das Fahrzeug ging aber nie in Serienfertigung.

The FV4005 Stage II is the (barely) more mobile tier X British TD. It has terrible armor and a very large turret. At this point one might ask why would anyone get this over the FV215b (183). It can be the deadliest support tank in the game, Being armed with the same 183mm gun as the FV215b (183). Either popping out and shooting heavies while they are reloading or giving heavy fire support to a pack of protecting mediums are the best ways to play this tank. It is a lot less forgiving than the FV215b (183), so you will have to focus more. You will need to keep an eye on the mini-map at all times, if a flank is failing go and lend your massive 183mm gun. If your timing is right you can turn the game around.

Der FV4005 Stage II markiert das Ende seiner Linie britischer Jagdpanzer.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Geschütze

Stufe Geschütz Durchschlag
(mm)
Schaden
(HP)
Feuerrate
(Schuss/min)
Genauigkeit
(m/100m)
Einzielzeit
(s)
Gewicht
(kg)
Kosten
(Credits)

X 183 mm L4 310/230/92 1150/1750/1750 2 0.38 3 5400 335000

Ico_turret_alpha.png

Türme

Stufe Turm Turmpanzerung (vorn/seitlich/hinten)
(mm)
Turmdrehgeschwindigkeit
(Grad/s)
Sichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

X FV4005 Stage II 14/14/14 16 390 4500 100

Ico_engine_alpha.png

Motoren

Stufe Motor Leistung
(hp)
Brandwahrscheinlichkeit
(%)
Gewicht
(kg)
Kosten
(Credits)

X Rolls-Royce Griffon 950 20 952 100000

Ico_suspension_alpha.png

Suspensions

Stufe Ketten Höchstgewicht
(t)
Wendegeschwindigkeit
(Grad/s)
Rmin Gewicht
(kg)
Kosten
(Credits)

X FV4005 Stage II 54 30 0 11000 82500

Ico_radio_alpha.png

Radios

Stufe Funkgerät Funkreichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

X SR C45 750 40 45600


Compatible Equipment

Schwere Splitterschutzbeschichtung Tarnnetz Treibstofftank-Kohlenstoffdioxid-Füllung Entspiegelte Optik Experimentelle Optik Verschleißfester Richtantrieb Lüftungssystem Innovatives Ladesystem Erweiterte Ersatzteilkiste Verbesserter Waffenrichtantrieb Verbesserte Schraubenfedern Klasse 3 Verbesserte Lüftung Klasse 3 Ansetzer für Panzergeschütze großen Kalibers Scherenfernrohr Werkzeugkiste „Nasses“ Munitionslager Klasse 2 

Compatible Consumables

Automatisches Feuerlöschsystem Natürliche Deckung Kalibrierte Optik Visierfeinabgleich Erfahrene Brandbekämpfer 100-Oktan-Benzin 105-Oktan-Benzin Handfeuerlöscher Lüftungsreinigung Großer Erste-Hilfe-Kasten Große Ersatzteilkiste Die Pflicht zuerst Granatensortierer Ordentliches Munitionslager Aufs Ziel fokussiert Pudding und Tee Volle Konzentration Kleiner Erste-Hilfe-Kasten Kleine Ersatzteilkiste Kunstvolles Schalten Schnappschuss Penible Wartung Kampflinie 


Player Opinion

Pros and Cons

Pros:


  • Better mobility and traverse than counterpart
  • Retains huge alpha damage, penetration, and HESH shells of counterpart


Cons:


  • Incredibly weak and massive turret that even HE shells penetrate at all angles
  • Below average view range does not compensate for lack of camo
  • Worse engine than predecessor
  • Unreliable gun handling and accuracy, low ammo count
  • Turret can only turn 45 degrees to each side


Performance

Unlike the FV215b 183, FV 4005 Stage II can't afford to take damage. It cannot sit back and snipe like its predecessors as it has terrible camo values and the gun has horrid accuracy. The best way to play it is to stay close to your teammates, and wait to engage when the enemy is reloading. Don't try to be the hero, this tank is not a frontline warrior, this is a peek-a-boo/close support tank. Wait for the enemies to fire, then expose yourself to fire, fall back and wait ~25 seconds to reload! Then repeat.


Early Research

Is tier X tank, no need research.


Suggested Equipment


Large-caliber Tank Gun Rammer Improved Ventilation Class 3Enhanced Gun Laying Drive 


Gallery

History for this tank not found

Historische Gallerie

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The FV4005 Stage II's turret could actually rotate 360 degrees. FV4005 Stage I's gun however didnt rotate 360 degrees.
  • The only rounds that the FV4005 Stage II carried were HE and HESH, AP was never intend to be used.


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
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USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObjekt 704 IXObjekt 263 XObjekt 268 XObjekt 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
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Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
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ru:Tank:GB83 FV4005