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Objekt 268 Version 4

Objekt 268 Version 4

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Objekt 268 Version 4

AnnoR149_Object_268_4.png
UdSSR | Jagdpanzer | Stufe X
Gefechtsstufen |
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Übersicht
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Well, the ones further down, of course.
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6.100.000  Credits Kosten
20002000 HP Struktur
75/8075/80 t Höchstgewicht
Besatzung
  1. Kommandant (Funker)
  2. Richtschütze
  3. Fahrer
  4. Ladeschütze
  5. Ladeschütze
Mobilität
13501350 hp Motorleistung
50/18 km/h Höchstgeschwindigkeit
2222 deg/s Wendegeschwindigkeit
1818 hp/t Leistungsgewicht
YesYes Pivot
Panzerung
260/100/45 mm Wannenpanzerung
Bewaffnung







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Granaten
650/650/840650/650/840 HP Schaden
293/360/90293/360/90 mm Durchschlag



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3.53 r/m 

Standard Gun

Reload Times
Nominal: 17 s
50% Crew: 21.06 s
75% Crew: 18.39 s
100% Crew: 16.3 s
Rammer: 14.67 s
Vents: 15.94 s
Both: 14.35 s
Both and BiA: 14.04 s
Both and Max Crew %: 13.45 s

See Crew, Consumables, or Equipment for more information.



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3.53 r/m 

Standard Gun

Reload Times
Nominal: 17 s
50% Crew: 21.06 s
75% Crew: 18.39 s
100% Crew: 16.3 s
Rammer: 14.67 s
Vents: 15.94 s
Both: 14.35 s
Both and BiA: 14.04 s
Both and Max Crew %: 13.45 s

See Crew, Consumables, or Equipment for more information.
Feuerrate






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2294.5

Standard Gun

Using Shell Type 1 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2294.5
50% Crew: 1852.5
75% Crew: 2119
100% Crew: 2392
100% Crew
Vents: 2444
Rammer: 2658.5
Both: 2717
Both and BiA: 2775.5
Both and Max Crew %: 2899

Advantageous Damage Per Minute
First-shot DPM: 2944.5
50% Crew: 2502.5
75% Crew: 2769
100% Crew: 3042
100% Crew
Rammer: 3308.5
Vents: 3094
Both: 3367
Both and BiA: 3425.5
Both and Max Crew %: 3549

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2294.5
50% Crew: 1852.5
75% Crew: 2119
100% Crew: 2392
100% Crew
Vents: 2444
Rammer: 2658.5
Both: 2717
Both and BiA: 2775.5
Both and Max Crew %: 2899

Advantageous Damage Per Minute
First-shot DPM: 2944.5
50% Crew: 2502.5
75% Crew: 2769
100% Crew: 3042
100% Crew
Rammer: 3308.5
Vents: 3094
Both: 3367
Both and BiA: 3425.5
Both and Max Crew %: 3549

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (840 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2965.2
50% Crew: 2394
75% Crew: 2738.4
100% Crew: 3091.2
100% Crew
Vents: 3158.4
Rammer: 3435.6
Both: 3511.2
Both and BiA: 3586.8
Both and Max Crew %: 3746.4

Advantageous Damage Per Minute
First-shot DPM: 3805.2
50% Crew: 3234
75% Crew: 3578.4
100% Crew: 3931.2
100% Crew
Rammer: 4275.6
Vents: 3998.4
Both: 4351.2
Both and BiA: 4426.8
Both and Max Crew %: 4586.4

See here, here, or here for more information.






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2294.5

Standard Gun

Using Shell Type 1 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2294.5
50% Crew: 1852.5
75% Crew: 2119
100% Crew: 2392
100% Crew
Vents: 2444
Rammer: 2658.5
Both: 2717
Both and BiA: 2775.5
Both and Max Crew %: 2899

Advantageous Damage Per Minute
First-shot DPM: 2944.5
50% Crew: 2502.5
75% Crew: 2769
100% Crew: 3042
100% Crew
Rammer: 3308.5
Vents: 3094
Both: 3367
Both and BiA: 3425.5
Both and Max Crew %: 3549

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2294.5
50% Crew: 1852.5
75% Crew: 2119
100% Crew: 2392
100% Crew
Vents: 2444
Rammer: 2658.5
Both: 2717
Both and BiA: 2775.5
Both and Max Crew %: 2899

Advantageous Damage Per Minute
First-shot DPM: 2944.5
50% Crew: 2502.5
75% Crew: 2769
100% Crew: 3042
100% Crew
Rammer: 3308.5
Vents: 3094
Both: 3367
Both and BiA: 3425.5
Both and Max Crew %: 3549

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (840 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2965.2
50% Crew: 2394
75% Crew: 2738.4
100% Crew: 3091.2
100% Crew
Vents: 3158.4
Rammer: 3435.6
Both: 3511.2
Both and BiA: 3586.8
Both and Max Crew %: 3746.4

Advantageous Damage Per Minute
First-shot DPM: 3805.2
50% Crew: 3234
75% Crew: 3578.4
100% Crew: 3931.2
100% Crew
Rammer: 4275.6
Vents: 3998.4
Both: 4351.2
Both and BiA: 4426.8
Both and Max Crew %: 4586.4

See here, here, or here for more information.
Schaden pro Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Genauigkeit


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Einzielzeit
2828 deg/s Gun Wendegeschwindigkeit
24° Waffenwinkel
-5°/+15°-5°/+15° Richtwinkel
3030 rounds Munitionskapazität
Allgemein
1212 % Brandwahrscheinlichkeit






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
Sichtweite


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment
Funkreichweite
Objekt 268 Version 4


X

annoR149_Object_268_4.png

6100000

Der Objekt 268 Version 4 ist ein sowjetischer Jagdpanzer der Stufe 10.

Das Objekt 730 Version 4 sollte bis zum 18. Dezember 1952 eine weitere Selbstfahrlafette auf Basis des T-10 (Objekt 730) werden. Zur gleichen Zeit trug das Konzept die Bezeichnung 268. Das Projekt ermöglichte, dass ein Geschütz in einer festen, geschlossenen Kabine am hinteren Teil der Wanne eingebaut wurde. Das Projekt wurde aufgegeben, da zu umfangreiche Umbauten an der Wanne des Objekts 730 nötig gewesen wären.

Replaced Object 263's position in 9.22 patch. The Object 268 Version 4 (often shortened to "268 V4", and also known as "Bobject") generates a considerable amount of controversy about rapid-firing Soviet tank destroyers line by turned the whole line into slow-firing, high alpha "Assault Gun".

However the Object 268 Version 4 vehicle takes the definition of "Assault Gun" to the whole new level. It has an insane combination of armor and speed that makes up this vehicle. It can lead a charge to enemy front, take several hits from enemy, counter them with a 152mm boomstick, or even ram enemies with its medium tank speed and heavy tank weight.

However, it still suffers from downsides shared with most of Soviet tanks, poor accuracy(on paper) and low rate of fire. It needs several allies to cover its weak sides.

Der Objekt 268 Version 4 markiert das Ende seiner Linie sowjetischer Jagdpanzer.

Module / Verfügbare Zubehörteile und Verbrauchsgegenstände

Modules

Ico_gun_alpha.png

Geschütze

Stufe Geschütz Durchschlag
(mm)
Schaden
(HP)
Feuerrate
(Schuss/min)
Genauigkeit
(m/100m)
Einzielzeit
(s)
Gewicht
(kg)
Kosten
(Credits)

X 152 mm M-53S 293/360/90 650/650/840 3.53 0.42 2.5 4370 340000

Ico_engine_alpha.png

Motoren

Stufe Motor Leistung
(hp)
Brandwahrscheinlichkeit
(%)
Gewicht
(kg)
Kosten
(Credits)

X B-12-5B 1350 12 1024 132000

Ico_suspension_alpha.png

Suspensions

Stufe Ketten Höchstgewicht
(t)
Wendegeschwindigkeit
(Grad/s)
Rmin Gewicht
(kg)
Kosten
(Credits)

X Objekt 268 Version 4 80 22 0 10000 82500

Ico_radio_alpha.png

Radios

Stufe Funkgerät Funkreichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

X 10RK-26 720 160 51600


Verfügbare Zubehörteile

Überschwere Splitterschutzbeschichtung Tarnnetz Treibstofftank-Kohlenstoffdioxid-Füllung Entspiegelte Optik Experimentelle Optik Verschleißfester Richtantrieb Lüftungssystem Innovatives Ladesystem Erweiterte Ersatzteilkiste Verbesserter Waffenrichtantrieb Verbesserte Drehstabfederung 5+-t-Klasse „Zyklon“-Luftfilter Verbesserte Lüftung Klasse 3 Ansetzer für Panzergeschütze großen Kalibers Scherenfernrohr Werkzeugkiste „Nasses“ Munitionslager Klasse 2 

Verfügbare Verbrauchsgegenstände

Automatisches Feuerlöschsystem Natürliche Deckung Kalibrierte Optik Visierfeinabgleich Erfahrene Brandbekämpfer Handfeuerlöscher Lüftungsreinigung Großer Erste-Hilfe-Kasten Große Ersatzteilkiste Die Pflicht zuerst Leih-und-Pachtgesetz-Öl Granatensortierer Ordentliches Munitionslager Aufs Ziel fokussiert Zusatzrationen Entfernter Drehzahlbegrenzer Volle Konzentration Kleiner Erste-Hilfe-Kasten Kleine Ersatzteilkiste Kunstvolles Schalten Schnappschuss Penible Wartung Kampflinie 


Player Opinion

Pros and Cons

Pros:

- Extremely strong frontal armor (300mm+ effective on most places)

- High specific power, better than many medium tanks (20)

- Speaking about its "weakspots", it has two small, hard to hit weakspots at rangefinder and lower-lower plate. The rangefinder has only 30mm worse effective armor than the frontal plate, which is 280-310mm effective.

- Extremely mobile (top speed 55, reverse 22)

- Insane ramming capabilities with high speed, very thick frontal armor, and weight

- High alpha damage and good penetration, very low bloom when moving for a TD and quick aim time, can snap shots rather effectively

- For a tank with such armor, the camo rating is fairly good

- Very good gun soft stats, dispersion values on movement and traverse is on par with medium tanks


Cons:

- Poor accuracy and gun depression

- Low rate of fire and DPM

- Poor traverse speed; turns like a boat

- Upper plate is only 100mm thick, can be troublesome when facehugging tall tanks, the tank is also slated for nerfs in 1.02.


Early Research

None needed.


Suggested Equipment


Spall Liner Toolbox Tank Gun Rammer Enhanced Gun Laying Drive 


External Reviews and Opinions

Galerie

Historical Info

The Object 268 version 4 is an SPG developed from the base of the Object 730, which itself later became the T-10M.


Armament

The initial armament chosen for what became the Object 268 was the 152mm M53 gun. This gun had a muzzle velocity of 760m/s and was developed by factory #172's design bureau in parallel with the shorter 152mm M31 and M48, both of which were planned for earlier heavy self-propelled guns but ended up cancelled and never built. Unlike them, the M53 was built along with its SPG, the Object 116 aka the SU-152P, in 1948. The vehicle's trials showed that it was not accurate enough to meet specifications, and so was rejected for production. The vehicle itself was preserved and can be seen in Patriot Park.

The M53 cannon was used as a basis for a new SPG project, which was later designated the Object 268. According to preliminary calculations, the muzzle velocity of its shells would be 740 m/s. The M53 was mixed with some parts from the M62-T 122 mm tank gun. The overall mass of this system with no official name was 5100 kg.

Version 2

Version #2 of the new SPG had a rear fighting compartment, which allowed the reduction of the hull length of 6675 mm. Since the entire from of the vehicle was taken by the engine and transmission, the driver sat in the fighting compartment, to the right. The driver's visibility with this layout was not great.

These inconveniences were balanced out by the relatively short overhang of the barrel, only 2300 mm. The front of the casemate was 150-180 mm thick, the sides were 90 mm thick. The upper front plate was only 75 mm thick, but sloped at 75 degrees. The vehicle was well protected. The crew consisted of four men. In order to ease the loader's job, shells were stored in a loading drum behind the gun.

The draft of this variant, alongside the draft of the turreted Version 3, was created on April 25, 1952. It should be noted that these were created before the final draft of the tactical-technical requirements was finished, and they never officially carried the 268 index.

Version 4

The redesigned version of the 2nd variant which was indexed #4 was finished on December 18th, 1952. This design already had the index 268, and the chief designer was listed as Zh.Ya. Kotin. Externally, the 4th variant was similar to the 2nd, but the changes were significant.

First of all, the length of the hull was increased to 6900 mm, almost the same as on the Object 730. The length of the barrel overhang was reduced by 150 mm. The sloped rear of the casemate was straightened out, which increased the available size. These changes were necessary, as the new technical requirements were for a crew of 5.

The new crew member was a second loader, positioned behind the commander. The commander received a new cupola with a rangefinder and a machinegun with a curved barrel. The driver's station was redesigned, and he received new observation devices. The loading drum was left alone, but the project authors noted that the increased fighting compartment size meant that an even more powerful gun could be used. In parallel with the increased fighting compartment size, the armour protection was increased. The lower front plate was thickened to 160 mm. The front of the casemate stayed at 180 mm, but 160 mm thick cheeks were positioned at a sharp angle.The mass of the vehicle remained under 50 tons.

In January 1953, Variant 4, along with Variant 5 (which itself was a modified version of Variant 3), were submitted to the GBTU Scientific-Technical Committee and Ministry of Transport and Heavy Machinebuilding. After studying them, member of the committee decided that both projects required substantial changes to the hull of the T-10M that the SPG's were built off of and were cancelled. The only Object 268 that did end up being built was not ready until 1956, using the newer and considerably shorter (but with about the same muzzle velocity) 152mm M64.


Historische Galerie

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The frontal armor of the in-game Object 268 Version 4 is much stronger than its real-life specifications, which had a maximum frontal armor thickness of 180mm.
  • The in-game Object 268 Version 4 is 75 tons, way over the 50 tons that was planned. This is likely a reference to how the in-game version has much more armor.


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