Pz.Kpfw. II Ausf. G
Pz.Kpfw. II Ausf. G
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39.700 Kosten |
40585 HP Struktur |
10.45/10.74.74/13 t Höchstgewicht |
- Kommandant (Richtschütze, Ladeschütze)
- Fahrer
- Funker
150180 hp Motorleistung |
65/20 km/h Höchstgeschwindigkeit |
4044 deg/s Wendegeschwindigkeit |
14.3537.97 hp/t Leistungsgewicht |
YesYes Pivot |
// mm Wannenpanzerung |
14.5/14.5/14.530/14.5/14.5 mm Turmpanzerung |
AP/APCR
AP/APCR/HE Granaten |
11/11/30/30/40 HP Schaden |
23/46/95/110/15 mm Durchschlag |
r/m ▲
118.34 r/m Magazine-fed Gun ▲
22.71 Feuerrate Magazine-fed Gun |
▲
Magazine-fed Gun
▼
1301.74 Clip-fed Gun
▲
Magazine-fed Gun
▼
Clip-fed Gun
▲
681.3 Schaden pro Minute Clip-fed Gun |
m ▲
0.57 m With 50% Crew: 0.706 m ▲
0.5 Genauigkeit With 50% Crew: 0.619 m |
s 1.6 s 2.3 Einzielzeit |
4442 deg/s Turmdrehgeschwindigkeit |
360° Waffenwinkel |
-10°/+20°-8°/+16° Richtwinkel |
640318 rounds Munitionskapazität |
2020 % Brandwahrscheinlichkeit |
m 310 m 330 Sichtweite |
m 310 m 700 Funkreichweite |
III
39700
Der Pz.Kpfw. II Ausf. G ist ein deutscher leichter Panzer der Stufe 3.
Der leichte deutsche Aufklärungspanzer des Zweiten Weltkriegs wurde als Ausführung des Pz. II gebaut. Das Fahrzeug hatte eine verbesserte Wanne und Aufhängung, einen stärkeren Motor, sowie Sichtgeräte für den Funker und Fahrer, welche die Sichtweite vergrößerten.
Der Pz.Kpfw. II Ausf. G führt zum Pz.Kpfw. II Luchs.
Module / Verfügbare Zubehörteile und Verbrauchsgegenstände
Module
Stufe | Motor | Leistung (hp) |
Brandwahrscheinlichkeit (%) |
Gewicht (kg) |
Kosten ()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 66 P | 180 | 20 | 550 | 8650 | |
III | Maybach HL 45 P | 150 | 20 | 500 | 5600 |
Verfügbare Zubehörteile
Verfügbare Verbrauchsgegenstände
Player Opinion
Pros and Cons
Pros:
- Very good penetration on final gun.
- Rare. You can catch many opponents on surprise since this tank is much less known & popular than the Pz.Kpfw. I Ausf. C
- Top radio gives co-best-in-Tier-3 signal range (same radio in Pz.Kpfw. I Ausf. C).
- Good Maneuverability, can pivot, high top speed
- Great training tank for later American/French autoloader tanks
Cons:
- Very long reload on top gun.
- Unreliable accuracy due to the second shell in a burst coming right after the first.
- Bleeds off speed quickly in sharp turns and uphill, due to relatively low engine power.
Performance
Although disregarded by many players in favor of the Pz.Kpfw. I Ausf. C, this tank can fight off tier 5 heavy tanks with its 3cm MK103 autocannon. This gun fires a 2-round burst each time you pull the trigger. It has a clip with 6 rounds so you can get off 6 shots pretty much as fast as you pull the trigger three times. The problem is a gruesome reload time, 18 seconds to reload the 6 round magazine on a stock tank and crew. This is far to long to survive most Tier-3 to 5 encounters unless you kill right away. It is best to engage from a distance behind cover or adopt a hit and run tactic on wounded or distracted opponents. The small size and good speed of this tank will help it escape to reload. The long range accuracy is not good, primarily because the 2nd round of the 2-round burst does not land where the first round does. The good news about the gun is the high pen for its tier so you don't get many bounces even on a Tier-5. This tank requires an adjustment to your play style when compared to other tanks of similar tier. However, learning how to effectively operate it will be good training for the high tier autoloaders such as the T69, T57, or BatChat 25t.
The armor on this tank is decent for its tier but should be just slightly angled to promote bounces. Proper angling can make the tank virtually immune to its very popular brother: the Pz.Kpfw. I Ausf. C.
The tank is surprisingly agile with the only issue being a lack of acceleration. Offering a good top speed and not much speed loss with turning, high speed hit and runs as well as dodging fire is not very difficult. Still, one should prioritize taking the high ground as soon as possible to counter the lack of acceleration, as the tank has a very good top speed but cannot get to that speed without a hill to start from.
Overall while this tank is quite rare, it can be very fun and unlike every other tier III light tank in the game, this tank has the unique ability to have more then enough penetration to anihilate tier V tanks with proper use of cover and team support.
Early Research
- The 2cm Flak 38L/112 gun and the FuG-7 and FuG Spr.1 radios carry over from the Pz.II and should be mounted if already researched.
- Prioritize the 2nd turret which must be mounted before next mounting the 3cm MK103 top gun.
- Tracks next followed by the 2nd engine.
- Last, but not least, mount the Tier-8 radio for co-best-in-tier signal range.
Suggested Equipment
Galerie
Historical Info