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Spähpanzer SP I C

Spähpanzer SP I C

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Spähpanzer SP I C

AnnoG113_SP_I_C.png
Allemagne | Char Léger | Rang VII
Battle Tier
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[Valeurs du jeu; Valeurs actuelles
Spécifiquement, les erreurs des valeurs d'équipage causées par le bonus de 10% du commandant. En dehors d'un équipage d'un commandant seul, un équipage à 100% n'existe pas. Les valeurs du jeu, données pour un équipage à 100%, sont normalement prises dans les batailles en prenant un équipage avec 110% de niveau de compétence à l'exception des différentes compétences, qui influent sur leurs compétences de base. Ces différences sont prises en compte dans les infobulles.
]
|- ||1 360 000  Credits Prix |- ||810880 PS Durabilité |- ||8.92/9.339.47/10.9 t Charge maximale
Équipage
  1. Commandant (Opérateur radio, Chargeur)
  2. Pilote de char
  3. Tireur (Chargeur)
Mobilité
|- ||190230 ch Puissance moteur |- ||58/22 km/h Vitesse maximale |- ||4044 deg/s Vitesse de rotation |- ||21.324.29 ch/t Ratio Puissance/Poids |- ||NoNo Pivot
Blindage
|- ||10/10/10 mm Blindage Caisse |- ||15/10/1015/10/10 mm Blindage tourelle
Armement
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{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Obus

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280/4000/190




















295/4000/195
Prix des obus

|- ||220/220/270220/220/270 PS Dégâts moyens

|- ||145/210/45158/210/45 mm Pénétration moyenne

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6 r/m 

Standard Gun

Reload Times
Nominal: 10 s
50% Crew: 12.39 s
75% Crew: 10.82 s
100% Crew: 9.59 s
Rammer: 8.63 s
Vents: 9.38 s
Both: 8.44 s
Both and BiA: 8.26 s
Both and Max Crew %: 7.91 s

See Crew, Consumables, or Equipment for more information.



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6.67 r/m 

Standard Gun

Reload Times
Nominal: 9 s
50% Crew: 11.15 s
75% Crew: 9.73 s
100% Crew: 8.63 s
Rammer: 7.77 s
Vents: 8.44 s
Both: 7.6 s
Both and BiA: 7.43 s
Both and Max Crew %: 7.12 s

See Crew, Consumables, or Equipment for more information.
Cadence de tir

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1320

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1320
50% Crew: 1064.8
75% Crew: 1221
100% Crew: 1377.2
100% Crew
Vents: 1408
Rammer: 1531.2
Both: 1564.2
Both and BiA: 1599.4
Both and Max Crew %: 1667.6

Advantageous Damage Per Minute
First-shot DPM: 1540
50% Crew: 1284.8
75% Crew: 1441
100% Crew: 1597.2
100% Crew
Rammer: 1751.2
Vents: 1628
Both: 1784.2
Both and BiA: 1819.4
Both and Max Crew %: 1887.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1320
50% Crew: 1064.8
75% Crew: 1221
100% Crew: 1377.2
100% Crew
Vents: 1408
Rammer: 1531.2
Both: 1564.2
Both and BiA: 1599.4
Both and Max Crew %: 1667.6

Advantageous Damage Per Minute
First-shot DPM: 1540
50% Crew: 1284.8
75% Crew: 1441
100% Crew: 1597.2
100% Crew
Rammer: 1751.2
Vents: 1628
Both: 1784.2
Both and BiA: 1819.4
Both and Max Crew %: 1887.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1620
50% Crew: 1306.8
75% Crew: 1498.5
100% Crew: 1690.2
100% Crew
Vents: 1728
Rammer: 1879.2
Both: 1919.7
Both and BiA: 1962.9
Both and Max Crew %: 2046.6

Advantageous Damage Per Minute
First-shot DPM: 1890
50% Crew: 1576.8
75% Crew: 1768.5
100% Crew: 1960.2
100% Crew
Rammer: 2149.2
Vents: 1998
Both: 2189.7
Both and BiA: 2232.9
Both and Max Crew %: 2316.6

See here, here, or here for more information.






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1467.4

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1467.4
50% Crew: 1183.6
75% Crew: 1357.4
100% Crew: 1531.2
100% Crew
Vents: 1566.4
Rammer: 1700.6
Both: 1740.2
Both and BiA: 1777.6
Both and Max Crew %: 1854.6

Advantageous Damage Per Minute
First-shot DPM: 1687.4
50% Crew: 1403.6
75% Crew: 1577.4
100% Crew: 1751.2
100% Crew
Rammer: 1920.6
Vents: 1786.4
Both: 1960.2
Both and BiA: 1997.6
Both and Max Crew %: 2074.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1467.4
50% Crew: 1183.6
75% Crew: 1357.4
100% Crew: 1531.2
100% Crew
Vents: 1566.4
Rammer: 1700.6
Both: 1740.2
Both and BiA: 1777.6
Both and Max Crew %: 1854.6

Advantageous Damage Per Minute
First-shot DPM: 1687.4
50% Crew: 1403.6
75% Crew: 1577.4
100% Crew: 1751.2
100% Crew
Rammer: 1920.6
Vents: 1786.4
Both: 1960.2
Both and BiA: 1997.6
Both and Max Crew %: 2074.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1800.9
50% Crew: 1452.6
75% Crew: 1665.9
100% Crew: 1879.2
100% Crew
Vents: 1922.4
Rammer: 2087.1
Both: 2135.7
Both and BiA: 2181.6
Both and Max Crew %: 2276.1

Advantageous Damage Per Minute
First-shot DPM: 2070.9
50% Crew: 1722.6
75% Crew: 1935.9
100% Crew: 2149.2
100% Crew
Rammer: 2357.1
Vents: 2192.4
Both: 2405.7
Both and BiA: 2451.6
Both and Max Crew %: 2546.1

See here, here, or here for more information.
Dégâts par minute

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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Dispersion à 100m

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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.2 s 

With 50% Crew: 2.725 s
With 75% Crew: 2.38 s
With 100% Crew: 2.109 s
With GLD: 1.918 s
With BiA: 2.063 s
With BiA and Vents: 2.018 s
With both and GLD: 1.835 s
Maximum possible: 1.759 s

For more details, see Crew or Equipment
Temps de visée

|- || 4444 deg/s Vitesse de rotation de la tourelle

|- ||360° Angle de rotation de la tourelle

|- ||-8°/+15°-10°/+15° Dépression/Élévation

|- ||4040 coups Nombre d'obus

Général
|- || 2015 % Probabilité d'incendie à l'impact |- ||






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
Portée de vue

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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Portée du signal radio
Le char est Stock - cliquer pour le rendre Full
Spähpanzer SP I C


VII

annoG113_SP_I_C.png

1360000

Le Spähpanzer SP I C est un char léger Allemand de rang 7.

Le chasseur de chars de reconnaissance a été développé par les compagnies Hotchkiss et Klöckner-Humboldt-Deutz de 1956 à 1962, dans le but d'augmenter la capacité antichar des bataillons blindés de reconnaissance. Un canon de 90 mm antichar devait être installé sur le nouveau véhicule. Le projet a finalement été refusé. Le nombre de prototypes fabriqués est inconnu.

Le Spähpanzer SP I C mène au the HWK 12, and the Indien-Panzer.

The SP 1. C, while not all that great at scouting, is the arguably best damage dealer out of all tier 7 scouts. Capable of unloading 720HP in 6 seconds, this tank is great at ruining a heavy tank or slow TD's day. It is very slow compared to its counterparts and has trouble reaching its low top speed of 58 km/h, but with its great forward gun depression of -10 degrees it can make good use of terrain to hide its hull while firing. Flanking can be done, but one should equip 105-Octane if one intends to flank in this tank frequently. If you want a good active scout or a tier 7 ELC, then you should be looking at getting something else. After learning to adapt to it's unique playstlye, one will really enjoy the grind.

Modules / Équipements et Consommables disponibles

Modules

Ico_gun_alpha.png

Canons

Rang Canon Pénétration moyenne
(mm)
Dégâts moyens
(PS)
Cadence de tir
(coups/minute)
Dispersion
(à 100m)
Temps de visée
(s)
Poids
(kg)
Prix
(Credits)

VI 90 mm D921 F1 145/210/45 220/220/270 6.32 0.38 2.5 390 68000
VII 90 mm Mecar 158/210/45 220/220/270 6.67 0.36 2.2 400 76500

Ico_turret_alpha.png

Tourelles

Rang Tourelle Blindage (avant/flancs/arrière)
(mm)
Vitesse de rotation
(deg/s)
Portée de vue
(m)
Poids
(kg)
Prix
(Credits)

VI Spähpanzer SP I C PT I 15/10/10 44 370 1500 13000
VII Spähpanzer SP I C PT II Rh.-Nr. WK-G2 15/10/10 44 390 2000 17500

Ico_engine_alpha.png

Moteurs

Rang Moteur Puissance moteur
(ch)
Probabilité d'incendie à l'impact
(%)
Poids
(kg)
Prix
(Credits)

VI Hotchkiss 6-Zyl. Benzin 190 PS 190 20 436 23500
VII Hotchkiss 6-Zyl. Benzin 230 PS 230 15 436 31800

Ico_suspension_alpha.png

Suspensions

Rang Suspension Charge maximale
(t)
Vitesse de rotation
(deg/s)
Rmin Poids
(kg)
Prix
(Credits)

VI Spähpanzer SP I C PT I 9.33 40 B/2 2500 14000
VII Spähpanzer SP I C PT II 10.9 44 B/2 2500 18200

Ico_radio_alpha.png

Radios

Rang Radio Portée du signal radio
(m)
Poids
(kg)
Prix
(Credits)

IX AN/GRC-4 720 80 45500
X AN/GRC-7 745 120 54500


Équipements Compatibles

Stabilisateur Vertical Mk 1 Revêtement anti-éclats (Léger) Filet de camouflage Remplit les réservoirs avec du CO2 Optiques traitées Système de stabilisation Optiques expérimentales Système de visée résistant Système de ventilation Système de chargement innovant Kit avancé de pièces détachées Système de visée amélioré Barres de torsion Classe 1 t renforcées Ventilation Classe 1 améliorée Fouloir de canon moyen calibre Télescope binoculaire Boîte à outils Râtelier de munitions "Humide" - Classe 1 

Consommables Compatibles

Graissage du stabilisateur Extincteur automatique Fondu dans le décor Chocolat Étalonnage optique Ajustement de la visée Pompiers expérimentés Essence indice d'octane 100 Essence indice d'octane 105 Extincteur manuel Purge de la ventilation Grande trousse de premiers secours Grand kit de réparation Le devoir avant tout Organisateur d'obus Râtelier de munitions en ordre Concentration sur la cible Concentration accrue Petite trousse de premiers secours Petit kit de réparation Boîte de vitesse complexe Main assurée Maintenance d'avant-bataille Formation au combat 

Avis des joueurs

Points forts/faibles

Points forts :


  • Excellent penetration and damage per shot.
  • Good camo rating and high view range aid in scouting.
  • Decent gun depression.
  • Can use an autoloader.


Points faibles :


  • Slow top speed makes it hard to beat enemy scouts to vision control locations.
  • Tall, and armor is too thin for lucky bounces and is vulnerable to HE.
  • Light armor and weight make it extremely vulnerable to rams.
  • Sluggish for a light, similar to the AMX 13 75.
  • Unusually slow shell speed.



Performance

Either the single shot or auto-loader 90mm Mecar are usable guns. Try both and see which one best fits your personal style.

Passive spot at first, if able. Half Court spotting is possible on maps such as Prokhorovka and Sand River but full-fledged Active spotting is a no-no. The SP 1. C is lackluster in mobility compared to all other tier 7 scouts, and while many see it (especially the weight and 90mm guns) and think, "Tier 7 German ELC", that is not how it plays at all. Full fledged scouting is the fastest way to get to the garage in this tank. It cannot compete with other lights at the same tiers in brawls, as the clip too small to kill enemy tier 7 scouts with 1 clip, and the regular Mecar gun doesn't reload fast enough. Too often the SP 1. C will get in a situation when scouting that it can't retreat from.

The SP 1. C was designed as a light TD meant to support recon units and it plays best as a light TD in game. After the initial spotting period is over, play as a light support tank as the battle progresses. Use your gun's good forward depression, small size, and good camo rating to your advantage. As a mini TD/flanker/ambusher you can deal 2k damage in no time at all, with proper positing. Much like the Leo 1 it is wise to get your gun in the game as soon as possible. The gun is the strongest point of this tank, as it can deal 720HP in damage in 6 seconds. Getting behind a heavy can really wreck his day. The reload on the autoloading Mecar is good to start out with, but unlike almost any other tank with an autoloader it can mount a rammer, which is very nice when in a tight situation. The drawback of this light TD design is that the gun has to give low recoil, resulting in a low shell speed.

Be alert for flanking opportunities, especially Flank-a-Boom attacks working in conjunction with team mates. Be extremely judicious when making Delayed Rushes or 1 on 1 attacks as you lack the mobility needed to escape bad situations. The gun is great, don't let it get taken out before you can deal any damage!


Modules prioritaires

If the first thing you want is the gun: Tracks, Turret, Gun, Engine, Radio. If you want more mobility to scout and flank: Engine, Tracks, Turret, Gun, Radio. The second engine gives 10 more horsepower, giving the tank 1 extra hp per ton. This upgrade does not give much extra speed, so research both engine at once and not buy it if you want to save a bit (23500) of credits. If you have researched 7,5/5,5 cm Waffe 0725 Gun before the update, you can have 90 mm Mecar and 90 mm Mecar mit Mehrladeeinrichtung without researching. The top radio is also available if you researched Afk Panther's top radio before the update.


Équipements suggérés


Vertical Stabilizer Mk 1 Improved Ventilation Class 1Coated Optics Medium-Caliber Tank Gun Rammer 


Galerie

L'histoirique de ce char n'a pas été trouvée

Galerie Historique


Germany
Chars Légers ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Chars Moyens IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Chars Lourds IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Chasseurs de chars IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Canons AM IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Chars Légers
États-Unis IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Royaume-Uni IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Allemagne ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
URSS IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Chine IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japon IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Tchécoslovaquie IKolohousenka IILT vz. 35 IIILT vz. 38
Suède IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Pologne I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
Italy IFiat 3000 IIL6/40