Spähpanzer SP I C
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Spähpanzer SP I C
Survoller à la sourie "
[Valeurs du jeu; Valeurs actuelles
- Commandant (Opérateur radio, Chargeur)
- Pilote de char
- Tireur (Chargeur)
Le chasseur de chars de reconnaissance a été développé par les compagnies Hotchkiss et Klöckner-Humboldt-Deutz de 1956 à 1962, dans le but d'augmenter la capacité antichar des bataillons blindés de reconnaissance. Un canon de 90 mm antichar devait être installé sur le nouveau véhicule. Le projet a finalement été refusé. Le nombre de prototypes fabriqués est inconnu.
The SP 1. C, while not all that great at scouting, is the arguably best damage dealer out of all tier 7 scouts. Capable of unloading 720HP in 6 seconds, this tank is great at ruining a heavy tank or slow TD's day. It is very slow compared to its counterparts and has trouble reaching its low top speed of 58 km/h, but with its great forward gun depression of -10 degrees it can make good use of terrain to hide its hull while firing. Flanking can be done, but one should equip 105-Octane if one intends to flank in this tank frequently. If you want a good active scout or a tier 7 ELC, then you should be looking at getting something else. After learning to adapt to it's unique playstlye, one will really enjoy the grind.
Modules / Équipements et Consommables disponibles
|Vitesse de rotation
|Portée de vue
|VI||Spähpanzer SP I C PT I||15/10/10||44||370||1500||13000|
|VII||Spähpanzer SP I C PT II Rh.-Nr. WK-G2||15/10/10||44||390||2000||17500|
|Probabilité d'incendie à l'impact
|VI||Hotchkiss 6-Zyl. Benzin 190 PS||190||20||436||23500|
|VII||Hotchkiss 6-Zyl. Benzin 230 PS||230||15||436||31800|
|Vitesse de rotation
|VI||Spähpanzer SP I C PT I||9.33||40||B/2||2500||14000|
|VII||Spähpanzer SP I C PT II||10.9||44||B/2||2500||18200|
Avis des joueurs
Points forts :
- Excellent penetration and damage per shot.
- Good camo rating and high view range aid in scouting.
- Decent gun depression.
- Can use an autoloader.
Points faibles :
- Slow top speed makes it hard to beat enemy scouts to vision control locations.
- Tall, and armor is too thin for lucky bounces and is vulnerable to HE.
- Light armor and weight make it extremely vulnerable to rams.
- Sluggish for a light, similar to the AMX 13 75.
- Unusually slow shell speed.
Either the single shot or auto-loader 90mm Mecar are usable guns. Try both and see which one best fits your personal style.
Passive spot at first, if able. Half Court spotting is possible on maps such as Prokhorovka and Sand River but full-fledged Active spotting is a no-no. The SP 1. C is lackluster in mobility compared to all other tier 7 scouts, and while many see it (especially the weight and 90mm guns) and think, "Tier 7 German ELC", that is not how it plays at all. Full fledged scouting is the fastest way to get to the garage in this tank. It cannot compete with other lights at the same tiers in brawls, as the clip too small to kill enemy tier 7 scouts with 1 clip, and the regular Mecar gun doesn't reload fast enough. Too often the SP 1. C will get in a situation when scouting that it can't retreat from.
The SP 1. C was designed as a light TD meant to support recon units and it plays best as a light TD in game. After the initial spotting period is over, play as a light support tank as the battle progresses. Use your gun's good forward depression, small size, and good camo rating to your advantage. As a mini TD/flanker/ambusher you can deal 2k damage in no time at all, with proper positing. Much like the Leo 1 it is wise to get your gun in the game as soon as possible. The gun is the strongest point of this tank, as it can deal 720HP in damage in 6 seconds. Getting behind a heavy can really wreck his day. The reload on the autoloading Mecar is good to start out with, but unlike almost any other tank with an autoloader it can mount a rammer, which is very nice when in a tight situation. The drawback of this light TD design is that the gun has to give low recoil, resulting in a low shell speed.
Be alert for flanking opportunities, especially Flank-a-Boom attacks working in conjunction with team mates. Be extremely judicious when making Delayed Rushes or 1 on 1 attacks as you lack the mobility needed to escape bad situations. The gun is great, don't let it get taken out before you can deal any damage!
If the first thing you want is the gun: Tracks, Turret, Gun, Engine, Radio. If you want more mobility to scout and flank: Engine, Tracks, Turret, Gun, Radio. The second engine gives 10 more horsepower, giving the tank 1 extra hp per ton. This upgrade does not give much extra speed, so research both engine at once and not buy it if you want to save a bit (23500) of credits. If you have researched 7,5/5,5 cm Waffe 0725 Gun before the update, you can have 90 mm Mecar and 90 mm Mecar mit Mehrladeeinrichtung without researching. The top radio is also available if you researched Afk Panther's top radio before the update.
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