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Allen M. Sumner

Allen M. Sumner

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Legends_Allen_M._Sumner_splash.png
Tier VIII | Type: Destroyer
Preceded bySucceeded by
Fletchernone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints18 000 
Armor13 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
127mm Mk38 mod. 03x2 
Firing Range10.9 km
Reload Time3.5 s
180 Turn Time7.2 s
HE Max Damage2000 
HE Fire Chance%
HE Penetration21 mm
AP Max Damage2300 
Torpedo
533mm quintuple2x5 
Reload Time145 s
Max Damage17 900 
Detectability by Sea1.4 km
Range12 km
Speed66 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk410x1 
DPS36 
Rangekm
AA Armament 2
40mm Bofors Mk12x2 
DPS23 
Range3.5 km
AA Armament 3
40mm Bofors Mk22x4 
DPS32 
Range3.5 km
AA Armament 4
127mm Mk38 mod. 03x2 
DPS45 
Rangekm
Maneuverability
Maximum Speed36.5 kn
Turning Circle Radius620 m
Rudder Shift Time3.1 s
Concealment
Detectability by Sea7.1 km
Detectability by Air3.6 km
Detectability firing in smoke2.6 km
Legends_Allen_M._Sumner.png

Allen M. Sumner — American Tech Tree Tier VIII Destroyer.

The lead ship of a large series of U.S. destroyers built toward the end of World War II. She embodies the direct evolution of the Fletcher class with artillery housed in twin mounts and a more powerful AA defense system.

Entered Service: 1944
Ships in a series: 58


Ship Traits
Legends_Extended_Smoke_trait.png Legends_Reloader_trait.png Legends_Nimble_Aim_trait.png
Extended Smoke:
Increased smoke screen duration.
Reloader:
Above average main battery reload time.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 15 500 13 20 0 3x2 2 3.8 0
Hull B 18 000 13 20 0 3x2 2 3.1 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
127mm Mk38 mod. 0 3x2 4 7.2 1900 5 2200 0
127mm Mk38 mod. 0 3x2 3.5 7.2 2000 5 2300 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.9 km 0
Targeting System Mk7 mod. 2 10 % 10.9 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm quintuple 2x5 150s 7.2s 16 633 9.2 55 1.1 0
533mm quintuple 2x5 145s 7.2s 17 900 12 66 1.4 625 000
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 28s
  • Dispersion time: 124s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion


Pros:

  • High rate of fire
  • Good HE and AP damage per minute
  • Fast turret traverse
  • Torpedos with good damage and range
  • Fast rudder-shift time and small turning circle radius
  • Very small freeboard, which makes it difficult to hit
  • Long duration Smoke GeneratorLegends_Smoke_Generator.pngconsumable



Cons:

  • Floaty shell arcs makes hitting targets at long range difficult
  • AA defenses, although they are decent, will not stop a determined airstrike
  • Mediocre concealment compared to other gunboat destroyers at its tier
  • Slow ship speed at 35 knots


Performance

Changes

All in Black

  • Upgraded main battery reload time increased from 3.0 s to 3.5 s
  • Upgraded torpedo range reduced from 16.5 km to 12 km
  • Detectability range by sea increased from 7.04 km to 7.12 km
  • Detectability range by air increased from 3.52 km to 3.56 km
  • Detectability while firing in smoke increased from 2.62 km to 2.65 km

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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