F. Caracciolo
Tier VI | Type: Battleship | |
Preceded by | Succeeded by |
Andrea Doria | V. Veneto Lepanto |
Cost | 9 000 000 |
XP Required | 143 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints50 500 |
Armor16 - 381 |
Torpedo Damage Reduction25 % |
Artillery
Main Battery
381mm/50 OTO 19344x2 |
Firing Range15.8 km |
Reload Time33 s |
180 Turn Time30 s |
HE Maximum Damage5400 |
HE Fire Chance24 % |
HE Penetration64 mm |
AP Maximum Damage11 000 |
Sigma1.7 |
Secondary Armament 1
90mm/50 OTO 193912x1 |
Firing Range5 km |
Reload Time3.5 s |
SAP Maximum Damage2000 |
SAP Penetration26 mm |
Secondary Armament 2
152mm/55 OTO 19364x3 |
Firing Range5 km |
Reload Time5 s |
SAP Maximum Damage3800 |
SAP Penetration42 mm |
AA Defense
AA Armament 1
20mm/65 Breda 19352x2 |
DPS7 |
Range2 km |
AA Armament 2
20mm/70 Breda 19418x6 |
DPS50 |
Range2 km |
AA Armament 3
37mm/54 Breda 19388x2 |
DPS93 |
Range3.5 km |
AA Armament 4
90mm/50 OTO 193912x1 |
DPS114 |
Range4 km |
Maneuverability
Maximum Speed29 kn |
Turning Circle Radius740 m |
Rudder Shift Time14.3 s |
Concealment
Detectability by Sea14.3 km |
Detectability by Air11.4 km |
Detectability while firing in smoke9.8 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|
Stock | 48 600 | 16 | 381 | 20 | 4x2 | 20 | 0 |
Hull B | 50 500 | 16 | 381 | 25 | 4x2 | 14.3 | 1 800 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
381mm/50 OTO 1934 | 4x2 | 33 | 30 | 5400 | 24 | 11 000 |
381mm/50 OTO 1934 | 4x2 | 33 | 30 | 5400 | 24 | 11 000 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 14.3 km | 0 |
Targeting System Type7 mod. 2 | 10 % | 15.8 km | 225 000 |
Maximum Speed | Purchase Price | |
---|---|---|
Stock | 26.1 kn | 0 |
Engine: 130 000 hp | 29 kn | 225 000 |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Exhaust Smoke Generator
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Performance
Changes
- Secondary battery firing range increased from 4.5 km to 5 km
- Secondary battery 90 mm gun reload time increased from 3 s to 3.5 s
- Secondary battery 152 mm gun reload time increased from 4 s to 5 s
- Main battery AP shell damage reduced from 12 000 to 11 000
- Main battery AP shell ricochet angles increased from 45/60 to 55/70 degrees
- Main battery HE shell damage reduced from 5800 to 5400
- Stock hull HP reduced from 52 600 to 48 600
- Bow HP reduced from 2800 to 2600
- Casemate HP reduced from 9200 to 8500
- Stern HP reduced from 1500 to 1300
- Hull HP reduced from 39 500 to 36 500
- Magazine HP reduced from 26 300 to 24 300
- Steering gear HP reduced from 15 800 to 14 600
- Superstructure HP reduced from 2300 to 2200À
- Upgraded hull HP reduced from 54 500 to 50 500
- Bow HP reduced from 2900 to 2700
- Casemate HP reduced from 9500 to 8800
- Stern HP reduced from 1500 to 1400
- Hull HP reduced from 40 900 to 37 900
- Magazine HP reduced from 27 300 to 25 300
- Steering gear HP reduced from 16 400 to 15 200
- Superstructure HP reduced from 2400 to 2300
- Detectability while firing in smoke reduced from 13.1 km to 9.82 km
Gallery
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