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F. Caracciolo

F. Caracciolo

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Legends_F._Caracciolo_splash.png
Tier VI | Type: Battleship
Preceded bySucceeded by
Andrea DoriaV. Veneto
Lepanto
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints50 500 
Armor16 - 381 
Torpedo Damage Reduction25 %
Artillery
Main Battery
381mm/50 OTO 19344x2 
Firing Range15.8 km
Reload Time33 s
180 Turn Time30 s
HE Max Damage5400 
HE Fire Chance24 %
HE Penetration64 mm
AP Max Damage11 000 
Secondary Armament 1
90mm/50 OTO 193912x1 
Firing Rangekm
Reload Time3.5 s
SAP Max Damage2000 
Secondary Armament 2
152mm/55 OTO 19364x3 
Firing Rangekm
Reload Times
SAP Max Damage3800 
AA Defense
AA Armament 1
20mm/65 Breda 19352x2 
DPS
Rangekm
AA Armament 2
20mm/70 Breda 19418x6 
DPS50 
Rangekm
AA Armament 3
37mm/54 Breda 19388x2 
DPS93 
Range3.5 km
AA Armament 4
90mm/50 OTO 193912x1 
DPS114 
Rangekm
Maneuverability
Maximum Speed29 kn
Turning Circle Radius740 m
Rudder Shift Time14.3 s
Concealment
Detectability by Sea14.3 km
Detectability by Air11.4 km
Detectability firing in smoke9.8 km
Legends_F._Caracciolo.png

F. Caracciolo — Italian Tech Tree Tier VI Battleship.

The first super dreadnoughts of the Regia Marina designede to carry 381 mm guns. Construction of the ships commenced during World War I, and were designed to match the new fast battleships being built for foreign navies.


Year of Design: 1913


Ship Traits
Legends_Fast_trait.png Legends_Nimble_Aim_trait.png Legends_Trait_Exhaust_Smoke.png
Fast:
Above average maximum movement speed.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Exhaust Smoke Generator:
Can dispense a smoke screen and stay hidden in it at full speed.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 48 600 16 381 20 4x2 20 0
Hull B 50 500 16 381 25 4x2 14.3 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
381mm/50 OTO 1934 4x2 33 30 5400 24 11 000
381mm/50 OTO 1934 4x2 33 30 5400 24 11 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.3 km 0
Targeting System Type7 mod. 2 10 % 15.8 km 225 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 26.1 kn 0
Engine: 130 000 hp 29 kn 225 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +252
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadright.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 45s
  • Dispersion time: 10s
  • Reload time: 150s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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