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Kotovsky

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Legends_Kotovsky_splash.png
Tier IV | Type: Cruiser
Preceded bySucceeded by
KirovGorky
Tallinn
Cost 500 000
XP Required24 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints25 700 
Armor6 - 150 
Torpedo Damage Reduction10 %
Artillery
Main Battery
152mm/52 MK-24x2 
Firing Range14.1 km
Reload Times
180 Turn Time22.5 s
HE Max Damage2150 
HE Fire Chance%
HE Penetration25 mm
AP Max Damage3150 
Secondary Armament 1
100mm/56 B-346x1 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm triple 39-U2x3 
Reload Time70 s
Max Damage14 400 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
12.7mm DSHK4x1 
DPS14 
Range1.2 km
AA Armament 2
37mm 70-K6x1 
DPS34 
Range3.2 km
AA Armament 3
100mm/56 B-346x1 
DPS17 
Range3.5 km
Maneuverability
Maximum Speed35.5 kn
Turning Circle Radius850 m
Rudder Shift Time7.4 s
Concealment
Detectability by Sea11.9 km
Detectability by Air7.2 km
Detectability firing in smoke5.7 km
Legends_Kotovsky.png

Kotovsky — Soviet Tech Tree Tier IV Cruiser.

One of the first projects of a Soviet light cruiser armed with 152 mm guns. It was a conceptual step forward in comparison to the Svietlana-class ships in terms of her speed, gunfire control system, the arrangement of her main battery artillery, and the strength of her AA defenses.

Entered Service: 1933
Ships in a series: 1


Ship Traits
Legends_Sure_Shot_trait.png Legends_Long_Reach_trait.png Legends_Compromising_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Long Reach:
Above average main battery range. Hit them before they can hit you.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 22 700 6 150 10 4x2 2 10.3 0
Hull B 25 700 6 150 10 4x2 2 7.4 100 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm/52 MK-2 4x2 10 25.7 2150 8 3150 0
152mm/52 MK-2 4x2 9 22.5 2150 8 3150 12 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 12.8 km 0
Targeting System IV mod. 2 10 % 14.1 km 12 500
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm triple 39-U 2x3 70s 7.2s 14 400 4 64 1.3
533mm triple 39-U 2x3 70s 7.2s 14 400 4 64 1.3
Legends_Engine.png Maximum Speed
Stock 35.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.7km
  • Detection of ships: 3.7km
  • Duration: 90s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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