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Leander

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Legends_Leander_splash.png
Tier V | Type: Cruiser
Preceded bySucceeded by
EmeraldFiji
Edinburgh
Cost 2 400 000
XP Required55 000
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints28 700 
Armor6 - 100 
Torpedo Damage Reduction%
Artillery
Main Battery
152mm/50 Mk XXI4x2 
Firing Range14.2 km
Reload Time7.5 s
180 Turn Time25.7 s
AP Maximum Damage3100 
Sigma2.0 
Secondary Armament 1
102mm/50 Mk XIX4x2 
Firing Rangekm
Reload Times
HE Maximum Damage1500 
HE Fire Chance%
HE Penetration17 mm
Torpedoes
533mm QR Mk IV2x4 
Reload Time96 s
180° Turn Time7.2 s
Maximum Damage15 433 
Detectability by Sea1.3 km
Rangekm
Speed61 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk IV5x1 
DPS18 
Rangekm
AA Armament 2
20mm Oerlikon Mk V4x2 
DPS24 
Rangekm
AA Armament 3
40mm Bofors Mk II2x4 
DPS32 
Range3.5 km
AA Armament 4
102mm/45 Mk XIX4x2 
DPS38 
Rangekm


Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius640 m
Rudder Shift Time7.8 s
Concealment
Detectability by Sea10.9 km
Detectability by Air6.5 km
Detectability while firing in smokekm
Legends_Leander.png

Leander — British Tech Tree Tier V Cruiser.

A new generation light cruiser designed to serve as a scout both within a squadron and independently. In contrast to her predecessors, the ship's main advantage was that her main guns were placed in gun turrets. The ship also had stronger AA defenses and better armor protection.

Entered Service: 1933
Ships in a series: 5

Ship Traits
Legends_Sequential_trait.png Legends_Flair_for_Piercing_trait.png Legends_Greater_Heal_trait.png
Sequential: Torpedoes can be launched one by one. Flair for Piercing: Equipped with AP shells only. Greater Heal: Repair Party restores severe damage.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 24 500 6 100 0 4x2 2 11 0
Hull B 28 700 6 100 0 4x2 2 7.8 480 000







Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXI 4x2 7.5 25.7 3100
152mm/50 Mk XXI 4x2 7.5 25.7 3100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 12.9 km 0
Targeting System Mk V mod. 2 10 % 14.2 km 60 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm QR Mk IV 2x4 106s 7.2s 15 733 6 59 1.2 0
533mm QR Mk IV 2x4 96s 7.2s 15 433 8 61 1.3 60 000
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +143
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.8km
  • Detection of ships: 4km
  • Duration: 92s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpaddown.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 15s
  • Dispersion time: 99s
  • Reload time: 240s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3

Player Opinion


Pros:

  • Low detection radius.
  • Rapid gun reload.
  • Powerful torpedoes with decent range, speed, and damage.
  • AP rounds are very effective against destroyers and cruisers.
  • Great set of consumables.
  • Decent rudder shift time.



Cons:

  • Thin armor everywhere, cannot tank damage with armor from any angle.
  • Lack of HE shells makes damaging enemy capital ships very challenging.
  • Very low alpha-strike damage potential.
  • Heavily relies on Smoke GeneratorLegends_Smoke_Generator.pngand distracted enemy ships to farm damage.


Performance

How It's Done: Leander

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png