Leander

STOCK STATS
UPGRADED STATS
Survivability
Hitpoints28 700 |
Armor6 - 100 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
152mm/50 Mk XXI4x2 |
Firing Range14.2 km |
Reload Time7.5 s |
180 Turn Time25.7 s |
AP Maximum Damage3100 |
Sigma2.0 |
Secondary Armament 1
102mm/50 Mk XIX4x2 |
Firing Range5 km |
Reload Time3 s |
HE Maximum Damage1500 |
HE Fire Chance6 % |
HE Penetration17 mm |
Torpedoes
533mm QR Mk IV2x4 |
Reload Time96 s |
180° Turn Time7.2 s |
Maximum Damage15 433 |
Detectability by Sea1.3 km |
Range8 km |
Speed61 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk IV5x1 |
DPS18 |
Range2 km |
AA Armament 2
20mm Oerlikon Mk V4x2 |
DPS24 |
Range2 km |
AA Armament 3
40mm Bofors Mk II2x4 |
DPS32 |
Range3.5 km |
AA Armament 4
102mm/45 Mk XIX4x2 |
DPS38 |
Range5 km |
Maneuverability
Maximum Speed32.5 kn |
Turning Circle Radius640 m |
Rudder Shift Time7.8 s |
Concealment
Detectability by Sea10.9 km |
Detectability by Air6.5 km |
Detectability while firing in smoke5 km |
Modules
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Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price |
---|---|---|---|---|---|---|---|---|
Stock | 24 500 | 6 | 100 | 0 | 4x2 | 2 | 11 | 0 |
Hull B | 28 700 | 6 | 100 | 0 | 4x2 | 2 | 7.8 | 480 000 |
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Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max AP Damage |
---|---|---|---|---|
152mm/50 Mk XXI | 4x2 | 7.5 | 25.7 | 3100 |
152mm/50 Mk XXI | 4x2 | 7.5 | 25.7 | 3100 |
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Firing Range Increase (%) | Main Battery Firing Range | Purchase Price |
---|---|---|---|
Stock | 0 % | 12.9 km | 0 |
Targeting System Mk V mod. 2 | 10 % | 14.2 km | 60 000 |
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Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price |
---|---|---|---|---|---|---|---|---|
533mm QR Mk IV | 2x4 | 106s | 7.2s | 15 733 | 6 | 59 | 1.2 | 0 |
533mm QR Mk IV | 2x4 | 96s | 7.2s | 15 433 | 8 | 61 | 1.3 | 60 000 |
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Maximum Speed |
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Stock | 32.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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Consumables

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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Partially restores the ship's HP by repairing light damage. |
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Increases the efficiency of AA fire. |
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Follows the ship and automatically attacks enemy aircraft. |
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Player Opinion
Pros:
- Low detection radius.
- Rapid gun reload.
- Powerful torpedoes with decent range, speed, and damage.
- AP rounds are very effective against destroyers and cruisers.
- Great set of consumables.
- Decent rudder shift time.
Cons:
- Thin armor everywhere, cannot tank damage with armor from any angle.
- Lack of HE shells makes damaging enemy capital ships very challenging.
- Very low alpha-strike damage potential.
- Heavily relies on Smoke Generator
and distracted enemy ships to farm damage.
Performance
(link)
How It's Done: LeanderGallery


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