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Vermont

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Legends_Vermont_splash.png


Tier Legendary | Type: Battleship
Cost (Research Bureau)30 000 000
Stock Stats
Survivability
Hitpoints102 800 
Armor19 - 508 mm
Torpedo Damage Reduction40 %
Artillery
Main Battery
457mm/45 Mk.A4x3 
Firing Range17.8 km
Reload Time36 s
180 Turn Time45 s
HE Max Damage6100 
HE Fire Chance43 %
HE Penetration76 mm
AP Max Damage14 200 
Sigma1.95 
Secondary Armament 1
127mm Mk328x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk2036x2 
DPS220 
Rangekm
AA Armament 2
40mm Bofors Mk221x4 
DPS334 
Range3.5 km
AA Armament 3
127mm Mk328x2 
DPS121 
Rangekm
Maneuverability
Maximum Speed24.5 kn
Turning Circle Radius850 m
Rudder Shift Time19.1 s
Concealment
Detectability by Sea16 km
Detectability by Air12.8 km
Detectability firing in smoke15.7 km
Legends_Vermont.png

Vermont — American Legendary Tier Battleship.

During the World War I dreadnought race, six projects for a battleship with maxed out capabilities were created. The engineers were given a lot of room to maneuver with only one limitation: the ship had to be able to go through the Panama Canal. The first project was a bit more conservative than the others, featuring 12 high-caliber guns in four turrets, along with exceptionally powerful armor.


Year of Design: 1945


Ship Traits
Legends_Big_guns_trait.png Legends_Guns_Aplenty_trait.png Legends_Slow_trait.png
Big Guns:
This ship is armed with high-caliber main battery guns.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Slow:
Below average maximum movement speed.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 102 800 19 508 40 4x3 19.1
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
457mm/45 Mk.A 4x3 36 45 6100 43 14 200
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.8 km
Legends_Engine.png Maximum Speed
Stock 24.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Artillery_Plotting_Room_Mod_2.png
Artillery Plotting Room Mod 2
  • Dispersion of Main Battery -10%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 20s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +513
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 180s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpaddown.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion


Pros:

  • Largest HP pool in the game
  • 51mm central deck armor, enough to shatter low caliber HE shells.
  • 38mm covers the midsection of the hull allowing her to bounce AP shells when angled.
  • Twelve 18-inch (457 mm) guns, the second heaviest broadside in the game (barely edged out by Cristoforo Colombo).
  • Great main battery dispersion, which can be improved further with Artillery Plotting Room mod. 2.
  • Above average AP penetration, on par with Yamato.
  • Above average torpedo protection.
  • Tight turning circle.
  • Extremely powerful AA defenses, which can be increased in power via the Defensive AA FireLegends_DFAA.pngconsumable.



Cons:

  • Raised citadel, vulnerable while broadside.
  • Prone to taking large chunks of damage even when angled due to large freeboard.
  • Long main battery reload time of 36 seconds.
  • Slow shell velocity.
  • Slow, with a base speed of 24.5 knots.


Performance

History

Vermont is based on a mix between multiple US Navy hypothetical battleship proposals dated from the late 1916 to early 1917, designed under the request of the US Senator Benjamin R. Tillman ; more accurately, Vermont is a mix between the first Design No.171 and Design No.171 scheme IV-1. This series of battleship designs aimed to create a ship with the maximum armament and armour possible, while still able to pass through the Panama Canal and using contemporary harbour facilities. The first design focused on the maximum protection possible on a 70 000 tons displacement with a speed of 26.5 knots ; Scheme IV-1 focused on the heaviest armament possible, with a broadside of 13 18 inches/457mm guns on a 80 000 tons displacement with a speed of 25.2 knots. None of the ships were ever built because of the purely hypothetical nature of these designs.

In World of Warships Legends, the ship is named after the state of Vermont, following the US Navy tradition of naming battleships after US states.

Vermont shares elements from both the first Design No.171 and Design No.171 Scheme IV-1 : she has the same number of guns as the first design, but has the same armour scheme, triple funnel layout and main battery caliber as Scheme IV-1. She’s also slower than both designs, as the first design was meant to go 26.5 knots and Scheme VI-1 25.2 knots. In game, Vermont has a max speed stock of 24.5 knots. She's also represented with a fictional 1945 modernisation, in the same style as those applied to the US Standard battleship (the same kind of modernisation visible in-game with the Tennessee class battleship California) that suffered the Japanese raid of Pearl Harbor : she’s wider due to her new torpedo bulges, and fitted with modern AA weaponry, new electronics and dual-purpose secondary battery.

Sources :

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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