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Marder II

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Marder II

Icon
Germany | TD | Tier III
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
42,000  Credits Cost
29559 HP Hit Points
10.98/114.42/13 t Weight Limit
Crew
  1. 전차장 (무전수)
  2. 조종수
  3. 포수 (장전수)
Mobility
130140 hp Engine Power
40/12 km/h Speed Limit
3438 deg/s Traverse
11.8431.67 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells
115/115/165110/110/175 HP Damage
96/166/38108/154/38 mm Penetration



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.



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12.5 r/m 

Standard Gun

Reload Times
Nominal: 4.8 s
50% Crew: 5.95 s
75% Crew: 5.19 s
100% Crew: 4.6 s
Rammer: 4.14 s
Vents: 4.5 s
Both: 4.05 s
Both and BiA: 3.96 s
Both and Max Crew %: 3.8 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1380

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1380
50% Crew: 1114.35
75% Crew: 1275.35
100% Crew: 1439.8
100% Crew
Vents: 1472
Rammer: 1599.65
Both: 1635.3
Both and BiA: 1672.1
Both and Max Crew %: 1744.55

Advantageous Damage Per Minute
First-shot DPM: 1495
50% Crew: 1229.35
75% Crew: 1390.35
100% Crew: 1554.8
100% Crew
Rammer: 1714.65
Vents: 1587
Both: 1750.3
Both and BiA: 1787.1
Both and Max Crew %: 1859.55

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1380
50% Crew: 1114.35
75% Crew: 1275.35
100% Crew: 1439.8
100% Crew
Vents: 1472
Rammer: 1599.65
Both: 1635.3
Both and BiA: 1672.1
Both and Max Crew %: 1744.55

Advantageous Damage Per Minute
First-shot DPM: 1495
50% Crew: 1229.35
75% Crew: 1390.35
100% Crew: 1554.8
100% Crew
Rammer: 1714.65
Vents: 1587
Both: 1750.3
Both and BiA: 1787.1
Both and Max Crew %: 1859.55

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (165 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1980
50% Crew: 1598.85
75% Crew: 1829.85
100% Crew: 2065.8
100% Crew
Vents: 2112
Rammer: 2295.15
Both: 2346.3
Both and BiA: 2399.1
Both and Max Crew %: 2503.05

Advantageous Damage Per Minute
First-shot DPM: 2145
50% Crew: 1763.85
75% Crew: 1994.85
100% Crew: 2230.8
100% Crew
Rammer: 2460.15
Vents: 2277
Both: 2511.3
Both and BiA: 2564.1
Both and Max Crew %: 2668.05

See here, here, or here for more information.






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1375

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1375
50% Crew: 1109.9
75% Crew: 1271.6
100% Crew: 1434.4
100% Crew
Vents: 1466.3
Rammer: 1593.9
Both: 1630.2
Both and BiA: 1665.4
Both and Max Crew %: 1738

Advantageous Damage Per Minute
First-shot DPM: 1485
50% Crew: 1219.9
75% Crew: 1381.6
100% Crew: 1544.4
100% Crew
Rammer: 1703.9
Vents: 1576.3
Both: 1740.2
Both and BiA: 1775.4
Both and Max Crew %: 1848

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1375
50% Crew: 1109.9
75% Crew: 1271.6
100% Crew: 1434.4
100% Crew
Vents: 1466.3
Rammer: 1593.9
Both: 1630.2
Both and BiA: 1665.4
Both and Max Crew %: 1738

Advantageous Damage Per Minute
First-shot DPM: 1485
50% Crew: 1219.9
75% Crew: 1381.6
100% Crew: 1544.4
100% Crew
Rammer: 1703.9
Vents: 1576.3
Both: 1740.2
Both and BiA: 1775.4
Both and Max Crew %: 1848

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2187.5
50% Crew: 1765.75
75% Crew: 2023
100% Crew: 2282
100% Crew
Vents: 2332.75
Rammer: 2535.75
Both: 2593.5
Both and BiA: 2649.5
Both and Max Crew %: 2765

Advantageous Damage Per Minute
First-shot DPM: 2362.5
50% Crew: 1940.75
75% Crew: 2198
100% Crew: 2457
100% Crew
Rammer: 2710.75
Vents: 2507.75
Both: 2768.5
Both and BiA: 2824.5
Both and Max Crew %: 2940

See here, here, or here for more information.
Damage Per Minute


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
3438 deg/s Gun Traverse Speed
57° Gun Arc
-8°/+10°-8°/+10° Elevation Arc
6565 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 213.9 m
With 75% Crew: 245 m
With 100% Crew: 276.4 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 397.8 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Marder II


III

annoG20_Marder_II.png

42000

The Marder II is a German tier 3 tank destroyer.

1942년에 개발을 시작한 경구축전차이다. 구식이지만, 과도하게 생산된 Pz.Kpfw. II 차체에 강력한 주포를 장착하였다. 동부 전선에서 널리 사용되었으며 1944년부터는 이탈리아와 동부 전선에서도 활약하였다. 종전까지 전투에 투입되었다.

It is a vast improvement over the Panzerjäger I. It has a great penetration and damage with its cannons, especially the 7,5 cm PaK 40/2 L/46, which can hurt all other vehicles one or two tiers higher, even able to penetrate a KV-1 up front when hitting weaker spots. With more engine power and a better gun than the Panzerjäger I, the Marder II is a decent tank to play whilst heading further up the tank destroyers line, a few players even keep the tank after they have finished researching it, though it is important to remember that although the guns have great damage and penetration, they fall short in terms of rate of fire and aim time, but with patience the Marder can lay waste to its enemies.

The Marder II marks the end of its German tank destroyer line.

Modules / Available Equipment and Consumables

Modules

주포

주포

단계 주포 평균 관통력 (mm) 연사력 100m에서의 분산도 조준 시간 일반 경험치 중량 (톤) 가격,
IV 7,62 cm Pak 36 (r) 96/166/38 115/115/165 12 0.44 2.7 0 460 28900
V 7,5 cm Pak 40/2 L/46 108/154/38 110/110/175 12.5 0.4 2.5 2600 470 30750
엔진

엔진

단계 엔진 엔진 출력 (마력) 충돌 시 화재 발생 확률 일반 경험치 중량 (톤) 가격,
II Maybach HL 57 TR 130 20 0 540 1120
III Maybach HL 62 TR 140 20 145 550 4220
현가장치

현가장치

단계 현가장치 한계 중량 회전 속도 (도/초) 일반 경험치 중량 (톤) 가격,
II Marder II 11 34 0 3000 590
III Marder II verstärkteketten 13 38 325 3000 1750
무전기

무전기

단계 무전기 통신 범위 (m) 일반 경험치 중량 (톤) 가격,
II FuG 2 265 0 40 0
III FuG 5 310 105 50 630
VIII FuG 8 550 4040 50 24240

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:


  • Good penetration
  • Good view range
  • Large gun traverse arc


Cons:


  • No armor
  • Long aiming time
  • Below average accuracy
  • Poor traverse speed
  • Large dispersion values


Performance

It is ill-advised to engage in close quarters as its low HP and poor armor may result in a quick death. Keep in mind that the tank's open-top crew compartment has virtually no armor, making it extremely vulnerable to howitzers, autocannons and semi-automatic cannons.

It is recommended to equip the Binocular Telescope to enhance its view range, which can be key to winning in small maps such as Province. Curiously, what is essentially the same gun on the FCM36 PaK40 has significantly better rate of fire, accuracy and aim time than the 7,5 cm PaK 40/2 L/46 on the Marder II, with the increased penetration on the Marder only partially compensating for these drawbacks. And with its low rate of fire and small ammo capacity, precise aiming is an absolute must as missing a shot in battle could prove costly.


Early Research

  • The FuG 5 radio is the only thing that carries over from the Panzerjager I. Install it immediately.
  • First research the Maybach HL 62 TRM engine.
  • Next research the upgraded suspension.
  • Now you can research the 7,5 cm PaK 40/2 gun.
  • You may now unlock the top gun or just go for the Hetzer, whichever you prefer.


Suggested Equipment


Enhanced Gun Laying Drive Binocular Telescope Camouflage Net 


Gallery

Historical Info

The Marder II was a German tank destroyer of World War II based on the Panzer II chassis.

History

During the very first days of Operation Barbarossa, the invasion of the Soviet Union, the Germans were shocked to encounter Soviet T-34 medium tanks and KV heavy tanks. Although the Wehrmacht succeeded in most operations due to superior tactics, morale, and supply, it had few anti-tank weapons capable of successfully engaging these vehicles at normal ranges. An urgent need arose for a more mobile and powerful anti-tank weapon than the existing towed anti-tank guns or tank destroyers like the Panzerjäger I.

Among a series of solutions, it was decided to use light tanks like the Panzer II and captured vehicles like the Lorraine Schlepper as the basis for makeshift tank destroyers. The result was the Marder series, which were armed with either the new 7.5 cm Pak 40 anti-tank guns or captured Soviet 7.62 cm F-22 Model 1936 field guns, large numbers of which had been acquired early in the war.

Production

The Marder II came in two major versions. The first version Marder II (Sd.Kfz. 132) was based on the light Panzer II Ausf. D/E and Flammpanzer II chassis with Christie suspension. It was armed with captured Soviet 7.62 cm guns, re-chambered to accept German 7.5 cm Pak 40 ammunition, which improved its penetrative capabilities. These early Marder IIs had a very high silhouette (2.60 m high), thin armor of only 30 mm (front) and 10 to 15 mm (sides). There was no armour on the top or rear, leaving the crew with very little protection. Alkett and Wegmann produced 201 Marder II (Sd. Kfz. 132) from early 1942 to early 1943.

The second version Marder II (Sd.Kfz. 131) was based on Panzer II Ausf. A to C removed from active service but later also newly produced Ausf. F chassis were used. This Marder II had a redesigned (widened) fighting compartment and used the German 75 mm Pak 40 anti-tank gun. The silhouette was lowered by about 40 cm to 2.20 m, but the armor was thin and the compartment was open to the top and rear, as in Sd. Kfz. 132. FAMO, MAN and Daimler-Benz produced 576 Marder II (Sd.Kfz. 131) conversions from June 1942 to Mid 1943. 75 more were converted (probably by FAMO only) from mid 1943 to early 1944 when the last Panzer IIs were taken out of active service.

Combat history

The various Marder IIs fought on all fronts of the war, mainly at the Eastern Front.

The Marder IIs were used by the Panzerjäger Abteilungen of the Panzer divisions of both the Wehrmacht and the Waffen SS, as well as several Luftwaffe units.

The Marder's weaknesses were mainly related to survivability. The combination of a high silhouette and open-top fighting compartment made them vulnerable to indirect artillery fire, shrapnel, and grenades. The armor was also quite thin, making them vulnerable to enemy tanks or infantry.

The Marders were not assault vehicles or tank substitutes; the open top meant that operations in urban areas or other close-combat situations were very risky. They were best employed in defensive or overwatch roles. Despite their weaknesses they were much more effective than the towed antitank guns they replaced.


Historical Gallery

Sources and External Links

Germany
Light Tanks


Leichttraktor • Pz.Kpfw. II Ausf. D • MKA • Pz.Kpfw. 35 R • Pz.Kpfw. 38H 735 (f) • Pz.Kpfw. 35 (t) • Pz.Kpfw. I • Pz.Kpfw. II • 43 M. Toldi III • Pz.Kpfw. M 15 • Pz.Kpfw. 38 (t) • Pz.Kpfw. III Ausf. E • Pz.Kpfw. II Ausf. J • Pz.Kpfw. I Ausf. C • Pz.Kpfw. II Ausf. G • Pz.Kpfw. T 15 • Pz.Kpfw. 38 (t) n.A. • Pz.Kpfw. II Luchs • VK 16.02 Leopard • VK 28.01 mit 10,5 cm L/28 • VK 28.01 • Aufklärungspanzer Panther • Spähpanzer SP I C • leKpz M 41 90 mm • leKpz M 41 90 mm GF • HWK 12 • HWK 30 • Spähpanzer Ru 251 • Rheinmetall Panzerwagen

Medium Tanks


Großtraktor - Krupp • Pz.Kpfw. IV Ausf. A • Pz.Kpfw. S35 739 (f) • Pz.Kpfw. III Ausf. J • Pz.Kpfw. IV Ausf. D • VK 20.01 (D) • Pz.Kpfw. III Ausf. K • Turán III prototípus • Pz.Kpfw. IV Ausf. H Ankou • Pz.Kpfw. III/IV • Pz.Kpfw. IV hydrostat. • Pz.Kpfw. V/IV • Pz.Kpfw. V/IV Alpha • Pz.Kpfw. IV Ausf. H • Pz.Kpfw. T 25 • VK 30.01 (H) • Pz.Kpfw. IV Schmalturm • VK 30.01 (D) • VK 30.02 (M) • Panther/M10 • Panther • VK 30.02 (D) • Panther mit 8,8 cm L/71 • Panzer 58 • Schwarzpanzer 58 • Panzer 58 Mutz • M48A2 Räumpanzer • Kampfpanzer 07 RH • Indien-Panzer • Panther II • E 50 • T 55A • Kampfpanzer 50 t • Kunze Panzer • Leopard Prototyp A • E 50 Ausf. M • Leopard 1

Heavy Tanks


Pz.Kpfw. B2 740 (f) • Durchbruchswagen 2 • Tiger 131 • VK 30.01 (P) • VK 36.01 (H) • VK 45.03 • Tiger I • Tiger (P) • VK 100.01 (P) • VK 168.01 (P) • VK 168.01 Mauerbrecher • VK 75.01 (K) • E 75 TS • Löwe • Tiger II • VK 45.02 (P) Ausf. A • E 75 • Mäuschen • VK 45.02 (P) Ausf. B • E 100 • Pz.Kpfw. VII • Maus • VK 72.01 (K)

Tank Destroyers


Panzerjäger I • Marder II • StuG III Ausf. B • Pz.Sfl. IC • Jagdpanzer 38(t) Hetzer • Marder 38T • StuG IV • Pz.Sfl. IVc • StuG III Ausf. G • Dicker Max • Jagdpanzer IV • Nashorn • E 25 • Krupp-Steyr Waffenträger • Jagdpanther • Sturer Emil • Ferdinand • Kanonenjagdpanzer 105 • Rheinmetall Skorpion G • Rheinmetall Skorpion • Jagdpanther II • 8,8 cm Pak 43 Jagdtiger • Rhm.-Borsig Waffenträger • Jagdtiger • Waffenträger auf Pz. IV • Grille 15 • Jagdpanzer E 100 • Waffenträger auf E 100

Self-Propelled Guns


G.Pz. Mk. VI (e) • Sturmpanzer I Bison • Wespe • Pz.Sfl. IVb • Sturmpanzer II • Grille • Hummel • G.W. Panther • G.W. Tiger (P) • G.W. Tiger • G.W. E 100

Tank Destroyers
USA


T3 HMC • T56 GMC • M8A1 • T40 • M10 Wolverine • T67 • T78 • M18 Hellcat • M36 Jackson • M56 Scorpion • T28 Concept • Super Hellcat • T25/2 • T25 AT • TS-5 • T28 • T28 Prototype • T30 • T95 • T110E3 • T110E4

UK


Universal Carrier 2-pdr • Valentine AT • Alecto • Archer • AT 2 • Churchill Gun Carrier • Achilles • AT 8 • Excalibur • Challenger • AT 15A • AT 7 • GSOR 1008 • AT 15 • Charioteer • Turtle Mk. I • Tortoise • FV4004 Conway • FV215b (183) • FV4005 Stage II • FV217 Badger

Germany


Panzerjäger I • Marder II • StuG III Ausf. B • Pz.Sfl. IC • Jagdpanzer 38(t) Hetzer • Marder 38T • StuG IV • Pz.Sfl. IVc • StuG III Ausf. G • Dicker Max • Jagdpanzer IV • Nashorn • E 25 • Krupp-Steyr Waffenträger • Jagdpanther • Sturer Emil • Ferdinand • Kanonenjagdpanzer 105 • Rheinmetall Skorpion G • Rheinmetall Skorpion • Jagdpanther II • 8,8 cm Pak 43 Jagdtiger • Rhm.-Borsig Waffenträger • Jagdtiger • Waffenträger auf Pz. IV • Grille 15 • Jagdpanzer E 100 • Waffenträger auf E 100

France


Renault FT AC • FCM 36 Pak 40 • Renault UE 57 • Somua SAu 40 • M10 RBFM • S35 CA • ARL V39 • AMX AC mle. 46 • AMX AC mle. 48 • AMX Canon d'assaut 105 • AMX 50 Foch • AMX 50 Foch (155) • AMX 50 Foch B

USSR


AT-1 • SU-76I • SU-85B • SU-76M • SU-85 • SU-85I • SU-100 • SU-100Y • ISU-122S • SU-152 • SU-100M1 • SU-122-44 • ISU-152 • ISU-130 • KV-4 KTTS • T-103 • SU-130PM • ISU-152K • SU-101 • K-91-PT • Object 704 • Object 263 • Object 268 • Object 268 Version V • Object 268 Version 4

China


T-26G FT • M3G FT • SU-76G FT • 60G FT • WZ-131G FT • T-34-2G FT • WZ-111-1G FT • WZ-120-1G FT • WZ-111G FT • WZ-120G FT • WZ-113G FT • 114 SP2

Japan