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Корабль_001.png
A Warship (ship) is the main game unit in World of Warships. The ship's crew is represented by a Commander. Teams of players battle in their ships for rewards. While World of Warships is an arcade game, just as in real life a ship can be upgraded, be fitted with various equipment, and apply visual enhancements such as camouflage and flags.

Classifications

There are many different warships — over 600 as of this writing — in World of Warships. There are a number of ways to group them for understanding. First is Tier, then the type of ship, then a ship's nationality, status in the game system, etc.

Ship Tier

A ship's Tier corresponds to its capabilities, and roughly to its chronology in history. Tiers I though X represent increasing capability. A player starts the game with a Tier I cruiser, probably built before the Great War (WWI). As he plays he progresses to more capable ships which face more capable opponents. The game's Match Maker (MM) uses Tier to pit units of reasonably equivalent capabilities against each other. Tier has many more uses, as well.

A ship name is usually preceded by its Tier numeral, e.g. I Erie or VIII Bismarck.

Ship Type

Every ship is of one of the following five types. [Click on an icon.]

Some historical ships seem to belong to two types:

  • A battlecruiser could seem to be classed as battleship or cruiser, e.g. VII Hood – battleship, IX Kronshtadt – cruiser. (Internally, the construction of the two types is quite different, though it may not be apparent from the outside.)
  • In the general type of cruiser, there are light, heavy, and large cruisers, commonly differentiated by the caliber of their main guns. Several tech trees have separate branches for light and heavy cruisers. Large cruisers, e.g. IX Alaska, are usually premiums. For the purposes of Match Making, they are all treated as Cruisers.
  • Destroyers can include destroyer leaders, e.g. Kyiv, that resemble light cruisers more than they do squadron destroyers.

In addition, there are the sub-types below:

Hybrids

Hybrids are artillery ships that can also operate attack-capable aircraft squadrons. In addition to the power of their main batteries, hybrid ships can provide scouting or air strikes.

  • They are not Carriers, so carrier commander skills and aircraft upgrades cannot be used;
  • When a squadron is aloft, the player can control either the squadron or the ship, but not simultaneously.

Examples of this type include cruiser VIII Tone, battleships VI Ise, IX Kearsarge, and a 3-ship branch of the USA tech tree.

Superships

Superships are tech tree ships that could have been built, each based on the evolution of a particular tech tree branch. For instance, the super-battleship SupershipSatsuma with 20" (510cm) rifles as a follow-on to the awesome Yamato-class. Superships are located in the tech tree after Tier X ships and have special economy, balance settings, and mechanics.

Rather than a Tier numeral, the name of a supership is preceded by a Supership. For most purposes, they can be regarded as Tier XI.

Ship Status

Game ships are divided into four statuses:


Researchable or Tech Tree

Icon_default_destroyer.png Icon_default_cruiser.png Icon_default_battleship.png Icon_default_aircarrier.pngIcon_default_submarine.png

They are in the branches of the development of nations. They are researched for Experience and purchased with Credits credits, though some can be obtained by completing Campaigns end missions or otherwise.

Elite

Icon_default_destroyer_elite.png Icon_default_cruiser_elite.png Icon_default_battleship_elite.png Icon_default_aircarrier_elite.png Icon_default_submarine_elite.png

An Elite ship is a Tech Tree ship with all its module upgrades and the next ship(s) in the tech tree fully researched. It can progress no further. Ship Experience Ship XP earned on Elite ships can be converted into Free Experience Free XP for additional game currency. See here.

Premium

Icon_default_destroyer_premium.png Icon_default_cruiser_premium.png Icon_default_battleship_premium.png Icon_default_aircarrier_premium.pngIcon_default_submarine_premium.png

Premium shipsCite error: Invalid <ref> tag; refs with no name must have content are not acquired by normal progression, but by purchase, either by cash or game resources.

Ships with the following number of advantages:

  • commanders transferred to premium ships do not require retraining;
  • experience earned in battle can be converted into free Template:free experience;
  • they do not need to be explored;
  • they have an increased yield of credits and experience in each battle;
  • the ship comes with a unique permanent camouflage.

You can get them by purchasing them from the premium store, Admiralty, dropping from containers, participating in game or forum activities, etc.

Camouflage of the "Special" ship Moskva

Special

Icon_default_destroyer_special.png Icon_default_cruiser_special.png Icon_default_battleship_special.png Icon_default_aircarrier_special.pngIcon_default_submarine_special.png

These ships include:

  • Non-researchable Tier X ships, which can be obtained by purchase from the Armory[1] or sometimes as a temporary event reward.
  • Event ships — can only be used in modes dedicated to some holiday events;
  • Test ships — available only to developers or testers: no achievements are given, and battles are not taken into account by statistics;
  • Early Access ships — These include ships, the branch of which will be released in the next update. They can be obtained as part of the special event, usually dedicated entirely to them;
  • Rental ships for Clan or Ranked battles. They have a limited choice of battle type (either clan or ranked) and the inability to install camouflages;

In most cases, Special ships differ from Premium ships in that they do not have their own increased income. At the same time, the amount of ship maintenance after the battle, compared to pumped, is halved (this applies only to Tier X ships). As a distinctive feature, it is worth noting that when a commander is assigned to ships of this type, retraining is not required - the specialty remains the same. Ships bought in the tech tree or the Armory come with a unique permanent camouflage that provides significant economic bonuses.

Separately, you can select bot-ships participating in cooperative or scenario battles.
First of all, these are ships of ordinary classes - they have standard icons. But transport and other ships have a full sign in the form of a filled pentagon in battle Scen_ship.png Icon_enemy_auxiliary.png

At the same time, among them there may be ships with the ability to repair in battle. To carry out repairs, you must enter the green circle around the ship. The HP recovery rate depends on the class of the ship - destroyers get the most benefit.


Ship Components

Modules

New_modules.gif
Main article: Modules

Modules are the main units of the ship in the game, which are displayed in the corresponding tab and can be damaged, temporarily incapacitated, or destroyed.

On ordinary ships, in most cases, there are several options for one module - stock, available by default, and pre-top or top-end: to use the latter, you must:

  • accumulate the appropriate amount of ship experience or free experience, although it is also possible to use them simultaneously;
  • to have the necessary amount of credits.

At the same time, after the completion of the study of a certain module, the sale of the ship and its repeated purchases, the need to upgrade a certain part will disappear.

Pay attention! When changing a module, not all of its parameters may differ for the better when compared with the previous one - along with positive changes in one parameter, there may also be negative changes in another part: for example, a torpedo has become faster, but its range has decreased.

Weapons and ammunition

Main article: Main Battery Guns

Destroyers, cruisers, and battleships have main battery guns—artillery pieces that the player can control in battle. They are module and upgraded ships can have several variants of this weapon.
However, in most cases, the player can choose shells for shooting - high-explosive, armor-piercing or, in the case of Italian cruisers, semi-armor-piercing shells.

Secondary Battery

Main article: PMC

Mine Proof guns are found on cruisers, battleships, aircraft carriers and a number of destroyers, as well as on some bot transport ships. PMK is under the control of the game program. For his part, the player can select priority targets, thereby giving the command to focus fire on a specific ship.
This type of weaponry is part of the Hull module and can only be changed if installed new version of this module.

Torpedoes

Main article: Torpedo armament

Torpedo weapons are typically found on destroyers, many cruisers, and some battleships. It is represented by a combination of torpedoes and torpedo tubes and is a separate module that can be researched.

Several different torpedo tubes are available as modules on some ships. Only by installing other TAs is it possible to change the characteristics of torpedoes used in battle.

Aircraft carrier torpedo bombers also have this type of weapon.

AAA - Anti-Aircraft Artillery

Main article: AA

Air Defense is allowed to deal with enemy Aviation enemy. It fires the same way as the secondary armament - automatically, using the game program.
Despite the fact that the ship has anti-aircraft points installed in different places on the deck, the anti-aircraft defense functions as an aura - i.e. once at a certain distance, the enemy aircraft begins to receive damage, regardless of its location relative to the ship's hull. Ships can have several air defense zones, depending on the firing range of guns of this class.

Main article: Airgroups

The main weapons of aircraft carriers are their aviation - torpedo bombers, dive bombers and attack aircraft. At the same time, it is worth noting that while other types of weapons have an unlimited amount of ammunition, ships of this class can use only a limited number of aircraft per battle.

Weapon characteristics can be found in Port after selecting a ship in its card on the right or in Shipworld Wiki in the ship card, or by selecting the appropriate modules. You can also go to any weapon by clicking on the camera icon next to its name.

Main article: Ships

There are several types of projectiles in the game:

  • high-explosive fragmentation;
  • armor-piercing;
  • semi-armor-piercing.

In their structure, content, application and a number of other indicators, they are strikingly different, so they must be used individually in each situation.

It is worth noting that secondary caliber guns or Mine Proof Caliber (PMC) only use HE rounds. There is no option to select them.


Torpedoes hit the underwater part of the ship and are also represented by several types:

  • standard
  • deep water
  • acoustic homing

Deep water torpedoes (DWTs) run especially deep — deep enough to pass under ships with a shallower draft: destroyers and in a few cases cruisers. Their torpedoes only hit battleships and aircraft carriers). Because they run deep, the surface track of DWTs makes them hard to spot and thus quite dangerous to ships they can strike.

However, deep-sea torpedoes have less Spotlight and more damage.

Main article: Air Bombs

Aerial bombs are the main armament of dive bombers. Due to the peculiarity of the attack, they cause damage to superstructures and decks, in a rare case for the armament of ships.

A number of aircraft carrier dive bombers can use armor-piercing bombs - they are able to penetrate the deck armor and cause more damage to the citadel. The main disadvantage of bombs is the zero chance of a fire. Also, unlike high-explosive bombs, armor-piercing bombs are subject to ricochet.

Unlike armor-piercing bombs, high-explosive bombs have a fragmentation radius. For example, if a bomb falls close enough to a ship, it can damage modules or disrupt the capture of a point. In addition to direct damage, they are capable of causing a fire. Fire chance can be improved by equipping Signals Victor Lima and India X-Ray, or by learning the ship's Commander's Explosives skill, which increases the fire chance.

Attack aircraft are also armed with both high-explosive and armor-piercing missiles. They have the same pros and cons as bomber bombs: high-explosive ones cause fire and have fragmentation, while armor-piercing ones are capable of knocking out citadels from ships and are subject to ricochet or non-penetration.

Ship ammo is endless. However, it is worth noting that despite their unlimited number, you still need to pay for them: the specific amount of maintenance for a particular ship can be found in the “Credits and Experience” post-battle tab.

Main parameters of the ship

These include:

  • fighting capacity;
  • booking parameters and anti-torpedo protection;
  • performance characteristics of weapons;
  • agility:
    • maximum travel speed;
    • circulation radius;
    • rudder shift time.
  • disguise:
    • Spotlight from ships;
    • visibility from aircraft;
    • guaranteed visibility;
    • visibility after a main battery shot in smoke.

They can be found in the ship cards in Porto and in the Shipworld Wiki.

Combat capability and damage system

Main article: Damage system
An example of a combat capability scheme and parts of a ship

A ship in the "World of Ships" has both overall HP and HP of individual parts (see diagram).

Things to remember about combat capability:

  • A ship's HP points can be classified into two groups: parts of a ship (stronghold, superstructure, extremities, casemate, entire hull) and general HP. At the same time, the “whole hull” part duplicates in its volume all parts of the ship taken together, except for the citadel.
  • The number of HP concentrated in parts of the ship, of course for each part. And from the general combat capability, you can “pull out” points as much as you like until the ship is destroyed (the combat capability bar runs out).
  • Points are deducted from the overall HP in the event of Fire, Flood, ramming and penetrating.
  • In part of the hull, direct damage is inflicted from the detonation of high-explosive shells and bombs, torpedoes and armor-piercing shells.

In terms of combat capability, each part of the ship has a certain value.

Although the destroyers do not have a citadel.

In Port, the total combat capability is displayed on the ship card on the right, in battle - on the ship's "doll" on the left at the bottom of the screen.

A ship's HP can be increased by learning Skill Ship Commander Damage Control Master.

Booking and anti-torpedo protection

Battleship armor UK Tier VII Nelson

As a rule, Battleships and some Cruisers have armor - although some Destroyers and Aircraft Carriers can also have.

There are the following types of armor (depending on the ship):

  • defense of the citadel:
    • armored belt of the citadel;
    • traverses of the citadel;
    • anti-torpedo bulkhead of the citadel;
    • citadel deck;
    • side plating of the citadel;
    • the bottom of the citadel.
  • protection of HA settings:
    • armoring towers - frontal, rear and side walls, as well as the upper and lower plates;
    • reservation of barbets.
  • reservation of the conning tower;
  • stern and bow plating;
  • reservation of the deck and bottom of the ship.

Thus, the citadel is best protected - at the same time, some ships, in addition to its external protection, also have an internal one: a kind of armored box inside the hull.

Anti-torpedo protection reduces damage from Torpedoes and also reduces the chance of Flood.

It is present on battleships, aircraft carriers and a number of cruisers and can be presented in the form of side plating and anti-torpedo bulkheads.

Appearance

There are camouflages, flag signals and a number of flags in the game. They can be accessed in the corresponding section of the "Appearance" tab in Port

Main article: Camo

Camouflage - external special coloring. Access to camouflage is possible only after reaching the eleventh level in service record.

There are four types of camouflage in the game - two one-time (standard and promotional) and two permanent (standard and transforming): the first ones need to be replenished every battle (for this, you can use the "Auto-replenishment" function), while the latter are available without the need for constant payment.

In this case, if the camouflage is received, but for some reason the player does not like it, you can disable its display by clicking on the gear icon in the lower right corner (if it is included in the list of disabled).

Some ships may have a special animation in Port.

Main article: Signals

Signal flags are signal flags that, when used, give the player various bonuses: improved performance, improved Ship survivability, increased profitability, etc. Access to them is possible only after reaching the ninth level in the track record. There are three types of signals - combat, economic and special.

Each of these types is limited. So, the maximum number of installed combat signals is limited to eight, while economic and special, in fact, have no restrictions due to the fact that they do not affect the battle.

Main article: Flags

The flag either represents the nation to which the ship belongs (naval flags) and which is constantly present on it, or indicates activity in something related to the game (game events, promotions, etc.). There are three types of flags - award, commemorative and special.

  • Reward flags include flags issued for reaching certain ranks during Ranked Battles or upon reaching certain merits in the game or on its forum.
  • Commemorative flags include flags that can be obtained either by purchasing a certain package with a ship in the Premium Shop, or by completing temporary combat missions. Basically they are a reference to the historical part of the ship, battle or other event.
  • Special ones include flags that can be obtained in the course of completing temporary combat missions, collecting collections, or in special situations not related to the game (For watching a "stream", for buying a New Year's gift for yourself or a friend, etc.).

For the most part, flags are decorative to satisfy the player's need for aesthetics.

By default, only one flag can be hung on a ship - two flags can be used (and on a ship of a certain nation), with fully assembled thematic collections.

Equipment

Main article: Equipment

Equipment is used in battle to improve some of the characteristics of the ship or gain additional capabilities for a certain period of time - while re-using it takes a certain time. In most cases, the number of uses is limited.

Each ship has up to five slots at most, in which you can pick up the necessary equipment (if it is possible to change the latter).

Each class has its own set of consumables, which will help you more flexibly customize your ship to suit your play style and add additional variability to the gameplay.

Basically, it is available immediately, but in some cases, the consumable is only present when a certain Hull ship is installed.

Replenishment of equipment is carried out automatically at the end of each battle.

Combat Instructions

Main article: Combat Instructions

Combat instructions allow you to temporarily increase the characteristics of a ship in battle. You can activate the bonus by pressing the F key. Available for a number of superships and some upgraded ships.

Modernization

Main article: Upgrade

Modernization is an improvement in the characteristics of modules or the ship itself. Access appears after reaching the sixth level of the track record. There are various types of upgrades that affect the characteristics and survivability of combat modules (guns Main Caliber, torpedo tubes, etc.), engine, firing range and aviation. At the same time, there are special upgrades that improve the characteristics of some Consumable, as well as unique upgrades that can only be installed on specific Tier X ships.

In most cases, the number of slots for upgrades depends on the ship's tier - from one at Tier I÷II to six at Tier IX÷X. At the same time, the upgrade is tied to the slot - for example, you cannot put the "Disguise System Mod. 1" or "GK Guns Mod. 3" to improve the characteristics of the main caliber, because. upgrade data is available from other levels.

Upgrades are complex equipment, so they cost quite a lot, ranging from 125,000 to 3,000,000 Credits.

If any of the installed upgrades is not needed, it can either be dismantled for 25 doubloons to a virtual warehouse, or destroyed - in this case, 50% of its cost will be returned.

If it was received as a reward, then it can be sold through the "Property" section - in this case, the price will be equal to half the cost of the upgrade.

Ship Commander

Section "Ship Commander"
Main article: Shipmaster

The ship's commander is a game entity that characterizes the skill level of the entire ship's crew. In the process of development, it receives points that can be spent on learning certain Skills. The ship commander is available after reaching the seventh access level.

Each country in the game has its own commanders, as well as a rank system. Although there are also bi-national commanders, they can be used on ships of several countries. At the same time, most unique and special commanders do not have ranks.

During the battles, he receives a separate type of experience, for which, upon reaching a certain amount, skill points are awarded.

When points are earned, they can be spent on acquiring skills — special abilities that increase the ship's combat effectiveness.

In addition to the usual experience of a ship commander, there is also an elite experience - this is the experience gained by commanders who have reached the highest rank.

In battle, the commander cannot be shell-shocked or incapacitated.

Movement

Permanence when turning
Main article: Movement
When moving a ship on the water surface in the game, it is necessary to take into account a number of game features of each ship.

For example, because ships have a huge mass, fast acceleration, in most cases, is impossible - any stop of the ship when visible to the enemy makes it an easy target. It takes some time to reach maximum speed.

But inertia also acts when moving backward - if the ship initially went full speed ahead, then, after switching the engine to the “Full Aft” mode, for some time it will continue to go forward, reducing the speed to a complete stop and only then will it start moving back .

It should also be taken into account that after setting the rudder to a certain position, the ship will continue to turn in the direction of the original maneuver, although the angle of deviation will be small.

Overview and camouflage

Main article: View_and_cloaking

The survey is responsible for detecting enemy ships or aircraft. Camouflage - for the visibility of the ship both from the water and from the air.

Each ship and plane has its own viewing range, represented on the minimap as a cone. The largest values ​​are aircraft carriers (about 50 km) and battleships. Cruisers and destroyers have lower values ​​of this parameter.

Despite the importance of the Visibility characteristic, the key role is played by the conspicuity parameter (visibility, glare or detection), indicated in the "Masking" section of the ship's characteristics table in [[Ship:Port (WoWS)|Portu] ] or on Wikipedia "The World of Ships". It is he who characterizes the distance from which the enemy will detect the ship. Destroyers have the lowest visibility.

At the same time, it should be taken into account that the detection point of the ship is not at the extremities, but in the central part of the ship on the upper border of its highest armored element.

There are two types of light - from ships and from aircraft, and the visibility range from aircraft is several times lower, but here the principles are the same:

  1. detection occurs when the enemy is at a distance equal to or less than his visibility range;
  2. if an ally has discovered the ship of another team and, at the same time, the enemy is within the viewing radius, then the player sees it;
  3. The above applies to aircraft - own aircraft or an ally's aircraft located at some distance from the carrier, is able to increase the line of sight.

In these cases, the ship will become visible to the player and will be displayed on the minimap as a filled symbol of the corresponding class. It is then that effective firing at the enemy is possible.

If the enemy, which is highlighted by the ally, or the ship of his team is outside the radius of view, they are invisible, but they are displayed as an outline of the class icon.

For mutual detection, the ships must be in the line of sight - if the enemy is behind the island or inside the smoke screen, then he is invisible. And in the latter case, even the plane is not able to highlight it.

Upon encountering a smoke screen, the player is presented with a choice:

  1. get closer to the guaranteed detection distance of 2 km;
  2. use the available equipment in the form of "Hydroacoustic Search" or "Search Radar".

Management

Main article: Game controls

The controls in World of Tanks are similar in many ways to the standard controls in World of Tanks or similar games, but there are important differences.

The following keys can be used to control the ship and fire:

  • W, S — increase/decrease travel speed.
  • A, D — steering wheel rotation.
  • Left mouse click (LMB) - fire from the selected weapon.
  • Shift — switch to the Binoculars mode.
  • Use the mouse scroll wheel to zoom in/out the camera. In the free camera mode, you can also use the PgUp / PgDn keys for these purposes.

Differences in the control of an aircraft carrier in the World of Ships game are mainly due to the presence on board of a special main armament - aircraft that the player can directly control (unlike ejection ones):

  • Keys 1-3 - select a specific type of aircraft. By standard: 1 - attack aircraft, 2 - torpedo bombers, 3 - bombers;
  • W, S — increasing/decreasing aircraft speed;
  • A, D — choice of flight direction;
  • Left mouse button click (LMB) - the beginning of the air attack;
  • F — an order for the selected squadron to return to the aircraft carrier;

The aircraft carrier itself is controlled in the same way as any ship (see above).

See also

History


Notes

  1. Tier X ships cannot be purchased for cash or Doubloons.