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Cruisers

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Larger than destroyers yet smaller than battleships, cruisers have fulfilled as many roles as they had designations; common ones include "light", "heavy", "protected", "armored", "torpedo", and later, "missile" cruisers. Cruisers are often called upon to hunt down enemy destroyers, perform quick response duties, escort and protect merchant shipping or larger vessels like battleships and aircraft carriers from various threats, provide an additional layer of defense... whatever needs to be done at any given moment.


Rather than a category of vessel, the designation "cruiser" originally meant the purpose or mission for the ship; to "cruise" long distances in escort, scouting, and raiding duties, or simply to provide an intermediate military presence where the deployment of larger, more expensive battleships were deemed strategically and financially unwise. The advent of steam power and steel accelerated the growth of the cruiser's development, discarding unwieldy, unreliable sails and wooden hulls for powerful engines and stronger hulls and components. Up to the opening stages of World War II, the various naval treaties — or their evasion thereof — created classes of cruisers such as "heavy cruiser", "battlecruiser", or "pocket battleship", reflecting their disproportionate firepower and performance in contrast to what the treaties were supposed to limit. In the present day, advances in technology meant that the destroyer could perform the duties that once required a cruiser's services more cheaply, efficiently and effectively, leading to its declining use in most navies today.

While the various nations had different mindsets when it came to the duties expected of cruisers, and outfitted them accordingly, cruisers can be considered the jack-of-all-trades, master-of-none class of warship. Almost all of them are able to adequately respond to changes in the battlefield and project considerable influence in the sector, outgunning anything they cannot outrun, and outrunning anything they cannot outgun; they are most commonly expected to act as destroyer and AA screens. A good cruiser captain watches the flow of battle and adapts to the circumstances as they unfold.

Each nation's cruiser line is unique in characteristics. The United States tends to have the best anti-aircraft defense as well as the best protection usually, with some exceptions. Japanese cruisers have powerful torpedo armament and the best high-explosive shells to set fires, but lack sufficient anti-aircraft defense and armor compared to the United States cruisers. Kriegsmarine cruisers have good range, high rate of fire, and good armor-piercing shells that inflict large amounts of damage and have good penetration for their size, but are weak in their high-explosive shell potential as well as their armor usually. Russian cruisers have the longest range and usually are good in both high-explosive and armor-piercing shells due to their high muzzle velocity, but have the poorest armor, insufficient anti-aircraft defense, largest detection range, and worst ship handling attributes compared to other nations. Finally, British cruisers consist exclusively of light cruisers throughout the line, with quick-firing, mid-caliber guns, generous compliments of torpedoes, and access to consumables that the other nations don't, but are hindered by exceptionally poor armor protection and mediocre anti-aircraft batteries.

Cruisers come with a wide array of tools to help them adapt to many situations and can have up to four (4) slots for consumables, the most of any ship class (as with all other ships, the first slot will be filled with Damage Control Party). Hydroacoustic Search increases the range at which your ship can detect enemy ships and torpedoes, even through smoke screens; Defensive AA Fire increases the intensity (but not necessarily effectiveness) of a cruiser's anti-aircraft batteries, greatly reducing the performance of enemy aircraft unfortunate enough to be caught on the receiving end; Catapult Fighter launches fighter aircraft from the cruiser's catapults that escorts the cruiser and engages enemy aircraft that wander too close, although the effectiveness of a single aircraft against entire squadrons is understandably questionable (it's actually oddly effective); Spotting Aircraft allows a cruiser to extend the range of its main battery guns for a few minutes; Surveillance Radar detects enemy ships outside of their visibility range for a short duration; Smoke Generator provides cover where needed on the battlefield and obscures enemy vision; and at Tiers IX and X (Tier III for British cruisers), they receive access to the same Repair Party ability that battleships have, enabling them to regenerate some of the damage taken during battle.

Japan

Ship_PJSC015_Tatsuta_1919.png
III Tenryu
Ship_PJSC503_Katori.png
III Katori Doubloons
Ship_PJSC004_Yubari_1944.png
IV Yūbari Doubloons
Ship_PJSC013_Kuma_1938.png
IV Kuma
Ship_PJSC007_Aoba_1943.png
VI Aoba
Ship_PJSC008_Myoko_1945.png
VII Myoko
Ship_PJSC009_Mogami_1935.png
VIII Mogami
Ship_PJSC038_Atago_1944.png
VIII Atago Doubloons
Ship_PJSC708_ARP_Takao.png
VIII ARP Takao
Ship_PJSC012_Ibuki_1944.png
IX Ibuki
Ship_PJSC034_Zao_1944.png
X Zao

U.S.S.R.

Ship_PRSC002_Diana_1905.png
II Diana Doubloons
Ship_PRSC102_Novik.png
II Novik
Ship_PRSC001_Avrora_1917.png
III Aurora Doubloons
Ship_PRSC103_Bogatyr.png
III Bogatyr
Ship_PRSC503_Oleg.png
III Oleg Doubloons
Ship_PRSC506_Molotov_1943.png
VI Molotov Doubloons
Ship_PRSC107_Schors.png
VII Shchors
Ship_PRSC108_Pr_68_Chapaev.png
VIII Chapayev

U.K.

Ship_PBSC103_Caledon.png
III Caledon
Ship_PBSC104_Danae.png
IV Danae
Ship_PBSC107_Fiji.png
VII Fiji
Ship_PBSC507_Belfast_1959.png
VII Belfast Doubloons
Ship_PBSC108_Edinburgh.png
VIII Edinburgh

Commonwealth

Ship_PUSC506_Perth_1942.png
VI Perth Doubloons

Italy

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