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Myōkō

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Legends_Myōkō_splash.png
Tier VI | Type: Cruiser
Preceded bySucceeded by
AobaMogami
Ibuki
Cost 9 000 000
VariantsARP Nachi, ARP Haguro, S. Dragon, E. Dragon
XP Required143 000
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints39 200 
Armor6 - 102 
Torpedo Damage Reduction13 %
Artillery
Main Battery
203mm 3rd Year Type mod. C5x2 
Firing Range14.9 km
Reload Time14 s
180 Turn Time45 s
HE Maximum Damage3300 
HE Fire Chance17 %
HE Penetration34 mm
AP Maximum Damage4700 
Sigma2.0 
Secondary Armament 1
127mm Type89 A14x2 
Firing Range4.5 km
Reload Time7.5 s
HE Maximum Damage2100 
HE Fire Chance%
Torpedoes
Type90 mod. 14x3 
Reload Time82 s
180° Turn Time7.2 s
Maximum Damage17 233 
Detectability by Sea1.6 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 126x1 
DPS47 
Range3.1 km
AA Armament 2
25mm Type96 mod. 18x2 
DPS40 
Range3.1 km
AA Armament 3
25mm Type96 mod. 14x3 
DPS24 
Range3.1 km
AA Armament 4
127mm Type89 A14x2 
DPS40 
Rangekm


Maneuverability
Maximum Speed35 kn
Turning Circle Radius780 m
Rudder Shift Time6.4 s
Concealment
Detectability by Sea12 km
Detectability by Air7.2 km
Detectability while firing in smoke6.7 km
Legends_Myōkō.png

Myōkō — Japanese Tech Tree Tier VI Cruiser.

The first Japanese cruiser built after the Washington Naval Treaty of 1922 came into force. Unlike foreign Treaty Cruisers, Myōkō's armor was good enough to withstand artillery strikes from ships of the same type. One of the features of the project was well-developed torpedo protection. Following a series of upgrades, cruisers of this class got a substantially reinforced AA and torpedo armament.

Entered Service: 1929
Ships in a series: 4

Ship Traits
Legends_Pyromania_trait.png Legends_Superior_HE_Damage_trait.png Legends_Sluggish_Aim_trait.png
Pyromania: Above average chance for HE shells to cause a fire. Superior HE Damage: Above-average HE shell damage. Sluggish Aim: Below average main battery traverse speed. Close quarters combat problematic.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 37 400 6 102 0 5x2 2 9.3 0
Hull B 39 200 6 102 13 5x2 4 6.4 1 800 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm 3rd Year Type mod. C 5x2 14 45 3300 17 4700
203mm 3rd Year Type mod. C 5x2 14 45 3300 17 4700
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.5 km 0
Targeting System Type6 mod. 2 10 % 14.9 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm triple 2x3 76s 7.2s 16 267 10 59 1.5 0
Type90 mod. 1 4x3 82s 7.2s 17 233 10 62 1.6 225 000
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.9km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Largest amount of hit points for a Tier VI cruiser.
  • Torpedo bulges cover 85% of the citadel which makes it really small and hard to hit, something that almost all non-Japanese cruisers can only dream of.
  • Torpedo bulges which is a rare addition to a heavy cruiser shatter small shells often when they hit it rather than penetrating.
  • The main battery's HE shells have high damage, penetration, and fire chance, making them effective against most targets Myoko may encounter.
  • The ship carries six torpedo launchers per side. Additionally, her torpedoes have a high top speed and long range, making them effective for area denial or hitting distant targets.
  • High top speed and quick rudder shift time allows the ship to dodge long range fire easily.
  • Thick central deck armor (32 mm): only AP shells below 457 mm never ricochet.



Cons:

  • Very weak armor for a heavy cruiser, often takes a large chunk of damage from anything fired at her.
  • Shorter main battery range than other heavy cruisers at her tier.
  • Rather slow reload time and turret traverse speed for a heavy cruiser.
  • Turrets often gets knocked out or destroyed because of its thin 25mm armor.
  • Torpedo bulges are largely useless against battleship AP shells.
  • Torpedo mounts are also rear facing and with very narrow firing arcs, requiring the ship to expose her side to make use of them.
  • Thin bow/stern armor (16 mm): all battleship and some cruiser AP shells (>228 mm) never ricochet, penetrated even by destroyer HE shells.


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png