Yorck
Tier VI | Type: Cruiser | |
Preceded by | Succeeded by |
Nürnberg | Hipper Roon |
Cost | 9 000 000 |
Variants | Cross of Dorn |
XP Required | 143 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints32 600 |
Armor13 - 180 |
Torpedo Damage Reduction10 % |
Artillery
Main Battery
210mm L/45 SK L/454x2 |
Firing Range15.2 km |
Reload Time10 s |
180 Turn Time34.6 s |
HE Maximum Damage2900 |
HE Fire Chance12 % |
HE Penetration53 mm |
AP Maximum Damage6000 |
Sigma2.0 |
Secondary Armament 1
105mm L/65 DOP. L. C/374x2 |
Firing Range4.5 km |
Reload Time3.3 s |
HE Maximum Damage1200 |
HE Fire Chance5 % |
HE Penetration20 mm |
Torpedoes
533mm Drilling4x3 |
Reload Time68 s |
180° Turn Time7.2 s |
Maximum Damage13 700 |
Detectability by Sea1.3 km |
Range6 km |
Speed64 kn |
AA Defense
AA Armament 1
20mm Flak 384x1 |
DPS12 |
Range2 km |
AA Armament 2
20mm Flakzwilling 388x2 |
DPS34 |
Range2 km |
AA Armament 3
20mm Flakzwilling 384x4 |
DPS23 |
Range2 km |
AA Armament 4
40mm L/56 Flak 286x1 |
DPS45 |
Range3.5 km |
AA Armament 5
105mm L/65 DOP. L. C/374x2 |
DPS67 |
Range4.5 km |
Maneuverability
Maximum Speed32 kn |
Turning Circle Radius650 m |
Rudder Shift Time8.1 s |
Concealment
Detectability by Sea13 km |
Detectability by Air7.8 km |
Detectability while firing in smoke7.6 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 27 200 | 13 | 180 | 10 | 4x2 | 4 | 11.3 | 0 |
Hull B | 32 600 | 13 | 180 | 10 | 4x2 | 4 | 8.1 | 1 800 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
210mm L/45 SK L/45 | 4x2 | 10 | 34.6 | 2900 | 12 | 6000 |
210mm L/45 SK L/45 | 4x2 | 10 | 34.6 | 2900 | 12 | 6000 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 13.8 km | 0 |
Targeting System Typ 6 mod. 2 | 10 % | 15.2 km | 225 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm Drilling | 4x3 | 68s | 7.2s | 13 700 | 6 | 64 | 1.3 |
533mm Drilling | 4x3 | 68s | 7.2s | 13 700 | 6 | 64 | 1.3 |
Maximum Speed | |
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Stock | 32 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- Good handling characteristics; relatively fast rudder shift and small turning radius.
- Good damage on both HE and AP shells.
- Improved armor and German turtleback armor scheme give her some additional survivability.
- Fast main battery reload time for a heavy cruiser (10 seconds).
Cons:
- Fairly slow turret traverse.
- Armor — despite being improved over that of Nürnberg — still cannot take much punishment, and sometimes HE shells will deal more damage than expected.
- Average HP pool amongst her contemporaries.
Performance
Changes
- Main battery reload time decreased from 12 s to 10 s
- AP shell maximum damage increased from 5500 to 6000
Gallery
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