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  • ... selected social network. Please note that to enter the game through a social network, you need to log in to your account at wargaming.net or, if you ...

    18:00, 26 March 2024
  • ... available in this version but might be added at a later stage. The Cross-network setting can be enabled/disabled in the settings. We created a new tab ...

    16:32, 7 June 2020
  • ... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...

    14:35, 6 February 2024
  • ... decrease in the risk of losing game items due to poor network connection quality. Improved performance of the effects subsystem on multicore CPUs ...

    18:23, 26 March 2024
  • ... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...

    14:42, 22 March 2017
  • ... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...

    20:03, 10 January 2015
  • ... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...

    18:39, 24 October 2015
  • ... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...

    15:26, 7 November 2019
  • ... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...

    12:06, 23 December 2017
  • ... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...

    14:36, 30 October 2014
  • ... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...

    11:31, 1 August 2018
  • ... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...

    14:43, 30 October 2014
  • ... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...

    18:14, 24 October 2015
  • ... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...

    14:48, 30 October 2014
  • ... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...

    14:50, 30 October 2014
  • ... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...

    14:57, 30 October 2014
  • ... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...

    14:57, 30 October 2014
  • ... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...

    15:04, 10 January 2015
  • ... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...

    13:12, 12 January 2020
  • ... Reduced micro-stuttering of ships during the battle when the network connection is unstable. Improved visual quality of wave crests and decreased ...

    18:20, 26 March 2024
  • ... the Garage tutorial (from grey to green). Fxed bug with social network display sequence in the "Account" window. Centered medal display in the ...

    09:44, 8 October 2016
  • ... anyway. As the cavalry units would be making more use of the road network and of mounted infantry, its cross-country handling problems were of less ...

    23:35, 24 September 2023
  • ... dispersion. Technical adjustments made to autopilot mode to reduce network exchange. Fixed an error involving incorrect aim changes for fighters. ...

    18:24, 26 March 2024
  • ... Firstly, the extreme weight would tax the limited Soviet road and rail network and the tank would be very difficult to employ tactically since there ...

    14:10, 22 November 2023
  • ... with the emergence of new armor-piercing ammunition and features of the road network in the country, led to the closure of the project. The IS-7 ...

    17:31, 19 September 2023
  • ... Asia that had prevented them from entering the game. "Kudos to a network management engineer from Orange Poland, who in tight cooperation with our ...

    18:13, 22 February 2017
  • ... for several frames. In other words, red light is on when network issues affect gameplay. Fixed chat channels unavailability in some cases during ...

    18:26, 26 March 2024
  • ... Client: Changed: Optimization of game logic scripts. Optimization of network exchange. Render: Changed: Optimization of video memory usage.

    18:31, 26 March 2024
  • ... , and Quarto). This allowed them to cover the Otranto barrage, a network put in place by Entente and Allied forces to prevent Austrian and German ...

    19:14, 8 January 2024
  • ... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...

    19:39, 6 December 2014
  • ... anyway. As the cavalry units would be making more use of the road network and of mounted infantry, its cross-country handling problems were of less ...

    02:46, 18 December 2014
  • ... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...

    11:34, 27 March 2017
  • ... your aim or go into a completely different direction are usually caused by network or server lag. This can happen because every movement of your aim ...

    07:53, 5 September 2023
  • ... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...

    14:36, 30 October 2014
  • ... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...

    14:43, 30 October 2014
  • ... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...

    14:50, 30 October 2014
  • ... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...

    14:58, 30 October 2014
  • ... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...

    19:39, 6 December 2014
  • ... anyway. As the cavalry units would be making more use of the road network and of mounted infantry, its cross-country handling problems were of less ...

    02:46, 18 December 2014
  • ... your aim or go into a completely different direction are usually caused by network or server lag. This can happen because every movement of your aim ...

    12:09, 11 January 2020

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