Search results «Network»43
Update 0.7.8
... selected social network. Please note that to enter the game through a social network, you need to log in to your account at wargaming.net or, if you ...
18:00, 26 March 2024Update 1.3
... available in this version but might be added at a later stage. The Cross-network setting can be enabled/disabled in the settings. We created a new tab ...
16:32, 7 June 2020Battle Mechanics
... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...
14:35, 6 February 2024Update 0.5.1
... decrease in the risk of losing game items due to poor network connection quality. Improved performance of the effects subsystem on multicore CPUs ...
18:23, 26 March 2024Battle Mechanics
... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...
14:42, 22 March 2017Gunnery & Armor Penetration (WoT)
... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...
20:03, 10 January 2015Gunnery & Armor Penetration (WoT)
... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...
18:39, 24 October 2015Spielmechanik
... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...
15:26, 7 November 2019Battle Mechanics
... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...
12:06, 23 December 2017Gunnery & Armor Penetration (WoT)
... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...
14:36, 30 October 2014Battle Mechanics
... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...
11:31, 1 August 2018Gunnery & Armor Penetration (WoT)
... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...
14:43, 30 October 2014Battle Mechanics
... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...
18:14, 24 October 2015Battle Mechanics
... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...
14:48, 30 October 2014Gunnery & Armor Penetration (WoT)
... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...
14:50, 30 October 2014Battle Mechanics
... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...
14:57, 30 October 2014Gunnery & Armor Penetration (WoT)
... this is an online game and not reality, you also have to account for network latency, i.e. your ''ping''. If you were playing with 500ms ping (an ...
14:57, 30 October 2014Battle Mechanics
... is an online game and not reality, you also have to account for network latency, i.e. your ping. If you were playing with 500ms ping (an extremely ...
15:04, 10 January 2015Modifications
... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...
13:12, 12 January 2020Update 0.5.5
... Reduced micro-stuttering of ships during the battle when the network connection is unstable. Improved visual quality of wave crests and decreased ...
18:20, 26 March 2024Changelog: World of Tanks (Blitz) Patch 2.8
... the Garage tutorial (from grey to green). Fxed bug with social network display sequence in the "Account" window. Centered medal display in the ...
09:44, 8 October 2016F12 Hotchkiss H35
... anyway. As the cavalry units would be making more use of the road network and of mounted infantry, its cross-country handling problems were of less ...
23:35, 24 September 2023Update 0.4.0.5
... dispersion. Technical adjustments made to autopilot mode to reduce network exchange. Fixed an error involving incorrect aim changes for fighters. ...
18:24, 26 March 2024R45 IS-7
... Firstly, the extreme weight would tax the limited Soviet road and rail network and the tank would be very difficult to employ tactically since there ...
14:10, 22 November 2023R93 Object263
... with the emergence of new armor-piercing ammunition and features of the road network in the country, led to the closure of the project. The IS-7 ...
17:31, 19 September 2023Changelog: World of Tanks (Blitz) Patch 3.2
... Asia that had prevented them from entering the game. "Kudos to a network management engineer from Orange Poland, who in tight cooperation with our ...
18:13, 22 February 2017Update 0.4.0.1
... for several frames. In other words, red light is on when network issues affect gameplay. Fixed chat channels unavailability in some cases during ...
18:26, 26 March 2024Update 0.1.5
... Client: Changed: Optimization of game logic scripts. Optimization of network exchange. Render: Changed: Optimization of video memory usage.
18:31, 26 March 2024Nino Bixio
... , and Quarto). This allowed them to cover the Otranto barrage, a network put in place by Entente and Allied forces to prevent Austrian and German ...
19:14, 8 January 2024Modifications
... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...
19:39, 6 December 2014Hotchkiss H35
... anyway. As the cavalry units would be making more use of the road network and of mounted infantry, its cross-country handling problems were of less ...
02:46, 18 December 2014Modifikationen
... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...
11:34, 27 March 2017Bewaffnung & Panzerung
... your aim or go into a completely different direction are usually caused by network or server lag. This can happen because every movement of your aim ...
07:53, 5 September 2023Modifications
... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...
14:36, 30 October 2014Modifications
... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...
14:43, 30 October 2014Modifications
... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...
14:50, 30 October 2014Modifications
... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...
14:58, 30 October 2014Modifications
... are prohibited at sponsored tournament play events and in closed network professional matches. Check they are removed or disabled BEFORE you enter ...
19:39, 6 December 2014Hotchkiss H35
... anyway. As the cavalry units would be making more use of the road network and of mounted infantry, its cross-country handling problems were of less ...
02:46, 18 December 2014Gunnery & Armor Penetration (WoT)
... your aim or go into a completely different direction are usually caused by network or server lag. This can happen because every movement of your aim ...
12:09, 11 January 2020