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Nino Bixio

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Nino Bixio
Nino_Bixio_wows_main.jpg
Cruiser | Italy | Tier II
Tech Tree Position
Eritrea
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Nino_Bixio_icon_small.png
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Taranto
stock
 top
General
Research price300 exp
Purchase price85,000 Credits
Hit Points15,500 
Main Battery
120 mm/50 Ansaldo 19098 х 1 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range10.34 km.
Maximum Dispersion104 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell120 mm proiettili AP 1909 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity850 m./s.
AP Shell Weight22.75 kg.
Maximum SAP Shell Damage2,850 
Initial SAP Shell Velocity840 m./s.
Secondary Armament #1
76 mm/50 Vickers 19096 х 1 pcs.
Firing Range2.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell76 mm proiettili HE 1909 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity815 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
7.7 mm Lewis2 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed26.8 knot
Turning Circle Radius480 m.
Rudder Shift Time6.7 sec.
Concealment
Surface Detectability Range8.1 km.
Air Detectability Range3.96 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
II
Ship_PISC102_Nino_Bixio.png
85,000

Nino Bixio — Italian Tier II cruiser.

Built shortly before the outbreak of World War I, this turbine-powered cruiser was to be used as lightweight and high-speed reconnaissance ship. The vital elements of the ship were protected by an armored deck.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
120 mm/50 Ansaldo 1909522.51042,100 08,500
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Nino Bixio (A)15,50061008620 010,500
Nino Bixio (B)16,60061008620 30025,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
SDT 2 mod.1010.3 05,000
SDT 2 mod.21011.4 18015,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 23,000 hp26.8 04,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1

Player Opinion

Performance

In gameplay, Nino Bixio reflects its design origins as a scout cruiser. Fast, with a fair armament, and poorly armored defines the first re searchable Italian cruiser. As a hull, the ship is the fastest cruiser at her tier by almost a full knot - though players should be cautious about this, as this can get them into trouble. As a product of her powerful machinery, Nino Bixio has a long citadel, and poorly armored at that - a 38mm sloped deck protects her vital spaces, which can easily be penetrated by most armor-piercing shells. She also lacks an armored belt, so she is very vulnerable to HE. To cut a long story short - her high speed should be used to keep her in a favorable position to participate, but also to quickly exit any action. She simply lacks the armor protection to mitigate much of the damage that comes at her, and this combined with one of the lowest health pools among tier II cruisers clearly indicates she cannot afford to trade blows directly.

As with any other tier II cruiser, guns are the bread and butter of Nino Bixio. Equipped with eight 120mm gun, up to five of these guns can be brought to bear against any given target. Given many of her tier mates are using 152mm guns, often in similar numbers, this doesn't bode well for Nino Bixio, especially in combination with the slow rate of fire (5 rpm). Additionally, lacking HE, Nino Bixio cannot rely on the traditional source of damage for most cruisers - direct HE damage and setting fires.

With all these cons to her firepower, Nino Bixio does have a few tricks up her sleeves. Her armor-piercing shells, which work the same as any others, have a relatively high ballistic performance, allowing them to have similar ballistic power (and thus flight times and penetration) to many of the 152mm guns used by other tier II cruisers, helping to offset the lower caliber (however, damage is still considerably less). Nino Bixio has an ace up its sleeve, however - Semi Armor-Piercing shells. These do considerably more damage than HE or AP (in fact, at 2,850 damage on a citadel, 120mm SAP does similar damage to 152mm AP from other tier II cruisers), and have a fixed penetration value allowing them to penetrate up to 34mm of armor. Additionally, the SAP has more favorable autobounce angles than the AP - whereas the former will begin checks for autobounce at 45° angles of impact, and automatically autobounce at 60°, the 120mm SAP of Nino Bixio will only begin checks at 80°, and automatically autobounce only at 85°. This allows for highly effective penetration of thinly armored portions of cruisers, battleships, and pretty much everywhere on destroyers, even at high angles of impact.

With all this considered, the best strategy for Nino Bixio is to play a cautious-aggressive mix - at the start of the game, the player should stay cautious and fight at range where they can, using their guns to harass the enemy, and take down destroyers with SAP, which is highly effective against such targets. Later in the game, when there are less enemy ships around, Nino Bixio becomes considerably more dangerous thanks to its high speed and gunnery abilities. The player should know their enemies- certain ships will be highly vulnerable to SAP, but many others will have portions of their ship armored with 35mm+ plating (armor belts, battleship casemates, etc). AP will be required to damage these. If the player picks their fights and ammunition carefully, using their speed to control the range and their above-average handling to dodge incoming fire, they can have a great deal of success with Nino Bixio. Nino Bixio is not an easy ship to use, but when used properly can be quite effective.

Pros:

  • Fastest tier II cruiser at 26.8 knots
  • SAP has high damage potential (2,850) against lightly armored targets
  • AP has high ballistic performance for its caliber, giving it similar penetration to 152mm guns at its tier
  • Good Handling
  • Second stealthiest tech tree cruiser at tier II after Weymouth

Cons:

  • Lacks HE, preventing fire setting
  • AP damage is low due to the low caliber
  • Health is low for tier II - only Novik has less
  • Armor is very light, with a large citadel

Optimal Configuration

Upgrades

The recommended upgrade for Nino Bixio is as follows:

Commander Skills

Consumables

Nino Bixio can equip the following consumable:

Historical Info

Historical Gallery

References

  1. Italian cruiser Nino Bixio - Wikipedia
  2. Nino Bixio-class cruiser - Wikipedia
Ships of Italy
Destroyers  VI Leone • IX Paolo Emilio 
Cruisers  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Battleships  V Giulio CesareDoubloons • VIII RomaDoubloons • VIII AL LittorioDoubloons 
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Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
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