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Nino Bixio
Nino_Bixio_wows_main.jpg
Cruiser | Italy | Tier II
Tech Tree Position
Eritrea
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Taranto
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 top
General
Research price300 exp
Purchase price85,000 Credits
Hit Points15,500 
Main Battery
120 mm/50 Ansaldo 19098 х 1 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range10.34 km.
Maximum Dispersion104 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell120 mm proiettili AP 1909 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity850 m./s.
AP Shell Weight22.75 kg.
Maximum SAP Shell Damage2,850 
Initial SAP Shell Velocity840 m./s.
Secondary Armament #1
76 mm/50 Vickers 19096 х 1 pcs.
Firing Range2.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell76 mm proiettili HE 1909 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity815 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
7.7 mm Lewis2 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed26.8 knot
Turning Circle Radius480 m.
Rudder Shift Time6.7 sec.
Concealment
Surface Detectability Range8.1 km.
Air Detectability Range3.96 km.
Battle Levels
12345678910
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II
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85,000

Nino Bixio — Italian Tier II cruiser.

Built shortly before the outbreak of World War I, this turbine-powered cruiser was to be used as lightweight and high-speed reconnaissance ship. The vital elements of the ship were protected by an armored deck.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/50 Ansaldo 1909522.51042,100 08,500
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nino Bixio (A)15,50061008620 010,500
Nino Bixio (B)16,60061008620 30025,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 2 mod.1010.3 05,000
SDT 2 mod.21011.4 18015,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 23,000 hp26.8 04,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1

Player Opinion

Performance

Tier II Italian cruiser Nino Bixio is the first characteristic ship of her line. Her main appealing features include the trademark SAP shells, excellent maneuverability, and high speed.

Nino Bixio’s firepower includes eight 120mm guns in single turrets, with three each on the port and starboard sides, and two aft. Because of this peculiar layout, not all of Nino Bixio’s guns can be aimed at any single enemy. While her guns have potential for a high alpha strike, her slow reload time of 12 seconds prevents her from rapidly damaging enemies. The main feature of her guns is her access to Semi-Armor Piercing (SAP) shells, instead of HE shells found on most other ships. This allows Nino Bixio to heavily damage destroyers and other lightly armored targets. However, this strength is held back by her inability to set fires or effectively damage ship modules. In terms of AP performance, her unusually good ballistics compared to other Tier II cruisers and penetration allow her to outclass many cruisers at her tier, despite her smaller 120mm guns.

Nino Bixio does not get access to torpedo armament, which is a disadvantage in close range engagements, where many of her peers have torpedoes. Being a cruiser designed before World War I, Nino Bixio has incredibly poor AA defenses. However, being a Tier II ship, she will not face any aircraft carriers in battle. In addition, she has poor secondary armament, featuring inaccurate guns of a low caliber, and below average damage output.

Nino Bixio’s survivability on paper appears to be quite poor. This is partly true, as she has a feeble health pool of only 16,600 when fully upgraded. Her armor is just as bad; she is covered in a mere 6 millimeters of armor. However, Nino Bixio does have access to a steep turtleback armor layer, whose 38 millimeter thickness can protect her against some low caliber AP shells. Because of her slim hull shape, many battleship AP shells are liable to either overpenetrate Nino Bixio, or miss her entirely at closer ranges.

In terms of handling, Nino Bixio is strong. She is the fastest cruiser at her tier, reaching speeds close to 27 knots without Sierra Mike equipped. She also features a quick rudder shift time of 4.8 seconds fully upgraded, and a very tight turning circle of only 480 meters. Captains of Nino Bixio should be alert to incoming fire, and use her superb handling to evade the enemy’s shells, as her armor and health are weak. Nino Bixio also features excellent concealment for her tier, allowing her to effectively control engagements, and carry out surprise attacks on enemies.

Taking all of her characteristics into account, captains of Nino Bixio should adopt a conservative playstyle, using allies and islands as cover to stay safe while crippling enemy cruisers and destroyers with her effective SAP rounds. She should avoid close range fights, as her weak armor and lack of torpedoes will mean a quick punishment for overly aggressive play.

Pros:

  • SAP shells are quite effective against destroyers and lightly armored targets
  • Excellent handling allows her to evade a great deal of incoming fire
  • The fastest Tier II cruiser
  • Good Handling
  • Good AP penetration

Cons:

  • Weak armor and a small HP pool
  • Long reload time of 12 seconds
  • No torpedoes
  • Cannot effectively damage highly armored targets due to lack of fire starting capabilities
  • Small caliber guns compared to her peers

Research

  1. Hull: Upgrade to Hull (B) first. Research of this module also unlocks progression to Tier III Taranto.
  2. Gun Fire Control System: Upgrade to SDT 2 mod.2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

Recommended:

Commander Skills

Consumables

Nino Bixio equips:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits;

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References



Ship Change Log


Ships of Italy
Destroyers  VI LeoneDoubloons • IX Paolo EmilioDoubloons 
Cruisers  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
Battleships  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe Verdi • X Cristoforo Colombo 
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Tulsa • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII Cross of DornDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • IX CarnotDoubloons • X Henri IV • X ColbertDoubloons 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons