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IS-7

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IS-7

AnnoR45_IS-7.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
24001920 HP Hit Points
68.19/70.9539.01/0 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
  5. Loader
Mobility
12001200 hp Engine Power
59.6/15 km/h Speed Limit
2828 deg/s Traverse
17.6Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
150/150/100 mm Hull Armor
240/185/94// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells




















0/0




















0/0
Shell Cost
490/490/640490/490/640 HP Damage
250/303/68250/303/68 mm Penetration



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4.38 r/m 

Standard Gun

Reload Times
Nominal: 13.7 s
50% Crew: 16.97 s
75% Crew: 14.82 s
100% Crew: 13.14 s
Rammer: 11.83 s
Vents: 12.85 s
Both: 11.57 s
Both and BiA: 11.31 s
Both and Max Crew %: 10.84 s

See Crew, Consumables, or Equipment for more information.



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4.38 r/m 

Standard Gun

Reload Times
Nominal: 13.7 s
50% Crew: 16.97 s
75% Crew: 14.82 s
100% Crew: 13.14 s
Rammer: 11.83 s
Vents: 12.85 s
Both: 11.57 s
Both and BiA: 11.31 s
Both and Max Crew %: 10.84 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Expression error: Unexpected < operator.

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (640 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.






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Expression error: Unexpected < operator.

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (640 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
2525 deg/s Turret Traverse
360° Gun Arc
-6°/+18°-6°/+18° Elevation Arc
3030 rounds Ammo Capacity
General
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 6.9%
  • When Moving: 3.4%
  • When Firing: 1.1%


Terrain Resistance

  • On Hard Ground: 1.25
  • On Medium Ground: 1.73
  • On Soft Ground: 2.97


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

X

AnnoR45_IS-7.png

6100000

The IS-7 is a Soviet tier 10 heavy tank.

Development of the IS-7 started in the spring of 1945. Prototypes successfully underwent trials in 1946 and 1947. However, the IS-7 never saw mass production.

With its well angled "pike-nose" frontal armor layout and a rounded, highly sloped turret front, the IS-7 is one of the toughest nuts to crack when engaged from the front. If positioned behind a piece of cover which shields its lower glacis plate, it becomes a hardened object with so few weak points that successfully damaging the tank turns into a most frustrating experience. Therein lies a weakness, however - the IS-7 cannot angle its armor, because if it does, the sloping of the frontal plate will become significantly worsened and enable most guns to punch through with relative ease. The side armor of the tank is comprised of spaced plates which are not only small but angled as well, making even perfectly landed shots to the hull's midsection fail to do any sort of damage at times. The rear armor is quite thin, however, and will rarely deflect even lower tier guns. The IS-7 mounts a very potent 130mm S-70 naval cannon as the main gun. While it's potentially high damage output can seem quite formidable, the gun itself is largely inaccurate, has a rather long aiming time, takes a while to load, and is actually much less effective than it seems. Nevertheless, at close and medium ranges the gun can still inflict very serious damage. Sustainability of said damage is difficult, though, due to the aforementioned long reload and aim times.

When compared to its Soviets counterparts, the IS-4, the Object 277 and Object 705A, the IS-7 plays like a middle gap between the IS-4 and Object 277. Despite being hampered by its poor terrain resistance values, the tank is nonetheless mobile enough to keep up with the team and change position if absolutely needed. And due to the aforementioned sub-par gun stats, the player of the IS-7 should use this tank in almost exclusively medium and short range brawler-type combat. Your teammates will rely on you to take and deflect the majority of incoming fire while they in turn support your advance and use their (hopefully) more accurate guns to assist in whittling down the enemy team. Expect to do some heavy lifting when driving the IS-7 and use it's key advantages to fight on your own terms and dictate the flow of the battle, improving your performance and probability of success.


The IS-7 marks the end of its Soviet heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

130 mm S-70 250/303/68 490/490/640 4.38 0.4 2.9 297000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

IS-7 // 25 400 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

M-50TI 0 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

IS-7 0 B/2 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

X 10RK-26 720 160 51600

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • High alpha damage and decent gun handling
  • Thick, pre-angled pike nose and spaced side armor
  • Outstanding turret armor, among the best in the game
  • Better than average gun depression for a Russian heavy tank (-6 degrees)
  • Great top speed and engine power for a heavy tank


Cons:


  • Second worst DPM for a Tier 10 Russian heavy tank
  • Worst penetration among Russian Tier 10 heavy tanks
  • Bad aim time and accuracy
  • Very high ground resistance, achieving the listed top speed can be difficult
  • Very vulnerable to ammo rack damage


Performance

IS-7 is a fast heavy tank that delivers mediocre damage while being hard to kill due to its heavily sloped front armor. The IS-7 has some of the best angled frontal armor in the game, however this is somewhat nullified at close range by the equally thick but much less angled lower plate. All these strengths come with a weakness; the IS-7's main gun, while having the same listed accuracy as the E-100's 15cm, in practice seems to be worse at actually hitting the target, let alone hitting a weakspot, thus requiring the player to get fairly close to their target in order to lessen the impact of its poor dispersion values. This in turn makes you a much easier target to hit as well, with a lot of the frontal armor being penetrable by the high penetration premium ammunition found on a lot of tier IX and X tanks from the range the IS-7 prefers to play in. The IS-7 uses the 130 mm S-70, which has better alpha damage than the 122mm M62-T2 mounted on IS-4, but worse stats elsewhere. The main difference between the IS-7 and the IS-4 is that the IS-7 is much faster, with a top speed of 60 km/h (though this is difficult to reach under normal driving conditions), as well as having good turret traverse. A more modern comparison would be with the Object 277, which completely outclasses the IS-7 in terms of mobility, has a better gun complimented nicely by 340mm penetration HEAT rounds, but loses out on hull armor whilst still having extremely strong turret armor (better than the 113 and WZ-111 5A). This makes the Object 277 picked far more frequently in competitive modes because of the high penetration and superior speed.

However, these sloping plates also add a disadvantage: You cannot angle the frontal armor of IS-7 as you expose the well-sloped-but-weak armor plate to the enemy, the effective armor when fighting angled drops a fair amount, allowing tier 8, 9, and 10 guns to punch through if they strike at a shallow enough angle to the plate. This in turn makes your lower plate incredibly easy to penetrate as it is just as thin as the upper plate but with far worse sloping. When fighting one at an angle, prefer its flatter front armor sections than is angled side armor, or shoot the sprocket, dealing damage and throwing off the track. If fighting in an urban environment with many street corners that force you to turn to shoot you opponent, it's advised that you bait them into shooting your thick and spaced side armor by sidescraping, then returning fire as they reload. Alternatively, if your weak lower hull is exposed to enemy fire, try to wiggle or shake it so that it's harder to penetrate. This can even sometime bounces tier X TD shots. The IS-7 is frequently viewed as one of the easiest tier X tanks in the game to play (particularly in random battles), because of the decent mobility, high alpha damage and armor that always has weak points and strong points making it so that it is difficult to play the tank wrong, and it being very forgiving to mistakes the average player is likely to make. However these more generic traits that the IS-7 has (that being that it isn't excellent at any one thing) means that in competitive game modes the IS-7 is rarely seen, because tanks that are better at one job are frequently used in place (e.g. the Super Conqueror might be used if good turret armor is required, because of the better gun it has, or the T110E4 might be used if high alpha damage with armor that can bounce some shots is required, as in these game modes the IS-7's hull armor is frequently unable to hold up against the high penetration premium ammunition the majority of competitive tanks have. Also, if a tank is required in order to be flexible and possibly do one of several jobs, the 113, Object 277, and WZ-111 5A are all picked in favor of the IS-7 because of their power level. That being said, the IS-7 is picked when a fast tank with excellent turret armor is needed, and the position it will be using is unable to hide the weaker upper plate of the Object 277, making the IS-7 able to tank a huge amount of damage.

All-in-all, the IS-7 is a relatively strong tier X heavy tank that is forgiving to play in random battles making it an excellent choice for a first tier X for newer players (on top of the fact that the tanks leading up to it are also all forgiving to play and powerful in their own tiers), but more capable players may find the IS-7 quite boring to play because of this 'low skill floor, low skill ceiling' that the tank has, and so may well get more consistently excellent games by driving one of the Chinese heavy tanks or the Object 277.


Early Research

None required.


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Improved Ventilation


Gallery

Historical Info

In the immediate post-war years, while development of the IS-6 was attempted, reputed Head Engineer Nikolai Shashmurin's team had begun work on a completely new tank design, the IS-7, which bore no immediate connection to any previous Soviet heavy tank. The design was envisioned as a counterpart to the German Tiger II heavy tank in terms of armour and firepower.
Shashmurin took advantage of the transfer back to Leningrad to examine a number of components developed by Soviet naval research institutes in the city. These included a 1050 hp marine diesel which would be needed to power such a heavy tank, and a 130mm gun derived fron the naval 56-SM gun. The gun fired a huge 36.5 kg projectile at 945 m/s, which made it the most powerful weapon ever mounted in a Soviet tank up to that point. The co-axial weapon was the powerful 14.5mm KPVT heavy machine gun, and no fewer than six other 7.62mm machine guns were provided, two co-axially in the mantlet, two on the right side of the hull, and two more on either side of the turret in small armoured barbettes. Another 14.5mm KPVT was fitted in a remote control mount on the roof for air defence. Given its thick armour, the IS-7 was the heaviest tank ever built in the Soviet Union, weighing 68 metric tons. In spite of its weight, its powerful engine gave it a higher road speed than previous Soviet heavy tanks.

The first prototype of the IS-7 was ready for testing in 1948. The crews were unhappy with the internal layout, which was extremely cramped even by Soviet standards. The ammunition was very heavy and this combined with the lack of space in the vehicle made it difficult to load the main armament. The number of machine guns was considered excessive, and the location of the ammunition trays made it impossible to reload these weapons in combat. The suspension used internal shock absorbers in the wheels patterned after those on the German Tiger II. Unfortunately, these were subject to rapid wear and led to break-downs when the tank was operated near its top speed. The Soviet Army's armoured vehicle directorate was very unhappy about the vehicle's weight for two reasons. Firstly, the extreme weight would tax the limited Soviet road and rail network and the tank would be very difficult to employ tactically since there were few bridges that would withstand its weight. Secondly, heavy weight implied high cost, both in the purchase price and in regular operations and maintenance.

In the end, only a small series of test vehicles were manufactured. The IS-7 remains the heaviest tank ever built in the USSR. In some respects it was ahead of its time. The level of firepower and armour on the IS-7 was very similar to that found on NATO tanks in the 1960s, such as the US Army M-60A1 or the British Chieftain. On the other hand, its main gun and fire controls suffered from the constraints imposed by the 1940s technology. These limitations also denied them the accuracy of later tank guns. An IS-7 prototype is still preserved at the Kubinka armour museum to this day.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

*Like many soviet tanks in game the IS-7 has increased gun depression. In reality it had -3° instead of -6°
  • Although the IS-7 was planned to feature a 1200 hp engine (B-16) it was instead equipped with a 1050 hp engine (M-50T)


Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (K) VIIIT-44-100 (R) VIIIT-44-100 (U) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
Tank Destroyers IIAT-1 IIISU-76I IVSU-85B IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM103 IXT54E1 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I VIIIEMIL 1951 IXEmil II XKranvagn
Italy VIIIBisonte C45
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:R45 IS-7