−0.8% reload time of Repair Party each time your ship receives potential damage equal to 100% of the ship's base HP. After receiving 2M HP potential damage: +1 charge of Repair Party..
In an active priority AA sector: • +1.5% (to 5%) immediate damage. • +25% continuous damage. • +1 flak burst per salvo.
−10% aircraft preparation time. −15% reload time of Airstrike armament..
4
Furious
1st fire / flood −10% Main battery reload time 2nd etc. (up to 5), each −5% Main battery reload time