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{{WoWs_Ship |Promo= |Anno= An initial variant of the design of the third series of Town-Class cruisers with unique armament comprised of sixteen 152 mm guns in quadruple turrets.

' was first available for Steel during Update 0.9.11.

|Performance=

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Background

' An initial design of the Edinburgh series of Town-Class cruisers, the ship was designed with a main battery armament of sixteen 6in guns, mounted in four turrets, while retaining her maneuverability by also slightly increasing her dimensions. The quadruple turrets were eventually dropped from the design due to the difficulty of manufacturing them.

The Ship

' builds on the Edinburgh, maintaining great maneuverability, unique AP shells, a large 114mm armor belt, and strong set of consumables;Repair PartyWhile active, restores a percentage of the ship's health points each second., Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. While also getting Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. in its own slot, four extra barrels on her main battery, a faster rate of fire, two extra torpedo tubes, better concealment, and a Tier X heath pool. ' takes an already strong package in the British light cruiser, and rounds it out with the ability to radar from within the concealment of her smoke, all while screening for torps with her hydro.

Armor

Although ' is covered by mostly 16mm armor, which can be overmatched by 229mm shells and larger, it's not all bad. In comparison with her Tier X counterpart, Minotaur she has a thicker armor belt, preventing her from getting citadeled by HE shells from most ships. In addition, this armor belt can be used by experienced captains to bounce any AP shell in the game when angled correctly. She also lacks a vertical step up in her citadel which is found on Minotaur, meaning she doesn’t take as many trollish citadel hits. Furthermore, Minotaur has a section of 14mm plating on her bow which can be overmatched and exploited by any shell 201mm or larger to citadel her, ' does NOT have this weakness. This means ' can fight bow-on to ships (with 228mm guns and smaller)that do not overmatch her, but must angle correctly to avoid taking devastating damage from larger caliber shells.


Armament

' sports sixteen 152mm guns, housed in four quadruple turrets, which maintain the faster shells of the Edinburgh, as opposed to the slower shells of Minotaur, with good accuracy. These can still be lobbed over islands, but they’re significantly easier to hit small, fast moving targets at distance. She has a much longer reload time than Minotaur, but also a much heavier salvo weight (60%) due to having six more barrels. Because of this she still has substantial DPM. Like the tech tree Royal Navy Light Cruiser line, Plymouth cannot load HE shells into her main battery, but also gets specialized AP shells, combined with her weighty broadside, she's spectacular for annihilating destroyers and other lightly armored ships. On the other hand this can make it difficult to deal high damage to bow in battleships and heavily armored cruisers as captains are usually limited to shooting their superstructures. '’s secondary armament is, at first glance, surprising for a light cruiser, and will set the odd fire, but should not be counted on as their dispersion is quite poor.

As an insurance package for getting pushed, ' carries two quadruple 10km torpedo racks, one on each side, this is exactly half the torpedo complement of her contemporary, Minotaur. Identical to the RN CL line Tier IX and Tier X, they have good range, speed, and average detection range. Her launch angles to the aft, combined with their fairly quick reload make them very useful while kiting. Although, only having four of them per side means they’re a good deterrent, and that's all, as she doesn’t possess the alpha damage to sink a full HP Tier X battleship with only one side.

Anti-Aircraft

The AA suite on ' is largely lackluster in comparison to her peers. Specifically, on all metrics except range, she is about half as effective as tech tree Minotaur. The range is 5.8km, while sending out 4 flak clouds at a time, won’t be more than a discouragement for most CVs. Captains will rely on teammates and smoke to protect them from being focused by a CV.

Battle Performance

' is an extremely well built package for controlling vision and zones of the map. She has excellent maneuverability, concealment, and AP shells, making her well suited to a forward position on or just behind the front line with a friendly destroyer. Using her concealment, captains should look to gain position behind island cover, where they can limit line of sight from enemy ships while utilizing shell arcs to maintain a clear line of fire to support friendly destroyers. Captains may wish to use smoke now for their own cover, or save it for an emergency escape, depending on the situation. Her priority targets should be, in order; destroyers, radar cruisers, submarines, then targets of opportunity. The reason for this is to remain undetected for as long as possible, thus making her lack of armor moot. While in smoke it is important to remain mobile as enemies will frequently attempt to blind fire the smoke screen. In addition, it is critical to be mindful of when and where to deploy her smoke as to not be radared and focused down.' is a radar cruiser, therefore captains should look to spot undetected targets and utilize her DPM to provide fire support for allied ships. Sixteen guns on a British light cruiser platform, combined with an extensive vision control consumable suite, ' is a force to be reckoned with in all game modes, casual and competitive. 


|Pros=

  • Excellent consumables suite (Heal, Hydro, Smoke, and Radar in their own slots).
  • Great concealment.
  • Good maneuverability.
  • Sixteen main battery guns, and eight torpedoes.
  • Better armor scheme than her contemporary Minotaur.
  • Specialized AP shells of the RN CL tech tree line.
  • Strong main battery layout allowing eight guns brought to bear when bow or stern in.


|Cons=

  • Regular Template:Repair Teams as opposed to the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. found on Minotaur.
  • Light armor.
  • Slower reload time for a light cruiser.
  • Slightly below average health pool.
  • Only four torpedoes per side.
  • Unable to load HE shells into main battery
  • Poor main battery range and firing angles
  • Weak AA battery

|Research= As a premium ship, ' has no module upgrades to research.

|OptimalConfiguration=

' is designed to control vision and pump out DPS, commanders should seek to improve consumable action time, concealment, reload time, and take Radio Location finder.

|Upgrades=

The recommended upgrades are:


*In Slot 2, players that wish to lengthen the action time of Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain..

|CommanderSkills=

Unique commander William Halsey is a good fit for ', thanks to his Implacable and Untraceable talents that reduce main battery reload time after earning the Confederate achievement and ship detection after earning the Double Strike achievement, respectively. Special commander Alexander Ovechkin is also a good fit, thanks to his improved Survivability Expert skill.


|Consumables= ' equips the following consumables:

|Camouflage=

|Camouflage=As a premium ship, this ship comes with Default permanent camouflage and a set of permanent combat bonuses.

|Signals=


Note: Use of the Juliet Charlie signal makes detonation impossible.


|Gallery=

|History=

',

Construction

Builder:
Laid down:
Launched:
Commissioned:

Specifications

00 tons displacement, standard
00 m length
00 m beam
00 m draft (mean)

Machinery

4 steam boilers, 2 geared turbines, 2 screws

Performance

knots at 75,000 shaft horsepower

Armor

Main belt: mm
Torpedo bulkhead: ?mm
Decks: mm main,
Turrets: mm
Conning tower: mm

Armament

Main
16 (4x4) 152 mm/50 BL Mark XXIII
Secondary
Anti-Aircraft
Torpedoes
8 (2x4) 533 mm torpedo tubes

Aircraft

|HistoricalGallery=

|Video=

|Ref=


Ship Change Log

See here for links to Update notes.