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Battle Mechanics

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Revision as of 11:30, 14 January 2013Revision as of 18:50, 14 January 2013
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?*'''Weight by Vehicle Type''' is applied as follows: +*'''Weight by Vehicle Type''' is generally applied as follows:
 **All [[Heavy_Tanks|heavy tanks]] receive 20% extra weight. **All [[Heavy_Tanks|heavy tanks]] receive 20% extra weight.
 **All [[Self_Propelled_Guns|SPGs]] receive 25% extra weight. **All [[Self_Propelled_Guns|SPGs]] receive 25% extra weight.
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 **[[T-50-2]], [[VK 2801]] and [[M24 Chaffee]] are weighted like tier 6 tanks. **[[T-50-2]], [[VK 2801]] and [[M24 Chaffee]] are weighted like tier 6 tanks.
 **The [[PzKpfw 38H735 (f)]] "Hotchkiss" is a tier 2 tank with 233% extra weight, with 7 points it is weighted close to a tier 4 tank, but it is in the same battle tier as other tier 2 light tanks. **The [[PzKpfw 38H735 (f)]] "Hotchkiss" is a tier 2 tank with 233% extra weight, with 7 points it is weighted close to a tier 4 tank, but it is in the same battle tier as other tier 2 light tanks.
 +**The [[Comet]] is weighed like a heavy tank.
  
  

Revision as of 18:50, 14 January 2013

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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