Aircraft
Revision as of 01:31, 15 February 2019 | Revision as of 20:35, 11 May 2020 No more premium consumabables. | |||
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{{Video|qjyQVM2sGAo|width=375|Learn more about aircraft carriers in World of Warships.}}{{AnnoWiki|content= | {{Video|qjyQVM2sGAo|width=375|Learn more about aircraft carriers in World of Warships.}}{{AnnoWiki|content= | |||
? | [[File:Aircraft_modules_2.png|left]]'''Aircraft''' in | + | [[File:Aircraft_modules_2.png|left]]'''Aircraft''' in World of Warships come in several variants: some launched from aircraft carriers, some launched from catapults aboard traditional surface combatants. Planes launched from carriers are always under the control of the player; those launched from via catapult and carrier-based fighters are more automated and a player cannot issue specific commands to them once launched. Each type of plane has a unique role in the overall scope of aerial combat as it plays out in battle.}} | |
? | __TOC__ | + | __TOC__ __NOEDITSECTION__ | |
==Types of Aircraft== | ==Types of Aircraft== | |||
? | There are five types of | + | There are five types of aircraft that can become involved in battles in World of Warships:<ref>Other aircraft and dirigibles can be seen in the skies above some [[Ship:Maps|Maps]]. These are decorative and do not become involved in battle.</ref> | |
* '''Attack aircraft''' utilize a large number of small-caliber rockets to light fires and strike fast, maneuverable vessels that are lightly armored. | * '''Attack aircraft''' utilize a large number of small-caliber rockets to light fires and strike fast, maneuverable vessels that are lightly armored. | |||
* '''Torpedo bombers''' carry air-dropped torpedoes that can cause floods, and are best suited against slower, less maneuverable targets. | * '''Torpedo bombers''' carry air-dropped torpedoes that can cause floods, and are best suited against slower, less maneuverable targets. | |||
* '''Dive bombers''' carry either high explosive or armor-piercing bombs that are released directly above an enemy vessel, and can be used effectively against most targets. | * '''Dive bombers''' carry either high explosive or armor-piercing bombs that are released directly above an enemy vessel, and can be used effectively against most targets. | |||
? | * '''Fighters''' can be | + | * '''Fighters''' are air-to-air specialists that can be used against enemy aircraft, or for [[Ship:Detection|spotting]]. | |
? | * '''Spotting aircraft''' launched from a ship's catapult can be used to increase a ship's firing range and provide players a different camera angle from which to aim their shots. | + | * '''Spotting aircraft''', launched from a ship's catapult, can be used to increase a ship's firing range and provide players a different camera angle from which to aim their shots. | |
=== Icons === | === Icons === | |||
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| style="vertical-align:middle" | Attack Aircraft | | style="vertical-align:middle" | Attack Aircraft | |||
| style="vertical-align:middle" | | | style="vertical-align:middle" | | |||
? | | style="vertical-align:middle" | | + | | style="vertical-align:middle" | [[File:Ammo Fighter.png]] | |
|- | |- | |||
| style="vertical-align:middle" | Torpedo Bombers | | style="vertical-align:middle" | Torpedo Bombers | |||
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|- | |- | |||
| style="vertical-align:middle" | Fighter | | style="vertical-align:middle" | Fighter | |||
? | | style="vertical-align:middle" | | + | | style="vertical-align:middle" | [[File:100 plane fighter own selected.png]] | |
| style="vertical-align:middle" | [[File:Consumable_PCY004_Fighter.png]] | | style="vertical-align:middle" | [[File:Consumable_PCY004_Fighter.png]] | |||
|- | |- | |||
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| style="vertical-align:middle" | [[File:Consumable_PCY005_Spotter.png]] | | style="vertical-align:middle" | [[File:Consumable_PCY005_Spotter.png]] | |||
|} | |} | |||
? | ||||
== Carrier-Launched Aircraft == | == Carrier-Launched Aircraft == | |||
? | Aircraft carriers | + | [[Ship:Aircraft Carriers|Aircraft carriers]] have access to three of the aircraft types noted above with which they can attack enemy surface ships: attack aircraft, torpedo bombers, and dive bombers. (While some Fighters are also launched from a carrier, they are not player controlled.) | |
Each of these aircraft types can attack surface ships only and their payload is single-use, meaning that once their rockets or bombs or torpedoes are expended, they must return to their carrier in order to re-arm and launch again. Bombers are almost universally slower than fighters while carrying their ordnance to a target. | Each of these aircraft types can attack surface ships only and their payload is single-use, meaning that once their rockets or bombs or torpedoes are expended, they must return to their carrier in order to re-arm and launch again. Bombers are almost universally slower than fighters while carrying their ordnance to a target. | |||
=== Attack Aircraft === | === Attack Aircraft === | |||
? | Attack aircraft | + | [[File:Ammo Fighter.png|frameless|left|link=]]Attack aircraft carry rockets with high explosive (HE) warheads. The rockets have relatively low penetration values, so their damage output against heavily armored ships is negligible. Rather, primary use is to start fires on enemy vessels, and to harass lightly armored destroyers. Arguably, rockets are the easiest of the three weapon types to aim as they have the fastest sight stabilization and a fairly small strike dispersion. They have no arming distance and have an easy to use aiming reticle. | |
? | ||||
? | Attack planes of the United States Navy have access to two types of rocket: the smaller, "traditional" rocket, and the much larger "Tiny Tim" rocket that features higher damage, penetration and fire chance over their counterparts, at the cost of the number of rockets carried per plane. | + | Attack planes of the [[File:Wows flag USA.png|frameless|20px|link=]] United States Navy have access to two types of rocket: the smaller, "traditional" rocket, and the much larger "Tiny Tim" rocket that features higher damage, penetration and fire chance over their counterparts, at the cost of the number of rockets carried per plane. | |
+ | ||||
+ | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h4>Aerial Rocket Data</h4></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
+ | {{Ship:Aerial Rocket Data}} | |||
+ | </div></div></div> | |||
=== Torpedo Bombers === | === Torpedo Bombers === | |||
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=== Dive Bombers === | === Dive Bombers === | |||
? | [[File:HE_Bomb_Squadron.png|frameless|left|link=]]Dive bombers are the third and final type of aircraft carried by an aircraft carrier. They come in three forms; HE bombs used by the United States Navy carriers and ''[[Kaga]]'', AP bombs carried on Imperial Japanese Navy carriers, ''[[Graf Zeppelin]]'' and ''[[Enterprise]]'', and a high-altitude HE "carpet bomb" found on | + | [[File:HE_Bomb_Squadron.png|frameless|left|link=]]Dive bombers are the third and final type of aircraft carried by an aircraft carrier. They come in three forms; HE bombs used by the United States Navy carriers and ''[[Kaga]]'', AP bombs carried on [[File:Wows flag Japan.png|frameless|20px|link=]] Imperial Japanese Navy carriers, ''[[Graf Zeppelin]]'' and ''[[Enterprise]]'', and a high-altitude HE "carpet bomb" found on [[File:Wows flag UK.png|frameless|20px|link=]] Royal Navy carriers. | |
? | The Royal Navy | + | The traditional dive bombers found on all but the Royal Navy carriers are probably the most difficult weapon type to use, as their aiming reticle is fairly hard to understand, and properly "leading" a target before entering the attack run takes quite a bit of practice to get right. The payoff is extremely high fire chance and good damage. | |
+ | ||||
+ | The Royal Navy bombers have an aiming system similar to that of Attack Aircraft rockets, and are thus far easier to use. | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h4>Types of Bombs</h4></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h4>Types of Bombs</h4></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
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=== Controls === | === Controls === | |||
? | Individual squadrons are controlled using the WASD keys and the mouse. Aircraft will automatically retain a set forward throttle, regardless of player input. Squadrons are steered using a combination of the mouse and the "A" and "D" keys. The "W" and "S" keys are used to apply a limited time boost and air braking, respectively. The amount of remaining boost is indicated by the curved bar on the left side of the HUD when controlling a squadron. Boost will automatically regenerate when not being used, but captains can also use the Engine Cooling squadron consumable to immediately replenish the boost bar. | + | Individual squadrons are controlled using the WASD keys and the mouse. Aircraft will automatically retain a set forward throttle, regardless of player input. Squadrons are steered using a combination of the mouse and the "A" and "D" keys. The "W" and "S" keys are used to apply a limited time boost and air braking, respectively. The amount of remaining boost is indicated by the curved bar on the left side of the HUD when controlling a squadron. Boost will automatically regenerate when not being used, but captains can also use the {{Engine Cooling}} squadron consumable to immediately replenish the boost bar. | |
Left-clicking will begin an attack run. While in the attack mode, squadron control remains the same. | Left-clicking will begin an attack run. While in the attack mode, squadron control remains the same. | |||
? | Pressing "F" when controlling a squadron will relinquish control of the squadron, returning both the captain and their aircraft to the carrier. | + | Pressing "F" when controlling a squadron will relinquish control of the squadron, returning both the captain and their aircraft to the carrier. Surviving aircraft from an attack run will automatically return to their carrier. | |
== Automated Aircraft == | == Automated Aircraft == | |||
? | Two of the aircraft types in | + | Two of the aircraft types in World of Warships are not controlled by the player. | |
=== Fighters === | === Fighters === | |||
? | [[File:Consumable_PCY004_Fighter.png|frameless|left|link=]]Fighter squadrons can be deployed in three different ways. Once deployed, all three act much the same -- patrolling until they are able to attack enemy aircraft. A ship consumable launches a small squadron of fighters from the ship's catapult ( | + | [[File:Consumable_PCY004_Fighter.png|frameless|left|link=]]Fighter squadrons can be deployed in three different ways. Once deployed, all three act much the same -- patrolling until they are able to attack enemy aircraft, or expire. A ship consumable launches a small squadron of fighters from the ship's catapult (Catapult Fighter); an aircraft squadron consumable summons fighters from the home carrier (Patrol Fighter), or a carrier may launch its Combat Air Patrol (CAP Fighter) to defend itself. | |
? | + | * For surface combatants, the {{Catapult Fighter}} consumables consist of a squadron of two to four<ref name="DCF">This squadron size is increased by one by the [[Ship:Commander#List of Support Skills|Direction Center for Fighters]] skill.</ref> aircraft that orbit their home ship at a radius of about 3.25 kilometers for 60 seconds. | ||
? | * For surface combatants, the | + | * Aircraft carrier-based attack squadrons have access to the {{Patrol Fighter}} consumable. Similar to the Fighter consumable, when activated a squadron of three to seven<ref name="DCF"/> fighters is called to the location at which it was activated. The fighters will attempt to engage enemy aircraft within their range of 2.5 to 3.5 km.<ref>See [[Ship:Update_0.8.0.3|Update_0.8.0.3]].</ref> Patrol fighters last for 60 seconds, allowing them to be used as a passive scouting tool. | |
? | * Aircraft carrier-based attack squadrons have access to the | + | * For aircraft carrier captains, a {{CAP Fighter}} is automatically activated when the carrier is spotted by enemy aircraft. Each consumable consists of a squadron of four<ref name="DCF"/> fighters that orbit the vessel at a distance of 3.0 kilometers. They will attempt to engage enemy aircraft within their range. | |
? | * For aircraft carrier captains, | + | ||
? | + | |||
? | + | |||
=== Spotting Aircraft === | === Spotting Aircraft === | |||
? | [[File:Consumable_PCY005_Spotter.png|frameless|left|link=]]Similar to the | + | [[File:Consumable_PCY005_Spotter.png|frameless|left|link=]]Similar to the Catapult Fighter, the {{Spotting Aircraft}} consumable launches a plane from the ship's catapult. However, instead of attacking enemy aircraft, the unarmed Spotting Aircraft increases the ship's main battery range by 20% and gives an "aerial" perspective when scoping. It is available on all Tier IX and X cruisers, Russian cruisers from Tier VI and higher, British cruisers from Tiers V - VIII, as well as all Japanese battleships from Tier IV and higher and American battleships from Tier VI and higher. Ships with access to catapult-launched aircraft usually must choose between equipping either a Catapult Fighter or a Spotting Aircraft. While its duration is shorter and its cooldown longer, a Spotter does have a larger orbital radius of about 4.25 km. | |
+ | == Land-Based Aircraft == | |||
+ | ||||
+ | Land-based aggressor aircraft appear in several [[Ship:Scenarios|scenarios]], notably Operation Dynamo and Cherry Blossom. With Update 0.8.0, these scenarios have been removed. There is no indication that they will return. | |||
== Air-to-Air Combat == | == Air-to-Air Combat == | |||
? | Air-to-air combat occurs automatically through the usage of the {{CAP Fighter}}, {{Catapult Fighter}} and {{Patrol Fighter}} consumables. When activated, AI-controlled fighters will appear and engage enemy aircraft within their range. The aircraft | + | Air-to-air combat occurs automatically through the usage of the {{CAP Fighter}}, {{Catapult Fighter}} and {{Patrol Fighter}} consumables. When activated, AI-controlled fighters will appear and engage enemy aircraft within their range. The aircraft launched from the Catapult Fighter and CAP Fighter consumables will follow their host ship, while Patrol Fighters will remain where they were activated. All three consumables have limited life spans. | |
== Notes == | == Notes == | |||
? | + | With Update 0.8.0, the various fighters may attack and shoot down enemy bombers, but no longer affect their aiming. https://worldofwarships.com/en/news/development/cv8-how-to-play/#consumables | ||
+ | ||||
+ | '''Adrenalin Rush''' (AR) commander skill increases squadron speed with percent damage taken. Currently this skill is '''not recommended for carriers''' as each plane lost resets the damage percent to zero. [This skill is currently under review.] | |||
+ | ||||
<references /> | <references /> | |||
+ | <br><br> | |||
+ | [https://en.wikipedia.org/wiki/List_of_carrier-based_aircraft List of carrier-based aircraft (Wikipedia)]<br> | |||
+ | ||||
+ | From ''World of Warships'' News: | |||
+ | * [https://worldofwarships.com/en/news/general-news/naval-legends-essex-aircraft/ Naval Legends: Essex Aircraft] Nov. 2015<br /> | |||
+ | * [https://worldofwarships.com/en/news/history/see-planes/ Naval Legends - Aviation: Part 1] Nov. 2017<br /> | |||
+ | * [https://worldofwarships.com/en/news/history/flying-fury/ Naval Legends - Aviation: Part 2] Nov. 2017<br /> | |||
+ | * [https://worldofwarships.com/en/news/history/naval-aviation-1/ USSR Reconnaissance Aircraft] June 2018<br /> | |||
+ | * [https://worldofwarships.com/en/news/history/naval-aviation-2/ Naval Aviation: How to Set a Plane on Floats] (Naval Aviation 2) July 2018<br> | |||
+ | * [https://worldofwarships.com/en/news/history/naval-aviation-3/ Naval Aviation: A Shift from Second to Third-Generation Fighter Aircraft] (Naval Aviation 3) Aug. 2018<br /> | |||
+ | * [https://worldofwarships.com/en/news/history/naval-aviation-4/ Great Britain: The Shift from Second to Third-Generation Fighter Aircraft] (Naval Aviation 4) Sep. 2018<br /> | |||
+ | * [https://worldofwarships.com/en/news/history/naval-aviation-5/ Naval Aviation: From the Second to Third Generation of Fighter Aircraft of the USA] (Naval Aviation 5) Sep. 2018<br /> | |||
+ | * [https://worldofwarships.com/en/news/history/naval-aviation-6/ Naval Aviation: The Shift from Second to Third-Generation Fighter Aircraft in Japan] (Naval Aviation 6) Nov. 2018<br /> | |||
+ | * [https://worldofwarships.com/en/news/general-news/nl-naval-aviation-episode-1/ Naval Legends: US Carrier-Based Aircraft – Part 1] Jan. 2019<br /> | |||
+ | * [https://worldofwarships.com/en/news/general-news/nl-naval-aviation-episode-2/ Naval Legends: US Carrier-Based Aircraft – Part 2] Jan. 2019<br /> | |||
[[de:Ship:Luftkampf]] | [[de:Ship:Luftkampf]] | |||
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[[ru:Ship:Авиагруппы]] | [[ru:Ship:Авиагруппы]] | |||
? | + | <noinclude>[[Category:World of Warships]] | ||
? | [[Category:World of Warships]] | + | [[Category:Rules pages]]</noinclude> | |
? | [[Category:Rules pages]] | + |
Revision as of 20:35, 11 May 2020
Contents
Types of Aircraft
There are five types of aircraft that can become involved in battles in World of Warships:[1]
- Attack aircraft utilize a large number of small-caliber rockets to light fires and strike fast, maneuverable vessels that are lightly armored.
- Torpedo bombers carry air-dropped torpedoes that can cause floods, and are best suited against slower, less maneuverable targets.
- Dive bombers carry either high explosive or armor-piercing bombs that are released directly above an enemy vessel, and can be used effectively against most targets.
- Fighters are air-to-air specialists that can be used against enemy aircraft, or for spotting.
- Spotting aircraft, launched from a ship's catapult, can be used to increase a ship's firing range and provide players a different camera angle from which to aim their shots.
Icons
Plane Type | Minimap and HUD Icon | Ship UI Icon |
---|---|---|
Attack Aircraft | ||
Torpedo Bombers | ||
High Explosive Dive Bombers | ||
Armor-Piercing Dive Bombers | ||
Fighter | ||
Spotting Aircraft |
Carrier-Launched Aircraft
Aircraft carriers have access to three of the aircraft types noted above with which they can attack enemy surface ships: attack aircraft, torpedo bombers, and dive bombers. (While some Fighters are also launched from a carrier, they are not player controlled.)
Each of these aircraft types can attack surface ships only and their payload is single-use, meaning that once their rockets or bombs or torpedoes are expended, they must return to their carrier in order to re-arm and launch again. Bombers are almost universally slower than fighters while carrying their ordnance to a target.
Attack Aircraft
Attack aircraft carry rockets with high explosive (HE) warheads. The rockets have relatively low penetration values, so their damage output against heavily armored ships is negligible. Rather, primary use is to start fires on enemy vessels, and to harass lightly armored destroyers. Arguably, rockets are the easiest of the three weapon types to aim as they have the fastest sight stabilization and a fairly small strike dispersion. They have no arming distance and have an easy to use aiming reticle.
Attack planes of the United States Navy have access to two types of rocket: the smaller, "traditional" rocket, and the much larger "Tiny Tim" rocket that features higher damage, penetration and fire chance over their counterparts, at the cost of the number of rockets carried per plane.
Aerial Rocket Data
Torpedo Bombers
Torpedo bombers are the preferred strike weapons of aircraft carriers, as they provide consistent damage against almost any enemy ship in a given match. Aerial torpedoes have universally lower damage and flood chance when compared to their ship-launched counterparts, but otherwise behave similarly.
When performing an attack run with torpedo bombers, captains will notice a yellow are in the attack cone; this is the distance in which the torpedoes must travel before they arm. If a torpedo strikes before arming, it will not do damage. The torpedo attack cone also closes quite slowly, so captains should take the time to plan out their attack runs before beginning them.
Aerial Torpedo Data
Dive Bombers
Dive bombers are the third and final type of aircraft carried by an aircraft carrier. They come in three forms; HE bombs used by the United States Navy carriers and Kaga, AP bombs carried on Imperial Japanese Navy carriers, Graf Zeppelin and Enterprise, and a high-altitude HE "carpet bomb" found on Royal Navy carriers.
The traditional dive bombers found on all but the Royal Navy carriers are probably the most difficult weapon type to use, as their aiming reticle is fairly hard to understand, and properly "leading" a target before entering the attack run takes quite a bit of practice to get right. The payoff is extremely high fire chance and good damage.
The Royal Navy bombers have an aiming system similar to that of Attack Aircraft rockets, and are thus far easier to use.
Types of Bombs
Aerial Bomb Data
Controls
Individual squadrons are controlled using the WASD keys and the mouse. Aircraft will automatically retain a set forward throttle, regardless of player input. Squadrons are steered using a combination of the mouse and the "A" and "D" keys. The "W" and "S" keys are used to apply a limited time boost and air braking, respectively. The amount of remaining boost is indicated by the curved bar on the left side of the HUD when controlling a squadron. Boost will automatically regenerate when not being used, but captains can also use the Engine Cooling squadron consumable to immediately replenish the boost bar.
Left-clicking will begin an attack run. While in the attack mode, squadron control remains the same.
Pressing "F" when controlling a squadron will relinquish control of the squadron, returning both the captain and their aircraft to the carrier. Surviving aircraft from an attack run will automatically return to their carrier.
Automated Aircraft
Two of the aircraft types in World of Warships are not controlled by the player.
Fighters
Fighter squadrons can be deployed in three different ways. Once deployed, all three act much the same -- patrolling until they are able to attack enemy aircraft, or expire. A ship consumable launches a small squadron of fighters from the ship's catapult (Catapult Fighter); an aircraft squadron consumable summons fighters from the home carrier (Patrol Fighter), or a carrier may launch its Combat Air Patrol (CAP Fighter) to defend itself.
- For surface combatants, the Catapult Fighter consumables consist of a squadron of two to four[2] aircraft that orbit their home ship at a radius of about 3.25 kilometers for 60 seconds.
- Aircraft carrier-based attack squadrons have access to the Patrol Fighter consumable. Similar to the Fighter consumable, when activated a squadron of three to seven[2] fighters is called to the location at which it was activated. The fighters will attempt to engage enemy aircraft within their range of 2.5 to 3.5 km.[3] Patrol fighters last for 60 seconds, allowing them to be used as a passive scouting tool.
- For aircraft carrier captains, a CAP Fighter is automatically activated when the carrier is spotted by enemy aircraft. Each consumable consists of a squadron of four[2] fighters that orbit the vessel at a distance of 3.0 kilometers. They will attempt to engage enemy aircraft within their range.
Spotting Aircraft
Similar to the Catapult Fighter, the Spotting Aircraft consumable launches a plane from the ship's catapult. However, instead of attacking enemy aircraft, the unarmed Spotting Aircraft increases the ship's main battery range by 20% and gives an "aerial" perspective when scoping. It is available on all Tier IX and X cruisers, Russian cruisers from Tier VI and higher, British cruisers from Tiers V - VIII, as well as all Japanese battleships from Tier IV and higher and American battleships from Tier VI and higher. Ships with access to catapult-launched aircraft usually must choose between equipping either a Catapult Fighter or a Spotting Aircraft. While its duration is shorter and its cooldown longer, a Spotter does have a larger orbital radius of about 4.25 km.Land-Based Aircraft
Land-based aggressor aircraft appear in several scenarios, notably Operation Dynamo and Cherry Blossom. With Update 0.8.0, these scenarios have been removed. There is no indication that they will return.
Air-to-Air Combat
Air-to-air combat occurs automatically through the usage of the CAP Fighter , Catapult Fighter and Patrol Fighter consumables. When activated, AI-controlled fighters will appear and engage enemy aircraft within their range. The aircraft launched from the Catapult Fighter and CAP Fighter consumables will follow their host ship, while Patrol Fighters will remain where they were activated. All three consumables have limited life spans.
Notes
With Update 0.8.0, the various fighters may attack and shoot down enemy bombers, but no longer affect their aiming. https://worldofwarships.com/en/news/development/cv8-how-to-play/#consumables
Adrenalin Rush (AR) commander skill increases squadron speed with percent damage taken. Currently this skill is not recommended for carriers as each plane lost resets the damage percent to zero. [This skill is currently under review.]
- ↑ Other aircraft and dirigibles can be seen in the skies above some Maps. These are decorative and do not become involved in battle.
- ↑ 2.0 2.1 2.2 This squadron size is increased by one by the Direction Center for Fighters skill.
- ↑ See Update_0.8.0.3.
List of carrier-based aircraft (Wikipedia)
From World of Warships News:
- Naval Legends: Essex Aircraft Nov. 2015
- Naval Legends - Aviation: Part 1 Nov. 2017
- Naval Legends - Aviation: Part 2 Nov. 2017
- USSR Reconnaissance Aircraft June 2018
- Naval Aviation: How to Set a Plane on Floats (Naval Aviation 2) July 2018
- Naval Aviation: A Shift from Second to Third-Generation Fighter Aircraft (Naval Aviation 3) Aug. 2018
- Great Britain: The Shift from Second to Third-Generation Fighter Aircraft (Naval Aviation 4) Sep. 2018
- Naval Aviation: From the Second to Third Generation of Fighter Aircraft of the USA (Naval Aviation 5) Sep. 2018
- Naval Aviation: The Shift from Second to Third-Generation Fighter Aircraft in Japan (Naval Aviation 6) Nov. 2018
- Naval Legends: US Carrier-Based Aircraft – Part 1 Jan. 2019
- Naval Legends: US Carrier-Based Aircraft – Part 2 Jan. 2019