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User:iDuckman:na/sandbox/C.skills

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With Update 0.8.0, a number of skills, even those that do not currently pertain to aircraft carriers and AA, will change.
From Jan.30 to Feb.8.2019 any commander may redistribute his skill points at no cost.
See this WG News article: https://worldofwarships.com/en/news/development/cv8-how-to-tune/#customization

List of Endurance Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_PriorityTarget_dark.png

Priority Target

1 The detection indicator will show the number of opponents currently aiming at your ship with their main battery guns.

For an aircraft carrier's squadrons, the detection indicator will show the number of ships whose AA defenses are currently firing at your planes.

Situational Awareness indicator will show the number of opponents currently aiming at you with main battery guns. This skill will not work during retraining.
icon_PreventativeMaintenance_dark.png

Preventive Maintenance

1 Reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. -30% to the risk of incapacitation of modules.
icon_HighAlert_dark.png

High Alert

2 Reduces reload time of Damage Control Party. -10% to reload time of the Damage Control Party consumable.
icon_JackofAllTrades_dark.png

Jack of All Trades

2 Reduces the reload time of all consumables for the ship and squadrons. -5% to reload time of all consumables. Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot (-5% reload time on all consumables.) signal. During retraining, a 50% penalty is applied to the effect of this skill.
icon_SurvivabilityExpert_dark.png

Survivability Expert

3 Increases HP of the ship and aircraft, including fighters. +350 HP for each ship tier. Example: a Tier V ship would gain 1,750 additional hit points. Does not depend on the ship class, therefore the bonus for smaller ships is higher in relative value.
icon_BasicsofSurvivability_dark.png

Basics of Survivability

3 Accelerates repairs to modules, firefighting, and recovery from flooding. -15% to time of repair, firefighting, and recovery from flooding. Reduction applies only to passive repairs, firefighting, and flood control.
icon_ManualFireforSecondaries_dark.png

Manual Fire Control for Secondary Armament

4 Secondary guns only fire at targets designated by the player.

The firing efficiency is significantly increased.

-15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships.

-60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships.
This doesn't mean manual aim. It improves the accuracy of the secondary battery by decreasing their dispersion, but requires the player to manually select a target by holding down CTRL and left-clicking on it. With this skill, the secondaries will not fire at all without manual target selection.
icon_FirePrevention_dark.png

Fire Prevention

4 Reduces the risk of fire.

The maximum number of fires on a ship is reduced to three.

-10% to the risk of fire.

Ship can have a maximum of 3 fires burning at once.
For battleships and cruisers, this skill also caps the number of fires in the superstructure of a ship at one (whereas there are ordinarily two fire zones there). For more information on how fire chance is calculated, visit the Fire page.

List of Attack Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_ExpertLoader_dark.png

Expert Loader

1 Accelerates shell type switching if all main battery guns are loaded. -50% to reload time when the shell type is switched. All guns must be fully loaded for this to take effect.
icon_AircraftServicingExpert_dark.png

Aircraft Servicing Expert

1 Increases servicing speed and HP for carrier-based aircraft. +5% to HP of carrier-based aircraft.

-10% to servicing time of carrier-based aircraft.
icon_ExpertMarksman_dark.png

Expert Marksman

2 Increases traverse speed of the guns. +2.5 deg/s to the traverse speed of guns with a caliber of up to 139 mm.

+0.7 deg/s to the traverse speed of guns with a caliber above 139 mm.
icon_TorpedoAcceleration_dark.png

Torpedo Acceleration

2 Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range. +5 knots to torpedo speed.

-20% to torpedo range.
Applies to all types of torpedoes (i.e. both ship-launched and air-dropped).
icon_TorpedoArmamentExpertise_dark.png

Torpedo Armament Expertise

3 Reduces reload time of torpedo tubes and servicing time of torpedo bombers. -10% to reloading time of torpedo tubes.

-20% to servicing time of torpedo bombers.
Stacks with other torpedo and aircraft servicing reducers, such as Torpedo Tubes Modification 3, Flight Control Modification 1, or Aircraft Servicing Expert.
icon_EmergencyTakeoff_dark.png

Emergency Takeoff

3 Makes it possible to launch and recover aircraft while on fire. +100% to aircraft servicing time while aircraft carrier is on fire. This skill will not work during retraining.
icon_InertiaFuseforHEShells_dark.png

Inertia Fuse for HE Shells

4 Increases the armor penetration of HE shells fired from both main and secondary battery guns, at the expense of decreasing the chance of setting the enemy ship on fire. +30% to the armor penetration capacity of all HE shells.

-1% to chance of fire on target caused by HE shells with a caliber up to and including 139mm.

-3% to chance of fire on target caused by HE shells with a caliber above 139mm.
The mechanics for HE penetration can be found in the Gunnery & Armor Penetration article. Also see Armor thresholds for more specific analysis.

This skill is frequently paired with Demolition Expert.
icon_AirSupremacy_dark.png

Air Supremacy

4 Changes number of aircraft in squadrons. +1 fighter per squadron.

+1 dive bomber per squadron.
Increases the number of aircraft in each fighter and dive bomber squadron by 1. Does not affect torpedo bomber squadrons or the number of reserve aircraft. As of Update 0.6.4, this skill no longer affects catapult aircraft launched from cruisers or battleships.

This skill will not work during retraining.

List of Support Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_DirectionCenterforCatapultAircraft_dark.png

Direction Center for Catapult Aircraft

1 When the Catapult Fighter or Spotting Aircraft consumable is activated, an additional aircraft is launched. However, the airspeed of catapult aircraft is decreased. +1 catapult aircraft.

-20% to the speed of catapult aircraft.
This skill will not work during retraining.
icon_DogfightingExpert_dark.png

Dogfighting Expert

1 Increases the attack power of fighters while in combat against higher-tier aircraft. The greater the difference between tiers, the greater the increase. Does not work for Catapult aircraft. 10% to combat performance of fighters for each tier of difference between them.

+10% to fighters ammunition.
The skill calculates improvement based on aircraft tier, which may not correspondent to ship tier. Skill provides no benefit if enemy fighters are equal or lower tier. Does not affect Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.).
icon_SmokeScreenExpert_dark.png

Smoke Screen Expert

2 Expands the smoke screen area. +20% to the radius of smoke screens. This skill will not work during retraining.
icon_ExpertRearGunner_dark.png

Expert Rear Gunner

2 Increases efficiency of self-defense armament for aircraft with rear gunners. +10% to average damage per second of self-defense armament for aircraft with rear gunners. Applicable to dive bombers and torpedo bombers only.
icon_BasicFiringTraining_dark.png

Basic Firing Training

3 Improves performance of main guns with a caliber up to and including 139mm and secondary guns. -10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns.

+20% to average damage per second of AA defense.
icon_Superintendent_dark.png

Superintendent

3 Increases capacity of consumables. +1 additional charge to all consumables mounted on a ship. This skill will not work during retraining.
icon_AdvancedFiringTraining_dark.png

Advanced Firing Training

4 Extends firing range of main guns with a caliber up to and including 139mm and all secondary battery guns. Also increases range of all AA guns. +20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns.

+20% to AA defense firing range.
icon_ManualFireforAA_dark.png

Manual Fire Control for AA Armament

4 Significantly improves the efficiency of large-caliber AA guns firing at priority targets designated by the player. +100% to average damage per second of AA guns with a caliber exceeding 85mm against a designated target. This doesn't mean manual aim. It requires the player to manually select a target by holding down CTRL and left-clicking on it, in order for this skill to double the long-range AA DPS.

List of Versatility Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_IncomingFireAlert_dark.png

Incoming Fire Alert

1 A warning about the risk of exposure to long-range artillery fire is displayed (when shells are fired at you with a flight time longer than 6 seconds). Indicator of long-range artillery fire. Think of this as a "turn now!" warning. This skill will not work during retraining.
icon_EvasiveManeuvers_dark.png

Evasive Maneuver

1 Decreases the airspeed of strike aircraft, but also reduces their detectability and increases their HP when returning to the carrier. -20% to detectability of strike aircraft when returning to the carrier.

+75% to HP of strike aircraft when returning to the carrier.

-30% to airspeed of strike aircraft when returning to the carrier.
You must use the designated key-bind (F) to activate this ability. Using the waypoints will not give the bombers this bonus.
icon_AdrenalineRush_dark.png

Adrenaline Rush

2 Increases reload speed of all armament as the ship's health decreases. -0.2% to reload times of all types of armament for each 1% of total health lost. This skill affects main battery guns, secondary battery guns, and torpedoes; it has no effect on anti-aircraft armament. This skill will not work during retraining.
icon_LastStand_dark.png

Last Stand

2 When the engine or steering gears are incapacitated, they continue to operate (but with a penalty). The ship remains able to move and maneuver, albeit while the engine or steering gears are incapacitated. This skill will not work during retraining.
icon_DemolitionExpert_dark.png

Demolition Expert

3 Increases the chance of setting an enemy ship on fire. +2% to chance of fire on a target caused by a main caliber shell, secondary shell, or bomb. For more information on how fire chance is calculated, visit the Fire page.
icon_Vigilance_dark.png

Vigilance

3 Extends ship's torpedo acquisition range. +25% to the detection range of enemy torpedoes. Provides additional time to react to incoming torpedoes. Stacks with both Target Acquisition System Modification 1 (OBSOLETE Replaced by Torpedo Lookout System) and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.).
icon_RadioPositionFinding_dark.png

Radio Location

4 Shows the direction to the nearest enemy ship. The enemy player is alerted that a bearing has been taken on their ship. This skill will not work when playing as an aircraft carrier. This skill will not work during retraining.
icon_ConcealmentExpert_dark.png

Concealment Expert

4 Reduces ship detectability range. -10% to the detection radius of destroyers.

-12% to the detection radius of cruisers.

-14% to the detection radius of battleships.

-16% to the detection radius of aircraft carriers.
Stacks with other detection range reduction bonuses such as Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.) or camouflage.
Commander Skill Retraining
Skill Points XP Required to Retrain
0 0
1 1,000
2 1,500
3 2,000
4 3,500
5 5,000
6 7,500
7 10,000
8 15,000
9 20,000
10 25,000
11 30,000
12 40,000
13 50,000
14 75,000
15 100,000
16 125,000
17 150,000
18 175,000
19 250,000