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T37

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T37

Icon
USA | Light Tank | Tier VI
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
910,000  Credits Cost
650544 HP Hit Points
21.9/2210.93/0 t Weight Limit
Crew
  1. 전차장 (무전수)
  2. 포수
  3. 조종수
  4. 장전수
Mobility
470470 hp Engine Power
65/22 km/h Speed Limit
4444 deg/s Traverse
21.46표현 오류: 예상치 못한 < 연산자입니다. hp/t Power/Wt Ratio
YesYes Pivot
Armor
25.4/25.4/19.1 mm Hull Armor
31.8/25.4/25.4// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



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Shells
115/115/185115/115/185 HP Damage
120/160/38120/160/38 mm Penetration



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13.64 r/m 

Standard Gun

Reload Times
Nominal: 4.4 s
50% Crew: 5.45 s
75% Crew: 4.76 s
100% Crew: 4.22 s
Rammer: 3.8 s
Vents: 4.13 s
Both: 3.71 s
Both and BiA: 3.63 s
Both and Max Crew %: 3.48 s

See Crew, Consumables, or Equipment for more information.



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13.64 r/m 

Standard Gun

Reload Times
Nominal: 4.4 s
50% Crew: 5.45 s
75% Crew: 4.76 s
100% Crew: 4.22 s
Rammer: 3.8 s
Vents: 4.13 s
Both: 3.71 s
Both and BiA: 3.63 s
Both and Max Crew %: 3.48 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1568.6

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1568.6
50% Crew: 1266.15
75% Crew: 1450.15
100% Crew: 1636.45
100% Crew
Vents: 1673.25
Rammer: 1818.15
Both: 1859.55
Both and BiA: 1900.95
Both and Max Crew %: 1982.6

Advantageous Damage Per Minute
First-shot DPM: 1683.6
50% Crew: 1381.15
75% Crew: 1565.15
100% Crew: 1751.45
100% Crew
Rammer: 1933.15
Vents: 1788.25
Both: 1974.55
Both and BiA: 2015.95
Both and Max Crew %: 2097.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1568.6
50% Crew: 1266.15
75% Crew: 1450.15
100% Crew: 1636.45
100% Crew
Vents: 1673.25
Rammer: 1818.15
Both: 1859.55
Both and BiA: 1900.95
Both and Max Crew %: 1982.6

Advantageous Damage Per Minute
First-shot DPM: 1683.6
50% Crew: 1381.15
75% Crew: 1565.15
100% Crew: 1751.45
100% Crew
Rammer: 1933.15
Vents: 1788.25
Both: 1974.55
Both and BiA: 2015.95
Both and Max Crew %: 2097.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (185 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2523.4
50% Crew: 2036.85
75% Crew: 2332.85
100% Crew: 2632.55
100% Crew
Vents: 2691.75
Rammer: 2924.85
Both: 2991.45
Both and BiA: 3058.05
Both and Max Crew %: 3189.4

Advantageous Damage Per Minute
First-shot DPM: 2708.4
50% Crew: 2221.85
75% Crew: 2517.85
100% Crew: 2817.55
100% Crew
Rammer: 3109.85
Vents: 2876.75
Both: 3176.45
Both and BiA: 3243.05
Both and Max Crew %: 3374.4

See here, here, or here for more information.






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1568.6

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1568.6
50% Crew: 1266.15
75% Crew: 1450.15
100% Crew: 1636.45
100% Crew
Vents: 1673.25
Rammer: 1818.15
Both: 1859.55
Both and BiA: 1900.95
Both and Max Crew %: 1982.6

Advantageous Damage Per Minute
First-shot DPM: 1683.6
50% Crew: 1381.15
75% Crew: 1565.15
100% Crew: 1751.45
100% Crew
Rammer: 1933.15
Vents: 1788.25
Both: 1974.55
Both and BiA: 2015.95
Both and Max Crew %: 2097.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1568.6
50% Crew: 1266.15
75% Crew: 1450.15
100% Crew: 1636.45
100% Crew
Vents: 1673.25
Rammer: 1818.15
Both: 1859.55
Both and BiA: 1900.95
Both and Max Crew %: 1982.6

Advantageous Damage Per Minute
First-shot DPM: 1683.6
50% Crew: 1381.15
75% Crew: 1565.15
100% Crew: 1751.45
100% Crew
Rammer: 1933.15
Vents: 1788.25
Both: 1974.55
Both and BiA: 2015.95
Both and Max Crew %: 2097.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (185 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2523.4
50% Crew: 2036.85
75% Crew: 2332.85
100% Crew: 2632.55
100% Crew
Vents: 2691.75
Rammer: 2924.85
Both: 2991.45
Both and BiA: 3058.05
Both and Max Crew %: 3189.4

Advantageous Damage Per Minute
First-shot DPM: 2708.4
50% Crew: 2221.85
75% Crew: 2517.85
100% Crew: 2817.55
100% Crew
Rammer: 3109.85
Vents: 2876.75
Both: 3176.45
Both and BiA: 3243.05
Both and Max Crew %: 3374.4

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-9°/+20°-9°/+20° Elevation Arc
6060 rounds Ammo Capacity
General
표현 오류: 예상치 못한 * 연산자입니다.표현 오류: 예상치 못한 * 연산자입니다. % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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410 m 

With 50% Crew: 331 m
With 75% Crew: 379 m
With 100% Crew: 427.6 m
With 100% Signal Boost: 492 m
When affected by 100% Relaying: 451 m
Maximum possible: 615.5 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

annoT37.png

910000

The T37 is an American tier 6 light tank.

T37 경전차는 1940년대 후반 М24 Chaffee를 대체하고자 디트로이트 아스날에서 개발하였으며 시제 전차 3대를 주문하였다. 이후 일부 기술이 T41과 M41 전차 개발에 적용되었다.

The T37 leads to the T71 CMCD.

Player Opinion

Pros and Cons

Pros:


  • Guns are fairly accurate and are, except for the stock gun, superior to the M1A1 and M1A2 guns.
  • High penetration (With the 76mm Gun T91) allows you to go through the front of most Tier 7 tanks and hit weak spots in the front on higher tanks
  • High hp for a tier 6 light
  • XP costs for modules is relatively cheap


Cons:


  • Slightly sluggish with below average power-to-weight ratio, second turret makes mobility worse with the increased weight
  • Second turret is required for top gun, slowing the tank down if you want to use that gun
  • Ammo rack is directly behind weak frontal armor
  • Somewhat large hull for a light tank
  • Tracks take very long to repair



Performance

This tank can be played in two ways. The first is that of a traditional light tank, with a fully upgraded engine and the first turret performance is acceptable, use your speed to flank and destroy tanks, and kill other lights. The other way to play this tank is using its upgraded gun to be a mobile sniper, hitting the enemy from afar and using your camo & decent view range to hit them and scout before they hit you. The camouflage net works well when the tank is used as a sniper, just let it activate before shooting. With its excellent view range, you can move into position and monitor vast swathes of the battlefield, spotting would-be surprise attacks. However, it can also use this in conjunction with its excellent cannon to snipe. Care must be taken, for there will be many opponents more than willing to shoot at your thin, large profile. Close up, the T37 can troll big, dumb, heavy tanks by circling them, however you may not have the penetration to go through the front without mountains of silver or gold, but standard rounds are more than capable of punching holes in side and rear armor for all but the heaviest tanks. However it is important to note that if the second turret is mounted the tank does not have a maneuverability to do this with many heavies as they will out turn the tank with their hulls/turrets and make easy work of your tank.

Autoloaded gun has lower penetration than 76mm T91, but faster burst damage. Use it to peek out and shoot few shots before taking cover.


Early Research

Tracks, 2nd Turret, 2nd Gun, Engine, Go from there


Suggested Equipment


Vertical Stabilizer Coated Optics Camouflage Net Binocular Telescope Improved Ventilation


Gallery

History for this tank not found


USA
Light Tanks


T1 Cunningham • M2 Light Tank • T1E6 • T2 Light Tank • T7 Combat Car • M22 Locust • M3 Stuart • MTLS-1G14 • M5 Stuart • M24 Chaffee • M7 • M24E2 Super Chaffee • T21 • T37 • T71 CMCD • T71 DA • T92 • M41 Walker Bulldog • T49 • XM551 Sheridan

Medium Tanks


T2 Medium Tank • M2 Medium Tank • T6 Medium • M3 Lee • M4 Improved • M4A2E4 Sherman • M4A1 Sherman • Ram II • M4A3E8 Fury • M4A3E8 Thunderbolt VII • M4A3E8 Sherman • M4A3E2 Sherman Jumbo • T26E3 Eagle 7 • T20 • T23E3 • T25 Pilot Number 1 • TL-1 LPC • T42 • M46 Patton KR • M26 Pershing • T26E4 SuperPershing • T69 • T95E2 • M46 Patton • M48A5 Patton • M60 • T95E6

Heavy Tanks


T14 • T1 Heavy Tank • M6 • King Tiger (Captured) • T29 • Chrysler K • Chrysler K GF • T26E5 • T26E5 Patriot • M54 Renegade • T77 • M6A2E1 • T32 • T34 • T34 B • AE Phase I • Concept 1B • M103 • T54E1 • T110E5 • T57 Heavy Tank

Tank Destroyers


T3 HMC • T56 GMC • M8A1 • T40 • M10 Wolverine • T67 • T78 • M18 Hellcat • M36 Jackson • M56 Scorpion • T28 Concept • Super Hellcat • T25/2 • T25 AT • TS-5 • T28 • T28 Prototype • T30 • T95 • T110E3 • T110E4

Self-Propelled Guns


T1 HMC • T18 HMC • M7 Priest • T82 HMC • M37 • M41 HMC • M44 • M12 • M40/M43 • M53/M55 • T92 HMC

Light Tanks
USA


T1 Cunningham • M2 Light Tank • T1E6 • T2 Light Tank • T7 Combat Car • M22 Locust • M3 Stuart • MTLS-1G14 • M5 Stuart • M24 Chaffee • M7 • M24E2 Super Chaffee • T21 • T37 • T71 CMCD • T71 DA • T92 • M41 Walker Bulldog • T49 • XM551 Sheridan

UK


Cruiser Mk. I • M2 • Cruiser Mk. II • Light Mk. VIC • Valentine • Stuart I-IV • Cruiser Mk. III • Cruiser Mk. IV • Covenanter • A46 • Crusader • GSR 3301 Setter • FV1066 Senlac • LHMTV • GSOR3301 AVR FS • Manticore

Germany


Leichttraktor • Pz.Kpfw. II Ausf. D • MKA • Pz.Kpfw. 38H 735 (f) • Pz.Kpfw. 35 (t) • Pz.Kpfw. I • Pz.Kpfw. II • 43 M. Toldi III • Pz.Kpfw. 38 (t) • Pz.Kpfw. III Ausf. E • Pz.Kpfw. II Ausf. J • Pz.Kpfw. I Ausf. C • Pz.Kpfw. II Ausf. G • Pz.Kpfw. T 15 • Pz.Kpfw. 38 (t) n.A. • Pz.Kpfw. II Luchs • VK 16.02 Leopard • VK 28.01 • Aufklärungspanzer Panther • Spähpanzer SP I C • leKpz M 41 90 mm • leKpz M 41 90 mm GF • HWK 12 • HWK 30 • Spähpanzer Ru 251 • Rheinmetall Panzerwagen

France


Renault FT • D1 • AM 39 Gendron-Somua • AMR 35 • FCM 36 • Renault R35 • Hotchkiss H35 • AMX 38 • AMX 40 • AMX ELC bis • AMX 12 t • Panhard AMD 178B • AMX 13 75 • Hotchkiss EBR • AMX 13 57 • AMX 13 57 GF • Panhard EBR 75 (FL 10) • Panhard AML Lynx 6x6 • Bat.-Châtillon 12 t • ELC EVEN 90 • AMX 13 90 • Panhard EBR 90 • Panhard EBR 105 • AMX 13 105

USSR


MS-1 • BT-2 • T-45 • T-26 • T-60 • Tetrarch • BT-SV • LTP • M3 Light • BT-7 artillery • T-116 • BT-5 • T-127 • T-46 • T-70 • BT-7 • T-80 • Valentine II • A-20 • T-50 • MT-25 • T-50-2 • LTG • LTTB • LT-432 • T-54 ltwt. • T-100 LT

China


Renault NC-31 • Vickers Mk. E Type B • Type 2597 Chi-Ha • M5A1 Stuart • 59-16 • Type 64 • Type 62 • WZ-131 • WZ-132 • M41D • WZ-132A • WZ-132-1

Japan


Renault Otsu • Type 95 Ha-Go • Type 97 Te-Ke • Type 97 Chi-Ha • Type 98 Ke-Ni • Type 5 Ke-Ho