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LTTB

NoRender3000.png
USSR | Light Tank | Tier VIII
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
2,410,000  Credits Cost
1050210 HP Hit Points
22.3/22.514.16/24 t Weight Limit
Crew
  1. 전차장
  2. 포수
  3. 조종수
  4. 장전수 (무전수)
Mobility
600770 hp Engine Power
68/20 km/h Speed Limit
4648 deg/s Traverse
26.9154.38 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
90/75/5290/75/52 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells
180/180/300180/180/300 HP Damage
144/194/44170/216/44 mm Penetration



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10.91 r/m 

Standard Gun

Reload Times
Nominal: 5.5 s
50% Crew: 6.81 s
75% Crew: 5.95 s
100% Crew: 5.27 s
Rammer: 4.74 s
Vents: 5.15 s
Both: 4.64 s
Both and BiA: 4.54 s
Both and Max Crew %: 4.35 s

See Crew, Consumables, or Equipment for more information.



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11.11 r/m 

Standard Gun

Reload Times
Nominal: 5.4 s
50% Crew: 6.69 s
75% Crew: 5.84 s
100% Crew: 5.18 s
Rammer: 4.66 s
Vents: 5.07 s
Both: 4.56 s
Both and BiA: 4.46 s
Both and Max Crew %: 4.28 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1963.8

Standard Gun

Using Shell Type 1 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1963.8
50% Crew: 1585.8
75% Crew: 1816.2
100% Crew: 2048.4
100% Crew
Vents: 2095.2
Rammer: 2275.2
Both: 2327.4
Both and BiA: 2379.6
Both and Max Crew %: 2482.2

Advantageous Damage Per Minute
First-shot DPM: 2143.8
50% Crew: 1765.8
75% Crew: 1996.2
100% Crew: 2228.4
100% Crew
Rammer: 2455.2
Vents: 2275.2
Both: 2507.4
Both and BiA: 2559.6
Both and Max Crew %: 2662.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1963.8
50% Crew: 1585.8
75% Crew: 1816.2
100% Crew: 2048.4
100% Crew
Vents: 2095.2
Rammer: 2275.2
Both: 2327.4
Both and BiA: 2379.6
Both and Max Crew %: 2482.2

Advantageous Damage Per Minute
First-shot DPM: 2143.8
50% Crew: 1765.8
75% Crew: 1996.2
100% Crew: 2228.4
100% Crew
Rammer: 2455.2
Vents: 2275.2
Both: 2507.4
Both and BiA: 2559.6
Both and Max Crew %: 2662.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3273
50% Crew: 2643
75% Crew: 3027
100% Crew: 3414
100% Crew
Vents: 3492
Rammer: 3792
Both: 3879
Both and BiA: 3966
Both and Max Crew %: 4137

Advantageous Damage Per Minute
First-shot DPM: 3573
50% Crew: 2943
75% Crew: 3327
100% Crew: 3714
100% Crew
Rammer: 4092
Vents: 3792
Both: 4179
Both and BiA: 4266
Both and Max Crew %: 4437

See here, here, or here for more information.






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1999.8

Standard Gun

Using Shell Type 1 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.8
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.2
100% Crew
Vents: 2133
Rammer: 2318.4
Both: 2370.6
Both and BiA: 2422.8
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2179.8
50% Crew: 1794.6
75% Crew: 2028.6
100% Crew: 2266.2
100% Crew
Rammer: 2498.4
Vents: 2313
Both: 2550.6
Both and BiA: 2602.8
Both and Max Crew %: 2707.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.8
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.2
100% Crew
Vents: 2133
Rammer: 2318.4
Both: 2370.6
Both and BiA: 2422.8
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2179.8
50% Crew: 1794.6
75% Crew: 2028.6
100% Crew: 2266.2
100% Crew
Rammer: 2498.4
Vents: 2313
Both: 2550.6
Both and BiA: 2602.8
Both and Max Crew %: 2707.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3333
50% Crew: 2691
75% Crew: 3081
100% Crew: 3477
100% Crew
Vents: 3555
Rammer: 3864
Both: 3951
Both and BiA: 4038
Both and Max Crew %: 4212

Advantageous Damage Per Minute
First-shot DPM: 3633
50% Crew: 2991
75% Crew: 3381
100% Crew: 3777
100% Crew
Rammer: 4164
Vents: 3855
Both: 4251
Both and BiA: 4338
Both and Max Crew %: 4512

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-5°/+15°-5°/+15° Elevation Arc
4842 rounds Ammo Capacity
General
1212 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 423.8 m
With 75% Crew: 485.4 m
With 100% Crew: 547.5 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 788.1 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 589.3 m
With 75% Crew: 674.9 m
With 100% Crew: 761.3 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1095.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VIII

annoR107_LTB.png

2410000

The LTTB is a Soviet tier 8 light tank.

1944년 초 174호 공장에서 경전차 개발이 시작되었지만, 전략과 기술 요건을 선정하는 설계 단계에서 기획안이 취소되었다.

The LTTB leads to the T-54 ltwt..

Modules / Available Equipment and Consumables

Modules

주포

주포

단계 주포 평균 관통력 (mm) 연사력 100m에서의 분산도 조준 시간 일반 경험치 중량 (톤) 가격,
VII 85 mm D-5T-85BMU 144/194/44 180/180/300 10.91 0.37 2.1 0 1850 72300
VIII 85 mm D-10-85 170/216/44 180/180/300 11.11 0.36 2.1 17200 2100 94400
엔진

엔진

단계 엔진 엔진 출력 (마력) 충돌 시 화재 발생 확률 일반 경험치 중량 (톤) 가격,
VII KZ V8 600 12 0 600 26000
VIII KZ V16 770 12 17300 750 54000
현가장치

현가장치

단계 현가장치 한계 중량 회전 속도 (도/초) 일반 경험치 중량 (톤) 가격,
VII LTTB 22.5 46 0 5500 17600
VIII LTTB enhanced 24 48 14800 5500 30600
무전기

무전기

단계 무전기 통신 범위 (m) 일반 경험치 중량 (톤) 가격,
X R-113 730 8700 80 52200
VIII 9RM 525 0 100 24240

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:


  • Well armored for its tier and class compared to contemporaries, including turret armor
  • Downright amazing power to weight ratio with top engine, accelerates in a snap and can go 30-35 km/h up rather steep hills.
  • Good top speed with top engine (Though with the Hp/T it comes with it is misleading, expect speeds more in the range of 73-75)
  • Turns well at high speeds, turns very quickly at low speeds; stops in a snap
  • Very nice penetration with top gun; can exploit most higher tier tanks weak spots with ease



Cons:


  • Very frustrating gun elevation arc (-3°/+15°) with the top gun.
  • Somewhat long silhouette.
  • Tends to be prone to module damage when fired at.
  • Lacks a separate radio operator.


Performance

In some respects this tank is nearly as odd as the T-28 in terms of its role, except unlike the T-28 it has more going for it. It actually has both good hull armor and turret armor unlike virtually all of the other light tanks in its tier, those who were frustrated by the MT-25's firepower will begin to really like the LTTB's top gun, as it fares unbelievably better against more heavily armored foes. The top gun also has good accuracy and the exact same aim time as the Ru-251.

However the poor elevation and depression angles on the top gun mean that you will very often struggle to hit the enemies in front of you, or miss them because you drive onto a bump at the time you shoot. Try to avoid ridge lines and hilly terrain because you will be completely outplayed there.

The good speed and fantastic horsepower per ton on the top engine make actually harassing a armored opponent all the more tempting, but remember, you still are outmatched in armor even with the LTTBs surprisingly good armor ratings. The armor of the LTTB simply allows you to harass for somewhat longer periods of time (to a point it almost seems like your just directly engaging) before you have to escape with the LTTB's good agility and amazing acceleration.

The top gun though has one massive disadvantage, its very long, comparable to the 8.8cm Kw.K L/100 on the E 50 in scale for the tank. Luckily the LTTB's fast turret traverse allows you to turn the turret so it cannot be seen coming out of a corner before your tank does, you can even stop on a near dime to fool a hostile into firing and missing, though it will take skill.

The good top radio means that this seemingly perfect all-rounder light tank can even scout, and it does have a decent enough size to do so pretty well. However the LTTB appears at first glance to be played more as a precision ambusher, coming out of nowhere to unload multiple shots into a tanks exposed weak spots and then darting away before anyone can react. The LTTB, when looking at it on paper, also appears to be able to hunt down and eliminate other light tanks with relative success.

If you do wish to use this tank in such a role, getting light spall liner can help the LTTB much more easily survive other tanks that try to kill it via ramming. Enhanced suspension will also make getting tracked due to collisions more difficult.


Early Research

Obviously you must get the upgraded suspension in order to fit the top gun, but since the second gun is so much similar, you can grind to the second gun and mount it without having to get the suspension first. Second gun can be unlocked if you played T-35-85 before. The top engine and radio should also be kept in mind as without them the LTTB is not as effective in its seemingly all-purpose role. Both can and should be unlocked already with MT-25. If all those modules are already unlocked, they can be installed immediately, but installing gun rammer or other equipment (anything but coated optics) needs updated suspension. After that, only missing piece to research is top gun, which is unique to this tank.


Suggested Equipment


Coated Optics Tank Gun Rammer Improved VentilationSpall Liner Enhanced Suspension Binocular Telescope Camouflage Net 


Gallery

Historical Info

The LTTB (legkij tank tyazhelnogo bronirovanya – “light tank with heavy armor”) was proposed by the Kirov Leningrad Plant No. 174 as a replacement of the T-80 light tank in February 1944. The tank was proposed to have a hull in a shape that was as armored as the T-44 (90mm frontal armor, 62 degrees), it had a bigger turret ring than the T-34/85 though and its suspension resembled the T-100 heavy tank. It should be armed by an 85mm S-53 gun and powered by a 400hp V8 engine. No prototypes of this tank were built. The only thing that actually existed was a drawing of the hull. The turret was not designed. Wargaming is using a regular T-34/85 turret with slightly enlarged turret ring (1600 to 1660mm) for the LTTB.


Historical Gallery

USSR
Light Tanks


MS-1 • BT-2 • T-45 • T-26 • T-60 • Tetrarch • BT-SV • LTP • M3 Light • BT-7 artillery • T-116 • BT-5 • T-127 • T-46 • T-70 • BT-7 • T-80 • Valentine II • A-20 • T-50 • MT-25 • T-50-2 • LTG • LTTB • LT-432 • T-54 ltwt. • T-100 LT

Medium Tanks


T-29 • A-32 • T-28E with F-30 • T-34 with L-11 • T-28 • Matilda IV • T-34 shielded • M4-85 • T-34 • A-43 • T-34-85M • T-34-85 Rudy • Loza's M4-A2 Sherman • T-34-85 • A-44 • KV-13 • T-43 • T-44-122 • Object 416 • T-54 first prototype • T-44-100 Igrovoy • T-44-100 (R) • STG • STG Guard • Object 274a • T-44 • Object 430 Version II • Object 430 • T-54 • Object 140 • Object 907 • T-22 medium • K-91 • Object 430U • T-62A

Heavy Tanks


Churchill III • KV-220-2 • KV-220-2 Beta Test • KV-1 • KV-1 shielded • KV-1S • KV-2 • KV-2 (R) • KV-85 • Object 244 • T-150 • IS • KV-3 • KV-122 • IS-2M • IS-2 shielded • IS-2 • IS-3 • IS-6 • IS-6 B • KV-5 • KV-4 • IS-5 (Object 730) • IS-3A • IS-3A Peregrine • Kirovets-1 • KV-4 by Kreslavskiy • Object 252U Defender • Object 252U • IS-M • Object 703 Version II • IS-2-II • T-10 • Object 777 Version II • Object 257 • Object 705 • IS-3-II • ST-I • IS-4 • IS-7 • Object 260 • Object 705A • Object 277 • Object 279 early • ST-II • Object 780

Tank Destroyers


AT-1 • SU-76I • SU-85B • SU-76M • SU-85 • SU-85I • SU-100 • SU-100Y • ISU-122S • SU-152 • SU-100M1 • SU-122-44 • ISU-152 • ISU-130 • KV-4 KTTS • T-103 • SU-130PM • ISU-152K • SU-101 • K-91-PT • Object 704 • Object 263 • Object 268 • Object 268 Version V • Object 268 Version 4

Self-Propelled Guns


SU-18 • SU-26 • SU-5 • SU-122A • SU-8 • S-51 • SU-14-1 • SU-14-2 • 212A • Object 261

Light Tanks
USA


T1 Cunningham • M2 Light Tank • T1E6 • T2 Light Tank • T7 Combat Car • M22 Locust • M3 Stuart • MTLS-1G14 • M5 Stuart • M24 Chaffee • M7 • M24E2 Super Chaffee • T21 • T37 • T71 CMCD • T71 DA • T92 • M41 Walker Bulldog • T49 • XM551 Sheridan

UK


Cruiser Mk. I • M2 • Cruiser Mk. II • Light Mk. VIC • Valentine • Stuart I-IV • Cruiser Mk. III • Cruiser Mk. IV • Covenanter • A46 • Crusader • GSR 3301 Setter • FV1066 Senlac • LHMTV • GSOR3301 AVR FS • Manticore

Germany


Leichttraktor • Pz.Kpfw. II Ausf. D • MKA • Pz.Kpfw. 35 R • Pz.Kpfw. 38H 735 (f) • Pz.Kpfw. 35 (t) • Pz.Kpfw. I • Pz.Kpfw. II • 43 M. Toldi III • Pz.Kpfw. M 15 • Pz.Kpfw. 38 (t) • Pz.Kpfw. III Ausf. E • Pz.Kpfw. II Ausf. J • Pz.Kpfw. I Ausf. C • Pz.Kpfw. II Ausf. G • Pz.Kpfw. T 15 • Pz.Kpfw. 38 (t) n.A. • Pz.Kpfw. II Luchs • VK 16.02 Leopard • VK 28.01 mit 10,5 cm L/28 • VK 28.01 • Aufklärungspanzer Panther • Spähpanzer SP I C • leKpz M 41 90 mm • leKpz M 41 90 mm GF • HWK 12 • HWK 30 • Spähpanzer Ru 251 • Rheinmetall Panzerwagen

France


Renault FT • D1 • AM 39 Gendron-Somua • AMR 35 • FCM 36 • Renault R35 • Hotchkiss H35 • AMX 38 • AMX 40 • AMX ELC bis • AMX 12 t • Panhard AMD 178B • AMX 13 75 • Hotchkiss EBR • AMX 13 57 • AMX 13 57 GF • Panhard EBR 75 (FL 10) • Panhard AML Lynx 6x6 • Bat.-Châtillon 12 t • ELC EVEN 90 • AMX 13 90 • Panhard EBR 90 • Panhard EBR 105 • AMX 13 105

USSR


MS-1 • BT-2 • T-45 • T-26 • T-60 • Tetrarch • BT-SV • LTP • M3 Light • BT-7 artillery • T-116 • BT-5 • T-127 • T-46 • T-70 • BT-7 • T-80 • Valentine II • A-20 • T-50 • MT-25 • T-50-2 • LTG • LTTB • LT-432 • T-54 ltwt. • T-100 LT

China


Vickers Mk. E Type B • Type 2597 Chi-Ha • M5A1 Stuart • 59-16 • Type 64 • Type 62 • WZ-131 • WZ-132 • M41D • WZ-132A • WZ-132-1

Japan


Renault Otsu • Type 95 Ha-Go • Type 97 Te-Ke • Type 97 Chi-Ha • Type 98 Ke-Ni • Type 5 Ke-Ho