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WZ-131

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WZ-131

Icon
China | Light Tank | Tier VII
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
1,350,000  Credits Cost
820900 HP Hit Points
20.75/21.521.1/24 t Weight Limit
Crew
  1. 전차장
  2. 포수
  3. 조종수
  4. 장전수 (무전수)
Mobility
450550 hp Engine Power
60/23 km/h Speed Limit
5254 deg/s Traverse
21.6926.07 hp/t Power/Wt Ratio
NoNo Pivot
Armor
35/20/20 mm Hull Armor
45/30/2045/30/20 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells
180/180/300200/200/320 HP Damage
145/220/43159/230/43 mm Penetration



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8.57 r/m 

Standard Gun

Reload Times
Nominal: 7 s
50% Crew: 8.67 s
75% Crew: 7.57 s
100% Crew: 6.71 s
Rammer: 6.04 s
Vents: 6.56 s
Both: 5.91 s
Both and BiA: 5.78 s
Both and Max Crew %: 5.54 s

See Crew, Consumables, or Equipment for more information.



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8 r/m 

Standard Gun

Reload Times
Nominal: 7.5 s
50% Crew: 9.29 s
75% Crew: 8.11 s
100% Crew: 7.19 s
Rammer: 6.47 s
Vents: 7.03 s
Both: 6.33 s
Both and BiA: 6.19 s
Both and Max Crew %: 5.93 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1542.6

Standard Gun

Using Shell Type 1 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1542.6
50% Crew: 1245.6
75% Crew: 1425.6
100% Crew: 1609.2
100% Crew
Vents: 1645.2
Rammer: 1787.4
Both: 1828.8
Both and BiA: 1868.4
Both and Max Crew %: 1949.4

Advantageous Damage Per Minute
First-shot DPM: 1722.6
50% Crew: 1425.6
75% Crew: 1605.6
100% Crew: 1789.2
100% Crew
Rammer: 1967.4
Vents: 1825.2
Both: 2008.8
Both and BiA: 2048.4
Both and Max Crew %: 2129.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1542.6
50% Crew: 1245.6
75% Crew: 1425.6
100% Crew: 1609.2
100% Crew
Vents: 1645.2
Rammer: 1787.4
Both: 1828.8
Both and BiA: 1868.4
Both and Max Crew %: 1949.4

Advantageous Damage Per Minute
First-shot DPM: 1722.6
50% Crew: 1425.6
75% Crew: 1605.6
100% Crew: 1789.2
100% Crew
Rammer: 1967.4
Vents: 1825.2
Both: 2008.8
Both and BiA: 2048.4
Both and Max Crew %: 2129.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2571
50% Crew: 2076
75% Crew: 2376
100% Crew: 2682
100% Crew
Vents: 2742
Rammer: 2979
Both: 3048
Both and BiA: 3114
Both and Max Crew %: 3249

Advantageous Damage Per Minute
First-shot DPM: 2871
50% Crew: 2376
75% Crew: 2676
100% Crew: 2982
100% Crew
Rammer: 3279
Vents: 3042
Both: 3348
Both and BiA: 3414
Both and Max Crew %: 3549

See here, here, or here for more information.






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1600

Standard Gun

Using Shell Type 1 (200 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1600
50% Crew: 1292
75% Crew: 1480
100% Crew: 1668
100% Crew
Vents: 1706
Rammer: 1854
Both: 1896
Both and BiA: 1938
Both and Max Crew %: 2020

Advantageous Damage Per Minute
First-shot DPM: 1800
50% Crew: 1492
75% Crew: 1680
100% Crew: 1868
100% Crew
Rammer: 2054
Vents: 1906
Both: 2096
Both and BiA: 2138
Both and Max Crew %: 2220

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (200 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1600
50% Crew: 1292
75% Crew: 1480
100% Crew: 1668
100% Crew
Vents: 1706
Rammer: 1854
Both: 1896
Both and BiA: 1938
Both and Max Crew %: 2020

Advantageous Damage Per Minute
First-shot DPM: 1800
50% Crew: 1492
75% Crew: 1680
100% Crew: 1868
100% Crew
Rammer: 2054
Vents: 1906
Both: 2096
Both and BiA: 2138
Both and Max Crew %: 2220

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2560
50% Crew: 2067.2
75% Crew: 2368
100% Crew: 2668.8
100% Crew
Vents: 2729.6
Rammer: 2966.4
Both: 3033.6
Both and BiA: 3100.8
Both and Max Crew %: 3232

Advantageous Damage Per Minute
First-shot DPM: 2880
50% Crew: 2387.2
75% Crew: 2688
100% Crew: 2988.8
100% Crew
Rammer: 3286.4
Vents: 3049.6
Both: 3353.6
Both and BiA: 3420.8
Both and Max Crew %: 3552

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-5°/+20°-5°/+20° Elevation Arc
4747 rounds Ammo Capacity
General
1212 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 484.3 m
With 75% Crew: 554.7 m
With 100% Crew: 625.8 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 900.7 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

VII

annoCh16_WZ_131.png

1350000

The WZ-131 is a Chinese tier 7 light tank.

1957년 Type 59의 경량화 모델 개발이 시작되었다. 산지와 늪지가 많은 중국 남부에서 효율적으로 운용할 수 있도록 설계되었다. 첫 시제 전차는 1962년 생산되었으며 이후 여러 단계를 거쳐 현대화 작업이 진행되었다.

The WZ-131 leads to the WZ-132.

Modules / Available Equipment and Consumables

Modules

포탑gun

포탑

단계 포탑 포탑 장갑 (정면/측면/후면, mm) 주포 회전 속도 (도/초) 관측 범위 (m) 일반 경험치 중량 (톤) 가격,
VI 132A 45/30/20 48 360 0 4750 7800
단계 주포 평균 관통력 (mm) 연사력 100m에서의 분산도 조준 시간 일반 경험치 중량 (톤) 가격,
VII 85 mm 62-85T 145/220/43 180/180/300 8.57 0.37 2.5 0 1650 75000
단계 포탑 포탑 장갑 (정면/측면/후면, mm) 주포 회전 속도 (도/초) 관측 범위 (m) 일반 경험치 중량 (톤) 가격,
VII 132B 45/30/20 48 370 8900 5000 23000
단계 주포 평균 관통력 (mm) 연사력 100m에서의 분산도 조준 시간 일반 경험치 중량 (톤) 가격,
VII 85 mm 62-85T 145/220/43 180/180/300 8.96 0.37 2.5 0 1650 75000
VIII 85 mm 64-85T 159/230/43 200/200/320 8 0.36 2.5 16000 1700 89000
엔진

엔진

단계 엔진 엔진 출력 (마력) 피격 시 화재 발생 확률 일반 경험치 중량 (톤) 가격,
VI 12150L3 450 12 0 700 17000
VII 12150L2 550 12 16300 750 49100
현가장치

현가장치

단계 현가장치 한계 중량 회전 속도 (도/초) 일반 경험치 중량 (톤) 가격,
VI WZ-131 21.5 52 0 5500 9500
VII WZ-131 model 2 24 54 8300 5500 18500
무전기

무전기

단계 무전기 통신 범위 (m) 일반 경험치 중량 (톤) 가격,
X A-220A 750 9500 40 54000
IX A-220 600 0 40 38000

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:


  • Painless stock grind if the first 85mm gun and the top engine has been researched from the Type 58 (or if free XP is used)
  • Very fast and nimble; easily maintains at least 45 km/h even when making wide turns
  • Consistent and good gun upgrades, most of which carry on to the WZ-132
  • 100mm top gun is same as on the Type 59
  • Last 85mm gun has over 2100 base DPM with acceptable penetration and good aiming time


Cons:


  • 100mm top gun has below average rate of fire, bad aiming time and accuracy
  • Prone to multiple module and crew damage due to modules being cramped together; ammo rack is weak and explodes easily without Save Stowage
  • Poor gun depression
  • Long grind to unlock all modules


Performance

The stock WZ-131 is played as a scout until you get the guns upgraded and mounted. It is a fast, low profile light tank that has the gun and speed to deal a good sum of damage on the run. Play the tank as a light medium. It is a good passive scout, but that is not recommended on most maps. Because the WZ-131 has speed and maneuvers quite well, it is a good support/flanking tank.

Your speed is your advantage – use it wisely when fighting your opponents – your good maneuverability means that you lose very little speed while turning and you can easily circle lone heavy tanks or tank destroyers with poor turret and/or track traverse.

Keep in mind that the WZ-131 is "not" a scout, but more of a speedy medium with the camouflage bonus of a Light tank. Spotting targets for the team is still just as useful as before, but when you're in the WZ you must never forget that you have a gun with enough penetration to go through the front of all Tier VII Heavy tanks with ease, so don't be afraid to add some firepower of your own to the board when you get the chance. Don't let yourself end up in bad situations however, the powerful gun on this light tank doesn't compensate for the lack of armor. Even though this tank isn't one of the taller vehicles in game, it's profile from the front and sides is quite wide, making it an easy target for the enemy to hit, so it is essential to use nearby cover to your advantage.


Early Research

  • If you've researched the Type 58's top gun and top engine, you can install both of them on the stock WZ-131 without needing any suspension upgrades. The 85mm gun is pretty much a must as the WZ-131 comes stock with the 59-16's top gun which has only 85mm penetration, just short of catastrophic for any Tier VII vehicle that doesn't have the HE punch of an SPG.
  • If you haven't researched the 85mm gun and engine from the Type 58, then welcome to Chinese hell.

The first thing to do is to get the 85mm gun. There are two choices here; either you can go back to the Type 58 and research it from there which is much easier on both your temper and your in-game wallet, or you can try to be a scout until you've gathered enough XP. Once you've got the 85mm gun, you should get the upgraded engine as it is 21% more powerful than the stock engine and will give your mobility and acceleration a decent buff.

  • Once you've got both the top engine and the first 85mm gun, it's a pretty straight shot towards the 100mm gun. If you don't like it, don't mount it, the important thing is that you research it so that you've got it ready when you get the WZ-132. The stock radio is decent enough, but it is recommended to get the next radio, remember, the WZ-131 is a tier 7 scout so it will see tiers 7-10. the radio comes in handy. The stock suspension is enough for most stock equipment and upgraded guns/turret, but it is recommended to get the next suspension .Things to know about the 100mm gun,the 100mm has a slow reload, so it is recommended to equip a Medium-Caliber Tank Gun Rammer.


Suggested Equipment


Coated Optics Binocular Telescope Camouflage Net Improved VentilationMedium-Caliber Tank Gun Rammer 


Gallery

Historical Info

The Chinese long focused on swift maneuverable vehicles. Rather than ploughing all their resources into building heavier and heavier vehicles like the western nations, they instead opted to pack as much punch into light skirmishing vehicles as possible. The Type 59 proved to be a success in this regard, and so the Chinese engineers started to look for ways to evolve the concept even further.

The Type 62 was the next generation of Chinese skirmishing vehicles. Several variants were produced – one of the more successful versions was known as the WZ-131.

The Type 62 was basically a cut down version of the Type 59. It had lighter armour, a smaller size and an 85 mm gun. The aim was for it to be a modern flexible machine capable of taking on infantry and other light vehicles.

Production began in 1958 and continued right up until 1989. Nearly 1,400 vehicles were produced during this time.

The tank first saw combat during the Vietnam War and were widely used by the Vietnam People’s Army. However, problems were encountered – the tank’s thin armour was simply too weak to withstand attacks, particularly by rocket-propelled grenades.

The tank was successfully exported to numerous nations across eastern Asia and Africa. Many Type 62 / WZ-131 tanks are still in service today, although in China, they are currently in the process of being decommissioned.


Historical Gallery


China
Light Tanks


Renault NC-31 • Vickers Mk. E Type B • Type 2597 Chi-Ha • M5A1 Stuart • 59-16 • Type 64 • Type 62 • WZ-131 • WZ-132 • M41D • WZ-132A • WZ-132-1

Medium Tanks


Type T-34 • Type 58 • T-34-1 • Type 59 • T-34-2 • T-34-3 • 59-Patton • Type 59 G • WZ-120 • 121 • 121B

Heavy Tanks


IS-2 • WZ-111 • WZ-111 Alpine Tiger • 110 • 112 • WZ-111 model 1-4 • 113 • WZ-111 model 5A

Tank Destroyers


T-26G FT • M3G FT • SU-76G FT • 60G FT • WZ-131G FT • T-34-2G FT • WZ-111-1G FT • WZ-120-1G FT • WZ-111G FT • WZ-113G FT

Self-Propelled Guns


Light Tanks
USA


T1 Cunningham • M2 Light Tank • T1E6 • T2 Light Tank • T7 Combat Car • M22 Locust • M3 Stuart • MTLS-1G14 • M5 Stuart • M24 Chaffee • M7 • T21 • T37 • T71 CMCD • T71 DA • T92 • M41 Walker Bulldog • T49 • XM551 Sheridan

UK


Cruiser Mk. I • M2 • Cruiser Mk. III • Light Mk. VIC • Stuart I-IV • Cruiser Mk. IV • Cruiser Mk. II • Valentine • Covenanter

Germany


Leichttraktor • Pz.Kpfw. II Ausf. D • MKA • Pz.Kpfw. 38H 735 (f) • Pz.Kpfw. 35 (t) • Pz.Kpfw. I • Pz.Kpfw. II • 43 M. Toldi III • Pz.Kpfw. 38 (t) • Pz.Kpfw. III Ausf. E • Pz.Kpfw. II Ausf. J • Pz.Kpfw. I Ausf. C • Pz.Kpfw. II Ausf. G • Pz.Kpfw. T 15 • Pz.Kpfw. 38 (t) n.A. • Pz.Kpfw. II Luchs • VK 16.02 Leopard • VK 28.01 • Aufklärungspanzer Panther • Spähpanzer SP I C • leKpz M 41 90 mm • leKpz M 41 90 mm GF • HWK 12 • HWK 30 • Spähpanzer Ru 251 • Rheinmetall Panzerwagen

France


Renault FT • D1 • FCM 36 • Renault R35 • Hotchkiss H35 • AMX 38 • AMX 40 • AMX ELC bis • AMX 12 t • Panhard AMD 178B • AMX 13 75 • Hotchkiss EBR • AMX 13 57 • AMX 13 57 GF • Panhard EBR 75 (FL 10) • Panhard AML Lynx 6x6 • Bat.-Châtillon 12 t • ELC EVEN 90 • AMX 13 90 • Panhard EBR 90 • Panhard EBR 105 • AMX 13 105

USSR


MS-1 • BT-2 • T-45 • T-26 • T-60 • Tetrarch • BT-7 • BT-SV • LTP • M3 Light • BT-7 artillery • T-127 • T-46 • T-70 • A-20 • T-80 • Valentine II • T-50 • MT-25 • T-50-2 • LTG • LTTB • LT-432 • T-54 ltwt. • T-100 LT

China


Renault NC-31 • Vickers Mk. E Type B • Type 2597 Chi-Ha • M5A1 Stuart • 59-16 • Type 64 • Type 62 • WZ-131 • WZ-132 • M41D • WZ-132A • WZ-132-1

Japan


Renault Otsu • Type 95 Ha-Go • Type 97 Te-Ke • Type 98 Ke-Ni • Type 5 Ke-Ho