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Cruiser Mk. II

Cruiser Mk. II

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Cruiser Mk. II

Icon
UK | Light Tank | Tier III
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
31,000  Credits Cost
220240 HP Hit Points
14.33/14.514.61/16.7 t Weight Limit
Crew
  1. 車長
  2. 炮手
  3. 駕駛
  4. 通訊員
  5. 裝填手
Mobility
120150 hp Engine Power
40/15 km/h Speed Limit
3234 deg/s Traverse
8.3710.27 hp/t Power/Wt Ratio
NoNo Pivot
Armor
30/22/12 mm Hull Armor
30/26/3030/26/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HEAT
Shells
45/45/60370/280/60 HP Damage
64/121/2347/110/23 mm Penetration



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27.27 r/m 

Standard Gun

Reload Times
Nominal: 2.2 s
50% Crew: 2.73 s
75% Crew: 2.38 s
100% Crew: 2.11 s
Rammer: 1.9 s
Vents: 2.06 s
Both: 1.86 s
Both and BiA: 1.82 s
Both and Max Crew %: 1.74 s

See Crew, Consumables, or Equipment for more information.



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5 r/m 

Standard Gun

Reload Times
Nominal: 12 s
50% Crew: 14.87 s
75% Crew: 12.98 s
100% Crew: 11.51 s
Rammer: 10.36 s
Vents: 11.26 s
Both: 10.13 s
Both and BiA: 9.91 s
Both and Max Crew %: 9.5 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1227.15

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1227.15
50% Crew: 990.45
75% Crew: 1134.45
100% Crew: 1279.8
100% Crew
Vents: 1308.6
Rammer: 1422
Both: 1453.95
Both and BiA: 1486.35
Both and Max Crew %: 1550.7

Advantageous Damage Per Minute
First-shot DPM: 1272.15
50% Crew: 1035.45
75% Crew: 1179.45
100% Crew: 1324.8
100% Crew
Rammer: 1467
Vents: 1353.6
Both: 1498.95
Both and BiA: 1531.35
Both and Max Crew %: 1595.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1227.15
50% Crew: 990.45
75% Crew: 1134.45
100% Crew: 1279.8
100% Crew
Vents: 1308.6
Rammer: 1422
Both: 1453.95
Both and BiA: 1486.35
Both and Max Crew %: 1550.7

Advantageous Damage Per Minute
First-shot DPM: 1272.15
50% Crew: 1035.45
75% Crew: 1179.45
100% Crew: 1324.8
100% Crew
Rammer: 1467
Vents: 1353.6
Both: 1498.95
Both and BiA: 1531.35
Both and Max Crew %: 1595.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1636.2
50% Crew: 1320.6
75% Crew: 1512.6
100% Crew: 1706.4
100% Crew
Vents: 1744.8
Rammer: 1896
Both: 1938.6
Both and BiA: 1981.8
Both and Max Crew %: 2067.6

Advantageous Damage Per Minute
First-shot DPM: 1696.2
50% Crew: 1380.6
75% Crew: 1572.6
100% Crew: 1766.4
100% Crew
Rammer: 1956
Vents: 1804.8
Both: 1998.6
Both and BiA: 2041.8
Both and Max Crew %: 2127.6

See here, here, or here for more information.






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1850

Standard Gun

Using Shell Type 1 (370 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1850
50% Crew: 1494.8
75% Crew: 1709.4
100% Crew: 1927.7
100% Crew
Vents: 1972.1
Rammer: 2142.3
Both: 2190.4
Both and BiA: 2238.5
Both and Max Crew %: 2334.7

Advantageous Damage Per Minute
First-shot DPM: 2220
50% Crew: 1864.8
75% Crew: 2079.4
100% Crew: 2297.7
100% Crew
Rammer: 2512.3
Vents: 2342.1
Both: 2560.4
Both and BiA: 2608.5
Both and Max Crew %: 2704.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1400
50% Crew: 1131.2
75% Crew: 1293.6
100% Crew: 1458.8
100% Crew
Vents: 1492.4
Rammer: 1621.2
Both: 1657.6
Both and BiA: 1694
Both and Max Crew %: 1766.8

Advantageous Damage Per Minute
First-shot DPM: 1680
50% Crew: 1411.2
75% Crew: 1573.6
100% Crew: 1738.8
100% Crew
Rammer: 1901.2
Vents: 1772.4
Both: 1937.6
Both and BiA: 1974
Both and Max Crew %: 2046.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):


Theoretical Damage Per Minute
Nominal DPM: 300
50% Crew: 242.4
75% Crew: 277.2
100% Crew: 312.6
100% Crew
Vents: 319.8
Rammer: 347.4
Both: 355.2
Both and BiA: 363
Both and Max Crew %: 378.6

Advantageous Damage Per Minute
First-shot DPM: 360
50% Crew: 302.4
75% Crew: 337.2
100% Crew: 372.6
100% Crew
Rammer: 407.4
Vents: 379.8
Both: 415.2
Both and BiA: 423
Both and Max Crew %: 438.6

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.58 m 

With 50% Crew: 0.718 m
With 75% Crew: 0.627 m
With 100% Crew: 0.556 m
With BiA: 0.544 m
With BiA and Vents: 0.532 m
Maximum possible: 0.51 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
4646 deg/s Turret Traverse
360° Gun Arc
-15°/+20°-6°/+20° Elevation Arc
10030 rounds Ammo Capacity
General
2020 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment


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450 m 

With 50% Crew: 363.3 m
With 75% Crew: 416 m
With 100% Crew: 469.3 m
With 100% Signal Boost: 540 m
When affected by 100% Relaying: 495 m
Maximum possible: 675.5 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


III

annoGB69_Cruiser_Mk_II.png

31000

The Cruiser Mk. II is a British tier 3 light tank.

A10 Cruiser Mk. II 是進一步研發自由 John Carden 所設計的 A9 修改型。A10 有著加強型的裝甲且無機槍炮塔。原型車於 1937 年七月建造並作為重型巡航戰車而投入服役。在 1938–1939 年間訂購了共 175 輛,這是於 1940 年九月製造的。該車投入了法國 (1940 年)、希臘 (1941 年),以及北非 (1941 年) 的作戰。

At first, the Cruiser Mark II is merely an up-armored version of its predecessor. Because the heavier Mk. II shares the Cruiser Mk. I's engine, it's very slow (nearly as slow as French tanks of its tier). What sets the Mk. II apart from the Mk. I and most other tanks is the available 3.7-inch Howitzer, which can deal enough damage to kill most comparable enemies with one shot.

The Cruiser Mk. II leads to the Valentine.

Modules / Available Equipment and Consumables

Modules

炮塔gun

炮塔

等級 炮塔 炮塔裝甲 (前/側/後,毫米) 炮管迴轉速度 (度/秒) 可視範圍 (公尺) 經驗 重量 (噸) 價格,
II A10E1 30/26/30 46 320 0 2750 730
等級 炮管 平均穿透力 (毫米) 射擊速率 100 公尺處擴散度 瞄準時間 經驗 重量 (噸) 價格,
III QF 2-pdr Mk. IX 64/121/23 45/45/60 27.27 0.36 1.9 0 130 6000
IV 40 mm Pom-Pom 49/71/23 45/45/60 36.92 0.43 1.9 1000 160 20000
等級 炮塔 炮塔裝甲 (前/側/後,毫米) 炮管迴轉速度 (度/秒) 可視範圍 (公尺) 經驗 重量 (噸) 價格,
III Cruiser Mk. II 30/26/30 46 330 350 2750 1700
等級 炮管 平均穿透力 (毫米) 射擊速率 100 公尺處擴散度 瞄準時間 經驗 重量 (噸) 價格,
III QF 2-pdr Mk. IX 64/121/23 45/45/60 27.27 0.36 1.7 0 130 6000
IV 40 mm Pom-Pom 49/71/23 45/45/60 36.92 0.43 1.9 1000 160 20000
V 3.7-inch Howitzer 47/110/23 370/280/60 5 0.58 3.4 2300 393 35000
引擎

引擎

等級 引擎 引擎功率 (匹馬力) 火災發生機率 經驗 重量 (噸) 價格,
I Rolls-Royce Phantom 120 20 0 340 300
II AEC Type 179 150 20 80 360 1200
懸吊

懸吊

等級 懸吊 負載限制 迴轉速度 (度/秒) 經驗 重量 (噸) 價格,
II A10 Mk. I 14.5 32 0 3000 670
III A10 Mk. II 16.7 34 310 3000 1700
通訊設備

通訊設備

等級 通訊設備 通訊範圍 (公尺) 經驗 重量 (噸) 價格,
III WS No. 11 350 0 40 600
V WS No. 9 375 610 40 3600
VI WS No. 19 Mk. I 400 1480 40 15000
VII WS No. 19 Mk. II 450 3600 40 21000

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:


  • Extremely good gun depression with the 2-pdr and Pom-Pom - one of the best in the game
  • Can use the devastating 3.7-inch Howitzer
  • At longer ranges, the howitzer can arc over small cover
  • Sufficient armor for bouncing many auto-cannons, and very easy to angle.
  • Surprisingly good turning values on both hull and turret, making it easy to deal with encirclements or surprises.



Cons:


  • Low accuracy with Pom-Pom, and even moreso with the Howitzer
  • Very slow - comparable to low-tier French tanks
  • Armor doesn't hold up against most non auto-cannons.
  • Gun depression with the howitzer is only -6°
  • Very low shell velocity with the Howitzer


Performance

The Cruiser Mk. II is a effectively a glass cannon. It's slow moving and poorly armored, which means playing the role of a front-lines attack tank is risky. Exactly how the tank performs depends mostly on which gun the player chooses to use, and while most players opt for the howitzer, the tank can be played effectively with any of the three guns.

The 2-pdr is not nearly as dominant on the Mk. II as it is on the Mk. I, yet it still has enough penetration ability to be effective against most of the enemies a Mk. II will face. When equipped with a 2-pdr, this tank is best used as a sniper. The tank can snipe not only from a well-concealed sniping spot, but can also take advantage of it's excellent gun depression to conceal itself behind the crest of a hill. The 2-pdr also benefits greatly from using APCR rounds, which increases the gun's average penetration value to 121mm (enough to penetrate the frontal armor of tier 5 heavies).

When using the Pom-Pom, the Mk II's role changes to a close-quarters fighter. With this gun, it's best used as a flanker. Attacking the weaker sides and rears of enemy tanks will allow you to use the Pom-Pom to it's full potential, while keeping the fragile tank out of direct fire. The Pom-Pom isn't capable of shooting long range like the 2-pdr; it's inaccurate and doesn't have the penetration to be effective.

The 3.7-inch Howitzer is the gun most players chose to use. The howitzer possess devastating single-shot damage, and is comparable in its tier to only those available for fixed-gun tank destroyers such as the T82 and Valentine AT. The combination of a powerful gun and a free-rotating turret makes the Mk II. a fearsome guerrilla fighter, being able to pop out of cover and vaporize most enemies before they even get the chance to shoot back. Take great care when shooting at an enemy who's aware of you, as the gun's long reload time combined with the tank's lack of armor means a second shot isn't always possible. The howitzer-equipped Mk. II is weakest when being attacked by two enemy tanks simultaneously - it simply doesn't have the firepower or armor to defend itself against two tanks at once. The howitzer is also not good at long-range use. It's long aim time, poor accuracy, and slow shell velocity mean that it can only be used effectively against stationary targets at long ranges.


Early Research

  • The 40 mm Pom Pom gun, the AEC Type 179 engine, and the WS No. 9 radio carry over from the Cruiser Mk. I. You should install the engine and radio immediately; using the Pom-Pom is optional.
  • Research the upgraded suspension first.
  • Next research the second turret.
  • Now you can research the 3.7-inch Howitzer.
  • Go from there.


Suggested Equipment


Improved VentilationEnhanced Suspension Camouflage Net Enhanced Gun Laying Drive 


Gallery

Historical Info

Cruiser, Mk II (A10), was developed alongside the A9, and was intended to be a heavier, infantry tank version of that type. In practice it was not deemed suitable for the infantry tank role and was classified as a "heavy cruiser".


Development history

The A10 was developed by Sir John Carden of Vickers in 1934 by adaptation of his A9 design. The A10 specification called for armour of up to 1 inch standard (the A9 was 14mm); a speed of 10 mph was acceptable. The two sub-turrets present on the A9 were removed, and extra armour bolted onto that already present on the front and sides of the hull, along with all faces of the turret, providing approximately twice the armour in most areas. The A10 was two tonnes heavier than the A9, but used the same 150 bhp engine, and as a consequence the tank's top speed was cut from 25 mph to 16 mph. The turret armament consisted of a QF 2-pounder (40mm) gun and a coaxial .303 Vickers machine gun. For the production version there was a 7.92mm BESA machine gun mounted in the hull in a barbette to the right of the driver. This was added to give extra firepower but at the expense of simplicity - the Vickers and the BESA using different ammunition. The tank had a total crew of five (Commander, gunner, loader, driver and hull machine gunner), and there was no separation between the driver's compartment and the fighting compartments.

The prototype ("Tank, Experimental A10E1") was completed in 1936, a few months after the A9 prototype. Carden had died in an air crash in 1935 and development was slower than expected. In 1937 the A10 was dropped as an infantry support but in 1938 it was decided to produce it as a "heavy cruiser". The A10 was accepted for service - initially as "Tank, Cruiser, Heavy Mk I" and then "Tank, Cruiser A10 Mk 1" and finally "Tank, Cruiser Mk II". Production was ordered in July 1938. Total production was 175 vehicles including the 30 CS versions (see below), 45 were built by Birmingham Railway Carriage and Wagon Company, 45 by Metropolitan-Cammell, 10 byVickers. In late 1939 another order was placed with Birmingham Railway Carriage and Wagon Company, this time it was a larger order of 75 vehicles. - entering service in December 1939, but was something of an oddity - it had been intended to sacrifice speed for armour like an Infantry tank, but was still relatively poorly armoured, and was, as a result, not effective.


Combat history

A number of Mark IIs were part of the British Expeditionary Force (BEF) sent to France in the early stages of World War II. Their cross country performance was recorded as poor, but they were still used later in North Africa at the defence ofTobruk in 1941, where reliability and suspension performance in the desert conditions was praised. Sixty worn out examples were taken to Greece by the 3rd Royal Tank Regiment and, although they performed well against the German tanks, over 90% were lost due to mechanical breakdowns as opposed to enemy action (mainly tracks).

Variants

Cruiser Mk II (A10 Mk I)

Classified as a 'heavy cruiser' and 31 were sent to France with the 1st Armoured Division, but performed poorly in the following campaign. Also served in the North African Campaignuntil late in 1941.

Tank, Cruiser, Mk IIA (A10 Mk IA)

The coaxial Vickers machine guns were replaced with BESA machine guns. Armoured radio housing added.

Tank, Cruiser, Mk IIA CS (A10 Mk IA CS)

Had a 3.7" (94 mm) howitzer in the turret instead of the 2 pdr. The standard ammunition load was 40 rounds smoke, and a few HE shells. The CS denotes Close Support. This weapon was derived from a World War I field howitzer. It was not related to the 3in howitzer used in later British tanks in World War II, which was itself replaced by a 95mm howitzer in the later versions of the Churchill infantry tanks and all CS versions of the Centaur and Cromwell cruiser tanks. British doctrine was that the CS tank was to provide smoke cover in advances or retreats and hence many more smoke rounds were carried than HE.


Historical Gallery


Light Tanks
USA


T1 Cunningham • M2 Light Tank • T1E6 • T2 Light Tank • T7 Combat Car • M22 Locust • M3 Stuart • MTLS-1G14 • M5 Stuart • M24 Chaffee • M7 • T21 • T37 • T71 CMCD • T71 DA • T92 • M41 Walker Bulldog • T49 • XM551 Sheridan

UK


Cruiser Mk. I • M2 • Cruiser Mk. III • Light Mk. VIC • Stuart I-IV • Cruiser Mk. IV • Cruiser Mk. II • Valentine • Covenanter • GSR 3301 Setter • LHMTV • GSOR3301 AVR FS • Manticore

Germany


Leichttraktor • Pz.Kpfw. II Ausf. D • MKA • Pz.Kpfw. 38H 735 (f) • Pz.Kpfw. 35 (t) • Pz.Kpfw. I • Pz.Kpfw. II • 43 M. Toldi III • Pz.Kpfw. 38 (t) • Pz.Kpfw. III Ausf. E • Pz.Kpfw. II Ausf. J • Pz.Kpfw. I Ausf. C • Pz.Kpfw. II Ausf. G • Pz.Kpfw. T 15 • Pz.Kpfw. 38 (t) n.A. • Pz.Kpfw. II Luchs • VK 16.02 Leopard • VK 28.01 • Aufklärungspanzer Panther • Spähpanzer SP I C • leKpz M 41 90 mm • leKpz M 41 90 mm GF • HWK 12 • HWK 30 • Spähpanzer Ru 251 • Rheinmetall Panzerwagen

France


Renault FT • D1 • FCM 36 • Renault R35 • Hotchkiss H35 • AMX 38 • AMX 40 • AMX ELC bis • AMX 12 t • Panhard AMD 178B • AMX 13 75 • Hotchkiss EBR • AMX 13 57 • AMX 13 57 GF • Panhard EBR 75 (FL 10) • Panhard AML Lynx 6x6 • Bat.-Châtillon 12 t • ELC EVEN 90 • AMX 13 90 • Panhard EBR 90 • Panhard EBR 105 • AMX 13 105

USSR


MS-1 • BT-2 • T-45 • T-26 • T-60 • Tetrarch • BT-7 • BT-SV • LTP • M3 Light • BT-7 artillery • T-116 • T-127 • T-46 • T-70 • A-20 • T-80 • Valentine II • T-50 • MT-25 • T-50-2 • LTG • LTTB • LT-432 • T-54 ltwt. • T-100 LT

China


Renault NC-31 • Vickers Mk. E Type B • Type 2597 Chi-Ha • M5A1 Stuart • 59-16 • Type 64 • Type 62 • WZ-131 • WZ-132 • M41D • WZ-132A • WZ-132-1

Japan


Renault Otsu • Type 95 Ha-Go • Type 97 Te-Ke • Type 98 Ke-Ni • Type 5 Ke-Ho