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Admiral Hipper

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Admiral Hipper
Admiral_Hipper_wows_main.jpg
Cruiser | Germany | Tier VIII
Tech Tree Position
Yorck
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Admiral_Hipper_icon_small.png
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Roon
stock
 top
General
Research price114000 exp
Purchase price9 000 000 Credits
Hit Points37 300 
Main Battery
203 mm L/60 SK C/344 х 2 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range16.08 km.
Maximum Dispersion155 m.
HE Shell203 mm Spr.Gr. L/4.7 Bdz. 
Maximum HE Shell Damage2300 
Chance of Fire on Target Caused by HE Shell11 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight122 kg.
AP Shell203 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage5900 
Initial AP Shell Velocity925 m./s.
AP Shell Weight122 kg.
Secondary Armament #1
105 mm L/65 Dop. L. C/316 х 2 pcs.
Firing Rangekm.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13 700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm L/65 Dop. L. C/316 х 2 pcs.
. . . Average Damage per Second99.6 
. . . Firing Range4.5 km.
37 mm Flakzwilling 306 х 2 pcs.
. . . Average Damage per Second15.6 
. . . Firing Range3.51 km.
20 mm Flak 388 х 1 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius740 m.
Rudder Shift Time15 sec.
Concealment
Surface Detectability Range14.22 km.
Air Detectability Range8.97 km.
Battle Levels
12345678910
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VIII
Ship_PGSC108_Hipper.png
9 000 000

Admiral Hipper — German Tier VIII cruiser.

Un crucero pesado tan bueno como la mayoría de barcos de su tipo en términos de velocidad y potencia del armamento. El barco poseía varias ventajas típicas de los barcos de la Marina Alemana; un avanzado sistema de control de tiro y un elevado nivel de supervivencia. Esas ventajas se basaban en la protección decente del barco, una construcción fuerte y la subdivisión elaborada en compartimentos.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm L/60 Drh LC/345,222,51552500135900 0700 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Admiral Hipper (A)37 30016160466/8/640 0900 000
Admiral Hipper (B)43 80016160464/6/8/640 22 0001 800 000
Admiral Hipper (C)43 800161604618/4/640 26 0002 000 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10,9687,213 700646 0260 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 1016,1 0750 000
FKS Typ 8 Mod. 21017,7 23 0001 800 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 110 000 cv32 0600 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación Modificación 3 del sistema de control de daños

Player Opinion

Performance

Tier VIII's Admiral Hipper is a very capable heavy cruiser. In historical terms, the Admiral Hipper class of cruisers were the most advanced designs ever commissioned by the Kriegsmarine. That legacy translates well into World of Warships: when fully upgraded, Admiral Hipper has a solid main battery, a fearsome anti-aircraft suite, best-in-class German Hydroacoustic Search, and banks of deadly torpedoes on both sides for ships that wander too close.

Like other German cruisers, Admiral Hipper’s primary strength is the superior range and favorable dispersion of her 8-inch (203 mm) guns. Her main battery is capable of dealing excellent armor piercing damage to enemy cruisers, but can also deal a surprising amount of damage to battleships exposing their flat broadside to her. The long range (nearly 5.6 km) of her Hydroacoustic Search consumable makes it very difficult to torpedo her from a distance and allows her to actively hunt down destroyers or other ships that might be stationary in a nearby cloud of smoke. Her AA guns are mediocre on her stock hull and Hull (B), but once Hull (C) is equipped Hipper’s AA is a true asset to herself and her team.

While Admiral Hipper has many strengths, she is not without faults. Her high explosive shells, while serviceable, will sometimes frustrate and disappoint, and the armor scheme of the ship is highly vulnerable to long-range fire. Her range is excellent by cruiser standards, but any battleship at the same tier or above will significantly outrange Hipper, which — combined with her high detectability (the worst among Tier VIII cruisers) — makes drawing attention early in a match nearly suicidal. With a top speed of 32 knots she's on the slower side for a cruiser, and while her main battery has outstanding range and shell performance, the reload is notably slower than her counterparts in other nations. Hipper captains must make every shot count, as cruisers like Mikhail Kutuzov or Edinburgh put shells downrange nearly twice as quickly.

Admiral Hipper is well-suited to the role of either a second-line long range support ship or part of a flanking group. She truly shines when engaging either other cruisers or a distracted target; if she finds herself dueling a battleship, a smart Hipper captain is advised to hold the range open, find some island cover or friendly smoke to duck behind, and re-engage under better circumstances. Hipper’s large health pool makes it a virtual certainty that she can survive late into games — providing her captain doesn't make any serious mistakes — and it is in the late game that she truly shines, able to flex her varied strengths and contribute to victory regardless of the situation she finds herself in.

Pros:

  • Largest health pool of all non-premium Tier VIII cruisers (sister ship Prinz Eugen has a few more hit points).
  • Very impressive armor piercing shell damage.
  • Excellent range, favorable dispersion, and high shell velocity from her main battery.
  • Retains access to improved German version of Hydroacoustic Search consumable.
  • Fastest main battery traverse rate of all Tier VIII cruisers (even those with smaller guns).
  • Angling works well despite relatively low main armor belt value; turtleback armor scheme makes her more resilient to non-battleship AP at medium and close ranges.
  • Hull (C) has an excellent anti-aircraft suite.
  • Her torpedoes are lights out if they hit.
  • Excellent velocity.
  • High firing arcs plus great main battery range.

Cons:

  • Only eight (8) rifles in her main battery limits her damage output.
  • Main battery rate of fire is the lowest among Tier VIII cruisers.
  • Slowest Tier VIII cruiser (32 knots).
  • Heavy torpedo armament is only suitable for close-range engagements and ambushes.
  • Vulnerable citadel via long-range plunging fire (due to lack of deck armor).
  • High explosive shell damage and fire chance are below average (even after the Hull (B) upgrade).
  • Large detection radius makes Concealment Expert and Concealment Systems Modification 1 must-haves.

Research

Top priority should be given to both of Admiral Hipper’s Hull module upgrades. Hull (B) brings nearly a 20% boost to her health pool, an improved rudder shift time, upgraded high explosive shells for her main battery, and a minor improvement in her anti-aircraft suite. Hull (C) drops all of her 37mm Flak guns in favor of the more potent 40mm version and is a drastic increase to her viability as an anti-aircraft platform. The Fire Control System module upgrade can be saved for last.

Optimal Configuration

Upgrades

Virtually all builds of Admiral Hipper find themselves mounting at least two upgrades in common: Main Armaments Modification 1 in Upgrade Slot 1 and Damage Control System Modification 1 in Upgrade Slot 4. Steering Gears Modification 2 is typically taken in Upgrade Slot 5 to improve her handling. Concealment System Modification 1 is highly recommended in Upgrade Slot 6 in order to help curtail her large detection radius. Combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11 km. Conversely, Steering Gears Modification 3 is a strong option in Slot 6 for captains who prefer quicker rudder response.

As with most cruisers, the upgrade in Upgrade Slot 2 is what will differentiate one Admiral Hipper from another.

Generalist Build: The easy choice for Slot 2 is Aiming Systems Modification 1, which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.

Anti-Aircraft Build: Admiral Hipper’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 2, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing Defensive AA Fire. This does mean sacrificing the exceptional German Hydroacoustic Search, however, and is a setup that is largely wasted in games without an aircraft carrier present.

Commander Skills

Admiral Hipper prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marskman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an Anti-Aircraft Build. Level 4 also offers Manual Control for AA Armament to captains wishing to go all-in on their Anti-Aircraft Build; this is a very strong skill for high-tier German cruisers and battleships due to the AA potency of their dual-purpose 105mm guns.

Level 3 is where captains are offered some customization in their build. Captains preferring the Anti-Aircraft Build will want to opt for Basic Firing Training. Those pursuing the Generalist Build are better off opting for Demolition Expert; Vigilance is also a decent choice.

Consumables

Admiral Hipper has access to the Damage Control Party, Defensive AA Fire, Hydroacoustic Search, and Catapult Fighter consumables. The premium version of Damage Control Party is highly recommended. The choice between Defensive AA Fire and Hydroacoustic Search depends largely on how her commander's skill points are invested. Captains who have heavily invested into the Anti-Aircraft Build may wish to go all-in with Defensive AA Fire, or shore up their vulnerability to enemy torpedo strikes with Hydroacoustic Search. Conversely, captains who opted for the more Generalist Build approach can likewise go either way depending on who their division-mates are.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Admiral Hipper with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
Battleships  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf ZeppelinDoubloons
Cruisers
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zao 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII Montpelier • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons 
Poland