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Yorck

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Yorck_wows_main.jpg
Cruiser | Germany | Tier VII
Tech Tree Position
Nürnberg
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Yorck_icon_small.png
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Admiral Hipper
stock
 top
General
Research price70500 exp
Purchase price5 650 000 Credits
Hit Points27 200 
Main Battery
210 mm L/45 SK L/454 х 2 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speed5.2 deg./sec.
180 Degree Turn Time34.62 sec.
Firing Range15.75 km.
Maximum Dispersion141 m.
HE Shell210 mm Spr.Gr. L/4.3 Bdz. 
Maximum HE Shell Damage2900 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight113.5 kg.
AP Shell210 mm P.Spr.Gr. L/3.1 
Maximum AP Shell Damage5500 
Initial AP Shell Velocity900 m./s.
AP Shell Weight108 kg.
Secondary Armament #1
88 mm L/76 Dop. L. C/324 х 2 pcs.
Firing Range4.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1000 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13 700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
20 mm Flakzwilling 386 х 2 pcs.
. . . Average Damage per Second25.2 
. . . Firing Range2.01 km.
20 mm Flak 382 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range2.01 km.
40 mm L/56 Flak 286 х 1 pcs.
. . . Average Damage per Second45 
. . . Firing Range3.51 km.
20 mm Flak 388 х 1 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
88 mm L/76 Dop. L. C/324 х 2 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius650 m.
Rudder Shift Time11.4 sec.
Concealment
Surface Detectability Range13.86 km.
Air Detectability Range7.41 km.
Battle Levels
12345678910
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VII
Ship_PGSC107_Yorck.png
5 650 000

Yorck — German Tier VII cruiser.

Debido a sus características bien equilibradas, el barco tenía una mejor protección que los cruceros de primera generación y superaba en artillería a los cruceros ligeros de su época, que estaban sujetos por el Tratado Naval de Washington.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
210 mm L/45 Drl C/06534,621412900125600 0410 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yorck (A)27 200131804410/6/6/440 0630 000
Yorck (B)32 60013180444/4/8/440 21 5001 800 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10,9687,213 700646 0260 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 7 Mod. 1015,7 0380 000
FKS Typ 7 Mod. 21017,3 14 0001 100 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 80 000 cv32 0330 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno

Player Opinion

Performance

The first heavy cruiser of the German line, Yorck is a radical change from her predecessors at Tiers V and VI... so much so that she is often a badly maligned and misunderstood ship.

New Yorck captains will immediately notice the change in the main battery. Königsberg and Nürnberg both sport nine 150mm guns; Yorck’s battery is comprised of eight 210mm rifles. She fires twice as slowly as Nürnberg as well, which requires some adjustment. Her 210mm shells, however, have greatly improved damage performance over the 150mm ones of her predecessors, particularly the high explosive shells. Indeed, Yorck has the best HE shell performance of the entire German cruiser line with a base damage of 2900 points and a 12% fire chance.

One of the habits that new Yorck captains must break early is the habit of firing armor piercing rounds at long ranges. The ballistic performance of her AP shells drops off sharply at ranges past 10km; so sharply, in fact, that even landing shells on targets beyond such range is extremely challenging. Inside of 10km, the AP shell performance is much more reliable and they can be used to punish broadside cruisers and battleships as veterans of Königsberg and Nürnberg would expect. Outside that range, Yorck captains will find themselves firing primarily HE rounds for most of a match, which is a very significant change from the habits they learned at Tiers V and VI. Additionally, Yorck’s armor is somewhat better than Nürnberg, as befitting her heavy cruiser status. She is still prone to citadel hits when broadside, but is the first German cruiser to feature the turtleback armor scheme that makes them more difficult to citadel at medium and close range (particularly when well-angled against incoming fire).

In her stock configuration, Yorck finds herself with a default firing range equal to or longer than that of her American, British, and Japanese contemporaries (Pensacola, Fiji and Myoko, respectively). Only the French Algérie exceeds her 17.3km range when fully upgraded. Her anti-aircraft suite is solid if unremarkable; her quick rudder shift, small turning circle, and compact overall length combine to make her a difficult target for enemy bomber aircraft.

On the whole, Yorck is one of the better Tier VII cruisers available for captains who are willing to take the time to learn to adapt their play style to the ship and not attempt to force the ship into a play style it is ill-suited for.

Pros:

  • Unrivaled range for a cruiser at her tier.
  • Excellent handling characteristics; relatively fast rudder shift and small turning radius.
  • Good damage on AP shells.
  • Improved armor and German turtleback armor scheme give her a modicum of additional survivability.
  • Fast reload time for a heavy cruiser (12 seconds).
  • Has reasonable concealment.
  • Has access to the German Hydroacoustic Search consumable.

Cons:

  • Fairly slow turret traverse.
  • Armor — despite being improved over that of Nürnberg — still cannot take much punishment, and sometimes HE shells will deal more damage than expected.
  • Average health pool amongst her contemporaries.
  • Anti-aircraft suite is sufficient, but unremarkable.

Research

Given the range advantage that stock Yorck already enjoys, Hull (B) is the best place to invest initial experience gains. The extra health will improve her survivability greatly.

Optimal Configuration

Upgrades

Main Armaments Modification 1 is the easy — and recommended — choice for Upgrade Slot 1. Upgrade Slot 2 offers three interesting choices: Aiming Systems Modification 1, AA Guns Modification 2, or Main Battery Modification 2 (which, when combined with Expert Marksman drops her turret traverse under 27 seconds for 180 degree turn time). Ultimately this is captain's choice, but Main Battery Modification 2 is recommended so that Yorck can keep her guns on target while actively maneuvering. Propulsion Modification 1 is recommended in Upgrade Slot 4; Yorck’s engine is sometimes vulnerable to incoming HE fire. Either Propulsion Modification 2 or Steering Gears Modification 2 are good choices in Upgrade Slot 5.

Commander Skills

Of all the cruisers in the German line, Yorck will benefit most from Demolition Expert at Level 3 given how frequently she will find herself firing HE shells. Expert Marksman is a must at Level 2, and Concealment Expert is highly recommended at Level 4.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Yorck with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


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N/A  VII Nueve de JulioDoubloons 
Poland