Albion
- Map
Replay name: Lighthouse
Description: County of Kent, British coast. Early evening.
Albion was added in 2.0.4
Contents
Trump Card
Gamemode: Conquest
Tier: 6-9
Size: 12600m
Description: An industrial complex on the coast of Great Britain is securely covered by two command centers that serve as early warning stations. Controlling an airspace that spans many kilometers deep into the island, they are capable of scrambling the air force and repelling any attack. These facilities must not fall into the enemy's hands!
2.0.7: Now it is completely symmetrical.
Iron Will
Gamemode: Conquest
Tier: 7-10
Size: 12600m
Description: The precarious balance in the prolonged battle for Great Britain in many ways depends on a large airbase located directly on the coast. It provides cover for a large factory in the north and an isolated command center on the island. If lost, this airbase will open a safe corridor for the enemy, allowing for raids deep into the kingdom.
Final Argument
Gamemode: Conquest
Tier: 7-10
Size: 12600m
Description: The enemy's night raids under the cover of bad weather have been crowned with success: the command center has been put out of service. To defend the forward airbase against a possible landing from the sea, the nearby garrisons have been additionally equipped with artillery systems. They should be covered securely. Otherwise, once in the enemy's hands, they will become a formidable weapon capable of destroying the base.
Gordion Knot
Gamemode: Conquest
Tier: 7-10
Size: 12600
Description: A large industrial complex on the coast is covered from the land by garrisons, and from the sea by a small airfield with a fighter squadron and a forward radar station with a command center. The complex is critical for manufacturing machines and supplying the defending kingdom. Control over these industrial facilities should be retained at any cost.
Wings of War (Removed 2.0.9)
Gamemode: Conquest
Tier: 6-9
Size: 12600m
Description: A fierce fight for the seaside industrial complex has left the majority of defensive installations in tatters. The mission of defending this strategic position is assigned to the air force. After taking control of the skies over the command center and factory on the island, the combat group must repel all enemy raids.
2.0.9: Removed
Balance of Forces (Removed 2.0.5)
Gamemode: Conquest
Tier: 7-10
Size: 12600m
Description: Aerial battles unfolding in the skies over Britain's coast have put the military installations and industrial facilities in danger. Their loss will take a heavy toll on the defense capacity of the kingdom, because only regular deliveries from factories allow the troops to defend against the superior enemy force.
2.0.5: Removed
Sphere of Influence
Gamemode: Conquest
Tier: 7-10
Size: 12600m
Description: A continuous battle, where the best flying aces from both fighting sides meet, is concentrated in the skies over the airbase covering the strait. The airbase is surrounded by a chain of fortifications protecting it from sea-based attacks. The fall of this bastion will mean the instant loss of the initiative to the attacking squadrons, and the loss of control over Britain's skies.
Attack on Coast (Invasion)
Gamemode: Invasion
Tier: 6-10
Size: '
Description: The mission of defending Britain's coastline of many kilometers is assigned to hundreds of fighter and attack aircraft pilots. The coast is fortified with numerous strongholds that, under the cover of powerful anti-aircraft defense systems, provide reconnaissance, command, logistics, and aircraft maintenance support for the combat group. It is going to be a tough task to break through this defense line.
Rolling Thunder (Bomber Escort)
Gamemode: Bomber Escort
Tier: 9-10
Size: '
Description: The only chance of defeating the enemy in the grueling battle for control over the British skies lies in protecting the manufacturing facilities and barracks that keep the Royal Air Force afloat. To achieve their goal, the enemy employs mass bomber raids from the nearby airfields on the opposite coast of the strait. Each of these raids must be intercepted and destroyed, otherwise the Kingdom will find itself helpless in the face of the enemy troops landing from the strait.
Desert | Plateau • Scorching Sands |
Marine | Albion • Archipelago • Sea Gate |
Summer | Asian Border • Northern Bridgehead • Old Fortress • Road to Rome |
Winter | Arctic Region • Alpine Gambit • Cold Peak • Peripheral Mission |