Scorching Sands
- Map
Replay name: el hallouf
Description: North Africa. Afternoon.
Scorching Sands was available at the start of 2.0
Contents
Leading Edge
Gamemode: Conquest
Tier: 4-6
Size: 9000m
Description: After an exchange of strikes, both forces fell back to regroup and make up for their losses. The garrisons destroyed by air raids lost their value. The command decided to change the tactics and chose the staging airfields as the primary targets of their attack. Control over these airfields was supposed to contribute to a speedy capture of the industrial complex.
2.1.12: The chance of getting this variation has been lowered by 30%
Outpost (Removed in 2.0.2)
Gamemode: Conquest
Tier: 4-6
Size: -
Description: Fierce resistance from the enemy has forced command to carry out a bombing raid on the key facilities in the area. Multiple fires have put the mining sector and nearby staging airfield out of action. However, the engineer corps have managed to put into operation the military base in the south that will support an advance on the enemy, and to deploy a forward airstrip that will help the aircraft get closer to the frontline.
2.0.2: Removed
Desert Wind
Gamemode: Conquest
Tier: 4-6
Size: 9000m
Description: After the first futile battles, two opposing armies entered into trench warfare. Thanks to the efforts of an engineer unit, the garrisons protecting the region were turned into full-fledged military bases that should be captured and held. However, the primary objective of the combat group is still to secure control over the industrial complex.
2.1.12: The chance of getting this variation has been lowered by 50%
Invasion
Gamemode: Conquest
Tier: 3-6
Size: 9900m
Description: A small region on the fringe of the desert has become a battleground. Two armies fight for control over the industrial complex and airfields where fuel reserves needed to continue the offensive are stored. Garrisons on both sides of the complex are designed to defend the region, although their development has not been completed yet.
Edge of the World
Gamemode: Conquest
Tier: 4-6
Size: 9000m
Description: The operation, during which a rapid capture of the mining complex would guarantee supply of resources to the army, is threatening to turn into hell under a boiling African sun. The complex is well-fortified and two military bases are equipped with rocket launchers and regularly attack the advancing force. The only way out is to launch an air strike and force the enemy to retreat under the hail of steel.
Desert Strike (Invasion)
Gamemode: Invasion
Tier: 4-6
Size: -
Description: The force controlling the industrial complex has been anxiously expecting an imminent attack by the advancing expeditionary corps. To defend the strategic object, a group of aircraft has been redeployed to two airbases nearby. However, the massive scale of the raid has become an unpleasant surprise for the enemy bleeding from the prolonged campaign in Africa.
Edge of the World (Attrition)
Gamemode: Attrition
Tier: 4-6
Size: -
Description: Same as Edge of the World
Towards the Sun (Bomber Escort)
Gamemode: Bomber Escort
Tier: 4-5
Size: -
Description: The industrial complex located amid the sand dunes of Africa and conquered in fierce battles is at threat. Intelligence is reporting that the enemy has redeployed a large number of bombers to the front and is going to breach our defense and destroy the industrial facilities in the rear. If the enemy succeeds, the corps will lose their mobility and the opportunity to freely move across the front. This raid must be intercepted, the bombers—destroyed, and the escort aircraft—cut off from the formation and shot down.
Desert | Plateau • Scorching Sands |
Marine | Albion • Archipelago • Sea Gate |
Summer | Asian Border • Northern Bridgehead • Old Fortress • Road to Rome |
Winter | Arctic Region • Alpine Gambit • Cold Peak • Peripheral Mission |