Road to Rome
- Map
Replay name: adriatic
Description: Central Italy, coast. Afternoon.
Road to Rome was added in 2.0.2
Contents
Call of Duty
Gamemode: Conquest
Tier: 7-10
Size: 12600m
Description: The foothold on the Italian coast is vitally important for an advance to the center of Europe. A conveniently located airbase hidden from the enemy raids is effectively protected. The air force deployed there is capable of providing support both in ground operations and patrolling numerous islands and straits.
Confrontation
Gamemode: Conquest
Tier: 7-10
Size: 12600m
Description: During the tough battles for control over the mining complex, a significant part of the fortifications covering it from onshore attacks was destroyed. This put the defense positions on the coast under fire, and as a result the enemy had to urgently redeploy their air force to the area of operation and put the airbase on the plateau into operation. Our mission is to capture it, cutting off the enemy from their reinforcements.
Outpost
Gamemode: Conquest
Tier: 7-10
Size: 12600m
Description: The breakthrough of the ground forces across the mountain passes leading to the Adriatic coast has provided us an opportunity to cut off the enemy's supply of major military objects, and force the enemy out to sea. Destroying this enclave will allow the allied force to redeploy the troops from continental Europe and take control of Italy.
Breakthrough
Gamemode: Conquest
Tier: 7-10
Size: 12600m
Description: The advance of the allied force deep into Italy is complicated by permanent battles in cities and the necessity to overcome numerous enemy fortifications. To break through the enemy positions, powerful air support is required. The combat group's mission is to capture the airbase on the eastern coast, consolidate, and prepare for raids on the frontline.
Ascension
Gamemode: Conquest
Tier: 7-10
Size: 12600m
Description: Breaking through to the mining complex on the Adriatic Sea coast from onshore is almost impossible: it is too fortified. Night bombardments and artillery support of the fleet have suppressed the AA gun batteries on the shore and forced the enemy to withdraw to the airbase on the plateau. Now the combat group is to attack from the sea and capture all key objects in the area.
Trap
Gamemode: Conquest
Tier: 7-10
Size: 12600m
Description: The mining plant on the Adriatic coast supplies raw materials to enemy factories across all of Europe. The strategic importance of the object is accentuated by its defense: the sea and land approaches are protected by garrisons, and the main command centers are ready to call in air cover immediately.
Offensive (Invasion)
Gamemode: Invasion
Tier: 7-10
Size: -
Description: The well-defended enemy enclaves on the mountainous coast pose a serious threat. Rapid penetration deep into Italy is impossible: this would leave a flank open for a counterattack from the positions prepared in advance. The industrial complex and airbase protecting the complex must be taken control of or destroyed.
Culmination (Bomber Escort)
Gamemode: Bomber Escort
Tier: 9-10
Size: -
Description: The powerful military industrial complex on the Adriatic coast is protected from the sea by large strongholds. Their firepower is more than enough to render sea landing impossible. Capturing the complex without dramatic losses does not seem feasible, therefore it should be annihilated. Bombers redeployed from the Western Front must penetrate the enemy's defenses and lay waste to the complex. Our mission is to escort and protect the bombers.
Desert | Plateau • Scorching Sands |
Marine | Albion • Archipelago • Sea Gate |
Summer | Asian Border • Northern Bridgehead • Old Fortress • Road to Rome |
Winter | Arctic Region • Alpine Gambit • Cold Peak • Peripheral Mission |