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Myōkō

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WoWsLIconBlack.pngShip Overview

Legends_Myōkō_splash.png

Legends_Cruiser_Icon.png Myōkō — Japanese • Tech Tree • Tier VI • Cruiser.

The first Japanese cruiser built after the Washington Naval Treaty of 1922 came into force. Unlike foreign Treaty Cruisers, Myōkō's armor was good enough to withstand artillery strikes from ships of the same type. One of the features of the project was well-developed torpedo protection. Following a series of upgrades, cruisers of this class got a substantially reinforced AA and torpedo armament.

WoWsLIconBlack.png Navy: IJN
WoWsLIconBlack.png Ship: Japanese
WoWsLIconBlack.png Nation: Japan
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VI
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: 9 000 000
WoWsLIconBlack.png XP: 143 000

WoWsLIconBlack.png Entered Service: 1929
WoWsLIconBlack.png Ships in Series: 4
WoWsLIconBlack.png Predecessor: Aoba
WoWsLIconBlack.png Successors: Mogami, Ibuki
WoWsLIconBlack.png Variants: ARP Nachi, ARP Haguro, S. Dragon, E. Dragon

━━ Ship Traits ━━

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Pyromania: Above average chance for HE shells to cause a fire.

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Superior HE Damage: Above-average HE shell damage.

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Sluggish Aim: Below average main battery traverse speed. Close quarters combat problematic.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 37 400 39 200
• Armor (mm) 6 - 102 -
• Torpedo damage reduction (%) 0 13
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 35 35
• Turning circle radius (m) 780 780
• Rudder-shift time (sec) 9.3 6.4
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12 -
• Detectability by air (km) 7.2 -
• Detectability while firing in smoke (km) 6.7 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 610mm triple Type90 mod. 1
• Arrangement 2x3 4x3
• Reload time (sec) 76 82
• 180° turn time (sec) 7.2 7.2
• Maximum simulated damage 16 267 17 233
• Detectability by sea (km) 1.5 1.6
• Range (km) 10 10
• Speed (kt) 59 62
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 203mm 3rd Year Type mod. C 203mm 3rd Year Type mod. C
• Main artillery arrangement 5x2 5x2
• Firing range (km) 13.5 14.9
• Reload time (sec) 14 14
• 180° turn time (sec) 45 45
• HE maximum damage 3300 3300
• HE fire chance (%) 17 17
• HE penetration (mm) 34 34
• AP maximum damage 4700 4700
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 127mm Type89 A1 127mm Type89 A1
• Arrangement 4x2 4x2
• Firing range (km) 4.5 4.5
• Reload time (sec) 7.5 7.5
• HE maximum damage 2100 2100
• HE fire chance (%) 8 8
• HE penetration (mm) 21 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 7.7mm Type92 25mm/60 Type96 mod. 1
• Arrangement 2x1 26x1
• DPS 3 47
• Range (km) 1 3.1
AA ARMAMENT 2 STOCK UPGRADED
• Name 13mm Type93 25mm Type96 mod. 1
• Arrangement 4x2 8x2
• DPS 14 40
• Range (km) 1.2 3.1
AA ARMAMENT 3 STOCK UPGRADED
• Name 127mm Type89 mod. A1 25mm Type96 mod. 1
• Arrangement 4x2 4x3
• DPS 40 24
• Range (km) 5 3.1


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Myōkō




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 37 400 6 102 0 5x2 2 9.3 0
Hull B 39 200 6 102 13 5x2 4 6.4 1 800 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm 3rd Year Type mod. C 5x2 14 45 3300 17 4700
203mm 3rd Year Type mod. C 5x2 14 45 3300 17 4700
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.5 km 0
Targeting System Type6 mod. 2 10 % 14.9 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm triple 2x3 76s 7.2s 16 267 10 59 1.5 0
Type90 mod. 1 4x3 82s 7.2s 17 233 10 62 1.6 225 000
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

Cruiser - Myōkō
SLOT 1
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Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
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Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
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AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
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Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
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Steering Gears Mod 2
  • Rudder-shift time -25%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%

Consumables

Cruiser - Myōkō
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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 2.9km
  • Detection of ships: 4.2km
  • Duration: 94s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
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Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
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Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Myōkō

Pros:

  • Largest amount of hit points for a Tier VI cruiser.
  • Torpedo bulges cover 85% of the citadel which makes it really small and hard to hit, something that almost all non-Japanese cruisers can only dream of.
  • Torpedo bulges which is a rare addition to a heavy cruiser shatter small shells often when they hit it rather than penetrating.
  • The main battery's HE shells have high damage, penetration, and fire chance, making them effective against most targets Myoko may encounter.
  • The ship carries six torpedo launchers per side. Additionally, her torpedoes have a high top speed and long range, making them effective for area denial or hitting distant targets.
  • High top speed and quick rudder shift time allows the ship to dodge long range fire easily.
  • Thick central deck armor (32 mm): only AP shells below 457 mm never ricochet.



Cons:

  • Very weak armor for a heavy cruiser, often takes a large chunk of damage from anything fired at her.
  • Shorter main battery range than other heavy cruisers at her tier.
  • Rather slow reload time and turret traverse speed for a heavy cruiser.
  • Turrets often gets knocked out or destroyed because of its thin 25mm armor.
  • Torpedo bulges are largely useless against battleship AP shells.
  • Torpedo mounts are also rear facing and with very narrow firing arcs, requiring the ship to expose her side to make use of them.
  • Thin bow/stern armor (16 mm): all battleship and some cruiser AP shells (>228 mm) never ricochet, penetrated even by destroyer HE shells.


Performance


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