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St. Vincent

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Revision as of 03:15, 27 May 2024
13.4
Line 246:Line 246:
 **Base detectability range increased from 15.8 to 16.2 km. **Base detectability range increased from 15.8 to 16.2 km.
 ***All other detectability parameters adjusted accordingly. ***All other detectability parameters adjusted accordingly.
 +*Update 13.4:
 +**The Viscount of Victory permanent camouflage was added.
 }} }}
  
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Revision as of 03:15, 27 May 2024

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
Reserve Battery Unit Modification 1
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier X British battleship St. Vincent is the culmination of the gameplay developed over the line. She gains increased offensive capabilities with improvements to artillery and armor. With access to Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second., St. Vincent is a formidable battleship.

Armament:

St. Vincent carries nine 457 mm guns housed in three twin turrets. These guns have a range of 20.5 km. Her AP shells have good alpha damage, and can overmatch up to 30 mm of armor, which is present on many cruisers in her matchmaking spread. Her AP shells have a shortened fuse time of 0.015 s, which is useful against cruisers. Her HE shells have a 63% fire chance, and 76mm of penetration.

St. Vincent’s guns are accurate, with good horizontal and vertical dispersion values. She uses the battlecruiser dispersion formula with a worse sigma value of 1.6. The guns have a good reload time of 26.4 seconds. Her turrets have a fast 180-degree turn time of 28.7 seconds.

St. Vincent carries two single-launch torpedo launchers on the sides of her hull, 1 per side. These torpedoes have a 45-second reload time, 10km range, and have a maximum damage of 29,367. The torpedoes are fixed, but have the torpedo turning mechanic. Immediately after launch, they will perform an S-turn to reach the selected heading, before arming and proceeding in a straight line. This allows her fixed launchers to fire at much wider angles, but the arming time and minimum arming distance are longer as a result. In addition, their traverse speed is half as fast as those of Rack-mounted launchers, which can cause issues at close range or during drive-bys.


Survivabillity:

St. Vincent’s hull is weakly armored, with her bow and stern covered with 25mm plating. This allows every ship with a gun caliber of 358mm or higher to overmatch it. Her deck armor is stronger, at 40mm, which will shatter most cruiser HE shells. St. Vincent’s citadel lies low on the waterline. While not impossible to be citadeled, St. Vincent can take risky turns without much threat of punishment.

St. Vincent gets access to the Specialized Repair Teams consumable found on the British battleship tech tree. It has a short action time of 20 seconds, heals 2% of the ship’s maximum HP per second, and heals 75% of non-citadel damage taken. As she only heals 10% of citadel damage (including damage dealt to her by torpedoes), it is vital to not take citadel hits and to avoid as many torpedoes as possible, in order to maximize the efficiency of her Repair party charges.

Her maximum concealment is good, at 13.1km. Her hull has an HP pool of 79,400, and a low 22.9% torpedo damage reduction. As a result, St. Vincent captains should play her at medium ranges.

Maneuverability:

St. Vincent is a fast battleship, with a top speed of 34.1 knots (with the Sierra Mike combat signal), that can further be increased with the Engine Boost consumable to 36.7 knots. Her rudder shift time of 13.6s is average, however her turning radius of 970m is quite poor. Due to her good speed, St. Vincent is a battleship that can change positions easily when needed.

St. Vincent’s Engine Boost consumable comes with 3 charges, provides an 8% increase to her top speed, lasts 120 seconds, and has a 120-second cooldown.

St. Vincent gets the same enhanced acceleration found on the RN destroyer and light cruiser lines, though consequently she cannot mount Propulsion Modification 1. This allows her to accelerate forward very quickly to high speeds, but as a result, cannot slow down quickly.

Anti-Aircraft:


St. Vincent’s AA DPS is relatively poor, with a very high mid-range AA DPS of 696.5. She has a low flak count of 5, and has access to the Defensive AA Fire consumable, which brings her mid-range DPS to 1044.8 . Her high mid-range DPS can shoot down planes, but cannot stop strikes entirely. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.

St. Vincent only has 3 charges of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., and these should be used against torpedo bombers and AP dive bombers, as these armaments cause damage that cannot be fully healed.


Battle Performance:

St. Vincent is a mid-range battleship that likes to play on flanks and punish broadside enemies, much like the other tech tree British battlecruisers. Her good speed allows her to switch positions for better shots, and to react to the current battle situation. Her low concealment allows her to play closer to enemies, and provide crossfire on enemy battleships and cruisers. Because of her accurate guns and 30mm overmatch, players should mainly fire AP, while using HE on angled targets. Her torpedoes are best used for deterring suicide rushes, and when fighting targets at sub-10km.

While an improvement to her predecessors, her 25mm bow and stern means she is susceptible to battleship AP overmatch through the front, and must avoid drawing too much attention to herself. Her poor turning radius and low torpedo damage protection mean players should not seek close quarter engagements too early. The addition of the Specialized Repair Teams consumable allows St. Vincent to take sustained damage and deal with fires relatively easily, but captains must be wary to not take citadel or torpedo damage.

Pros:

  • Waterline citadel
  • Accurate guns with battlecruiser dispersion and 30mm overmatch
  • Shorter AP fuse time
  • Fast turret traverse
  • Torpedoes have torpedo turning mechanic
  • Strong medium-range AA DPS
  • Fast speed
  • Improved acceleration
  • Good concealment
  • Access to Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable
  • Access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Access to Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable

Cons:

  • Weak, easily overmatched bow and stern plating
  • Low torpedo damage protection
  • Poor long range AA DPS and low flak count
  • Poor turning radius

Research

As a top-tier ship, ' has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Owing to 's Specialized Repair Teams consumable, Furious is a viable alternative to Fire Prevention Expert to speed up her reload while on fire.

Consumables

' equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.4.

Testing Changes

  • DevBlog 310:
    • Preliminary characteristics.
  • DevBlog 328:
    • Main battery sigma parameter increased from 1.5 to 1.6.
    • Main battery firing range increased from 19.5 to 20.5 km.
  • DevBlog 332:
    • The amount of HP restored by the Specialized Repair Teams consumable from damage received to parts of the hull increased from 50 to 60%.
    • Maximum torpedo damage increased from 21,064 to 29,367.
    • Torpedo arming distance reduced from 1500 to 540 m. Torpedo launch sectors in the direction of the ship's bow were slightly reduced as well.
  • Added in early access in Update 0.11.6, as the last bundle out of 10 in the British Battleships event. The final stage of these sequential bundles cost 20,000 doubloons, and to unlock St. Vincent on the very first day of the patch cost players up to 90,000 doubloons.
  • Update 0.11.7:
    • Fixed a bug that caused some secondary battery mounts to shoot at incorrect angles; the firing sectors of the affected turrets have been slightly reduced at short ranges.
  • Introduced to the game as a researchable ship in Update 0.11.8.
  • Update 13.1:
    • Repair Party consumable reload time increased from 80 to 100 s.
    • Base detectability range increased from 15.8 to 16.2 km.
      • All other detectability parameters adjusted accordingly.
  • Update 13.4:
    • The Viscount of Victory permanent camouflage was added.

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