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Revision as of 00:43, 6 March 2025Revision as of 03:54, 6 March 2025
Added link to past clan battles seasons page
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?==Current Clan Battle Season Rules and Restrictions==+==Current Clan Battle Season, Rules, and Restrictions==
 '''Season 29: "Sea Lion" (March 12, 2025–May 12, 2025)''' '''Season 29: "Sea Lion" (March 12, 2025–May 12, 2025)'''
  
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 '''Information on the website:''' [https://blog.worldofwarships.com/blog/clan-battles-sea-lion-season Clan Battles: The Sea Lion Season (DevBlog)] '''Information on the website:''' [https://blog.worldofwarships.com/blog/clan-battles-sea-lion-season Clan Battles: The Sea Lion Season (DevBlog)]
  
 +==Past Clan Battles Seasons==
  
 +For information about past clan battles seasons, including tiers, maps, and ship restrictions, see: [[Ship:Past_Clan_Battles_Seasons|Past Clan Battles Seasons]].
 [[Category:Rules pages]] [[Category:Rules pages]]

Revision as of 03:54, 6 March 2025

A quick overview of clan battles.
Icon_27.png
Available to players of Access Level 17 and higher, Clan Battles offer captains the opportunity to team up with their clan mates and face off against teams from other clans in epic sea battles. Reaching the Hurricane league will reward players with commemorative achievements — one for reaching the league, and one for winning the season!


Game Format

Among the major reasons to join or create a Clan is the ability to compete in Clan Battles. These competitions are among the most competitive Game Modes in by World of Warships, with a format similar to King of the Seas. Clan Battles are only available at specific times and are restricted to certain tiers of ships. Players queue for Clan Battles as a team, and are matched up against a team of similar rating that is likewise in the queue.



Divisions and Matchmaking

When creating a Clan Division, the class restrictions are clearly displayed.
Divisions for Clan Battles must be formed under the following restrictions:
  • A Clan Division may be led by a Clan commander, executive officer, recruiter, or commissioned officer.
  • Depending on the season, ships of a single Tier (VI, VIII or X have been played) or multiple Tiers (thus far Tier VIII and IX, and X and Superships) are allowed, with limits on the number of higher tier ships can be used.
  • All players group up and enter the queue simultaneously
  • The majority of the players must be from the competing clan — most seasons allow a limited number of "mercenaries" (non-clan players)
  • Players may only queue for Clan Battles during specific hours on select days (that vary by season).
    • Clan officers can select which server's time slot they wish to play in, but a clan can only play in one time slot per day.
  • Clans can usually fight clans from their own server or other servers; on patch days, cross-server battles are not available.


Several divisions from the same Сlan may be in the queue for battle at the same time. The results of every battle will be applied to a Сlan's Rating in order after each of the ongoing battles finishes.

  • Clans can have up to two ratings ("Alpha" and "Bravo") which will be matched based on their current positioning/ranking
  • The highest Rating is shown as the Clan's overall rating.
  • Matchmaking will be based on your Clan's skill level, which is based on the League and Group your Clan occupies.
    • When possible, the matchmaker will attempt to match teams against others in a similar level.
  • In most cases, your Clan will not be matched with Clans you've just fought against.
  • A team cannot be matched with another team from the same Clan.

Maps

The Clan Battle configuration of "Mountain Range".
Each map appears in a domination configuration unique to Clan Battles. These configurations still present a team with the challenge of splitting up or staying together; aggressive maneuvers often pay more dividends than a defensive stance, hopefully leading to battles that are more dynamic and more variable game tactics. Additional maps have been added into the rotation to support a more dynamic play experience.

Rental Ships

In some seasons of clan battles, players without an appropriate tier ship that wish to participate in Clan Battles may have access to a limited pool of rental ships. If available then each group of available ships will include one destroyer, one cruiser, and one battleship. In some seasons the available rental ships have rotated periodically.

Rental ships operate under the following rules:

  • Players receive these ships temporarily, and the ships are removed when the season of Clan Battles ends.
  • They can only be used in Clan Battles.
  • Rental ships cannot mount camouflage.
  • Commanders may be re-assigned to rental ships without penalty, as with Premium ships.
  • Rental ships generate the same amount of credits, experience, Free XP, and Commander XP as ordinary (Tech Tree) ships.
  • When rental ships are removed their Commanders are automatically sent to the Reserve; any upgrades, consumables, and signals are moved to the Inventory; experience earned with a rented ship is transferred to the TI ship of the respective nation's tech tree.
  • If the ships have alternative modules — such as Shimakaze’s torpedoes — they can be mounted at no cost.

Personal Rewards

Unlike other battle modes, Clan Battles rewards every member of each team with the same rewards. For a win, teams receive better rewards than for all but an outstanding victory in Random Battles, while a defeat brings less rewards than an average Random Battle defeat. In general Clan Battles also award a Free Experience bonus modifier per battle.

Credit and experience rewards are fixed at 2,500 base experience and Credits 300,000 Credits for a win versus 250 base experience and Credits 150,000 Credits for a loss. As an example, in a Tier X Clan Battle with an average cost of ammunition at Credits 20,000 credits, players receive Credits 100,000 Credits for winning a battle, or lose Credits 50,000 Credits for losing a battle. With Premium account, players should receive around Credits 250,000 Credits for a victorious battle or Credits 30,000 Credits for a lost battle. All Economic Boosters will modify these results as normal.

All possible modifiers (Economic Boosters, Premium Account, ongoing campaign bonuses, etc.) are active in Clan Battles. The default servicing cost for all Tier X ships is Credits 180,000 Credits, but may change depending on the modifiers applied.

In addition to credit and experience rewards, Clan Battles will have mission chains associated with each season. These missions can award credits, doubloons, Signals, economic boosters and Free XP for winning a certain number of battles in each league. Since Season 3, Clan Battle missions have awarded Painted so it doesn't rust Steel for each three wins, and a bonus block of steel for the 30th win in each league, which can be used to purchase ships in the Armory that are not available via any other means.


Clan Rewards

Clans which achieve ranks at or above Gale league 1 will receive coal or steel for their clan treasury following the end of the season. These clan rewards are outlined below:

Clans in the top 50 positions in the Global Rating will receive between 5,000 and 25,000 Steel. Note that each place after 5 brings 250 less steel, so the 10th place clan would receive 15,000 steel.

Place in
Global Rating

Steel
1 25,000
2 22,500
3 20,000
4 17,500
5-50 16,250 to 5,000

Clans that don't enter the Top 50 list will receive Steel and Coal for their Treasury at the end of the season. The exact amount depends on their league and group.

League, Group Steel Coal
Hurricane 2,500 25,000
Typhoon I 1,500 25,000
Typhoon II 1,000 20,000
Typhoon III 0 15,000
Storm I 0 12,500
Storm II 0 10,000
Storm III 0 7,500
Gale I 0 5,000

Leagues

Victory leads to progression through the various leagues.

Clans that participate in Clan Battles will vie for ranking on a tiered leader board that spans five leagues. The leagues are:

Logo League Name
Cvc_league_0.png Hurricane
Cvc_league_1_210.png Typhoon
Cvc_league_2_210.png Storm
Cvc_league_3_210.png Gale
Cvc_league_4_210.png Squall


Rating Points

Each League has three Groups, with each Group requiring 100 points to advance to the next. All points beyond that 100 roll over into the next Group/League. All Clans start in Squall League, Group II. A Clan gains or loses points in each Clan Battle depending on the outcome:

  • Victory: Average of +25 points.
  • Defeat: Average of -25 points.
  • Draw: 0 to -3 points.

The actual amount of points gained or lost depends on the relative rankings of both teams — a higher-ranked clan will gain fewer points from beating a lower ranked clan (who will also lose fewer points), but will gain more points from beating a higher ranked clan. Losing to a lower ranked clan will result in the loss of more points.

Progression Battles

Once they've climbed through every group in the League, a Clan must fight through a series of five Progression Battles (the "struggle") maybe? and win at least three of them. If a Clan manages to win three battles, they will advance to the next League with a 35-point bonus. However, if they lose three or more battles they will remain in the same league and lose 35 points. If a Clan doesn't fight the Progression Battles, they don't advance!

Alternatively, if a Clan loses enough points to fall to the bottom of their current League, they must win three out of five Relegation Battles to keep from getting kicked down to the league below with a 35-point penalty. However, they get a 35-point bonus if they succeed. Once a Clan hits zero points in Squall League, Group III, they've hit rock bottom and won't lose any additional points.


Other Special Rules

The active skills of Legendary Commanders cannot activate during Clan Battles, however their passive skills still work. For example, a Kléber with unique commander Philippe Auboyneau will not activate special talent Fire and Fury upon earning a Captured ribbon. However, if it has the Survivability Expert skill selected, it will receive the enhanced version of the skill.


If a battle lasts for less than four and a half minutes, players on both teams receive neither experience nor credits for that battle. This restriction was introduced to avoid any unsportsmanlike conduct in battles. All teams that have this ratio applied during a battle for the first time will be kept under scrutiny and their battles will be subject to reviews. If a Clan is subject to an unsportsmanlike conduct penalty again, it will be banned from Clan Battles.

In Clan Battles, the same standard protection against AFK players is applied as in other battle modes. Players that fail to inflict damage to enemy ships and cover the minimum required travel distance will have their battle XP and credits reset to 0, though they will be charged for the ship servicing and ammunition costs.


Current Clan Battle Season, Rules, and Restrictions

Season 29: "Sea Lion" (March 12, 2025–May 12, 2025)

Clan Battles Season 29 is played in a 7 vs. 7 format with Tier X ships.

  • No more than one battleship per team.
  • Mode: Battles on all maps are fought in Clan Battles Domination (3 caps) mode.
  • Maps: Crash Zone Alpha, Haven, Sleeping Giant, Warrior's Path, Trap, Islands of Ice and The Atlantic.
  • No more than 3 mercenaries (players who are not members of the competing clan) can be used.


Initial ship restrictions:


Information on the website: Clan Battles: The Sea Lion Season (DevBlog)

Past Clan Battles Seasons

For information about past clan battles seasons, including tiers, maps, and ship restrictions, see: Past Clan Battles Seasons.

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