- 1 Co-op Battle
- 2 Random Battle
- 3 Scenario
- 4 Ranked Battle
- 5 Clan Battle
- 6 Brawl
- 7 Training
- 8 Battle Modes
- 9 Bans from battle types
- 10 Temporary Types
- 11 Notes
Unlocked at: Access Level 1
Maximum Number of Players: 9 (9 per team; enemy team is entirely computer-controlled)
In a Co-operative Battle, a team of players face off against a team of computer-controlled bots. In cases where there are not enough ships in the queue to facilitate a full game of the correct tier, bots are used to complete the team of human players. Bots are denoted by the colons before and after their names (such as ":Hipper:"). Credit and experience rewards earned in co-operative play are notably lower than those earned in Random Battles.
Unlocked at: Access Level 3
Maximum Number of Players: 24 (12 per team)
Random Battles are the most popular battle type in World of Warships. Captains are dropped into a game full of other players, according to the matchmaking system. The majority of Random Battles are 12v12 battles; however, occasionally the matchmaking software will create smaller games (such as 7v7 or 9v9). Players queue for Random Battles individually and are placed on teams randomly by the matchmaking system solely based on the tier and type of ship selected; player skill is not taken into account. Credit and experience rewards are greatly enhanced from Co-operative Battles.
There is no minimum number of players in higher-tier Random Battle; it is possible for a game to be created as 1v1, though this is exceptionally rare and usually only occurs for high-tier ships that queue up for a Random Battle during off-peak hours.
Unlocked at: Access Level 14
Maximum Number of Players: 7 (7 per team; enemy units are entirely computer-controlled)
Scenarios have their own set of achievements.
Ranked Battles are only available at specific times and are restricted to certain tiers of ships. A typical "season" of Ranked Battles runs a few weeks, and involves players progressing up a ladder-style ranking system from a high rank (such as "Rank 10") towards a low rank, with Rank 1 being the pinnacle of the ladder. Players queue for Ranked Battles individually and are placed on teams randomly by the matchmaking system, similar to how Random Battle matchmaking is done; however, Ranked Battle matchmaking is grouped such that players are teamed up with — and playing against — players of similar rank. Credit and experience rewards are equivalent to those earned in Random Battles.
Unlocked at: Access Level 17
Number of Players: 14 (7 per team)
Similar to Ranked Battles, Clan Battles are only available at specific times and are restricted to certain tiers of ships. A team is formed from within a single Clan by at least one officer. Players queue for Clan Battles as a team, and are matched up against a team of similar rating that is likewise in the queue. Credit and experience rewards are fixed at 2,500 experience and 300,000 for a win versus 250 experience and 150,000 for a loss; Clan Battles also award a +300% Free experience modifier per battle.
Brawls are a battle type with short seasons (a few days) and a smaller team format (for example 3 vs. 3, 1 vs. 1 or 5 vs. 5)—expect the battles to be more dynamic and fast-paced compared to other battle types! Players are matched based on their skill level. You can participate in a Division, and you don't need to be a member of a Clan. The rewards can be, for example, coal, credits, Elite Commander XP and signals.
Unlocked at: Access Level 17
Number of Players: Varies (12 per team maximum)
A Training Room allows players to generate fully custom scenarios on a map of their choice, choosing the duration of the game, the team configurations, and even the exact number of ships on each team. Unbalanced teams are allowed. Many players utilize this functionality to test game mechanics, perfect their aim at certain ships, or to scrimmage other players in organized leagues. Playing games in a Training Mission earns zero credits and experience; however, there is no service or ammunition cost and mounted camouflage or signal flags are not consumed. A Training Mission is economically neutral: players spend nothing to run one and earn nothing in return.
How to Win
All modes of battle are scored using a points system. Each team starts with a fixed amount of points and gains or loses points for various events, depending on game mode. Battles are on a 20 minute timer, with four possible victory conditions:
- Destroy all enemy ships.
- Reduce enemy team's score to 0 points.
- Score 1000 points before time expires.
- Have more points than the enemy team when time expires.
If time expires and both teams have an equal number of points, the game is considered a Draw. This is treated as a loss for both teams for the purposes of experience and credit gains.
If the battle ends because the last ships destroy each other by ramming, the team with more points wins. That ramming does not change the points. If the teams have the same number of points, it is a draw.
When no more humans are playing or watching, a co-op battle ends immediately and the team with more points wins.
Points for destroying enemy ships
|Ship Class|| Random and Co-Op Battles
(except Arms Race mode)
|Ranked Battles||Clan Battles|
|Reward for Killing||Penalty for Death||Reward for Killing||Penalty for Death||Reward for Killing||Penalty for Death|
|Submarines||+25 points||-40 points|
|Destroyers||+30 points||-45 points||+40 points||-60 points||+40 points||-60 points|
|Cruisers||+35 points||-50 points||+40 points||-60 points||+40 points||-60 points|
|Battleships||+40 points||-60 points||+40 points||-60 points||+40 points||-60 points|
|Aircraft Carriers||+45 points||-65 points||+60 points||-90 points||+60 points||-90 points|
Example: When you kill an enemy destroyer in a Random Battle, your team gets 30 points and the enemy team loses 45 points.
In a Standard Mode battle, each team has a single control area (their base) that starts the game under their control. Each team starts with 300 points. There are 2 control areas, displayed as colored squares with flags in them. Each team will constantly accrue points at the rate of two (2) points every six (6) seconds for maintaining control of their control area. In addition, each team scores points for killing enemy ships — and has points deducted for the death of friendly ships — per the above table.
Sailing into the enemy's control area will immediately prevent them from accruing points from it, as well as beginning the capture of it (unless they also occupy it). Taking damage will cause a ship to lose half of the capture points it has accrued. If an enemy ship enters your control area, the capture indicator will rotate to indicate that the point is being contested. Capture progress for the enemy team is indicated by the point marker border changing from green to red. One ship will fully capture the enemy base in 180 seconds; two or more will do so in 120 seconds. A team that captures the enemy base gets 1000 points and wins the battle.
Domination Mode games feature a map populated by two, three, or four control areas. Two-area Domination games are exclusive to Ranked Battles; three and four-area Domination games are the most common game mode in Random Battles. In three-area Domination games, the game begins with no capture points taken. In four-area Domination games, four maps — Estuary, Two Brothers, Ring and Haven — begin the game with the closest control point to each spawn area already under a team's control.
There are 2-4 control areas, displayed as white diamonds with the letters A-D on them. Teams earn control of a capture point by having ships within the designated control area; additional ships within the boundary will increase the speed of capture: one ship within a boundary will capture an area in 60 seconds; two or more will capture an area in 40 seconds. (For Ranked Battles and Clan Battles, these values are lower.) Capture progress is halted at its present level in the capture area if ships from both teams are present. Once captured, each capture area gives points to the team that owns it on a regular interval per the table below, unless an enemy ship is in that capture area.
Sailing into an enemy's control area will immediately prevent them from accruing points from it, as well as beginning the capture of it (unless they also occupy it). Taking damage will cause a ship to lose half of the capture points it has accrued. If an enemy ship enters a control area that is controlled by the enemy, the capture indicator will rotate to indicate that the point is being contested. Capture progress for the enemy team is indicated by the point marker border changing from green to red.
In addition, teams score points for killing enemy ships — and have points deducted for the death of friendly ships — per the above table.
Information on the website: Airship Escort in Random Battles
- 12 vs. 12 format with Tier VII–X ships and superships of all types
- since Update 12.8 in Random battles
Information on the website: Arms Race Hits Random and Co-op Battles in Update 0.11.4
Update 0.11.4 made Arms Race battle mode available in Random and Co-op battles on eight maps, but only in battles where the highest ship tier is IX, X or ★. It is also available in Training battles on all tiers.
- The teams start the battle with 500 points.
- Points for destroying enemy ships: +45 for destroyed aircraft carriers, +30 for other destroyed ships
- Points for losing allied ships: -75 for lost aircraft carriers, -50 for other lost ships
Epicenter mode was disabled in Update 0.11.4.
Each team starts with 450 points. A circular area and two ringlike areas around it are located on the map.
- circular area: 55 seconds (1 ship), ~37 seconds (more than 1 ship)
- inner ring: 40 seconds (1 ship), ~27 seconds (more than 1 ship)
- outer ring: 25 seconds (1 ship), ~17 seconds (more than 1 ship)
Capturing an area brings 5 points and lowers the enemy team's points like that:
- circular area: -25
- inner ring: -15
- outer ring: -10
Controlling an area brings 5 points every 5 seconds.
In addition, each team scores points for killing enemy ships — and has points deducted for the death of friendly ships — per the above table.
Sailing into an enemy's area will immediately prevent them from accruing points from it, as well as beginning the capture of it (unless they also occupy it). Taking damage will cause a ship to lose half of the capture points it has accrued. Capture progress for the enemy team is indicated by the point marker border changing from green to red.
Bans from battle types
If you show too much unsporting conduct in battles, you will get banned from playing Random Battles, Ranked Battles and Scenarios. Unsporting conduct includes:
- inactivity in battle (being AFK - Away From Keyboard)
- hitting allies (friendly fire)
- fleeing the battlefield: being active for less than 75% of your lifetime in the battle.
Available at: Access Level 1
The Introductory Mission is only available to new players. It introduces the basics of gunnery, maneuvering, capturing control areas, and achieving objectives. It can be played as frequently as desired, up until a player has completed 10 battles of any type.
Unlocked by: Available during Update 0.7.3 only
Number of Players: 18 (9 per team)
Available during Update 0.7.3, Space Battles offer captains a unique way to experience World of Warships: in the vast depths of space! The mode offers nine uniquely-skinned Tier X ships to choose from, each with an even more unique captain. Economic rewards, however, are equivalent to Tier VII matches, and the only achievements that can be earned are achievements unique to the mode.