Arctic Region (WoWP)
- Map
Replay name: winter war
Description: Kola Peninsula, Northern Front. Night.
Arctic Region was added in 2.0.4
Contents
Winter War
Gamemode: Conquest
Tier: 2-4
Size: 9000m
Description: A town hidden deep in the tundra is built upon a crucial deposit of rare earth metals. The complex is defended by a small airfield and several fortified firing points. Control over this town lost in the Arctic will not only supply the industry with the necessary resources, but also bring an opportunity to patrol the Barents Sea and the skies over the Scandinavian Peninsula.
2.0.10: The Arctic Region: Winter War map layout is now available only for Tier II-IV battles.
Ancient Hills
Gamemode: Conquest
Tier: 3-4
Size: 9000m
Description: The night raid put the runway at the airfield out of service and thus put both fighting forces on par with each other. However, the ground fortifications continue to impede our advance deep into the town. It is necessary to suppress the resistance and take control of the garrisons on the outskirts of the town to open the way to the industrial complex.
2.0.5: Increased the battle tier for the map layout "Arctic Region: Ancient Hills" to II–IV
2.0.10: The Arctic Region: Ancient Hill map layout is now available only for Tier III-IV battles.
2.1.12: The chance of getting this variation has been lowered by 30%
Fire and Ice
Gamemode: Conquest
Tier: 3-4
Size: 9000m
Description: A sudden attack on the small polar industrial complex has grown into a full-fledged siege. On one of the flanks, the engineer corps has deployed a rocket system that will help break through to the town. The vast expanses of tundra around make this position vulnerable, and therefore the mission of covering the rocket launchers falls to the air force.
2.1.12: The chance of getting this variation has been lowered by 50%
Bitter Expanse
Gamemode: Conquest
Tier: 3-4
Size: 9000m
Description: During the tough battles, one of the flanks covering the approaches to the industrial complex mining critical rare metals has been broken through. The combat group's mission for the next night raid is to provide cover and take control of the skies. Once consolidated there, an opportunity to drive the enemy from their positions around the town will open up.
Alarming News
Gamemode: Conquest
Tier: 3-4
Size: 9000m
Description: The command center to the west of the military industrial facilities hidden deep in the tundra of the Kola Peninsula is extensively used for coordinating air raids and patrols in the Barents Sea and the White Sea as well as in the skies over the Scandinavian Peninsula. It should be captured or destroyed at any cost.
2.1.12: The chance of getting this variation has been lowered by 30%
Night Raid (Invasion)
Gamemode: Invasion
Tier: 4-5
Size: '
Description: A small industrial town in the depths of the tundra is securely protected from the sea with powerful air defense batteries and a fighter aviation regiment. In the south, fortifications are not as strong and consist only of artillery positions. A perfect place for an unexpected blow from the rear, which should knock the defenders off guard.
Desert | Plateau • Scorching Sands |
Marine | Albion • Archipelago • Sea Gate |
Summer | Asian Border • Northern Bridgehead • Old Fortress • Road to Rome |
Winter | Arctic Region • Alpine Gambit • Cold Peak • Peripheral Mission |