Erie
| <span title="<value_unset_error>" class="commentDrop" height="22">[[File:<value_unset_error>_icon_small.png|link=]]</span> | ||||||
| Hit Points4,950 |
| IDS_PAGM027_6IN47_MK_174 х 1 pcs. |
| Rate of Fire10 shots/min. |
| Reload Time6 sec. |
| Rotation Speed9 deg./sec. |
| 180 Degree Turn Time20 sec. |
| Firing Range9.59 km. |
| HE ShellIDS_PAPA047_SHELL_152MM_HE_HC_MK_34 |
| Maximum HE Shell Damage1,100 |
| Chance of Fire on Target Caused by HE Shell12 % |
| Initial HE Shell Velocity853 m./s. |
| HE Shell Weight47.6 kg. |
| IDS_PAGA013_1IN_MK2_MOD24 х 4 pcs. |
| . . . Average Damage per Second2.72 |
| . . . Firing Range0.75 km. |
| Maximum Speed20 knot |
| Turning Circle Radius310 m. |
| Rudder Shift Time2.8 sec. |
| Surface Detectability Range8.03 km. |
| Air Detectability Range4.67 km. |
| <span title="<value_unset_error>" class="commentDrop" height="22">[[File:<value_unset_error>_icon_small.png|link=]]</span> | ||||||
| Hit Points4,950 |
| IDS_PAGM027_6IN47_MK_174 х 1 pcs. |
| Rate of Fire10 shots/min. |
| Reload Time6 sec. |
| Rotation Speed9 deg./sec. |
| 180 Degree Turn Time20 sec. |
| Firing Range9.59 km. |
| HE ShellIDS_PAPA047_SHELL_152MM_HE_HC_MK_34 |
| Maximum HE Shell Damage1,100 |
| Chance of Fire on Target Caused by HE Shell12 % |
| Initial HE Shell Velocity853 m./s. |
| HE Shell Weight47.6 kg. |
| IDS_PAGA013_1IN_MK2_MOD24 х 4 pcs. |
| . . . Average Damage per Second2.72 |
| . . . Firing Range0.75 km. |
| Maximum Speed20 knot |
| Turning Circle Radius310 m. |
| Rudder Shift Time2.8 sec. |
| Surface Detectability Range8.03 km. |
| Air Detectability Range4.67 km. |
Modules
Compatible Upgrades
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Pros:
- Brilliant armor (best of all Tier I ships).
- Highest chance of causing a fire of all Tier I ships.
- 9.6km Gun range.
- Guns are quite accurate with a small dispersion arc.
- Largest caliber guns of all Tier I ships.
Cons:
- Second-longest reload time of all Tier I ships.
- Second-slowest turret rotation of all Tier I ships.
- Second-lowest damage per minute of all Tier I ships.
- Big and therefore easy to hit.
- Seems to lose its forward gun often.
- Can get ahead of its support ships and get caught alone.
- The concealment is almost useless as she only has guns to rely on.
Research
Optimal Configuration
Upgrades
Commander Skills
As it is unexpected that players will seriously consider playing <value_unset_error> longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line.
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
| 1 |
Grease the Gears ★ |
Swift Fish
|
'
|
Gun Feeder
|
Incoming Fire Alert
|
Last Stand ★★ |
| 2 |
Demolition Expert ★★ |
Fill the Tubes
|
Consumables Enhancements
|
Eye in the Sky
|
Priority Target
|
Focus Fire Training
|
| 3 |
Heavy HE and SAP Shells ★★ |
Pack a Punch
|
Adrenaline Rush ★★ |
Heavy AP Shells
|
Superintendent
|
Survivability Expert
|
| 4 |
Top Grade Gunner ★★ |
Outnumbered ★★ |
Radio Location
|
Inertial Fuse for HE Shells
|
Concealment Expert ★★ |
AAA & ASW Expert
|
| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
As a Tier I ship, <value_unset_error> has access to only Damage Control Party
.
Signals
As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.
Recommended Signal Flags
| |||||
|---|---|---|---|---|---|
| Combat | |||||
![]() Charlie Kilo
|
![]() Juliet Yankee Bissotwo
|
![]() India Yankee ★★ |
![]() Hotel Yankee ★★ |
![]() Victor Lima ★★★ |
![]() India X-Ray ★★★ |
![]() Juliet Whiskey Unaone
|
![]() Mike Yankee Soxisix
|
![]() November Echo Setteseven
|
![]() Sierra Mike ★★ |
![]() November Foxtrot ★ |
![]() India Delta
|
![]() X-Ray Papa Unaone
|
![]() Sierra Bravo
| ||||
Gallery
Historical Info
The Erie class gunboats were a class of gunboats built by the United States prior to World War II. Designed in 1932, and commissioned into the USN in 1936: Erie PG-50 and Charleston PG-51. The Erie class had a top speed of 20 knts and a main armament of four 6-inch guns in single mounts with four 1.1-inch quadruple mount anti-aircraft guns.
Builder: New York Navy Yard, Brooklyn, New York Displacement: 2,000 long tons (2,032 t) (standard) Length: 328 ft 6 in, Beam: 41 ft 3 in, Draft: 14 ft 10 in,
Power: 2 High pressure boilers, 2 Parsons geared single reduction steam turbines, 2 Drive shafts 6,200 SHP, Speed: 20 knts, Range: 8,000 nmi at 12 knts
Armament: 4x 6 in Mark 17 guns, 4x Quad 1.1 in AA guns (6x 20mm AA guns after refit), 2x Mark 6 depth charge racks
Armor 3.5 in Side Belt, 1.25 in Deck Armor, 4 in Conning tower , 1 in Gun Shields
Aircraft 1x Curtiss SOC Seagull floatplane (Vought OS2U Kingfisher after refit
Historical Inaccuracies
- Erie's Measure 31, Design 3D camouflage is missing.
- Aircraft catapult for Vought OS2U "Kingfisher" floatplane is missing.
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.2 (Alpha) as the starting American ship.
- Update 0.2.1.1:
- Credit and experience earnings decreased by 20%.
- Update 0.2.1.4:
- The reload time for the top main battery guns was decreased by 0.5 s.
- Turret traverse rate was increased by 1 degree per second.
- Update 0.2.2:
- The recovery rate for the "Emergency Team" ability was increased.
- Update 0.3.1.1:
- The rudder shift of the ship was returned to its Update 0.3.0 value.
- Update 0.5.0:
- The credit and experience earnings were both increased by a value in the 5-10% range.
- Update 0.5.0.1:
- The intermediate hull upgrade was removed.
- Update 0.5.0.3:
- The main battery reload time was decreased to 7 s.
- Update 0.5.2:
- Casemate plating thickness was increased from 13 to 22 mm.
- Credit earnings increased by 7%.
- Experience earnings increased by 11%.
- Update 0.5.8:
- The armored model of the hull was refined.
- Update 0.5.10:
- Removed armor-piercing shells.
- Upgradeable gun module replaced with a fire control module.
- The amount of hit points and damage dealt by HE shells was decreased by 50%.
- Update 0.6.1:
- Main battery reload time decreased from 7 to 6 s.
- Update 0.6.3:
- Experience earnings increased by 10%.
- Update 0.6.7:
- Experience earnings decreased by 10%.
- Credit earnings decreased by 5%.
- Update 0.6.9:
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.6.11:
- Increased dispersion at close range, similar to all other Tier I ships.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 3.58 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.2:
- Improved ship destruction effects.
- Update 0.7.6:
- The turning circle radius displayed in port was changed from 300 to 310 m.
- Update 0.7.9:
- Increased protection of steering gears from high-explosive shells by 20%.
- Update 0.7.10:
- Main battery reload increased from 4 to 6 s.
- Update 0.8.2:
- Researchable modules were removed, and their bonuses were included in the stock ship parameters. For each researched module, 600 ship xp was added; for each purchased module, players were compensated 6,000 credits.
- Update 0.8.4:
- The citadel was removed and replaced with a vital part of the ship, like a destroyer.
- Update 0.8.5:
- Credit earnings decreased by 10%.
- Experience earnings decreased by 10%.
- Update 0.10.2:
- Minor fixes to geometry and textures of the ship.
- Update 0.10.5:
- Minor fixes to geometry and textures of the ship.
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- This page was last modified on 15 October 2024, at 16:13.
- This page has been accessed 37,293 times.
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