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Erie

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Erie_wows_main.jpg
Cruiser | U.S.A. | Tier I
Tech Tree Position
Erie_icon_small.png
Arrow_down.png
Chester
General
Hit Points4,950 
Main Battery
152 mm/47 Mk.17 on a Mk.18 mount4 х 1 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time20 sec.
Firing Range9.59 km.
Maximum Dispersion86 m.
HE Shell152 mm HE/HC Mk34T 
Maximum HE Shell Damage1,100 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity853 m./s.
HE Shell Weight47.6 kg.
AA Defense
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second2.72 
. . . Firing Range0.75 km.
Maneuverability
Maximum Speed20 knot
Turning Circle Radius310 m.
Rudder Shift Time2.8 sec.
Concealment
Surface Detectability Range8.03 km.
Air Detectability Range4.67 km.
Battle Levels
12345678910
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I
Ship_PASC001_Erie_1936.png

Erie — American Tier I cruiser.

The Erie-class patrol gunboats were designed as small multipurpose ships capable of performing a wide range of tasks, from artillery support of landing operations to protection of convoys. The ships were well-armored and well-armed for their size. They were the first in the U.S. Navy to receive automatic AA guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.17 on a Mk.18 mount1020861,10012 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Erie (A)4,95068844 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk1 mod. 109.6 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 6,200 hp20 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


For a Tier I ship, Erie has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as Cleveland.

Pros:

  • Brilliant armor (best of all Tier I ships).
  • Highest chance of causing a fire of all Tier I ships.
  • 9.6km Gun range.
  • Guns are quite accurate with a small dispersion arc.
  • Largest caliber guns of all Tier I ships.

Cons:

  • Second-longest reload time of all Tier I ships.
  • Second-slowest turret rotation of all Tier I ships.
  • Second-lowest damage per minute of all Tier I ships.
  • Big and therefore easy to hit.
  • Seems to lose its forward gun often.
  • Can get ahead of its support ships and get caught alone.
  • The concealment is almost useless as she only has guns to rely on.


    See also: Comparison of Tier I Cruisers.

Research

Like other Tier I ships, Erie only has the gun fire control systems module available to research. This module increases her range by 10%, bringing her firing range to 9.6km.

Optimal Configuration

Upgrades

Commander Skills

As it is unexpected that players will seriously consider playing Erie longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line.

Consumables

As a Tier I ship, Erie has access to only Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..

Signals

As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Erie (PG-50) - Wikipedia
  2. Erie-class gunboat - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.2 (Alpha) as the starting American ship.
  • Update 0.2.1.1:
    • Credit and experience earnings decreased by 20%.
  • Update 0.2.1.4:
    • The reload time for the top main battery guns was decreased by 0.5 s.
    • Turret traverse rate was increased by 1 degree per second.
  • Update 0.2.2:
    • The recovery rate for the "Emergency Team" ability was increased.
  • Update 0.3.1.1:
    • The rudder shift of the ship was returned to its Update 0.3.0 value.
  • Update 0.5.0:
    • The credit and experience earnings were both increased by a value in the 5-10% range.
  • Update 0.5.0.1:
    • The intermediate hull upgrade was removed.
  • Update 0.5.0.3:
    • The main battery reload time was decreased to 7 s.
  • Update 0.5.2:
    • Casemate plating thickness was increased from 13 to 22 mm.
    • Credit earnings increased by 7%.
    • Experience earnings increased by 11%.
  • Update 0.5.8:
    • The armored model of the hull was refined.
  • Update 0.5.10:
    • Removed armor-piercing shells.
    • Upgradeable gun module replaced with a fire control module.
    • The amount of hit points and damage dealt by HE shells was decreased by 50%.
  • Update 0.6.1:
    • Main battery reload time decreased from 7 to 6 s.
  • Update 0.6.3:
    • Experience earnings increased by 10%.
  • Update 0.6.7:
    • Experience earnings decreased by 10%.
    • Credit earnings decreased by 5%.
  • Update 0.6.9:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.11:
    • Increased dispersion at close range, similar to all other Tier I ships.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 3.58 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.2:
    • Improved ship destruction effects.
  • Update 0.7.6:
    • The turning circle radius displayed in port was changed from 300 to 310 m.
  • Update 0.7.9:
    • Increased protection of steering gears from high-explosive shells by 20%.
  • Update 0.7.10:
    • Main battery reload increased from 4 to 6 s.
  • Update 0.8.2:
    • Researchable modules were removed, and their bonuses were included in the stock ship parameters. For each researched module, 600 ship xp was added; for each purchased module, players were compensated 6,000 credits.
  • Update 0.8.4:
    • The citadel was removed and replaced with a vital part of the ship, like a destroyer.
  • Update 0.8.5:
    • Credit earnings decreased by 10%.
    • Experience earnings decreased by 10%.
  • Update 0.10.2:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.10.5:
    • Minor fixes to geometry and textures of the ship.

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Commonwealth  VI PerthDoubloons • VI MysoreDoubloons • IX Hector • X Brisbane 
Spain  VI CanariasDoubloons 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons