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Gouden Leeuw

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Revision as of 16:06, 15 September 2021
Added design images
Revision as of 09:05, 17 September 2021
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 |Pros=<!-- write a list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write a list of positive points below. use * as in ordinary wiki-list. -->
?* High shell velocity+* Largest gun caliber of all techtree cruisers at 283mm
?* Above average A.P penetration+* Better rate of fire than ''[[Johann de Witt]]''
?* Great H.E and A.P shell damage+* Powerful AP shells with good damage, penetration and shell velocity
?* Heavily armoured bow, midsection, and citadel+* Heavily armored midsection and icebreaker bow
?* Access to the airstrike armament+* Best airstrike among Dutch cruisers
?* Extremely stealthy+* Very powerful AA defenses, aided by the {{Defensive AA Fire}} consumable
?* Outstanding AA firepower+* Improved {{Repair Party}} consumable with a fast cooldown
?* Fast reloading heal+* Very good speed at 33.5 knots unmodified
 +* Amazing concealment, as low as 10.3km with all relevant upgrades
  
 |Cons=<!-- write a list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write a list of negative points below. use * as in ordinary wiki-list. -->
?* Short main battery firing range+* Short main battery range
?* Inconsistent dispersion+* Subpar accuracy at all ranges
?* Anaemic gun dpm+* While fire chance is decent, HE damage output is very low
?* Poor stern plating of 25mm+* Like all Dutch heavy cruisers, ''Gouden Leeuw'' has increased fire and flood duration (same as a battleship)
?* Extended burn time of 60s+* Airstrikes have a fairly long cooldown
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 The recommended upgrades for ''{{#var:ship_name}}'' are: The recommended upgrades for ''{{#var:ship_name}}'' are:
?* '''Slot 1''': Main armaments modification 1+* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': Damage control system modification 1+* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': Aiming systems modification 1 +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': Steering gears modification 2 or propulsion modification 1+* '''Slot 4''': {{Steering Gears Modification 2}} ''or'' {{Damage Control System Modification 2}}
?* '''Slot 5''': Concealment System Modification 1 +* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': Gun fire control system modification 2+* '''Slot 6''': {{Gun Fire Control System Modification 2}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 {{Commander Skills 3 CR {{Commander Skills 3 CR
 <!-- Ratings 1,2,3 are legit. Others are ignored.-->  <!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 3 <!-- Grease the Gears -->+| rating11 = <!-- Grease the Gears -->
 | rating12 = <!-- Swift Fish --> | rating12 = <!-- Swift Fish -->
 | rating13 = <!-- Consumables Specialist --> | rating13 = <!-- Consumables Specialist -->
?| rating14 = <!-- Gun Feeder -->+| rating14 = 2 <!-- Gun Feeder -->
?| rating15 = 2 <!-- Incoming Fire Alert -->+| rating15 = 1 <!-- Incoming Fire Alert -->
?| rating16 = 2 <!-- Last Stand -->+| rating16 = <!-- Last Stand -->
  
 | rating21 = <!-- Pyrotechnician --> | rating21 = <!-- Pyrotechnician -->
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 | rating23 = <!-- Consumables Enhancements --> | rating23 = <!-- Consumables Enhancements -->
 | rating24 = <!-- Eye in the Sky --> | rating24 = <!-- Eye in the Sky -->
?| rating25 = <!-- Priority Target -->+| rating25 = 3 <!-- Priority Target -->
?| rating26 = <!-- Expert AA Marksman -->+| rating26 = 3 <!-- Expert AA Marksman -->
  
?| rating31 = 2 <!-- Heavy HE and SAP Shells -->+| rating31 = <!-- Heavy HE and SAP Shells -->
 | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| rating33 = <!-- Adrenaline Rush -->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = <!-- Heavy AP Shells -->+| rating34 = 2 <!-- Heavy AP Shells -->
 | rating35 = 3 <!-- Superintendent --> | rating35 = 3 <!-- Superintendent -->
 | rating36 = 2 <!-- Survivability Expert --> | rating36 = 2 <!-- Survivability Expert -->

Revision as of 09:05, 17 September 2021

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Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Tier X Dutch Cruiser ' offers a playstyle like no other tier X cruiser. She possesses battlecruiser-like armor and main battery guns, while having light cruiser concealment. Like all other Dutch cruisers, she carries the special airstrike armament.

Attributes

has an above average armour scheme, featuring a 25mm upper bow with a 40mm “icebreaker” lower bow. This makes it nearly impossible to citadel her through her bow. Her stern plating is fully 25mm, easily overmatchable by enemy battleships. However, she has excellent side plating of 40mm armour, more than enough to cause all enemy battleship shells to ricochet off her side when angled. While kiting, captains should look to either dodge enemy battleship shells or to ricochet them with this 40mm plate (instead of the 25 mm stern). Despite an above-waterline citadel, her 25mm turtleback makes her citadel relatively resistant to shots from enemy cruisers. However, this does not protect her citadel against battleship AP shells. Finally, captains should beware that  burns for 60 seconds rather than 30 seconds, making her vulnerable to fires.

’s guns are nearly identical to that of Tier VII Scharnhorst, sharing her gun caliber and shell velocity while having minor improvements in penetration, salvo damage, and dispersion. Despite an improved 16 second reload, her dpm is still lackluster, ranking among the worst out of all Tier X cruisers. To make up for this, her guns have high shell velocity and great alpha as compared to her contemporaries. The AP shells in particular pack a surprisingly hard punch when used against enemy cruisers and battleships. They have enough penetration to citadel enemy cruisers at all ranges and even certain enemy battleships at mid to close range.

’s airstrikes reload every 100 seconds, with a maximum of two charges. They are best used against targets which are large and immobile, whose movements are easier to predict (such as battleships or large cruisers). In addition, due to the pattern of how the bombs fall, more bombs will hit on targets that are bow or stern in to an airstrike rather than broadside to it. These high damaging bombs can penetrate up to 37mm of armor. Used in tandem with main battery HE, can be a great firestarter, using the bombs to force a use of a damage control party and following up with fires due to main battery H.E shells.

With a 12.7 second rudder shift and a 790m turning circle, ’s maneuverability is average as compared to other Tier X cruisers. The same cannot be said for her AA – she has one of the best anti-aircraft suites at Tier X, with outstanding mid-range continuous damage. As such, her AA menaces enemy aircraft, often destroying entire squadrons before their attack run starts.

For a large cruiser, is surprisingly stealthy. She can use this stealth to reach aggressive positions wherever necessary which she can then hold with her excellent armour.

has access to standard Damage Control Party, Hydroacoustic Search, Defensive AA fire, and a special low-downtime repair party with a cooldown of just 40 seconds. This short downtime mitigates her 60 second burn time, allowing her to hold aggressive positions.

Game Play

is unique at tier X in that it combines supercruiser style guns and armour with light cruiser levels of concealment and maneuverability. This gives her a great deal of flexibility, allowing her to play both as an opportunistic ambush cruiser who can reach aggressive but effective positions undetected, and as a kiting cruiser, using her H.E shells in conjunction with her airstrikes to terrorize enemy ships who push in to her. As such, excels on the defensive, either holding key choke points or slowing down an enemy push while kiting away as the situation deems necessary.

Pros:

  • Largest gun caliber of all techtree cruisers at 283mm
  • Better rate of fire than Johann de Witt
  • Powerful AP shells with good damage, penetration and shell velocity
  • Heavily armored midsection and icebreaker bow
  • Best airstrike among Dutch cruisers
  • Very powerful AA defenses, aided by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Improved Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable with a fast cooldown
  • Very good speed at 33.5 knots unmodified
  • Amazing concealment, as low as 10.3km with all relevant upgrades

Cons:

  • Short main battery range
  • Subpar accuracy at all ranges
  • While fire chance is decent, HE damage output is very low
  • Like all Dutch heavy cruisers, Gouden Leeuw has increased fire and flood duration (same as a battleship)
  • Airstrikes have a fairly long cooldown

Research

As a Tier X ship, ' has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are:

Commander Skills

Consumables

' equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.
  • Introduced into the game as a researchable ship in Update 0.10.8.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.

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