Gouden Leeuw
283 mm/54.5 in a turret3 х 3 pcs. |
Rate of Fire4 shots/min. |
Reload Time15 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range16.5 km. |
Maximum Dispersion186 m. |
HE Shell283 mm HE Brisantgranaat |
Maximum HE Shell Damage3,900 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity890 m./s. |
HE Shell Weight315 kg. |
AP Shell283 mm AP Pantsergranaat |
Maximum AP Shell Damage7,600 |
Initial AP Shell Velocity890 m./s. |
AP Shell Weight330 kg. |
120 mm/50 Model 1942 in a turret6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell120 mm HE Brisantgranaat |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
120 mm/50 Model 1942 in a turret6 х 2 pcs. |
. . . Average Damage per Second145.8 |
. . . Firing Range5.19 km. |
40 mm/70 SAK-40/L70-350
on a SAK-40/L70-350 mount 12 х 1 pcs. |
. . . Average Damage per Second327.6 |
. . . Firing Range3.51 km. |
Maximum Speed33.5 knot |
Turning Circle Radius790 m. |
Rudder Shift Time12.7 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range9.27 km. |
Gouden Leeuw — Dutch Tier X cruiser.
The preliminary design project was created by German shipbuilders in 1939, and the development of the project, codenamed 1047, started in December 1939, while the first trials were carried out in February 1940. In March 1940, a Dutch delegation visited Italy, where they happened to see the nation's newly built battleship, Vittorio Veneto. Following the event, Dutch officials decided to redesign the armor of their own ship. The project was never completed due to the outbreak of World War II and the invasion of German troops into Dutch territory in May 1940.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier X Dutch Cruiser Gouden Leeuw offers a play style like no other Tier X cruiser. She possesses battlecruiser-like armor and main battery guns while having light cruiser concealment. Like all other Dutch cruisers she carries the special airstrike armament.
Attributes
Gouden Leeuw has an above average armor scheme, featuring a 25mm upper bow with a 40mm “icebreaker” lower bow. This makes it nearly impossible to citadel her through her bow. Her stern plating is fully 25mm easily overmatchable by enemy battleships. However she has excellent 40mm side plating, more than enough to cause all enemy battleship shells to ricochet off when angled. While kiting captains should look to either dodge enemy battleship shells or to ricochet them with this 40mm plate (instead of the 25 mm stern). Despite having an above-waterline citadel her 25mm turtleback makes her citadel relatively resistant to shots from enemy cruisers. However, this does not protect her citadel against battleship AP shells. Finally, captains should beware that Gouden Leeuw burns for 60 seconds rather than 30 seconds, making her vulnerable to fires.
Gouden Leeuw’s guns are nearly identical to that of Tier VII Scharnhorst, sharing her gun caliber and shell velocity while having minor improvements in penetration, salvo damage, and dispersion. Despite an improved 15 second reload, her DPM is still lackluster, ranking among the worst out of all Tier X cruisers. To make up for this, her guns have high shell velocity and great alpha compared to her contemporaries. The AP shells in particular pack a surprisingly hard punch when used against enemy cruisers and battleships. They have enough penetration to citadel enemy cruisers at all ranges and even certain enemy battleships at mid to close range.
Gouden Leeuw’s airstrikes reload every 100 seconds, with a maximum of two charges. They are best used against targets which are large and immobile, whose movements are easier to predict (such as battleships or large cruisers). In addition, due to the pattern of how the bombs fall, more bombs will hit on targets that are bow or stern in to an airstrike rather than broadside to it. These high damaging bombs can penetrate up to 37mm of armor. Used in tandem with main battery HE, Gouden Leeuw can be a great fire starter, using the bombs to force a use of a damage control party and following up with fires due to main battery H.E shells.
With a 12.7 second rudder shift and a 790m turning circle, Gouden Leeuw’s maneuverability is average compared to other Tier X cruisers. The same cannot be said for her AA – she has one of the best anti-aircraft suites at Tier X, with outstanding mid-range continuous damage. As such, her AA menaces enemy aircraft, often destroying entire squadrons before their attack run starts.
For a large cruiser, Gouden Leeuw is surprisingly stealthy. She can use this stealth to reach aggressive positions wherever necessary which she can then hold with her excellent armor.
Gouden Leeuw has access to standard Damage Control Party, Hydroacoustic Search, Defensive AA fire, and a special low-downtime repair party with a cooldown of just 40 seconds. This short downtime mitigates her 60 second burn time, allowing her to hold aggressive positions.
Game Play
Gouden Leeuw is unique at tier X in that it combines supercruiser style guns and armor with light cruiser levels of concealment and maneuverability. This gives her a great deal of flexibility, allowing her to play both as an opportunistic ambush cruiser who can reach aggressive but effective positions undetected, and as a kiting cruiser, using her H.E shells in conjunction with her airstrikes to terrorize enemy ships who push in to her. As such, Gouden Leeuw excels on the defensive, either holding key choke points or slowing down an enemy push while kiting away as the situation deems necessary.Pros:
- Heavily armored midsection and icebreaker bow
- Second largest gun caliber of all techtree cruisers at 283mm after the Marseille
- Powerful AP shells with good damage, penetration, and shell velocity
- Very powerful AA defenses, aided by the Defensive AA Fire consumable
- Improved Repair Party consumable with a fast cooldown
- Great speed at 33.5 knots unmodified
- Great concealment, as low as 10.3km with all relevant upgrades
Cons:
- Short main battery range
- Subpar accuracy at all ranges
- While fire chance is decent, HE damage output is very low
- Increased fire and flooding duration (same as a battleship)
- Airstrikes have a long cooldown
- Slow rudder shift for a cruiser
Research
Optimal Configuration
Upgrades
The recommended upgrades for Gouden Leeuw are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Airstrike Modification 1 or Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Gun Fire Control System Modification 2
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
★ |
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2 |
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★★★ |
★★ |
3 |
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★★★ |
★★ |
★★★ |
★★ |
4 |
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★★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Gouden Leeuw equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Defensive AA Fire
- Slot 4: Repair Party
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.4.
Testing Changes
- DevBlog 137:
- Preliminary characteristics.
- DevBlog 150:
- Maximum range of the Airstrike armament increased from 12 to 13 km.
- Fore-End armor belt thickness increased from 30 to 40 mm.
- DevBlog 164:
- Airstrike parameters changed:
- Reload time increased from 80 to 120 s.
- Number of charges decreased from 3 to 2.
- Maximum bomb damage decreased from 8,500 to 6,800.
- Chance of bombs causing fire decreased from 48 to 39 %.
- Bomb penetration decreased from 46 to 38* mm (this was actually to 37 mm, but we wouldn't know that til 0.10.9).
- Bomb fall time decreased from 8 to 6 s.
- Increased the size of the drop area.
- Increased the number of bombs dropped by each plane from 4 to 6.
- Airstrike parameters changed:
- DevBlog 168:
- Bomb fall time decreased from 6 to 5 s.
- DevBlog 178:
- Main battery reload time decreased from 17 to 16 s.
- Airstrike reload time decreased from 120 to 100 s.
- AP shell armor penetration increased by ~10%.
- DevBlog 187:
- AP shell fuse arming time increased from 0.01 to 0.033 s.
- DevBlog 203:
- Main Battery reload time decreased from 16 to 15 s.
- Introduced into the game as a researchable ship in Update 0.10.8.
- Update 0.10.8:
- Fixed issues with the ship model and textures.
- Update 0.10.9:
- Fixed an error that caused the Airstrike bomb penetration value in Port to be incorrectly displayed as 38 mm, changed to 37 mm to match in-game value.
- Update 12.0:
- Added Depth Charges with the following characteristics:
- Maximum damage: 5,000
- Number of Charges: 2
- Bombs per Charge: 4
- Reload Time: 40 s
- Added Depth Charges with the following characteristics:
- Update 13.0:
- Added the "Ship-to-Shore Radio" unique upgrade in Slot 6, available in the Research Bureau for 19,200 Research Points, with the following parameters:
- Airstrike armament charges: +1.
- Airstrike cooldown time: –25%.
- Added the "Ship-to-Shore Radio" unique upgrade in Slot 6, available in the Research Bureau for 19,200 Research Points, with the following parameters:
Destroyers | IX Groningen • X Tromp |
Cruisers | I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën • VIII Admiraal • VIII Statenland • IX Johan de Witt • IX Van Speijk • X Gouden Leeuw • X Prins van Oranje • X Vrijheid |
Battleships | |
Aircraft Carriers |