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Revision as of 00:26, 22 March 2016Revision as of 00:16, 25 March 2016
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 |InTheGame_performance= Only a handful of high tier cruisers are known to have absurd firing rates: the light cruisers Koenigsberg, Nurnberg, Cleveland and Atlanta, and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned in the Second World War incorporated in her. A very noticeable trait on the Des Moines is her absurd rate of fire for a heavy cruiser with each turret loading rounds at about 6 seconds which can quickly deal with destroyers, other cruisers, force battleships to be wary of her as well as nervously check their hit points when they are under attack by her and frustrate carriers to no end due to her impressive AA suite which, with proper upgrades and skills, have them reach further. Even with her ergonomics and good handling, one can say this heavy cruiser does it all; serving as both AA and anti-ship screen, joining a cruiser squadron for rapid action as she can keep up thanks to her good speed, and functioning as a good hunter-killer for enemy destroyers. |InTheGame_performance= Only a handful of high tier cruisers are known to have absurd firing rates: the light cruisers Koenigsberg, Nurnberg, Cleveland and Atlanta, and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned in the Second World War incorporated in her. A very noticeable trait on the Des Moines is her absurd rate of fire for a heavy cruiser with each turret loading rounds at about 6 seconds which can quickly deal with destroyers, other cruisers, force battleships to be wary of her as well as nervously check their hit points when they are under attack by her and frustrate carriers to no end due to her impressive AA suite which, with proper upgrades and skills, have them reach further. Even with her ergonomics and good handling, one can say this heavy cruiser does it all; serving as both AA and anti-ship screen, joining a cruiser squadron for rapid action as she can keep up thanks to her good speed, and functioning as a good hunter-killer for enemy destroyers.
  
?there are several equipment suggestions that may be of use to the Des Moines provided if they fit the player handling her with both fire training skills in effect:+ 
 +The Des Moines's high shell arc and gun layout gives her a unique advantage that other tier 10 cruisers lack. The Des Moines is capable of parking behind an island for safety and using her high shell arc to lob shells over the island at distant targets with relative safety. One can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small target profile. Exploiting this technique allows one to turn a disadvantage into an advantage.
 + 
 +Unlike every other tier 10 cruiser, the Des Moines is weak at fighting in open waters at long ranges. Instead one should look to play defensively during the initial stages of the game. Use islands to protect yourself while you lob shells over them to harass enemies, and choose areas of the map that allow you to fight enemies at medium to close range. The Des Moines is a ship that becomes exponentially more dangerous as the game progresses and enemy ships are inevitably injured. Near the late game, the Des Moines has the opportunity to become hyper aggressive, and quickly mop up the enemy team with her withering rate of fire. The Des Moines utilizes a play style that revolves around shifting from defensive in the early game to aggressive in the late game. This is similar in practice to the play style of French auto-loaders from World of Tanks. This isn't the only way to play the Des Moines however. Shift your play style depending on the situation to give your team the best chance of winning.
 + 
 +Knowing when to go defensive or aggressive is key to doing well in this ship. Be too defensive, and you could watch your team collapse around you, leaving you to farm damage and end with a defeat (I'm looking at you Zao players). Be too aggressive, and you'll be quickly sunk, and sent back to port with a bad attitude and a fat repair bill.
 + 
 + 
 +There are several equipment suggestions that may be of use to the Des Moines provided if they fit the player handling her with both fire training skills in effect:
  
 -for a dedicated AA build, suggest running with AA gun health for slot 1, AA gun reach for slot 2, AA potency for slot 3, anything you wish on slots 4 and 5 and target acquisition for slot 6 combined with enemy accuracy reducing dazzle camo. The AA suite on the heavy cruiser will have a very high reach and increased potency, making it a very reliable AA screen so putting the defensive fire consumable is a must here -for a dedicated AA build, suggest running with AA gun health for slot 1, AA gun reach for slot 2, AA potency for slot 3, anything you wish on slots 4 and 5 and target acquisition for slot 6 combined with enemy accuracy reducing dazzle camo. The AA suite on the heavy cruiser will have a very high reach and increased potency, making it a very reliable AA screen so putting the defensive fire consumable is a must here
Line 13:Line 21:
  
 '''Pros''' '''Pros'''
 +* Rapid reload speed allows one to quickly switch ammo types to adapt to any situation.
 * Unrivaled rate of fire at her tier. * Unrivaled rate of fire at her tier.
?* Very effective against destroyers and cruisers, can give battleships something to be wary of and be the terror for CV's+* Very effective against destroyers and cruisers at close to medium range, can give battleships something to be wary of, and be a terror for CV's
?* AA suite with all range upgrades can reach out to 8.2km.+* AA suite with all range upgrades can reach out to 7.2km.
?* Jack of all trades+* The best cruiser AA escort in the game with 426 AA DPS at 5.0km.
 +* Reasonably protected when bow on towards your enemies, however battleships can still injure you greatly if their shells hit you with good RNG dispersion.
 +* Gun layout and high shell arc allows one to sit behind an island and lob shells over it to harass far away enemies, while being partially covered by the island.
 +* Jack of all trades, however Moskva does this job better than the Des Moines
  
 '''Cons''' '''Cons'''
 +* Outclassed and outgunned by every other tier 10 cruiser at long range
 +* Main guns are very vulnerable and easy to destroy, especially when you're bow on towards your enemies.
 * Slower shell velocity means arc is rather high which makes shells take a bit long to reach the target point but can reach over islands * Slower shell velocity means arc is rather high which makes shells take a bit long to reach the target point but can reach over islands
?* Rather sluggish acceleration .+* Rather sluggish acceleration.
 * Large citadel for a US cruiser. * Large citadel for a US cruiser.
 * Despite the AP having the strongest penetration value in the game, getting up close is the most effective way to deal guaranteed damage * Despite the AP having the strongest penetration value in the game, getting up close is the most effective way to deal guaranteed damage
 +
  
 |InTheGame_research= This ship is sold in its elite configuration. |InTheGame_research= This ship is sold in its elite configuration.

Revision as of 00:16, 25 March 2016





Des Moines

Ship_PASC020_Des_Moines_1948.png
Overview
19800000 Credits.png Cost
50600 Hit Points
Mobility
33 kt Max Speed
8.6 s Rudder Shift Time
770 m Turn Radius
Armor
-1 - -1 mm Hull Armor
-1 - -1 mm Citadel Armor
-1 - -1 mm Deck Armor
-1 - -1 mm Extremities Armor
Primary Armament
Guns
Secondary Armament
Guns
Torpedoes
Torpedoes
Aircrafts
Recon Squadrons
Visibility
7.9 km Aerial Detection Range
13.4 km Surface Detection Range
X
Des Moines
19800000
The heavy cruisers designed during World War II became the epitome of their class, making them the most formidable and powerful U.S. heavy cruisers in history. After the development of a 152 mm automatic gun, the U.S. Navy High Command placed an order for a similar gun but with a caliber of 203 mm. New cruisers were to be equipped with triple-gun turrets featuring the aforementioned 203 mm guns and fitted with a thick armored deck for protection against aerial bomb attacks. USS Des Moines conducted various diplomatic and representative missions. She was also used for training cadets and in naval exercises.

During the World of Starships April Fool's event in 2015, a variant of the Des Moines was given to players with a Black paint job, modified design with laser cannons and re-named the Galaxy.

Modules

Cost, artilleryShotspeed artilleryRotationtime artilleryDamagehe artilleryDamageap
203 mm/55 RF Mk.16 in a turret 2000000 10.9 30 2800 5000

Cost, health planesAmount artilleryNumbarrels atbaNumbarrels aaNumbarrels
Des Moines 2900000 50600 --- 3 2 1/2/2

Cost, suoMaxdist suoIncreasedistpercent
Mk10 mod. 1 1800000 0 ---

Cost, mobilityMaxspeed
Propulsion: 120,000 hp 1600000 33


Compatible Equipment

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[[File:wows_{"default": "icon_modernization_PCM030_MainWeapon_Mod_I_bb1e79efbcc73dfa03a6dd5ae173566ee691b77e3a6587389d6f7ea07eb03588.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM030_MainWeapon_Mod_I.png\"}"}|43x43px|link=|]]
[[File:wows_{"default": "icon_modernization_PCM031_SecondaryWeapon_Mod_I_5369d8b071df59a515906433ea1fff10a55841495258bcd04d3365467e61e4af.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM031_SecondaryWeapon_Mod_I.png\"}"}|43x43px|link=|]]
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[[File:wows_{"default": "icon_modernization_PCM035_SteeringGear_Mod_III_9bbaf379d4027413eb48f3407a4374e40151f55611d71fac0a66d12a5d4e4434.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM035_SteeringGear_Mod_III.png\"}"}|43x43px|link=|]]
[[File:wows_{"default": "icon_modernization_PCM038_Spotter_Mod_I_a48c7868c3de031f19f93cdfaa1fb007ff202e3269eefa19ac37127870857f7e.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM038_Spotter_Mod_I.png\"}"}|43x43px|link=|]]
[[File:wows_{"default": "icon_modernization_PCM039_CrashCrew_Mod_I_2ee6c56dba1c1a399eb10c3d68a1d2a723469a8e16442a1d91df0acd14229975.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM039_CrashCrew_Mod_I.png\"}"}|43x43px|link=|]]
[[File:wows_{"default": "icon_modernization_PCM040_AirDefenseDisp_Mod_I_ad31cbc6e01b6939c7338b15953b73544389846793a572653881d504ccdc1095.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM040_AirDefenseDisp_Mod_I.png\"}"}|43x43px|link=|]]
[[File:wows_{"default": "icon_modernization_PCM041_SonarSearch_Mod_I_3cda151b218c2e6efc9261e9c20aa8bdf412876e0004fb6d6e5bd8297b3cc559.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM041_SonarSearch_Mod_I.png\"}"}|43x43px|link=|]]
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Player Opinion

Performance

Only a handful of high tier cruisers are known to have absurd firing rates: the light cruisers Koenigsberg, Nurnberg, Cleveland and Atlanta, and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned in the Second World War incorporated in her. A very noticeable trait on the Des Moines is her absurd rate of fire for a heavy cruiser with each turret loading rounds at about 6 seconds which can quickly deal with destroyers, other cruisers, force battleships to be wary of her as well as nervously check their hit points when they are under attack by her and frustrate carriers to no end due to her impressive AA suite which, with proper upgrades and skills, have them reach further. Even with her ergonomics and good handling, one can say this heavy cruiser does it all; serving as both AA and anti-ship screen, joining a cruiser squadron for rapid action as she can keep up thanks to her good speed, and functioning as a good hunter-killer for enemy destroyers.


The Des Moines's high shell arc and gun layout gives her a unique advantage that other tier 10 cruisers lack. The Des Moines is capable of parking behind an island for safety and using her high shell arc to lob shells over the island at distant targets with relative safety. One can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small target profile. Exploiting this technique allows one to turn a disadvantage into an advantage.

Unlike every other tier 10 cruiser, the Des Moines is weak at fighting in open waters at long ranges. Instead one should look to play defensively during the initial stages of the game. Use islands to protect yourself while you lob shells over them to harass enemies, and choose areas of the map that allow you to fight enemies at medium to close range. The Des Moines is a ship that becomes exponentially more dangerous as the game progresses and enemy ships are inevitably injured. Near the late game, the Des Moines has the opportunity to become hyper aggressive, and quickly mop up the enemy team with her withering rate of fire. The Des Moines utilizes a play style that revolves around shifting from defensive in the early game to aggressive in the late game. This is similar in practice to the play style of French auto-loaders from World of Tanks. This isn't the only way to play the Des Moines however. Shift your play style depending on the situation to give your team the best chance of winning.

Knowing when to go defensive or aggressive is key to doing well in this ship. Be too defensive, and you could watch your team collapse around you, leaving you to farm damage and end with a defeat (I'm looking at you Zao players). Be too aggressive, and you'll be quickly sunk, and sent back to port with a bad attitude and a fat repair bill.


There are several equipment suggestions that may be of use to the Des Moines provided if they fit the player handling her with both fire training skills in effect:

-for a dedicated AA build, suggest running with AA gun health for slot 1, AA gun reach for slot 2, AA potency for slot 3, anything you wish on slots 4 and 5 and target acquisition for slot 6 combined with enemy accuracy reducing dazzle camo. The AA suite on the heavy cruiser will have a very high reach and increased potency, making it a very reliable AA screen so putting the defensive fire consumable is a must here

-for a dedicated gun build, suggest running with main battery health for slot 1, main battery accuracy for slot 2, either sacrificing some turret traverse speed for increased load time by putting the load time modification to make the ship or increasing the range for the cruiser to be a supporting fire ship albeit this does not fully solve her rather slow shell velocity, anything you wish on slot 4, either damcon 2 or rudder modification as you may take some damage or you need all the ship's maneuverability, and it may not be much but the ship's concealment improvement on slot 6 combined with concealment dazzle and the respective skill will have a profound effect on "striking first". forego the defensive fire for the hydroacoustic radar if you wish to shoot at destroyers hiding in smoke effectively.

Pros

  • Rapid reload speed allows one to quickly switch ammo types to adapt to any situation.
  • Unrivaled rate of fire at her tier.
  • Very effective against destroyers and cruisers at close to medium range, can give battleships something to be wary of, and be a terror for CV's
  • AA suite with all range upgrades can reach out to 7.2km.
  • The best cruiser AA escort in the game with 426 AA DPS at 5.0km.
  • Reasonably protected when bow on towards your enemies, however battleships can still injure you greatly if their shells hit you with good RNG dispersion.
  • Gun layout and high shell arc allows one to sit behind an island and lob shells over it to harass far away enemies, while being partially covered by the island.
  • Jack of all trades, however Moskva does this job better than the Des Moines

Cons

  • Outclassed and outgunned by every other tier 10 cruiser at long range
  • Main guns are very vulnerable and easy to destroy, especially when you're bow on towards your enemies.
  • Slower shell velocity means arc is rather high which makes shells take a bit long to reach the target point but can reach over islands
  • Rather sluggish acceleration.
  • Large citadel for a US cruiser.
  • Despite the AP having the strongest penetration value in the game, getting up close is the most effective way to deal guaranteed damage


Early Research

This ship is sold in its elite configuration.


Gallery

Historical Info

Des Moines was launched 27 September 1946 by Bethlehem Steel Company, Fore River Shipyard, Quincy, Massachusetts; sponsored by Mrs. E. T. Meredith, Jr.; and commissioned 16 November 1948, Captain A. D. Chandler in command. She became the first of her class to mount the semi-automatic Mark 16 8 inch turrets and carry the new Sikorsky HO3S-1 utility helicopters in place of seaplanes. It was named after the capital of the state of Iowa.

In a varied operating schedule designed to maintain the readiness of the Navy to meet the constant demands of defense and foreign policy, Des Moines cruised from her home port at Newport, Rhode Island and after 1950, from Norfolk, Virginia on exercises of every type in the Caribbean, along the East Coast, in the Mediterranean Sea, and in North Atlantic waters. Annually between 1949 and 1957 she deployed to the Mediterranean, during the first seven years serving as flagship for the 6th Task Fleet (known as the 6th Fleet from 1950). In 1952, and each year from 1954 to 1957, she carried midshipmen for summer training cruises, crossing to Northern European ports on the first four cruises. She also sailed to Northern Europe on NATO exercises in 1952, 1953, and 1955. On 18 February 1958, she cleared Norfolk for the Mediterranean once more, this time to remain as flagship for the 6th Fleet until July 1961 when was placed out of commission in reserve.

Through her Mediterranean services Des Moines contributed significantly to the success of the 6th Fleet in representing American power and interests in the countries of Southern Europe, Northern Africa, and the Near East. She made this contribution through such activities as her participation in NATO Mediterranean exercises; her call to seldom-visited Rijeka, Yugoslavia, in December 1950 and Dubrovnik, Yugoslavia, in May 1960, and to many other ports as a regular feature of her schedule; her cruising in the eastern Atlantic during the wake of the Suez Crisis of 1956; and service on patrol and as control center for American forces in the Lebanon crisis of 1958. Film footage of her cruising with other ships of the United States 6th Fleet was used in the introduction and conclusion of the movie: "John Paul Jones" starring Robert Stack (Warner Brothers-1959).

After decommissioning in 1961 she was mothballed in the South Boston Naval Annex and eventually laid up in the Naval Inactive Ship Maintenance Facility at Philadelphia in maintained reserve. In 1981 the United States Congress directed that the Navy conduct a survey to determine if she and sistership USS Salem (CA-139) could be reactivated (in lieu of two Iowa-classs battleships) to support the 600-ship Navy proposed by the Reagan Administration. The study concluded that while both ships would be useful in the active fleet, there was not enough deck space to add the modern weapons fit (Tomahawk cruise missiles, Harpoon anti-ship missiles, Phalanx CIWS mounts, radars and communication systems) that the ships would need to operate in a 1980's environment. In addition, the per-ship costs for the reactivations and updates (that were determined feasible) would be close to the costs for an Iowa, for a much less capable ship. Therefore, both ships remained in maintained reserve until they were struck off the reserve list in August 1993. After an attempt to turn her into a museum ship in Milwaukee, Wisconsin, failed (Salem did become a museum ship however), she was sold in 2005, and then towed to Brownsville, Texas, for scrapping. By July 2007, she had been completely broken up. Her status officially changed to "disposed of by scrapping, dismantling" on 16 August 2007. Two of her dual 5"/38 gun mounts were donated to the USS Lexington (CV-16) museum in Corpus Christi, TX, where they can now be seen on display.

Her sister ship USS Newport News (CA-148) was scrapped in New Orleans in 1993. The third Des Moines-class ship, the USS Salem (CA-139), is a museum ship in Quincy, Massachusetts.


Historical Gallery

USA
Destroyers IISampson IISmith IIIWickes IVClemson IVDD 214 VNicholas VHill VIFarragut VIMonaghan VIIMahan VIISims VIIHughes VIISims B VIIIBenson VIIIOsborne VIIIKidd IXFletcher IXChristopher IXBenham IXHalford IXBlack B IXBlack IXJohnston IXGQ Johnny IXFrank Friday XGearing XBurrows XSomers XForrest Sherman XLaffey XHull X[Gearing] Joshua Humphreys
Cruisers IErie IIChester IIAlbany IIISt. Louis IIICharleston IVPhoenix VOmaha VMarblehead VMarblehead Lima VRattlehead VICleveland (< 31.05.2018) VIPensacola VIDallas VIIAtlanta VIIPensacola (< 31.05.2018) VIINew Orleans VIIHelena VIIIndianapolis VIIAtlanta B VIIBoise VIIFlint VIIINew Orleans (< 31.05.2018) VIIIBaltimore VIIICleveland VIIIWichita VIIIAnchorage VIIICongress VIIIRochester VIIISan Diego VIIIAL Montpelier VIIIProtector IXBaltimore (< 31.05.2018) IXBuffalo IXSeattle IXVallejo IXAlaska IXTulsa IXAlaska B IXCambridge XDes Moines XWorcester XPuerto Rico XSalem XAustin Jacksonville Annapolis
Battleship IIISouth Carolina IVWyoming IVArkansas Beta VNew York VOklahoma VTexas VINew Mexico VIArizona VIW. Virginia '41 VIIColorado VIIFlorida VIIWest Virginia '44 VIICalifornia VIIColorado 2 VIIINorth Carolina VIIIKansas VIIINebraska VIIIAlabama VIIIMassachusetts VIIIAlabama VL VIIIConstellation VIIIMassachusetts B VIIIAlabama ST VIIITennessee VIIINorth Carolina CLR VIIIAlabama B VIIIVolunteer State VIIINorth Carolina 2 IXIowa IXMinnesota IXDelaware IXMissouri IXKearsarge IXIllinois IXKearsarge B IXGeorgia IXAL Kearsarge IXIowa 2 XMontana XVermont XLouisiana XOhio XOregon XRhode Island XWisconsin XBA Montana X[Montana] XMontana 2 XUtah Maine
Aircraft Carriers IVLangley (< 23.01.2019) IVLangley VBogue (< 23.01.2019) VIIndependence (< 23.01.2019) VIIndependence VIRanger VIIRanger (< 23.01.2019) VIISaipan (< 23.01.2019) VIIILexington (< 23.01.2019) VIIIYorktown VIIILexington VIIIEnterprise (< 23.01.2019) VIIIEnterprise VIIISaipan VIIIHornet VIIISaipan B VIIIAL Hornet IXEssex (< 23.01.2019) XMidway (< 23.01.2019) XEssex XMidway XFranklin D. Roosevelt X[Midway] United States
Cruisers
USA IErie IIChester IIAlbany IIISt. Louis IIICharleston IVPhoenix VOmaha VMarblehead VMarblehead Lima VRattlehead VICleveland (< 31.05.2018) VIPensacola VIDallas VIIAtlanta VIIPensacola (< 31.05.2018) VIINew Orleans VIIHelena VIIIndianapolis VIIAtlanta B VIIBoise VIIFlint VIIINew Orleans (< 31.05.2018) VIIIBaltimore VIIICleveland VIIIWichita VIIIAnchorage VIIICongress VIIIRochester VIIISan Diego VIIIAL Montpelier VIIIProtector IXBaltimore (< 31.05.2018) IXBuffalo IXSeattle IXVallejo IXAlaska IXTulsa IXAlaska B IXCambridge XDes Moines XWorcester XPuerto Rico XSalem XAustin Jacksonville Annapolis
UK IBlack Swan IIWeymouth IIICaledon IVDanae VEmerald VHawkins VExeter VILeander VIDevonshire VILondon VIDido VIOrion '44 VIIFiji VIISurrey VIIBelfast VIIIEdinburgh VIIIAlbemarle VIIICheshire VIIITiger '59 VIIIBelfast '43 VIIIHampshire VIIINottingham VIIIAL Cheshire VIIISTAR Edinburgh IXNeptune IXDrake XMonmouth XMinotaur XGoliath XPlymouth XGibraltar XDefence Edgar
USSR IOrlan IIDiana IIDiana Lima IINovik IIIAurora IIIBogatyr IIIOleg IIIVaryag IIIAL Avrora IVSvietlana VMurmansk VKirov (< 10.06.2020) VKotovsky VKrasny Krym VMikoyan VKirov VIBudyonny VIMolotov VIAdmiral Makarov VIIShchors VIILazo VIILazo B VIIIChapayev VIIITallinn VIIIMikhail Kutuzov VIIIOchakov VIIIPyotr Bagration VIIIBagration VIIIDmitry Pozharsky IXDmitri Donskoi IXRiga IXKronshtadt IXVyazma IXKozma Minin XMoskva XAlexander Nevsky XPetropavlovsk XStalingrad XSmolensk B XSmolensk XSevastopol XKomissar X[Moskva] XVladimir Monomakh XPetrozavodsk Novosibirsk
Japan IHashidate IIChikuma IIITenryū IIIKatori IVYūbari IVKuma IVIwaki Alpha VFurutaka VAgano VYahagi VIAoba VIGokase VIIMyōkō VIIOmono VIITokachi VIIMaya VIIARP Myōkō VIIARP Ashigara VIIARP Haguro VIISouthern Dragon VIIEastern Dragon VIIARP Nachi VIIIMogami VIIITone VIIIAtago VIIIShimanto VIIIAtago B VIIIARP Takao VIIIARP Maya VIIITone 2 VIIITone 3 IXIbuki IXTakahashi IXAzuma IXAL Azuma IXChikuma II IXChikuma II Golden IXSuzuya IXSuzuya Golden IXBA Takahashi IXAzuma B XZaō XYodo XYoshino XYoshino B XKitakami XYari XZaō CLR X[Zaō]