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United States

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United States
United_States_wows_main.jpg
Tech Tree Position
Midway
Arrow_down.png
United_States_icon_small.png
General
Research priceexp
Purchase price48,000,000 Credits
Hit Points78,200 
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.42 mount8 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.42 mount8 х 2 pcs.
. . . Average Damage per Second279.2 
. . . Firing Range5.19 km.
20 mm Oerlikon on a Mk.20 mount20 х 2 pcs.
. . . Average Damage per Second108 
. . . Firing Range2.01 km.
76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mount8 х 2 pcs.
. . . Average Damage per Second283.2 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 420 m.
Rudder Shift Time19.7 sec.
Concealment
Surface Detectability Range15.54 km.
Air Detectability Range14.53 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
Ship_PASA111_United_States.png
48,000,000

United States — American Tier ★ aircraft сarrier.

USS United States was designed as the flagship of a series of five attack aircraft carriers of a new class. These ships were intended to operate jet bombers, and their flight deck was structurally integrated into their load-bearing hull structure for this purpose. USS United States was intended to operate as part of a task force alongside conventional strike aircraft carriers that would provide air cover for the task force. The ship was laid down at the Newport News shipyard, but her construction was abruptly halted five days later.

United States was released into the U.S. tech tree on 14 April 2022.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
United States78,2001340820/8/8 00
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Grumman F9F1761,590 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A-2 Savage 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A-2 Savage1312,150 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp33 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


USS United States is a supercarrier that carries attack aircraft and dive bombers found on Midway equipped with jet boosters. She also features tactical jet squadrons, which include tactical attack aircraft, divebombers, and torpedo bombers. Her primary strike force mainly utilizes the tactical squadrons after the preparation time (which is filled in with the usage of her standard squadrons). The jet boosters on the standard squadrons help with rapid rotation and usage of her standard attack aircraft and dive bombers, encouraging midrange positioning for maximum squadron usage and effectiveness. Like Midway, United States’ squadrons are effective against most ship types.

A-2 Savage Torpedo Bomber

United States’ torpedo bombers are the strongest squadron in her arsenal. Each strike consists of 3 A-2 Savage torpedo bombers that drop 2 torps each, 6 torps total. Each Mk.25 torpedo travels at 35 kts, deals 7,600 damage, and has a 63% chance of flooding. With the damage potential of 45,600; well-aimed strikes will cripple capital ships and cruisers while also inflicting instances of flooding. The torpedo bombers have the highest total hp pool of the squadrons and have a top speed of 264 kts, allowing the planes to close the distance between targets and spend minimal time in continuous anti-aircraft aura. The strength of high speed is offset by the poor turning radius, meaning players have to choose targets carefully before committing strikes.

As a tactical squadron, these torpedo bombers have unlimited reserves at the cost of a three minute fifteen-second preparation period and a non-rechargeable engine boost. However, the preparation time is faster compared to the A-2 Dive Bombers, increasing their effectiveness. Because United States’ armaments are focused around high explosive and fire damage, the torpedoes are a vital addition to deal more permanent, unhealable damage and provide additional damage over time stacking.

A-2 Savage Dive Bomber

United States’ tactical dive bombers are also a strong squadron available in her arsenal. Each strike consists of 2 A-2 Savage dive bombers dropping 3 bombs each, for 6 bombs total. Each M56A1 bomb deals 16,000 damage, has 85mm of penetration, and a 91% chance of causing a fire. The A-2 Savage dive bomber has the highest individual health pool out of United States’ tacticals and has a top speed of 264 kts. The high speed allows players to close the distance between ships and avoid lingering in anti-aircraft auras. As with all tacticals, the poor turning radius means targets must be chosen with this in mind. The tactical bombers have a different drop pattern compared to the normal dive bombers. The bombers dive instantly during dropping phase instead of the rise up and dive down of the USN bombers.

As a tactical squadron, these dive bombers have unlimited reserves at the cost of the longest regeneration time of all the tacticals of United States, at 6 minutes per strike. While overall alpha strike potential is high (96,000), the long preparation time causes effective damage output to be lower throughout a match. Much like the normal dive bombers, the tactical dive bombers are effective against all classes due to the high penetration, fire chance, and alpha strike.

Grumman F9F

United States’ tactical attack aircraft are the fastest tactical aircraft in her arsenal, with a top speed of 340 kts. These tacticals have the lowest hp, with 1,074 hp base per plane. Each strike consists of 3 Grumman F9F attack aircraft that drop 2 rockets each, 6 total. Each 11.75-inch AR Rocket mod. 1 deals 8,700 damage, has 76mm penetration and has a 70% chance of causing a fire. Like all tacticals, the Grumman F9F has a horrible turning radius and non-rechargeable engine boost. Unlike the standard rockets on the F8F Bear Cat, the tactical rockets launch without machine gun delay but at a much closer distance to the target.

As a tactical squadron, these attack aircraft have unlimited reserves with the downside of a preparation period. However, it is the lowest cooldown out of all the tacticals on United States at around 3 minutes per strike. The rocket tacticals are similar to the American Tiny Tim rockets which also feature high alpha strike, penetration, and fire chance. A difference is the lack of machine gun delay combined with high top speed, which allows for usage against all targets. Due to having the shortest preparation time relative to the other tacticals on United States, the tactical attack aircraft should be used whenever it is off cooldown and followed by the usage of the tactical torpedo bombers.

BTD Destroyer

These BTD Destroyer dive bombers are identical to the upgraded bombers found on Midway, except for having rocket boosters similar to those found on Soviet aircraft carriers which allow for rapid deployment of squadrons. These aircraft are slow with a maximum top speed of 166 kts after the initial rocket boost and have a good health pool of 25,800 combined. Due to the large squadron size and slow speed, these dive bombers are not effective at preserving planes as they spend much more time in anti-aircraft auras. Each BTD Destroyer holds 2 AN-M66 bombs with 6 per strike that each deal 11,200 damage, have 67mm of penetration, and 64% chance of causing a fire. These dive bombers are effective against all ship types due to how they rise and dive down during their strike, closing distance against targets. Due to the high fire chance, these bombers should be used during tactical preparation time and against targets who have used the damage control party consumable.

F8F Bearcat

These F8F Bearcat attack aircraft are identical to the upgraded HVAR attack aircraft found on Midway, except for having rocket boosters which allow for rapid deployment of squadrons. These aircraft are fast with a maximum top speed of 216 kts after the initial rocket boost and have a health pool of 14,310 total. Each F8F Bearcat holds 10 HVAR 127mm rockets that deal 2000 damage each, have 32mm of penetration, and have a 7% chance of causing a fire. These rockets have an ellipse shaped reticle with a 3-second machine gun delay meaning proper lead is required to strike targets. These rockets are effective against all targets due to penetrating most destroyers/cruisers and superstructures on capital ships. These attack aircraft should be used during tactical preparation time.


Combat Capability - Tactical Squadrons

TacticalTorpedoIcon.png
United States can launch Tactical Squadrons in addition to regular aircraft. These cannot regenerate their engine boost and have worse health and concealment than regular squadrons. Cruising speed is slightly slower then the regular squadrons, however they are extremely fast when boosting (twice their cruising speed) and have very powerful armaments.

Requirements:

Tactical squadrons are not prepared for launch at the start of a battle and can take several minutes before they are ready. These squadrons also do not return to the carrier, the full prepartion time must elapse again before more can be launched.

Effects:

  • Tactical Attack Squadrons: Three jet planes, each armed with two high damage, high penetration HE rockets.
  • Tactical Attack Squadron preparation time: 166 seconds
  • Tactical Torpedo Squadrons: Three propellor/jet hybrid planes, each armed with two high damage but slow torpedos.
  • Tactical Torpedo Squadron preparation time: 185 seconds
  • Tactical Bomber Squadrons: Two propellor/jet hybrid planes, each armed with three extremely high damage, high penetration HE bombs.
  • Tactical Bomber Squadron preparation time: 342 seconds


Pros:

  • Tactical planes have high max speed when boosting and deal high damage
  • Standard planes have rocket-assisted launches
  • 5 different squadrons in total
  • Tactical planes have a cooldown but are unlimited in use
  • Super cv Patrol Fighters arrive and respond much faster then standard cv Patrol Fighters.

Cons:

  • Tactical planes do not regenerate boost charge.
  • Standard planes are not as effective at dealing with Anti Air
  • Deck is only 38mm, therefore vulnerable to ship artillery and anti-carrier play
  • Super cv Patrol Fighters only last 20 seconds, making them ill-suited for patrolling areas to spot ships.

Research

As a top-tier ship, United States has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

United States equips the following consumables: Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Bombers:

Tactical Attack Aircraft:

Tactical Torpedo Bombers:

  • No consumables

Tactical Bombers:

  • No consumables

Signals

Gallery

Historical Info

Historical Gallery

References

https://en.wikipedia.org/wiki/USS_United_States_(CVA-58)

Ship Change Log

See here for links to Update notes.

  • Available for testing by all players in all game modes during Update 0.11.1.

Testing Changes

  • DevBlog 267:
    • Preliminary characteristics.
  • Update 0.11.1:
    • Engine acceleration value changed: Time to reach full speed forwards increased from 30 to 60 s.
    • Changed the altitude of jet attack aircraft when cruising, preparing for an attack, and aiming. Their angle of rolling during the attack preparation phase was also adjusted. These changes are intended to improve the interaction of these aircraft with islands and make aiming with them more comfortable.
  • DevBlog 275:
    • Detectability range by Air decreased from 22.54 to 15.53 km.
  • Update 0.11.2:
    • Tactical Torpedo Bomber Squadron:
      • Number of aircraft increased from 1 to 2.
      • Decreased individual aircraft HP from 4,430 to 2,215.
      • Significantly improved the torpedo aiming reticle reduction speed.
    • Tactical Bomber Squadron:
      • Number of aircraft increased from 1 to 2.
      • Decreased individual aircraft HP from 5,860 to 2,930.
    • Tactical Attack Aircraft Squadron:
      • Number of aircraft increased from 2 to 3.
      • Decreased individual aircraft HP from 1,610 to 1,074.
    • Minor fixes to geometry and textures of the ship.
  • DevBlog 308:
    • Slightly increased the altitude of Attack aircraft squadrons when aiming and firing. This change will not affect gameplay.
    • Deck armor thickness increased from 25 to 38 mm.
    • Detectability range by sea decreased from 17.8 to 16 km.
    • Detectability range by air decreased from 15.5 to 14.5 km.
    • Tactical Torpedo Bomber Squadron:
      • Maximum torpedo damage decreased from 13,733 to 8,200.
      • Number of aircraft increased from 2 to 3.
      • Aircraft preparation time decreased from 240 to 150 s.
      • Continuous AA damage reduction applied to the attacking flight during an attack run decreased from -50% to -30%.
  • Update 0.11.3:
    • Added to the US tech tree as a special ship unlocked once the player researches Tier 10 Carrier Midway, then purchased for 48,000,000 credits.
  • Update 0.11.4:
    • Preparation time of the tactical attack aircraft squadron increased from 150 to 170 s.
    • Preparation time of the tactical torpedo bombers squadron increased from 150 to 195 s.
    • Minor fixes to geometry and textures of the ship.
    • Fixed an issue that allowed the Port camera to "peek" inside the superstructure when focusing on a torpedo bomber squadron.
  • Update 0.11.5:
    • Maximum damage of tactical squadron torpedoes decreased from 8,200 to 7,600.
    • Changes of causing flooding decreased from 68 to 63%.
  • Update 0.11.8:
    • Preparation time of the tactical torpedo bombers squadron increased from 195 to 205 s.
  • Update 12.1:
    • Fixed an incorrect camera position and trajectory for players helming the ship when she was sunk.
  • Update 12.2:
    • Improved the geometry and textures of the ship.
  • Update 13.1:
    • Tactical Torpedo Bombers Torpedo damage reduced from 7,600 to 6,133.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • IX JohnstonDoubloons • IX Frank Friday • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons • X [[Ship:[Gearing]|[Gearing]]] •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Jacksonville •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VII Colorado 2 • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII TennesseeDoubloons • VIII North Carolina CLRDoubloons • VIII Volunteer State • VIII North Carolina 2 • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • IX Iowa 2 • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode IslandDoubloons • X WisconsinDoubloons • X BA MontanaDoubloons • X [[Ship:[Montana]|[Montana]]] • X Montana 2 • X Utah •  Maine 
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Aircraft Carriers
Netherlands  
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Europe  
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII [[Ship:Graf Zeppelin (< 23.01.2019)|Graf Zeppelin (< 23.01.2019)]] • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Werner Voss • X Max ImmelmannDoubloons • X Otto Lilienthal 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov • X Admiral Orlov 
Italy  VIII AquilaDoubloons 
Pan-America  
Japan  IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X ShinanoDoubloons • X [[Ship:[Hakuryū]|[Hakuryū]]] •  Sekiryu 
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France  VI BéarnDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Commonwealth