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Enterprise
Enterprise_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Enterprise_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points51,400 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount50 х 1 pcs.
. . . Average Damage per Second180 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount8 х 2 pcs.
. . . Average Damage per Second90.4 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.2 mount6 х 4 pcs.
. . . Average Damage per Second95.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius1 070 m.
Rudder Shift Time13.1 sec.
Concealment
Surface Detectability Range14.14 km.
Air Detectability Range11.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA518_Enterprise.png
Special

Enterprise — American special premium Tier VIII aircraft сarrier.

USS Enterprise, the second Yorktown-class carrier, played a role in raids on the Marshall Islands, in the Doolittle Raid, in the Battle of Midway, on the Santa Cruz Islands, and at Guadalcanal. After a major overhaul, the ship participated in virtually every campaign in the Pacific, with the exception of the Aleutian campaign. The aircraft carrier participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf. She also provided air support during the landings on Iwo Jima and Okinawa. The ship earned an impressive 20 battle stars throughout her years of service, which positioned her as the most decorated U.S. Navy ship of the war.

Enterprise first went on sale on both the NA and EU servers on 30 June 2017. She was re-released on for sale soon after Update 8.0, but has since been removed from sale.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Enterprise51,40013102850/8/6/8 00
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F6F Hellcat1601,400 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBF Avenger6,4671201,800 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SB2C Helldiver1251,980 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Enterprise is one of the strongest Tier VIII aircraft carriers in the game, capable of outputting high amounts of damage on cruisers and battleships with her AP dive bombers and torpedo bombers, bullying destroyers with her large squadrons of attack aircraft, while also maintaining good vision control and air superiority with her large patrol squadrons.

Attack Aircraft:

One of the hallmarks of Enterprise's aviation wing is her unique attack aircraft squadron. It boasts one more attack flight per squad than Lexington for a total of 12 aircraft per squad. However, the squadron is comprised of Lexington's stock attack aircraft, meaning that they are slightly slower and have less hp than Lexington's. Perhaps more critically, they are armed with 127mm FFARs rather than the HVARs on Lexington's upgraded attack squadrons, meaning they can only penetrate 27mm of armor plating compared to the 33mm the HVARs can penetrate. This lowered penetration limits their usefulness against battleships of the same tier, making cruisers and destroyers their primary targets. The lower hp is compensated for by a lightning fast regeneration time of 49 seconds per aircraft compared to 66 seconds on Lexington.

Torpedo Bombers:

Enterprise's torpedo bombers follow much of the same trend of other American torpedo bombers, slow but with decent hp pools, with the torpedoes themselves having average damage paired with relatively low arming distance and speed. The torpedoes themselves are identical to Lexington's but the planes utilized are Lexington's stock torpedo aircraft, meaning that they are inferior in terms of speed and hp pools. However, much like the rest of Enterprise's squadrons, they have an improved regeneration rate of 60 seconds per aircraft compared to Lexington's 80 seconds. While weaker, they are still a good and reliable source of damage when other squadron types are unavailable as thy still drop the same number of torpedoes as Lexington. Their main targets should be battleships and cruisers.

Dive Bombers:

While other American aircraft carriers utilize high explosive bombs for their dive bomber squadrons, Enterprise has the unique distinction of being one of the only American carriers (Hornet being the other) to have AP dive bombers. While their individual damage is rather low as far as AP bombs go (4900 compared to 6200 on Shokaku and 7800 on August von Parseval), her squadrons drop 6 bombs per drop, constituting the highest number of AP bombs per drop and the highest AP bomb alpha strike in the game, beating even the tier X German aircraft carrier Manfred von Richthofen. Their high alpha damage makes them outright deadly against cruisers as well as Russian and German battleships that have more exposed citadels from the deck. However, they have relatively low penetration compared to AP bombs of the same tier, making their damage output inconsistent at best against battleships with layered deck armor such as American, British, and French battleships. Unlike Lexington's dive bombers, which are the bane of destroyers in her matchmaking bracket, Enterprise's dive bombers are ineffective against them as they are almost guaranteed to overpenetrate their thinly armored hulls. It should also be noted that Enterprise's dive bombers do not benefit from the same improved regeneration time of her other squadrons.

Patrol Fighters:

Enterprise gains a unique Patrol FighterWhile active, a group of fighter planes circles a location spotting and engaging enemy aircraft. consumable on her squadrons that gives her an additional edge when it comes to controlling the skies over her contemporaries. While the fighters of most other tier VIII carriers have a patrol radius of 3 km with 5 fighters per squad, Enterprise's fighters boast a 3.5 km patrol radius with 10 fighters per squad. These large fighter squadrons enable the fighters of the Big E to obliterate enemy strike packages should they choose to linger for too long in their patrol zone and to also last for longer to spot enemy vessels even when under anti-aircraft fire.

Tips:

To maximize the chance of a citadel hit against heavily armored targets such as battleships with the low penetration of Enterprise's dive bombers, drop the bombs from the highest point possible to flatten their angle of impact.

Your dive bombers will require you to stay for long periods of time in AA fire to utilize and do not have improved regeneration, try to use them on isolated targets or stationary targets near islands.

The large size of your Patrol FighterWhile active, a group of fighter planes circles a location spotting and engaging enemy aircraft. squads mean they will last longer under AA fire, use this to your advantage to spot enemy movements for your team by placing them near the max range of enemy AA guns or right over the top of a lone enemy destroyer. If done correctly, the patrol period will expire before enemy AA fire can even shoot down the entire squad.

Pros:

  • Very quick attack aircraft and torpedo bomber restoration time
  • Good health pool for all plane types
  • Patrol FighterWhile active, a group of fighter planes circles a location spotting and engaging enemy aircraft.s deploy in numbers and with a range higher than all other Tier 8 aircraft carriers
  • Attack aircraft deploy in very large squadrons - a single squadron can drop as many as four times in a row
  • Dive bombers drop six (6) bombs per attack run
  • Torpedo bombers drop three (3) torpedoes per attack run
  • Powerful short and mid range AA suites
  • Good ship speed and rudder shift time

Cons:

  • Dive bombers use AP bombs, not as versatile as HE bombs used by other American aircraft carriers
  • Individually, AP bombs have low damage and penetration
  • Attack aircraft squadrons, having a large hitbox, are vulnerable to AA flak bursts
  • Attack aircraft can only penetrate 27mm of armor, precluding their usefulness against battleships of the same or higher tier
  • Torpedo bombers and dive bombers have poor speed
  • Fragile ship hull with fairly bad concealment
  • Long range AA suite is quite poor

Research

As a premium ship, Enterprise doesn't have any upgrades to research.

Optimal Configuration


Commander Skills

Consumables

Enterprise equips the following consumables:

All aircraft carrier consumables are automatically activated.


Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

As a premium ship, Enterprise comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

As a carrier, Enterprise has no risk of detonating. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding.) flags are recommended to increase fire and flooding chances. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flags are also recommended to improve the ship’s anti-aircraft defenses and survivability of the strike aircraft squadrons against enemy fighters.


Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Enterprise (CV-6) - Wikipedia
  2. Yorktown-class aircraft carrier - Wikipedia
  3. Dry Dock: Enterprise - News - World of Warships
  4. Monthly Wiki Spotlight - Enterprise - News - World of Warships
  5. Armada: Enterprise - World of Warships Official Channel - YouTube
  6. Dry Dock: Enterprise - World of Warships Official Channel - YouTube
  7. Stille, M., Bryan, T. (2005). US Navy Aircraft Carriers 1922-45: Prewar classes. Oxford, UK: Osprey Publishing Ltd.
  8. Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships: 1922-1946. London, UK: Conway Maritime Press.
  9. https://www.cv6.org/company/airgroups.htm
  10. https://www.wings-aviation.ch/22-USNavy-Carrier/Fleet-Carrier/CV-06-USS-Enterprise.htm
  11. Ewing, S. (1982). USS Enterprise (CV-6): The Most Decorated Ship of World War II. Missoula, MT: Pictorial Histories Publishing Company
  12. https://pacific.valka.cz/forces/tf58.htm
  13. https://www.cv6.org/1946/1946.htm

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.6.
  • Made available for purchase in July 2017.
  • Update 0.6.9:
    • Ship geometry was improved.
  • Update 0.6.11:
    • Made available for purchase with Doubloons in the game client.
  • Update 0.6.12:
    • IFF antenna replaced by TBS transmitter/receiver.
  • Update 0.6.13:
    • The survivability of the 40 mm anti-aircraft guns was increased.
  • Update 0.6.14:
    • The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
  • Update 0.6.15:
    • A bonus of -10% to the cost of the post battle repair service was added to the Type 10 permanent camouflage.
  • Update 0.8.0:
    • The Fighter squadron was changed to an Attack squadron:
      • Attack Aircraft per squadron: 12; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 6.
    • The Dive Bombers were changed:
      • Dive Bomber aircraft per squadron: 9; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 2.
    • The Torpedo Bombers were changed:
      • Torpedo Bomber aircraft per squadron: 9; Torpedo Bomber aircraft per attack group: 3; Amount of torpedoes per aircraft: 1.
    • For replacement and compensation due to the carrier rework, refer to this page.
    • For consumables mounted by squadrons, refer to this page.
    • For consumables mounted by Enterprise, refer to this page.
  • Update 0.8.0.3
    • The characteristics of the SB2C Helldiver bombs were changed to be the same as those on Lexington in all regards, except they carry armor-piercing bombs.
    • The torpedo aiming time was reduced, to match that of Lexington's.
    • The replenishment speed of Attack Aircraft on deck was increased.
  • Update 0.8.1:
    • An issue with regards to the ship's economy was fixed.
  • Update 0.8.2:
    • The position of aircraft on deck was fixed.
    • Incorrect aircraft names were revised.
  • Update 0.8.5:
    • The number of ships in the series was fixed.
  • Update 0.8.10:
    • Experience earnings when suffering a defeat were decreased by 10%.
  • Update 0.9.2:
    • The Dive Bombers were changed:
      • The minimum time between attacks for bomber squadrons was increased from 5 s to 8.5 s.
  • Update 0.9.5:
    • Minor corrections to the geometry and textures of the ship.
  • Update 0.9.6:
    • The damage dealt by armor-piercing bombs was decreased from 5,900 to 4,900.
  • Update 0.11.1:
    • Minor corrections to the geometry and textures of the ship.
    • Armor layout updated.
  • Update 0.11.2:
    • Minor fixes to geometry and textures of the ship.
  • Update 13.1:
    • The Pacific Ghost permanent camouflage was added.

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