Durchbruchswagen 2
Article requires additional modification The design and/or content of this article do not conform to wiki standards. Missing Content
|
Durchbruchswagen 2
Mouse over "
[Client Values; Actual values in
170 000 Cost |
640134 HP Hit Points |
29.93/3014.85/33 t Weight Limit |
- Comandante
- Artillero
- Conductor
- Operador de radio
- Cargador
250300 hp Engine Power |
35/12 km/h Speed Limit |
3032 deg/s Traverse |
8.3520.2 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
50/50/5050/50/50 mm Turret Armor |
AP/HEAT/HE
AP/APCR/HE Shells |
30/2000/38
30/2000/18 Shell Cost |
110/110/17570/70/90 HP Damage |
43/87/3867/130/25 mm Penetration |
r/m ▲
13.95 r/m Standard Gun ▲
25 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1534.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1750 Damage Per Minute Standard Gun |
m ▲
0.55 m With 50% Crew: 0.681 m ▲
0.39 Accuracy With 50% Crew: 0.483 m |
s 2.3 s 2.2 Aim time |
4242 deg/s Turret Traverse |
360° Gun Arc |
-8°/+20°-10°/+20° Elevation Arc |
160180 rounds Ammo Capacity |
2020 % Chance of Fire |
m 330 m 330 View Range |
m 310 m 710 Signal Range |
The Durchbruchswagen 2 is a German tier 4 heavy tank.
Prototipo de un carro pesado, desarrollado por la compañía Henschel und Sohn. El prototipo fue construido en 1938. El prototipo se fabricó en 1938. En septiembre de 1939 se prefirió el proyecto VK 30.01, y se canceló el programa DW. Sin embargo, los prototipos del DW I y DW II fueron usados en varias pruebas hasta 1941.
A fat tank, one of the most underrated for its poor mobility and awful gun selection. It is however not terrible - just takes some getting used to - and plays a lot like a KV-1, if always fighting in a high tier match when the gun is less useful. Sidescrape often by reversing; and do not peek out with the awful front armour, both glacis and turret are essentially aluminium sheets in the shape of a tin can. Once you cover the front, it plays a lot more like its cousins - just wait for the excellent guns of the rest of the Henschel range!
The Durchbruchswagen 2 marks the end of its German heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 116 | 300 | 20 | 750 | 9300 | |
IV | Maybach HL 108 TR R | 250 | 20 | 850 | 9250 | |
IV | Maybach HL 120 TR R | 265 | 20 | 920 | 9270 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Tier V maximum matchmaking
- Comparatively good side and rear hull armor, effective sidescraping when reversing, takes surpisingly few criticals.
- Pretty good traverse speed when boosted, with one of a 75% + crew, equipment, crewskills, and consumables
- Premium Ammo is very effective, unlike the B1, also effective if hitting weakspots on heavily armoured enemies
- In some cases, DW2 trumps the B1 due to all-terrain track terrain resistance versatility
Cons:
- Frontal hull armor is wet cardboard; not thick nor does it have slope.
- Even with angled tank you'll be penetrated from most guns and or flanked without cover - be a team player
- Poor gun selection for a heavy tank Penetration is woefully inadequate for tier 4 unless using premium rounds
- Poor maneuverability especially when stock. Grousers can be used, as can consumable fuel, and offroad driving.
- Unfortunately prone to engine damage, especially if frontal transmission plate is hit. Top speed also awful.
Performance
Due to its fairly thin armor, it is recommended to avoid taking fire whenever possible. Sidescraping and reverse angling is good with the 50mm of side plate and should be used whenever the situation calls for taking hits or holding a choke point. Hull down is also marginally effective due to the top turret being fairly well armored with a decent mantlet, but cannot be relied upon to block any guns, especially with penetration such as those used by tank destroyers. If caught in the open, try to angle the tank at approximately 40-45 degrees to the enemy. With proper angling the tank becomes somewhat resilient to many guns that normally could pen the front head on, like scout autocannons.
The tank is best used at medium ranges as neither weapon is effective at close range. the most accurate weapon, the 50cm KwK 39 L/60 lacks the accuracy to be effective at extreme ranges but can hit weakspots from close to mid range. The 75cm KwK 37 L/24 is can be used in short range fighting; but is generally not the preferred choice as it has a slow reload, is incompatible with the bad mobility, and requires suppression support. It also cannot take out the heaviest of armour - for example, the ridiculous AT2 - because it cannot take out weakspots and HEAT is ineffective. For both guns, since all of the weapons lack penetration, flanking or targeting weakspots is essential, just as with the Panzer 3. Flanking can be effective but not very viable due to very low camo ratings and a lack of both speed and agility. If one's budget allows it, APCR can really turn this tank into a deadly machine due to the very good penetration of 130mm, enough to go through the front of almost any tank, up to tier V when aimed at the correct spot.
Overall this tank should be played as a support zone-control heavy. Its job is to occupy rocks and blocks, reverse-scraping and teasing the enemies with the tracks, as its armor and maneuverability are both lacking. The guns have low penetration but can be viable when targeting weakspots or using premium ammo, either APCR/HEAT. Stay behind the main push, let heavier tanks take damage and deal with the first wave, and advance to secure locations once enemies are suppressed for the benefit of your team. Life gets better with stronger guns next tier!
Early Research
Focus on the turret, first mounting the tracks for sufficient load capacity.
Suggested Equipment
Gallery
History for this tank not found