Pz.Kpfw. B2 740 (f)
Pz.Kpfw. B2 740 (f)
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[Client Values; Actual values in
1250 Cost |
610122 HP Hit Points |
29.35/33.310.85/33.3 t Weight Limit |
- Comandante (Artillero, Cargador)
- Conductor
- Operador de radio
- Operador de radio
340340 hp Engine Power |
30/10 km/h Speed Limit |
4545 deg/s Traverse |
11.5831.34 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
46/46/4646/46/46 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
14/800/13
14/800/13 Shell Cost |
52/52/6252/52/62 HP Damage |
55/90/2455/90/24 mm Penetration |
r/m ▲
27.63 r/m Standard Gun ▲
27.63 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1436.76 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1436.76 Damage Per Minute Standard Gun |
m ▲
0.39 m With 50% Crew: 0.483 m ▲
0.39 Accuracy With 50% Crew: 0.483 m |
s 1.143 s 1.143 Aim time |
4444 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
195195 rounds Ammo Capacity |
2020 % Chance of Fire |
m 330 m 330 View Range |
m 525 m 525 Signal Range |
IV
1250
The Pz.Kpfw. B2 740 (f) is a German tier 4 premium heavy tank.
Durante la campaña europea, las tropas alemanas capturaron 161 carros pesados B1 bis que más tarde recibieron la designación Pz.Kpfw. B2 740 (f). Todos los vehículos fueron mejorados y recibieron equipamiento de radio alemán y escotillas dobles en las cúpulas del comandante. Una parte de los vehículos con armamento desmantelado se usaron en propósitos de entrenamiento, y 16 vehículos fueron transformados en howitzers autopropulsados. La mayoría de los vehículos fueron convertidos en carros lanzallamas.
While classified as a heavy tank, its maneuverability rivals that of medium tanks in its own tier, but finds itself hampered by a low top speed. Its armor is more than enough for its tier. Its fast reloading gun has little problem destroying most tanks in its tier, but will struggle when facing better armored foes.
This tank was removed from the in-game store in February 2012, following the introduction of the French Tech Tree. Sometimes it appears in the gift shop as part of special packages.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
II | 4,7 cm SA 35 L/34 | 55/90/24 | 52/52/62 | 27.63 | 0.39 | 1.14 | 100 | 4100 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
V | Renault | 340 | 20 | 400 | 19370 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- High rate of fire,very short aim time and good gun depression
- 112 rounds of ammunition, which is enough for every situation.
- Only sees tier 4 battles, unlike the regular B1
- Thick hull sides bounce most weapons of their tier when angled and high hit points
- Very good track traverse speed and adequate acceleration
Cons:
- Gun lacks penetration with standard rounds
- Enormous side profile attracts artillery/TD fire
- Frontal armor retains the 45mm weak spot
- Thin turret is easily penetrated up close, and turret hits can knock out the commander, who is also loader and gunner
- Exposed tracks which don't absorb many shots
Performance
The low penetration of the standard rounds means you will use premium rounds often, if not always. But as long as you hit and penetrate, you will still make a low profit, at least with a premium account. Don’t shoot Matildas at long ranges, or Hetzers from the front, as you will mostly bounce. Both are a big threats to you, as they can penetrate you. Also the M3 Lee and the T-28 will penetrate you, but so can you. All tank destroyers can pen you. Beware of the Luchs, as it has ultra high penetration with the 3cm. A good way to avoid damage is to angle 45°, and drive forward and backwards. That makes aiming for your turret and frontal weakspot very hard, but your very short aim time and the small aiming circle allows you to constantly hit the enemy.
As you have two radio operators, you can go for Relaying and Signal Boosting, which may help your team since radios at tier III and IV are frequently too weak to reach across some maps without assistance. Also, when you use optics and max you crew in viewrange, you will have 382m viewrange, which you can even boost with ventilation and brothers in arms. Your team benefits from you much. The downside of this is that this tank makes a poor crew trainer for other heavy tanks. It is missing both gunner and loader crew slots, and the double radio operators are not required on any other German heavy tank.
As your aimtime is very short, you may not want to install the gun laying drive. Instead a heavy spall liner will greatly increase your survivability, while a toolbox will help with the frequent broken tracks you encounter, and improved ventilation will further boost your tanks overall stats.
Again a reminder: Since the B2 has special matchmaking, you may only platoon with other B2s, T2 Lights or Valentine II. All other tier 4s may bring you at least into tier 5 battles.
Overall this is a highly fun tank to play as you will always be top tier and thus in a good position to influence the match and obtain victory. At Tier IV the concept of aiming at weakspots (or even the existence of those) is not that widespread, so your armor can actually hold up for quite a bit. It is highly suited for seal clubbing and if you don't go full retard on APCR and actually use AP versus weakly armored targets you can easily still earn a profit unlike with the Pz.Kpfw. II Ausf. J.
Suggested Equipment
Gallery
Historical Info