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110

Icon
China | Heavy Tank | Tier VIII
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
2,600,000  Credits Cost
14501550 HP Hit Points
46.35/4750.47/54 t Weight Limit
Crew
  1. 전차장 (무전수)
  2. 포수
  3. 조종수
  4. 장전수
Mobility
520580 hp Engine Power
40/15 km/h Speed Limit
2830 deg/s Traverse
11.2211.49 hp/t Power/Wt Ratio
NoNo Pivot
Armor
120/90/60 mm Hull Armor
130/90/90201/148/50 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells
390/390/530320/320/420 HP Damage
175/250/61215/265/50 mm Penetration



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4.29 r/m 

Standard Gun

Reload Times
Nominal: 14 s
50% Crew: 17.34 s
75% Crew: 15.14 s
100% Crew: 13.42 s
Rammer: 12.08 s
Vents: 13.12 s
Both: 11.81 s
Both and BiA: 11.56 s
Both and Max Crew %: 11.08 s

See Crew, Consumables, or Equipment for more information.



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6 r/m 

Standard Gun

Reload Times
Nominal: 10 s
50% Crew: 12.39 s
75% Crew: 10.82 s
100% Crew: 9.59 s
Rammer: 8.63 s
Vents: 9.38 s
Both: 8.44 s
Both and BiA: 8.26 s
Both and Max Crew %: 7.91 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1673.1

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1673.1
50% Crew: 1349.4
75% Crew: 1548.3
100% Crew: 1743.3
100% Crew
Vents: 1782.3
Rammer: 1938.3
Both: 1981.2
Both and BiA: 2024.1
Both and Max Crew %: 2113.8

Advantageous Damage Per Minute
First-shot DPM: 2063.1
50% Crew: 1739.4
75% Crew: 1938.3
100% Crew: 2133.3
100% Crew
Rammer: 2328.3
Vents: 2172.3
Both: 2371.2
Both and BiA: 2414.1
Both and Max Crew %: 2503.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1673.1
50% Crew: 1349.4
75% Crew: 1548.3
100% Crew: 1743.3
100% Crew
Vents: 1782.3
Rammer: 1938.3
Both: 1981.2
Both and BiA: 2024.1
Both and Max Crew %: 2113.8

Advantageous Damage Per Minute
First-shot DPM: 2063.1
50% Crew: 1739.4
75% Crew: 1938.3
100% Crew: 2133.3
100% Crew
Rammer: 2328.3
Vents: 2172.3
Both: 2371.2
Both and BiA: 2414.1
Both and Max Crew %: 2503.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2273.7
50% Crew: 1833.8
75% Crew: 2104.1
100% Crew: 2369.1
100% Crew
Vents: 2422.1
Rammer: 2634.1
Both: 2692.4
Both and BiA: 2750.7
Both and Max Crew %: 2872.6

Advantageous Damage Per Minute
First-shot DPM: 2803.7
50% Crew: 2363.8
75% Crew: 2634.1
100% Crew: 2899.1
100% Crew
Rammer: 3164.1
Vents: 2952.1
Both: 3222.4
Both and BiA: 3280.7
Both and Max Crew %: 3402.6

See here, here, or here for more information.






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1920

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1920
50% Crew: 1548.8
75% Crew: 1776
100% Crew: 2003.2
100% Crew
Vents: 2048
Rammer: 2227.2
Both: 2275.2
Both and BiA: 2326.4
Both and Max Crew %: 2425.6

Advantageous Damage Per Minute
First-shot DPM: 2240
50% Crew: 1868.8
75% Crew: 2096
100% Crew: 2323.2
100% Crew
Rammer: 2547.2
Vents: 2368
Both: 2595.2
Both and BiA: 2646.4
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1920
50% Crew: 1548.8
75% Crew: 1776
100% Crew: 2003.2
100% Crew
Vents: 2048
Rammer: 2227.2
Both: 2275.2
Both and BiA: 2326.4
Both and Max Crew %: 2425.6

Advantageous Damage Per Minute
First-shot DPM: 2240
50% Crew: 1868.8
75% Crew: 2096
100% Crew: 2323.2
100% Crew
Rammer: 2547.2
Vents: 2368
Both: 2595.2
Both and BiA: 2646.4
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2520
50% Crew: 2032.8
75% Crew: 2331
100% Crew: 2629.2
100% Crew
Vents: 2688
Rammer: 2923.2
Both: 2986.2
Both and BiA: 3053.4
Both and Max Crew %: 3183.6

Advantageous Damage Per Minute
First-shot DPM: 2940
50% Crew: 2452.8
75% Crew: 2751
100% Crew: 3049.2
100% Crew
Rammer: 3343.2
Vents: 3108
Both: 3406.2
Both and BiA: 3473.4
Both and Max Crew %: 3603.6

See here, here, or here for more information.
Damage Per Minute


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0.48 m 

With 50% Crew: 0.595 m
With 75% Crew: 0.519 m
With 100% Crew: 0.46 m
With BiA: 0.45 m
With BiA and Vents: 0.44 m
Maximum possible: 0.422 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
2826 deg/s Turret Traverse
360° Gun Arc
-5°/+12°-6°/+15° Elevation Arc
3540 rounds Ammo Capacity
General
1212 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 484.3 m
With 75% Crew: 554.7 m
With 100% Crew: 625.8 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 900.7 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

VIII

annoCh11_110.png

2600000

The 110 is a Chinese tier 8 heavy tank.

1940년대 중반부터 1950년대까지 소련의 전차 기술자들은 IS-2 전차의 현대화를 진행하였다. 1944년 11월 개발된 IS-2U 개량형은 IS-3의 장갑 형태와 유사한 강화된 전방 차체를 채용할 예정이었다. 1950년 중반에 설계 기획안이 중국에 인도되었고 추후 중국 전차 개발의 초석이 되었다.

The 110 leads to the WZ-111 model 1-4.

Modules / Available Equipment and Consumables

Modules

포탑gun

포탑

단계 포탑 포탑 장갑 (정면/측면/후면, mm) 주포 회전 속도 (도/초) 관측 범위 (m) 일반 경험치 중량 (톤) 가격,
VII 110 130/90/90 28 350 0 7000 12000
단계 주포 평균 관통력 (mm) 연사력 100m에서의 분산도 조준 시간 일반 경험치 중량 (톤) 가격,
VIII 122 mm 37-122JT 175/250/61 390/390/530 4.29 0.48 3.4 0 2440 120000
VIII 122 mm D-25T 175/250/61 390/390/530 4.8 0.46 3.4 19500 2590 135000
단계 포탑 포탑 장갑 (정면/측면/후면, mm) 주포 회전 속도 (도/초) 관측 범위 (m) 일반 경험치 중량 (톤) 가격,
VIII T-10 201/148/50 26 380 15500 11000 33200
단계 주포 평균 관통력 (mm) 연사력 100m에서의 분산도 조준 시간 일반 경험치 중량 (톤) 가격,
VIII 122 mm 37-122JT 175/250/61 390/390/530 4.62 0.48 3.4 0 2440 120000
VIII 122 mm D-25T 175/250/61 390/390/530 5 0.46 3.4 19500 2590 135000
IX 100 mm 62-100T 215/265/50 320/320/420 6 0.38 2.9 59000 2557 221000
엔진

엔진

단계 엔진 엔진 출력 (마력) 피격 시 화재 발생 확률 일반 경험치 중량 (톤) 가격,
VIII 12150L 520 12 0 750 48000
IX 12150LS 580 12 33000 750 99500
현가장치

현가장치

단계 현가장치 한계 중량 회전 속도 (도/초) 일반 경험치 중량 (톤) 가격,
VII 110 47 28 0 11500 17780
VIII 110-1 54 30 15800 11500 35000
무전기

무전기

단계 무전기 통신 범위 (m) 일반 경험치 중량 (톤) 가격,
X A-220A 750 9500 40 54000
IX A-220 600 0 40 38000

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:


  • Very bouncy front hull and upgraded turret
  • Strong pike nose armor has good ramming quality against medium or light tanks
  • Good top speed for a heavy
  • Above average accuracy and rate of fire
  • Does not have a turret top weak spot like the IS-3



Cons:


  • Front pre-angled hull becomes very weak if you angle it
  • Weak side armor; does not have spaced side armor like the IS-3
  • Very brittle fuel tanks that easily catch fire
  • Poor gun depression
  • Expensive shell for a 100mm gun



Performance

The 110 excels as both a front-line brawler that will bounce many enemy shells and as a flanker. The top gun's high rate of fire dishes out generous amounts of damage to its victims. Though the 110 is potential devastating while hull-down, a proper position may be difficult to achieve due to its low gun depression. The 110 is stiff competition for other Tier VIII tanks that would normally dominate the battlefield. The 110 also fares pretty well in a Tier IX/X battle due to its powerful gun and potential for flanking maneuvers; however, as with any other tank, care must be taken.

The 110 is definitely a keeper amongst fans of the soviet IS line. Some players might be frightened by the gun's seeming lack of damage. However, compared to the BL-9 on the IS-3, this tank is a definite improvement - the top gun has relatively good accuracy, better aim time, great rate of fire, decent damage and an additional 10mm of frontal armor to the 110. However, the BL-9 on the IS-3 does have an additional 10mm penetration, which might or might not be meaningful to the player. Otherwise, the tanks play very similarly.

While lacking side armor, the 110 has better sloped frontal armor as well as better turret armor. Unlike the IS-3, however, it does not have spaced side armor, and the all-around turret armor is worse.


Early Research

  • The engine, radio, and 122mm D-25T should already be researched from the IS-2 and should be equipped
  • The suspension should be your first goal as it is required to mount the turret
  • Next research the turret, which gives the 110 significantly improved armor and more health, as well as 30 meters additional view range
  • Finally get the 100mm gun, which gives a much needed boost in accuracy, aim time, and penetration, at the cost of some alpha damage


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Vertical Stabilizer 


Gallery

History for this tank not found

Historical Gallery


China
Heavy Tanks
USA


T14 • T1 Heavy Tank • M6 • King Tiger (Captured) • T29 • Chrysler K • Chrysler K GF • T26E5 • T26E5 Patriot • M6A2E1 • T32 • T34 • T34 B • AE Phase I • M103 • T110E5 • T57 Heavy Tank

UK


Churchill I • Excelsior • Churchill VII • TOG II* • Black Prince • FV201 (A45) • Caernarvon • Caernarvon Action X • Conqueror • FV215b • Super Conqueror • T95/FV4201 Chieftain

Germany


Pz.Kpfw. B2 740 (f) • Durchbruchswagen 2 • VK 30.01 (H) • Tiger 131 • VK 36.01 (H) • VK 45.03 • Tiger I • Tiger (P) • VK 100.01 (P) • VK 168.01 (P) • VK 168.01 Mauerbrecher • VK 75.01 (K) • Löwe • Tiger II • VK 45.02 (P) Ausf. A • E 75 • Mäuschen • VK 45.02 (P) Ausf. B • E 100 • Pz.Kpfw. VII • Maus • VK 72.01 (K)

France


B1 • BDR G1 B • ARL 44 • AMX M4 mle. 45 • AMX 50 100 • AMX M4 mle. 49 • AMX M4 mle. 49 Liberté • AMX 65 t • Somua SM • FCM 50 t • AMX 50 120 • AMX M4 mle. 51 • AMX 50 B • AMX M4 mle. 54

USSR


Churchill III • KV-1S • KV-220-2 • KV-220-2 Beta Test • KV-1 • KV-2 • KV-2 (R) • KV-85 • Object 244 • T-150 • IS • KV-3 • KV-122 • IS-2 • IS-3 • IS-6 • KV-5 • KV-4 • IS-5 (Object 730) • IS-3A • KV-4 by Kreslavskiy • Object 252U Defender • Object 252U • IS-M • T-10 • Object 257 • Object 705 • ST-I • IS-4 • IS-7 • Object 260 • Object 705A • Object 277 • Object 279 early

China


IS-2 • WZ-111 • WZ-111 Alpine Tiger • 110 • 112 • WZ-111 model 1-4 • 113 • WZ-111 model 5A

Japan


Type 91 Heavy • Type 95 Heavy • O-I Experimental • Heavy Tank No. VI • O-I • O-Ni • O-Ho • Type 4 Heavy • Type 5 Heavy