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Cheshire
Cheshire_wows_main.jpg
Cruiser | U.K. | Tier VIII
Tech Tree Position
Cheshire_icon_small.png
General
Research priceUnresearchable 
Purchase priceSpecial Doubloons
Hit Points42,500 
Main Battery
234 mm/50 Mk.XII in a turret3 x 2 pcs.
Rate of Fire4.8 shots/min.
Reload Time12.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range16.1 km.
Maximum Dispersion144 m.
HE Shell234 mm HE 6 CRH 
Maximum HE Shell Damage3,850 
Chance of Fire on Target Caused by HE Shell24 %
Initial HE Shell Velocity841 m./s.
HE Shell Weight185.3 kg.
AP Shell234 mm AP 6 CRH 
Maximum AP Shell Damage5,750 
Initial AP Shell Velocity841 m./s.
AP Shell Weight185.3 kg.
Secondary Armament #1
113 mm/45 QF Mk.V on an RP41 Mk.VI mount8 х 2 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell113 mm HE Mk XVI 
Maximum HE Shell Damage1,600 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk II2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IXM 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
113 mm/45 QF Mk.V on an RP41 Mk.VI mount8 х 2 pcs.
. . . Average Damage per Second142.4 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount10 х 2 pcs.
. . . Average Damage per Second134 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.II on a Mk.V mount20 х 2 pcs.
. . . Average Damage per Second122 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius720 m.
Rudder Shift Time10.5 sec.
Concealment
Surface Detectability Range11.74 km.
Air Detectability Range7.51 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png

VIII

Ship_PBSC508_Cheshire.png

Special

Cheshire — British special premium Tier VIII cruiser.

In 1940, a project for a 15,500-ton cruiser armed with 203 mm guns was considered. It was believed that this caliber should suffice for performing combat missions. However, a year prior to that, 234 mm and 254 mm guns were mentioned in projects. A compromise between the lower cost of the 15,500-ton cruiser and 234 mm guns would have involved installing twin-gun main battery turrets on such a cruiser.

Gameplay

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Performance

Cheshire is a Tier VIII British heavy cruiser, being the same tier equivalent to Albemarle.

Cheshire's survivability is one of her weakpoints. Her hitpool being average, she stands out with her raised citadel which extends from the forward turrets all the way to the rear turrets, while being raised amidships. Making matters worse, her plating is only 25mm thick, making Cheshire vulnerable against overmatching from a lot of battleships in her MM spread. What helps Cheshire offset some of the damage taken is her Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second., which are capable of recovering up to 48% of the ship's hitpool. However, the amount of damage from citadel hits that can be recovered is very limited, so this tool will serve best against light damage.

Cheshire is armed with six 234mm guns, distributed among three twin turrets with a superfiring pair fore and the third turret aft. Their range is limited with 16.1km and no means to extend it, but the individual shell performance is very impressive. A high Alpha damage, with the AP Alpha per shell being only beaten by Admiral Hipper and her sister Prinz Eugen, as well as the improved penetration on her HE shells, allow Cheshire to deliver hard hitting salvos. Unfortunately, with the gun count being as low as it is, the dpm remains lackluster in comparison to other T8 cruisers, making Cheshire dependent on surprising her targets.

Fortunately, Cheshire has the concealment to surprise her opponents. Getting a surface detection of as low as 9.5km, Cheshire can sneak up on almost all opponents of her type and tier, and should have no issues disengaging if so needed. However, while a lot of the peers of her nation have access to Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., Cheshire enjoys no such luxury. Situational Awareness will be required to not get caught out of position, which with her survivability can end lethal quickly.

With her decent AA protection and access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., Cheshire can be a difficult target for carriers to choose. However, determined and skilled players will still be able to deliver their ordnance, but at an increased cost.

Pros:

  • Hard-hitting HE and AP shells
  • Quick main battery traverse speed
  • Equipped with torpedoes with workable range
  • Good AA suite, aided by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable can heal large amounts of hitpoints per charge
  • Very good concealment, can get as low as 9.5km with all the relevant upgrades

Cons:

  • Only six guns with a lengthy reload, poor DPM
  • Poor armor for a heavy cruiser
  • Huge citadel block that rises well above the waterline
  • Short main battery range
  • The repair consumable has few charges (three maximum)

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
234 mm/50 Mk.XII in a turret4.8181443,850245,750 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Cheshire42,500161783820/10/82 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IXM0.6967.215,866618 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VIII mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp34 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Research

As a premium ship, Cheshire doesn't have any upgrades to research.

Optimal Configuration

Blah blah optimal config

Upgrades

The recommended upgrades for Cheshire are as follows:

Commander Skills

Consumables

Cheshire can equip the following consumables:

Camouflage

As a premium ship, Cheshire comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals


Note: Use of the Juliet Charlie signal makes detonation impossible.


Gallery

Historical Info

Historical Gallery

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.11.

Testing Changes

  • Nov 11, 2019:
    • Preliminary characteristics.
  • Dec 10, 2019:
    • Shell parameters brought in line with those of Drake and Goliath.
    • Torpedo parameters changed:
      • Range decreased from 10 to 8 km.
      • Speed decreased from 62 to 61 knots.
      • Maximum damage decreased from 16,767 to 15,687.
      • Flooding chance decreased from 282% to 265%.
    • Restoration of citadel damage by Repair Party consumable increased from 10% to 50%.
  • Jan 10, 2020:
    • Main battery reload time decreased from 15 to 13 s.
  • Jan 31, 2020:
    • Guaranteed ricochet angle for armor-piercing shells decreased from 65 to 60 degrees.
    • Main battery reload time decreased from 13 to 11.5 s.
    • Main battery firing range increased from 15.7 to 16.1 km.
    • Detectability range by ships decreased from 12.42 to 11.9 km.
  • Feb 7, 2020:
    • Main battery reload time increased from 11.5 to 12.5 s.
    • Detectability ranges increased:
      • By ships, from 11.9 to 12.1 km.
      • By aircraft, from 7.39 to 7.51 km.
      • After firing main guns in smoke, from 7.36 to 7.5 km.
  • First appeared on sale in February 2020.
  • Update 0.9.2:
    • Armor thickness was changed: the side armor was reinforced from 25 to 27 mm.
  • Update 0.9.3:
    • Fixed a bug with incorrect firing range of the secondary battery.
    • The firing range of the secondary battery was increased from 3 to 5 km.
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • Fixed geometry and textures.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.11.1:
    • The colors of icons for the color schemes of the permanent camouflage were fixed.
  • Update 12.6:
    • Reduced the cost of shells for the ship from 275 to 250 Credits.
  • Update 12.9:
    • Fixed textures and models for the ship.

References

  1. Armada: Cheshire - News - World of Warships
  2. Armada: Cheshire - World of Warships Official Channel - YouTube