Admiral Makarov
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Revision as of 17:05, 12 April 2021
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[[Ship:|]] — N/A special premium Tier N/A.
In 1945, the German cruiser Nürnberg was ceded to the Soviet Union as war reparations. Subsequently, she was renamed and partially rearmed. During an upgrade that followed, the ship's automatic AA guns and other equipment were changed, but her rapid-fire main guns, which were quite powerful for a ship of her size, were retained.
' was first released for Doubloons on 20 December 2017 for 6 weeks, then twice very briefly (2018 and 2020). During the Santa's Gifts event in December 2020, she was often the first ship obtained.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
Veterans of Tier V and VI German cruisers Königsberg and Nürnberg will find ' to be familiar. This is hardly surprising since ' is basically a Hull (C) Nürnberg with a few minor differences.
' has a bit more stealth (lower detection radius) and a little bit less main battery range. Her mid- and short-range anti-aircraft armament has been completely redone, and she now packs a lot more punch in her middle ring while losing virtually all of her short-range AA guns. She has less overall AA than Nürnberg, but she has more available in her outer two AA rings than to hopefully thin out enemy bombers before they get too close. Like Nürnberg’s top hull, she does not have access to the Catapult Fighter consumable, but can choose between Defensive AA Fire and Hydroacoustic Search . As this iteration of Nürnberg is Russian, she does not have access to the improved German version of Hydroacoustic Search.
Like Nürnberg, ' has a few completely unique features. For instance, her two rear turrets fully traverse a 360° arc. This enables a captain to be completely angled towards an enemy ship, and change course while not having to worry about the rear turrets pointing the wrong direction. In addition, the high explosive shells on ' do not follow the normal HE penetration rules, where shells are capable of penetrating armor 1/6th their caliber. Instead, ' follows the German cruiser HE penetration rule — which is 1/4th instead — and her HE shells will penetrate any armor less than 37mm thick. This basically equates to having the Inertial Fuse for HE Shells skill baked into the ship herself.
'’s strengths are noteworthy, but so are her weaknesses. While Nürnberg veterans may be used to it, her turret layout is still somewhat awkward and she is very lightly armored. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as Aoba or Molotov — salivate at the thought of catching ' broadside with AP rounds in their barrels. At very close range, players may actually want to sail broadside to battleships in an attempt to maximize over-penetrations due to the hull's narrow beam, but this will not work as well against cruisers. Playing Makarov well requires careful positioning and extremely good situational awareness; she is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.Pros:
- Good gun handling and shell speed makes her an ideal anti-destroyer ship.
- Guns reload every 6 seconds, far faster than most of her peers at Tier VI.
- Low shell arc and high muzzle velocity.
- Surprising AP damage when it punches through.
- The 'X' and 'Y' turrets can rotate 360 degrees, making switching firing sides a snap.
- Extremely good turning radius with speedy rudder shift time.
- Excellent HE shell pen.
Cons:
- Virtually a direct clone of Hull (C) Nürnberg, including the single torpedo launcher on each side.
- AA suite will still struggle to shoot down many airplanes unless Defensive AA Fire is active.
- Loses access to German Hydroacoustic Search consumable.
- Very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
- Anaemic HE shell alpha.
LittleWhiteMouse's Premium Ship Review: Makarov from the NA forums
Research
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: AA Guns Modification 1
- Slot 4: Steering Gears Modification 1
This upgrade configuration increases the durability and power of '’s anti-aircraft armament. For players who do not wish to specialize in anti-aircraft duties, Main Armaments Modification 1 should be mounted in Slot 1 and Aiming Systems Modification 1 should be mounted in Slot 3.
Commander Skills
Key skills for ' commanders include Priority Target, Adrenaline Rush, Pyrotechnician, and Concealment Expert.
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
Camouflage
As a Premium ship, ' comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended combat flags include Victor Lima (), India X-Ray (), Sierra Mike (), and November Foxtrot (). Captains who have equipped Defensive AA Fire should also equip November Echo Setteseven () to maximize their AA.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
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★★★ |
★★★ |
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★ |
★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Admiral Makarov, like Nürnberg, has the ability to turn its rear turrets 360 degrees.
An enemy Shiratsuyu strays too close to the Admiral Makarov.
Flag of Admiral Makarov. Given to players who purchased a special bundle containing Admiral Makarov.
Historical Info
Historical Gallery
References
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