Welcome to Wargaming.net Wiki!
Variants
/
/
Admiral Makarov

Admiral Makarov

Jump to: navigation, search
Admiral Makarov
Адмирал_Макаров_wows_main.jpg
Cruiser | U.S.S.R. | Tier VI
Tech Tree Position
Адмирал_Макаров_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points27,000 
Main Battery
150 mm/60 SK C/25 on a Drh Tr C/28 mount3 х 3 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed7.6 deg./sec.
180 Degree Turn Time23.68 sec.
Firing Range16.31 km.
Maximum Dispersion145 m.
HE Shell150 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight45.5 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,900 
Initial AP Shell Velocity960 m./s.
AP Shell Weight45.5 kg.
Secondary Armament #1
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs.
Firing Range4.96 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple2 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range3.99 km.
20 mm C/38 on a Vierling L/38 mount2 х 4 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
37 mm V-11 mount10 х 2 pcs.
. . . Average Damage per Second92 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius720 m.
Rudder Shift Time7.6 sec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range5.52 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VI
Ship_PRSC606_Admiral_Makarov.png
Special

Admiral Makarov — Soviet special premium Tier VI cruiser.

In 1945, the German cruiser Nürnberg was ceded to the Soviet Union as war reparations. Subsequently, she was renamed and partially rearmed. During an upgrade that followed, the ship's automatic AA guns and other equipment were changed, but her rapid-fire main guns, which were quite powerful for a ship of her size, were retained.

Admiral Makarov was first released for Doubloons on 20 December 2017 for 6 weeks, then twice very briefly (2018 and 2020). During the Santa's Gifts event in December 2020, she was often the first ship obtained.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/60 SK C/25 on a Drh Tr C/28 mount1023.71451,70083,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Admiral Makarov27,00010100342/10/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp32 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Veterans of Tier V and VI German cruisers Königsberg and Nürnberg will find Admiral Makarov to be familiar. This is hardly surprising since Admiral Makarov is basically a Hull (C) Nürnberg with a few minor differences.

Admiral Makarov has a bit more stealth (lower detection radius) and a little bit less main battery range. Her mid- and short-range anti-aircraft armament has been completely redone, and she now packs a lot more punch in her middle ring while losing virtually all of her short-range AA guns. She has less overall AA than Nürnberg, but she has more available in her outer two AA rings than to hopefully thin out enemy bombers before they get too close. Like Nürnberg’s top hull, she does not have access to the Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumable, but can choose between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. As this iteration of Nürnberg is Russian, she does not have access to the improved German version of Hydroacoustic Search.

Like Nürnberg, Admiral Makarov has a few completely unique features. For instance, her two rear turrets fully traverse a 360° arc. This enables a captain to be completely angled towards an enemy ship, and change course while not having to worry about the rear turrets pointing the wrong direction. In addition, the high explosive shells on Admiral Makarov do not follow the normal HE penetration rules, where shells are capable of penetrating armor 1/6th their caliber. Instead, Admiral Makarov follows the German cruiser HE penetration rule — which is 1/4th instead — and her HE shells will penetrate any armor less than 37mm thick. This basically equates to having the Inertial Fuse for HE Shells skill baked into the ship herself.

Admiral Makarov’s strengths are noteworthy, but so are her weaknesses. While Nürnberg veterans may be used to it, her turret layout is still somewhat awkward and she is very lightly armored. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as Aoba or Molotov — salivate at the thought of catching Admiral Makarov broadside with AP rounds in their barrels. At very close range, players may actually want to sail broadside to battleships in an attempt to maximize over-penetrations due to the hull's narrow beam, but this will not work as well against cruisers. Playing Makarov well requires careful positioning and extremely good situational awareness; she is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.

Pros:

  • Good gun handling and shell speed makes her an ideal anti-destroyer ship.
  • Guns reload every 6 seconds, far faster than most of her peers at Tier VI.
  • Low shell arc and high muzzle velocity.
  • Surprising AP damage when it punches through.
  • The 'X' and 'Y' turrets can rotate 360 degrees, making switching firing sides a snap.
  • Extremely good turning radius with speedy rudder shift time.
  • Excellent HE shell pen.
  • Secondary guns have a 7% fire chance, compared to Nürnbergs 4%

Cons:

  • Virtually a direct clone of Hull (C) Nürnberg, including the single torpedo launcher on each side.
  • AA suite will still struggle to shoot down many airplanes unless Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. is active.
  • Loses access to German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable.
  • Very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
  • Anaemic HE shell alpha.
  • Despite her impressive 960m/s muzzle velocity, the shells are lightweight, and bleed energy quickly


Research

As a Premium ship, Admiral Makarov doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Admiral Makarov are as follows:

This upgrade configuration increases the durability and power of Admiral Makarov’s anti-aircraft armament. For players who do not wish to specialize in anti-aircraft duties, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. should be mounted in Slot 1 and Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. should be mounted in Slot 3.

Commander Skills

Key skills for Admiral Makarov commanders include Priority Target, Adrenaline Rush, Pyrotechnician, and Concealment Expert.

Consumables

Admiral Makarov can equip the following consumables:

Camouflage

As a premium ship, Admiral Makarov comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Recommended combat flags include Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Sierra Mike (+5% to the ship's maximum speed.), and November Foxtrot (-5% reload time on all consumables.). Captains who have equipped Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. should also equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) to maximize their AA.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. German cruiser Nürnberg - Wikipedia
  2. Leipzig-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.6.6.
  • Update 0.6.9:
    • The stern firing angle of the torpedo tubes was increased by 7 degrees. The aiming angles of the torpedo tubes are now symmetrical.
  • First appeared on sale in August 2017.
  • Update 0.6.11:
    • A bug with the position of the cruiser in the "Naval Base" port was fixed.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 5.99 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the Type 10 permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.9.2:
    • HE shell armor penetration increased from 37 mm to 38 mm.
    • Deck armor increased from 16 mm to 25 mm.
  • Update 0.9.5:
    • Fixed a bug due to which the cruiser camouflage was different on the ship icon in the carousel and on the ship model in the port.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.95 km.

Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Red Fort • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín